Method List
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#* Three::Vector3
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#+ Three::Vector3
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#- Three::Vector3
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#-@ Three::Vector3
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#/ Three::Vector3
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#== Three::Color
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#== Three::Euler
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#== Three::Matrix3
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#== Three::Matrix4
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#== Three::Vector2
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#== Three::Vector3
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#== Three::Quaternion
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#adapter Three::Backends::ThreeJS
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#adapter Three::AnimationClip
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#add Three::Vector3
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#add Three::Object3D
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#add Three::ExternalObject3D
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#add_child Three::Backends::ThreeJS::RubyWasmAdapter
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#add_dirty_dependent Three::Dirty
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#add_effect_composer_pass Three::Backends::ThreeJS
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#add_event_listener Three::EventDispatcher
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#add_geometry_group Three::Backends::ThreeJS::RubyWasmAdapter
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#add_group Three::BufferGeometry
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#add_pass Three::Postprocessing::EffectComposer
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#add_scalar Three::Vector3
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#add_scaled_vector Three::Vector3
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#add_update_range Three::BufferAttribute
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#add_vectors Three::Vector3
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allocate_id Three::Object3D
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allocate_id Three::Texture
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allocate_id Three::Material
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allocate_id Three::BufferGeometry
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allocate_id Three::BufferAttribute
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#alpha_map Three::PointsMaterial
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#alpha_map Three::SpriteMaterial
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#alpha_map= Three::MeshStandardMaterial
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#angle Three::Postprocessing::DotScreenPass
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#animation_clip_duration Three::Backends::ThreeJS::RubyWasmAdapter
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#animation_clip_name Three::Backends::ThreeJS::RubyWasmAdapter
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#animation_loop Three::Renderers::ThreeJSRenderer
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#animation_mixer_clip_action Three::Backends::Base
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#animation_mixer_clip_action Three::Backends::ThreeJS
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#animation_mixer_clip_action Three::Backends::ThreeJS::RubyWasmAdapter
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#animations Three::Loaders::GLTF
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#anisotropy Three::MeshPhysicalMaterial
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#anisotropy_rotation Three::MeshPhysicalMaterial
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#ao_map= Three::MeshStandardMaterial
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#apply_matrix3 Three::Vector3
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#apply_matrix4 Three::Vector3
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#apply_quaternion Three::Vector3
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#array Three::BufferAttribute
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#aspect Three::PerspectiveCamera
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#attenuation_color Three::MeshPhysicalMaterial
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#attenuation_distance Three::MeshPhysicalMaterial
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#attributes Three::BufferGeometry
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#auto_start Three::Clock
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#b Three::Color
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#backend Three::Raycaster
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#backend Three::Controls::OrbitControls
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#backend Three::AnimationMixer
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#backend Three::AnimationAction
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#backend Three::Postprocessing::OutputPass
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#backend Three::Postprocessing::RenderPass
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#backend Three::Renderers::ThreeJSRenderer
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#backend Three::Postprocessing::DotScreenPass
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#backend Three::Postprocessing::EffectComposer
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#backend Three::Postprocessing::UnrealBloomPass
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#background Three::Scene
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#blending Three::Material
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#bottom Three::OrthographicCamera
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#bounding_box Three::BufferGeometry
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#bounding_sphere Three::BufferGeometry
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#bump_map= Three::MeshStandardMaterial
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#camera Three::Postprocessing::RenderPass
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#capacity Three::InstancedMesh
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#cast_shadow Three::Object3D
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#center Three::Sprite
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#center Three::Texture
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#center Three::Postprocessing::DotScreenPass
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#children Three::Object3D
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clamp Three::MathUtils
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#clear Three::Object3D
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#clear Three::ExternalObject3D
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#clear_children Three::Backends::ThreeJS::RubyWasmAdapter
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#clear_geometry_groups Three::Backends::ThreeJS::RubyWasmAdapter
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#clear_groups Three::BufferGeometry
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#clear_update_ranges Three::BufferAttribute
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#clear_view_offset Three::PerspectiveCamera
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#clear_view_offset Three::OrthographicCamera
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#clearcoat Three::MeshPhysicalMaterial
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#clearcoat_roughness Three::MeshPhysicalMaterial
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#clip_action Three::AnimationMixer
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#clone Three::Color
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#clone Three::Euler
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#clone Three::Matrix3
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#clone Three::Matrix4
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#clone Three::Vector2
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#clone Three::Vector3
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#clone Three::Quaternion
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#clone Three::BufferAttribute
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#color Three::Light
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#color Three::PointsMaterial
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#color Three::ShadowMaterial
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#color Three::SpriteMaterial
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#color Three::MeshToonMaterial
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#color Three::LineBasicMaterial
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#color Three::MeshBasicMaterial
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#color Three::MeshPhongMaterial
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#color Three::MeshMatcapMaterial
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#color Three::MeshLambertMaterial
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#color Three::MeshStandardMaterial
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#color_space Three::Texture
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#component_type Three::BufferAttribute
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#compose Three::Matrix4
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#compute_bounding_box Three::BufferGeometry
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#compute_bounding_sphere Three::BufferGeometry
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#configure_shadow_map Three::Renderers::ThreeJSRenderer
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#conjugate Three::Quaternion
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#copy Three::Color
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#copy Three::Euler
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#copy Three::Matrix3
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#copy Three::Matrix4
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#copy Three::Vector2
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#copy Three::Vector3
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#copy Three::Quaternion
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#copy Three::BufferAttribute
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#copy_position Three::Matrix4
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#count Three::Mesh
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#count Three::BufferAttribute
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#count Three::InstancedMesh
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#create_animation_mixer Three::Backends::Base
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#create_animation_mixer Three::Backends::ThreeJS
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#create_dot_screen_pass Three::Backends::ThreeJS
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#create_effect_composer Three::Backends::ThreeJS
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#create_orbit_controls Three::Backends::ThreeJS
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#create_output_pass Three::Backends::ThreeJS
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#create_raycaster Three::Backends::Base
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#create_raycaster Three::Backends::ThreeJS
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#create_render_pass Three::Backends::ThreeJS
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#create_renderer Three::Backends::ThreeJS
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#create_unreal_bloom_pass Three::Backends::ThreeJS
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#cross Three::Vector3
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#cross_vectors Three::Vector3
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#data Three::EventDispatcher::Event
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#decay Three::PointLight
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#decompose Three::Matrix4
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#deconstruct Three::Color
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#deconstruct Three::Euler
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#deconstruct Three::Vector2
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#deconstruct Three::Vector3
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#deconstruct Three::Quaternion
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deg_to_rad Three::MathUtils
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#delete_attribute Three::BufferGeometry
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#delete_geometry_attribute Three::Backends::ThreeJS::RubyWasmAdapter
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#determinant Three::Matrix3
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#determinant Three::Matrix4
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#dirty? Three::Dirty
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#dirty_dependency_changed Three::Object3D
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#dirty_dependency_changed Three::Material
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#dirty_dependents Three::Dirty
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#dirty_field? Three::Dirty
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#dirty_fields Three::Dirty
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#disable Three::Layers
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#disable_all Three::Layers
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#dispatch_event Three::EventDispatcher
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#dispersion Three::MeshPhysicalMaterial
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#displacement_map= Three::MeshStandardMaterial
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#dispose Three::Light
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#dispose Three::Backends::Base
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#dispose Three::Backends::ThreeJS
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#dispose Three::Texture
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#dispose Three::Material
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#dispose Three::BufferGeometry
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#dispose Three::Controls::OrbitControls
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#dispose Three::Renderers::ThreeJSRenderer
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#dispose Three::Postprocessing::EffectComposer
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#dispose Three::Backends::ThreeJS::RubyWasmAdapter
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#dispose_controls Three::Backends::ThreeJS
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#dispose_controls Three::Backends::ThreeJS::RubyWasmAdapter
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#dispose_effect_composer Three::Backends::ThreeJS
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#dispose_effect_composer Three::Backends::ThreeJS::RubyWasmAdapter
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#dispose_object3d_subtree Three::Backends::ThreeJS::RubyWasmAdapter
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#dispose_subtree Three::Backends::Base
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#dispose_subtree Three::Backends::ThreeJS
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#dispose_subtree Three::Renderers::ThreeJSRenderer
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#distance Three::Raycaster::Intersection
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#distance Three::PointLight
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#distance_to Three::Vector3
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#distance_to_squared Three::Vector3
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#divide Three::Vector3
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#divide_scalar Three::Vector3
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#dom_element Three::Controls::OrbitControls
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#dom_element Three::Renderers::ThreeJSRenderer
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#dot Three::Vector3
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#dot Three::Quaternion
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#draw_range Three::BufferGeometry
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#duration Three::AnimationClip
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#each Three::Color
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#each Three::Euler
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#each Three::Vector2
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#each Three::Vector3
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#each Three::Quaternion
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#effect_composer_add_pass Three::Backends::ThreeJS::RubyWasmAdapter
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#effect_composer_render Three::Backends::ThreeJS::RubyWasmAdapter
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#effect_composer_set_size Three::Backends::ThreeJS::RubyWasmAdapter
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#effective_fov Three::PerspectiveCamera
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#elapsed_time Three::Clock
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#elements Three::Matrix3
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#elements Three::Matrix4
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#emissive Three::MeshToonMaterial
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#emissive Three::MeshPhongMaterial
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#emissive_map= Three::MeshStandardMaterial
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#enable Three::Layers
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#enable_all Three::Layers
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#env_map= Three::MeshStandardMaterial
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#environment Three::Scene
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#equals? Three::Color
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#equals? Three::Euler
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#equals? Three::Matrix3
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#equals? Three::Matrix4
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#equals? Three::Vector2
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#equals? Three::Vector3
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#equals? Three::Quaternion
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euclidean_modulo Three::MathUtils
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#export Three::Exporters::ThreeJSONExporter
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#face_index Three::Raycaster::Intersection
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#fade_in Three::AnimationAction
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#fade_in_animation_action Three::Backends::Base
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#fade_in_animation_action Three::Backends::ThreeJS
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#fade_in_animation_action Three::Backends::ThreeJS::RubyWasmAdapter
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#fade_out Three::AnimationAction
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#fade_out_animation_action Three::Backends::Base
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#fade_out_animation_action Three::Backends::ThreeJS
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#fade_out_animation_action Three::Backends::ThreeJS::RubyWasmAdapter
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#far Three::PerspectiveCamera
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#far Three::OrthographicCamera
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#film_gauge Three::PerspectiveCamera
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#film_height Three::PerspectiveCamera
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#film_offset Three::PerspectiveCamera
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#film_width Three::PerspectiveCamera
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#flat_shading Three::MeshToonMaterial
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#flat_shading Three::MeshPhongMaterial
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#flat_shading Three::MeshMatcapMaterial
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#flat_shading Three::MeshNormalMaterial
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#flat_shading Three::MeshLambertMaterial
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#flat_shading Three::MeshStandardMaterial
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#flip_y Three::Texture
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#focal_length Three::PerspectiveCamera
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#focus Three::PerspectiveCamera
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#fog Three::Scene
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#fog Three::PointsMaterial
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#fog Three::ShadowMaterial
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#fog Three::SpriteMaterial
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#fog Three::MeshToonMaterial
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#fog Three::LineBasicMaterial
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#fog Three::MeshBasicMaterial
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#fog Three::MeshPhongMaterial
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#fog Three::MeshMatcapMaterial
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#fog Three::MeshLambertMaterial
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#fog Three::MeshStandardMaterial
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#fov Three::PerspectiveCamera
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#from_array Three::Matrix3
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#from_array Three::Matrix4
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#from_array Three::Vector2
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#from_array Three::Vector3
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#g Three::Color
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generate_uuid Three::MathUtils
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#geometry Three::Line
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#geometry Three::Mesh
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#geometry Three::Points
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#get_attribute Three::BufferGeometry
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#get_color_at Three::InstancedMesh
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#get_component Three::Vector3
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#get_component Three::BufferAttribute
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#get_delta Three::Clock
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#get_elapsed_time Three::Clock
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#get_index Three::BufferGeometry
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#get_matrix_at Three::InstancedMesh
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#get_normal_matrix Three::Matrix3
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#get_object_by_id Three::Object3D
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#get_object_by_name Three::Object3D
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#get_object_by_property Three::Object3D
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#get_objects_by_property Three::Object3D
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#get_world_direction Three::Object3D
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#get_world_direction Three::Camera
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#get_world_position Three::Object3D
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#get_world_quaternion Three::Object3D
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#get_world_scale Three::Object3D
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#get_x Three::BufferAttribute
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#get_y Three::BufferAttribute
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#get_z Three::BufferAttribute
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#gltf_animations Three::Backends::ThreeJS::RubyWasmAdapter
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#ground_color Three::HemisphereLight
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#groups Three::BufferGeometry
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#handle Three::Raycaster
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#handle Three::Loaders::GLTF
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#handle Three::Controls::OrbitControls
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#handle Three::AnimationClip
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#handle Three::AnimationMixer
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#handle Three::ExternalObject3D
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#handle Three::AnimationAction
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#handle Three::Postprocessing::OutputPass
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#handle Three::Postprocessing::RenderPass
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#handle Three::Renderers::ThreeJSRenderer
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#handle Three::Postprocessing::DotScreenPass
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#handle Three::Postprocessing::EffectComposer
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#handle Three::Postprocessing::UnrealBloomPass
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#handles Three::Backends::ThreeJS
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#has_attribute? Three::BufferGeometry
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#has_event_listener? Three::EventDispatcher
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#hex Three::Color
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#id Three::Object3D
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#id Three::Texture
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#id Three::Material
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#id Three::BufferGeometry
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#id Three::BufferAttribute
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#identity Three::Matrix3
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#identity Three::Matrix4
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#identity Three::Quaternion
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#index Three::Raycaster::Intersection
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#index Three::BufferGeometry
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#initialize Three::Clock
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#initialize Three::Color
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#initialize Three::Euler
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#initialize Three::Layers
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#initialize Three::Light
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#initialize Three::Matrix3
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#initialize Three::Matrix4
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#initialize Three::Vector2
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#initialize Three::Vector3
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#initialize Three::Line
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#initialize Three::Mesh
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#initialize Three::Scene
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#initialize Three::Object3D
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#initialize Three::Group
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#initialize Three::Camera
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#initialize Three::Raycaster::Intersection
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#initialize Three::Raycaster
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#initialize Three::Points
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#initialize Three::Sprite
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#initialize Three::Quaternion
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#initialize Three::Backends::ThreeJS
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#initialize Three::Texture
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#initialize Three::PointLight
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#initialize Three::Material
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#initialize Three::Loaders::GLTF
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#initialize Three::Loaders::GLTFLoader
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#initialize Three::BufferGeometry
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#initialize Three::AmbientLight
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#initialize Three::BufferAttribute
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#initialize Three::Float32BufferAttribute
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#initialize Three::Uint16BufferAttribute
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#initialize Three::Uint32BufferAttribute
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#initialize Three::EventDispatcher
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#initialize Three::CubeTexture
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#initialize Three::RGBETexture
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#initialize Three::InstancedMesh
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#initialize Three::Controls::OrbitControls
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#initialize Three::BoxGeometry
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#initialize Three::HemisphereLight
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#initialize Three::AnimationClip
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#initialize Three::DirectionalLight
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#initialize Three::AnimationMixer
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#initialize Three::PlaneGeometry
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#initialize Three::PointsMaterial
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#initialize Three::ShadowMaterial
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#initialize Three::SpriteMaterial
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#initialize Three::ExternalObject3D
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#initialize Three::AnimationAction
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#initialize Three::PerspectiveCamera
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#initialize Three::SphereGeometry
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#initialize Three::Postprocessing::OutputPass
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#initialize Three::Postprocessing::RenderPass
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#initialize Three::Renderers::ThreeJSRenderer
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#initialize Three::OrthographicCamera
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#initialize Three::MeshToonMaterial
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#initialize Three::Exporters::ThreeJSONExporter
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#initialize Three::LineBasicMaterial
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#initialize Three::MeshBasicMaterial
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#initialize Three::MeshPhongMaterial
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#initialize Three::MeshMatcapMaterial
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#initialize Three::MeshNormalMaterial
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#initialize Three::Postprocessing::DotScreenPass
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#initialize Three::Postprocessing::EffectComposer
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#initialize Three::MeshLambertMaterial
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#initialize Three::MeshPhysicalMaterial
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#initialize Three::MeshStandardMaterial
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#initialize Three::Postprocessing::UnrealBloomPass
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#initialize Three::Backends::ThreeJS::RubyWasmAdapter
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#inspect Three::Euler
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#inspect Three::Matrix3
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#inspect Three::Matrix4
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#inspect Three::Vector2
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#inspect Three::Vector3
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#inspect Three::Quaternion
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#instance_color_needs_update! Three::InstancedMesh
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#instance_colors Three::InstancedMesh
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#instance_id Three::Raycaster::Intersection
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#instance_matrices Three::InstancedMesh
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#instance_matrix_needs_update! Three::InstancedMesh
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#intensity Three::Light
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#intersect_object Three::Raycaster
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#intersect_objects Three::Backends::Base
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#intersect_objects Three::Raycaster
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#intersect_objects Three::Backends::ThreeJS
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#intersect_objects Three::Backends::ThreeJS::RubyWasmAdapter
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#intersection_distance Three::Backends::ThreeJS::RubyWasmAdapter
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#intersection_face_index Three::Backends::ThreeJS::RubyWasmAdapter
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#intersection_index Three::Backends::ThreeJS::RubyWasmAdapter
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#intersection_instance_id Three::Backends::ThreeJS::RubyWasmAdapter
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#intersection_object Three::Backends::ThreeJS::RubyWasmAdapter
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#intersection_point Three::Backends::ThreeJS::RubyWasmAdapter
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#intersection_uv Three::Backends::ThreeJS::RubyWasmAdapter
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#invert Three::Matrix3
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#invert Three::Matrix4
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#invert Three::Quaternion
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#ior Three::MeshPhysicalMaterial
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#iridescence Three::MeshPhysicalMaterial
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#iridescence_ior Three::MeshPhysicalMaterial
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#iridescence_thickness_range Three::MeshPhysicalMaterial
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#is_enabled Three::Layers
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#item_size Three::BufferAttribute
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#layers Three::Object3D
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#left Three::OrthographicCamera
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#length Three::Vector3
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#length Three::Quaternion
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#length_sq Three::Vector3
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#length_sq Three::Quaternion
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lerp Three::MathUtils
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#light_map= Three::MeshStandardMaterial
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#linecap Three::LineBasicMaterial
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#linejoin Three::LineBasicMaterial
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#linewidth Three::LineBasicMaterial
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#load Three::Loaders::GLTFLoader
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#load Three::Loaders::RGBELoader
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#load Three::Loaders::TextureLoader
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#load Three::Loaders::CubeTextureLoader
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#load_cube_texture Three::Backends::ThreeJS::RubyWasmAdapter
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#load_gltf Three::Backends::ThreeJS::RubyWasmAdapter
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#load_rgbe_texture Three::Backends::ThreeJS::RubyWasmAdapter
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#load_texture Three::Backends::ThreeJS::RubyWasmAdapter
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#mag_filter Three::Texture
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#make_orthographic Three::Matrix4
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#make_perspective Three::Matrix4
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#make_rotation_from_quaternion Three::Matrix4
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#make_scale Three::Matrix4
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#make_translation Three::Matrix4
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#manhattan_length Three::Vector3
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#map Three::PointsMaterial
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#map Three::SpriteMaterial
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#map Three::MeshBasicMaterial
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#map Three::MeshLambertMaterial
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#map= Three::MeshStandardMaterial
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#mapping Three::Texture
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#mark_clean! Three::Dirty
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#mark_descendant_dirty! Three::Object3D
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#mark_dirty! Three::Dirty
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#mark_dirty! Three::Object3D
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#mask Three::Layers
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#material Three::Line
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#material Three::Mesh
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#material Three::Points
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#material Three::Sprite
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#materialize Three::Backends::Base
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#materialize Three::Backends::ThreeJS
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#matrix Three::Object3D
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#matrix Three::Texture
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#matrix_auto_update Three::Object3D
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#matrix_auto_update Three::Texture
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#matrix_world Three::Object3D
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#matrix_world_auto_update Three::Object3D
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#matrix_world_inverse Three::Camera
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#matrix_world_needs_update Three::Object3D
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#metalness Three::MeshStandardMaterial
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#metalness_map= Three::MeshStandardMaterial
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#min_filter Three::Texture
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#morph_target_dictionary Three::Mesh
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#morph_target_influences Three::Mesh
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#multiply Three::Matrix3
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#multiply Three::Matrix4
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#multiply Three::Vector3
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#multiply Three::Quaternion
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#multiply_matrices Three::Matrix3
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#multiply_matrices Three::Matrix4
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#multiply_quaternions Three::Quaternion
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#multiply_scalar Three::Matrix3
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#multiply_scalar Three::Matrix4
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#multiply_scalar Three::Vector3
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#name Three::Object3D
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#name Three::Material
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#name Three::BufferGeometry
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#name Three::BufferAttribute
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#name Three::AnimationClip
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#near Three::PerspectiveCamera
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#near Three::OrthographicCamera
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#needs_update Three::Material
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#needs_update! Three::Material
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#needs_update! Three::BufferAttribute
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#needs_update= Three::Material
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#needs_update= Three::BufferAttribute
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#negate Three::Vector3
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#new_ambient_light Three::Backends::ThreeJS::RubyWasmAdapter
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#new_animation_mixer Three::Backends::ThreeJS::RubyWasmAdapter
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#new_box_geometry Three::Backends::ThreeJS::RubyWasmAdapter
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#new_buffer_attribute Three::Backends::ThreeJS::RubyWasmAdapter
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#new_buffer_geometry Three::Backends::ThreeJS::RubyWasmAdapter
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#new_directional_light Three::Backends::ThreeJS::RubyWasmAdapter
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#new_dot_screen_pass Three::Backends::ThreeJS::RubyWasmAdapter
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#new_effect_composer Three::Backends::ThreeJS::RubyWasmAdapter
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#new_group Three::Backends::ThreeJS::RubyWasmAdapter
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#new_hemisphere_light Three::Backends::ThreeJS::RubyWasmAdapter
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#new_instanced_mesh Three::Backends::ThreeJS::RubyWasmAdapter
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#new_line Three::Backends::ThreeJS::RubyWasmAdapter
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#new_line_basic_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_mesh Three::Backends::ThreeJS::RubyWasmAdapter
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#new_mesh_basic_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_mesh_lambert_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_mesh_matcap_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_mesh_normal_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_mesh_phong_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_mesh_physical_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_mesh_standard_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_mesh_toon_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_object3d Three::Backends::ThreeJS::RubyWasmAdapter
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#new_orbit_controls Three::Backends::ThreeJS::RubyWasmAdapter
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#new_orthographic_camera Three::Backends::ThreeJS::RubyWasmAdapter
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#new_output_pass Three::Backends::ThreeJS::RubyWasmAdapter
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#new_perspective_camera Three::Backends::ThreeJS::RubyWasmAdapter
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#new_plane_geometry Three::Backends::ThreeJS::RubyWasmAdapter
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#new_point_light Three::Backends::ThreeJS::RubyWasmAdapter
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#new_points Three::Backends::ThreeJS::RubyWasmAdapter
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#new_points_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_raycaster Three::Backends::ThreeJS::RubyWasmAdapter
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#new_render_pass Three::Backends::ThreeJS::RubyWasmAdapter
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#new_scene Three::Backends::ThreeJS::RubyWasmAdapter
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#new_shadow_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_sphere_geometry Three::Backends::ThreeJS::RubyWasmAdapter
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#new_sprite Three::Backends::ThreeJS::RubyWasmAdapter
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#new_sprite_material Three::Backends::ThreeJS::RubyWasmAdapter
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#new_unreal_bloom_pass Three::Backends::ThreeJS::RubyWasmAdapter
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#new_webgl_renderer Three::Backends::ThreeJS::RubyWasmAdapter
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next_id Three::Object3D
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next_id Three::Texture
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next_id Three::Material
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next_id Three::BufferGeometry
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next_id Three::BufferAttribute
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#normal_map= Three::MeshStandardMaterial
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#normalize Three::Vector3
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#normalize Three::Quaternion
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#normalized Three::BufferAttribute
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#object Three::Raycaster::Intersection
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#object Three::Controls::OrbitControls
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#object_handle Three::Raycaster::Intersection
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#object_handle_key Three::Backends::ThreeJS::RubyWasmAdapter
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#object_transform Three::Backends::ThreeJS::RubyWasmAdapter
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#offset Three::Texture
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#old_time Three::Clock
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#on_change Three::Color
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#on_change Three::Euler
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#on_change Three::Layers
-
#on_change Three::Vector2
-
#on_change Three::Vector3
-
#on_change Three::Quaternion
-
#opacity Three::Material
-
#order Three::Euler
-
#override_material Three::Scene
-
#parameters Three::BoxGeometry
-
#parameters Three::PlaneGeometry
-
#parameters Three::SphereGeometry
-
#parent Three::Object3D
-
#parse Three::Loaders::ThreeJSONLoader
-
#passes Three::Postprocessing::EffectComposer
-
#play Three::AnimationAction
-
#play_animation_action Three::Backends::Base
-
#play_animation_action Three::Backends::ThreeJS
-
#play_animation_action Three::Backends::ThreeJS::RubyWasmAdapter
-
#point Three::Raycaster::Intersection
-
#position Three::Object3D
-
#premultiply Three::Matrix3
-
#premultiply Three::Matrix4
-
#premultiply Three::Quaternion
-
#projection_matrix Three::Camera
-
#projection_matrix_inverse Three::Camera
-
#quaternion Three::Object3D
-
#r Three::Color
-
rad_to_deg Three::MathUtils
-
#raw Three::Raycaster::Intersection
-
#receive_shadow Three::Object3D
-
#reflectivity Three::MeshPhysicalMaterial
-
#reflectivity= Three::MeshPhysicalMaterial
-
#remove Three::Object3D
-
#remove Three::ExternalObject3D
-
#remove_dirty_dependent Three::Dirty
-
#remove_event_listener Three::EventDispatcher
-
#remove_from_parent Three::Object3D
-
#render Three::Backends::ThreeJS
-
#render Three::Renderers::Renderer
-
#render Three::Renderers::ThreeJSRenderer
-
#render Three::Postprocessing::EffectComposer
-
#render Three::Backends::ThreeJS::RubyWasmAdapter
-
#render_effect_composer Three::Backends::ThreeJS
-
#renderer Three::Controls::OrbitControls
-
#renderer Three::Postprocessing::EffectComposer
-
#renderer_dom_element Three::Backends::ThreeJS
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#renderer_dom_element Three::Backends::ThreeJS::RubyWasmAdapter
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#repeat Three::Texture
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#reset Three::AnimationAction
-
#reset_animation_action Three::Backends::Base
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#reset_animation_action Three::Backends::ThreeJS
-
#reset_animation_action Three::Backends::ThreeJS::RubyWasmAdapter
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#resolution Three::Postprocessing::UnrealBloomPass
-
#right Three::OrthographicCamera
-
#root Three::AnimationMixer
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#rotate Three::Matrix3
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#rotation Three::Object3D
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#rotation Three::Texture
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#rotation Three::SpriteMaterial
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#roughness Three::MeshStandardMaterial
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#roughness_map= Three::MeshStandardMaterial
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#running Three::Clock
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#scale Three::Matrix3
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#scale Three::Matrix4
-
#scale Three::Object3D
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#scale Three::Postprocessing::DotScreenPass
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#scene Three::Loaders::GLTF
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#scene Three::Postprocessing::RenderPass
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#set Three::Color
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#set Three::Euler
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#set Three::Layers
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#set Three::Matrix3
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#set Three::Matrix4
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#set Three::Vector2
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#set Three::Vector3
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#set Three::Quaternion
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#set_animation_action_property Three::Backends::Base
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#set_animation_action_property Three::Backends::ThreeJS
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#set_animation_action_property Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_animation_loop Three::Backends::ThreeJS
-
#set_animation_loop Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_attribute Three::BufferGeometry
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#set_clear_color Three::Backends::ThreeJS
-
#set_clear_color Three::Renderers::ThreeJSRenderer
-
#set_clear_color Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_color_at Three::InstancedMesh
-
#set_component Three::Vector3
-
#set_component Three::BufferAttribute
-
#set_control_property Three::Backends::ThreeJS
-
#set_control_property Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_draw_range Three::BufferGeometry
-
#set_effect_composer_size Three::Backends::ThreeJS
-
#set_focal_length Three::PerspectiveCamera
-
#set_from_axis_angle Three::Quaternion
-
#set_from_camera Three::Raycaster
-
#set_from_euler Three::Quaternion
-
#set_from_matrix3_column Three::Vector3
-
#set_from_matrix4 Three::Matrix3
-
#set_from_matrix_column Three::Vector3
-
#set_from_matrix_position Three::Vector3
-
#set_from_matrix_scale Three::Vector3
-
#set_from_quaternion Three::Euler
-
#set_from_rotation_matrix Three::Euler
-
#set_from_rotation_matrix Three::Quaternion
-
#set_geometry_attribute Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_geometry_draw_range Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_geometry_index Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_hex Three::Color
-
#set_index Three::BufferGeometry
-
#set_instanced_mesh_color_at Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_instanced_mesh_count Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_instanced_mesh_instance_color_needs_update Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_instanced_mesh_instance_matrix_needs_update Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_instanced_mesh_matrix_at Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_length Three::Vector3
-
#set_matrix_at Three::InstancedMesh
-
#set_mesh_geometry Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_mesh_material Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_object_geometry Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_object_layers Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_object_material Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_object_name Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_object_shadow Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_object_transform Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_object_visible Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_orbit_controls_target Three::Backends::ThreeJS
-
#set_orbit_controls_target Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_position Three::Matrix4
-
#set_postprocessing_pass_property Three::Backends::ThreeJS
-
#set_postprocessing_pass_property Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_postprocessing_pass_uniform Three::Backends::ThreeJS
-
#set_postprocessing_pass_uniform Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_raycaster_from_camera Three::Backends::Base
-
#set_raycaster_from_camera Three::Backends::ThreeJS
-
#set_raycaster_from_camera Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_renderer_shadow_map Three::Backends::Base
-
#set_renderer_shadow_map Three::Backends::ThreeJS
-
#set_renderer_shadow_map Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_renderer_size Three::Backends::ThreeJS
-
#set_renderer_size Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_rgb Three::Color
-
#set_scalar Three::Vector2
-
#set_scalar Three::Vector3
-
#set_scene_background Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_scene_environment Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_shadow_camera Three::DirectionalLight
-
#set_size Three::Renderers::ThreeJSRenderer
-
#set_size Three::Postprocessing::EffectComposer
-
#set_sprite_center Three::Backends::ThreeJS::RubyWasmAdapter
-
#set_style Three::Color
-
#set_usage Three::BufferAttribute
-
#set_uv_transform Three::Matrix3
-
#set_values Three::Material
-
#set_view_offset Three::PerspectiveCamera
-
#set_view_offset Three::OrthographicCamera
-
#set_x Three::Vector3
-
#set_x Three::BufferAttribute
-
#set_y Three::Vector3
-
#set_y Three::BufferAttribute
-
#set_z Three::Vector3
-
#set_z Three::BufferAttribute
-
#shadow_bias Three::Light
-
#shadow_camera Three::DirectionalLight
-
#shadow_map_size Three::Light
-
#shadow_normal_bias Three::Light
-
#shadow_radius Three::Light
-
#sheen Three::MeshPhysicalMaterial
-
#sheen_color Three::MeshPhysicalMaterial
-
#sheen_roughness Three::MeshPhysicalMaterial
-
#shininess Three::MeshPhongMaterial
-
#side Three::Material
-
#size Three::PointsMaterial
-
#size_attenuation Three::PointsMaterial
-
#size_attenuation Three::SpriteMaterial
-
#source Three::Texture
-
#source= Three::CubeTexture
-
#sources Three::CubeTexture
-
#sources= Three::CubeTexture
-
#specular Three::MeshPhongMaterial
-
#specular_color Three::MeshPhysicalMaterial
-
#specular_intensity Three::MeshPhysicalMaterial
-
#start Three::Clock
-
#start_time Three::Clock
-
#stop Three::Clock
-
#stop Three::AnimationAction
-
#stop_all_action Three::AnimationMixer
-
#stop_all_animation_actions Three::Backends::Base
-
#stop_all_animation_actions Three::Backends::ThreeJS
-
#stop_all_animation_actions Three::Backends::ThreeJS::RubyWasmAdapter
-
#stop_animation_action Three::Backends::Base
-
#stop_animation_action Three::Backends::ThreeJS
-
#stop_animation_action Three::Backends::ThreeJS::RubyWasmAdapter
-
#sub Three::Vector3
-
#sub_scalar Three::Vector3
-
#sub_vectors Three::Vector3
-
#sync Three::Backends::Base
-
#sync Three::Backends::ThreeJS
-
#sync_object_transform_from_handle Three::Backends::ThreeJS
-
#target Three::EventDispatcher::Event
-
#target Three::Controls::OrbitControls
-
#test Three::Layers
-
#texture_slots Three::Material
-
#texture_slots Three::PointsMaterial
-
#texture_slots Three::SpriteMaterial
-
#texture_slots Three::MeshToonMaterial
-
#texture_slots Three::MeshPhongMaterial
-
#texture_slots Three::MeshMatcapMaterial
-
#texture_slots Three::MeshPhysicalMaterial
-
#texture_slots Three::MeshStandardMaterial
-
#textures Three::Material
-
#thickness Three::MeshPhysicalMaterial
-
#to_a Three::Color
-
#to_a Three::Euler
-
#to_a Three::Matrix3
-
#to_a Three::Matrix4
-
#to_a Three::Vector2
-
#to_a Three::Vector3
-
#to_a Three::Quaternion
-
#to_array Three::Matrix3
-
#to_array Three::Matrix4
-
#to_array Three::Vector2
-
#to_array Three::Vector3
-
#to_h Three::Light
-
#to_h Three::Line
-
#to_h Three::Mesh
-
#to_h Three::Object3D
-
#to_h Three::Points
-
#to_h Three::Sprite
-
#to_h Three::Texture
-
#to_h Three::PointLight
-
#to_h Three::Material
-
#to_h Three::BufferGeometry
-
#to_h Three::BufferAttribute
-
#to_h Three::CubeTexture
-
#to_h Three::RGBETexture
-
#to_h Three::InstancedMesh
-
#to_h Three::HemisphereLight
-
#to_h Three::DirectionalLight
-
#to_h Three::PointsMaterial
-
#to_h Three::ShadowMaterial
-
#to_h Three::SpriteMaterial
-
#to_h Three::MeshToonMaterial
-
#to_h Three::LineBasicMaterial
-
#to_h Three::MeshBasicMaterial
-
#to_h Three::MeshPhongMaterial
-
#to_h Three::MeshMatcapMaterial
-
#to_h Three::MeshNormalMaterial
-
#to_h Three::MeshLambertMaterial
-
#to_h Three::MeshPhysicalMaterial
-
#to_h Three::MeshStandardMaterial
-
#to_json Three::Object3D
-
#to_json Three::Exporters::ThreeJSONExporter
-
#toggle Three::Layers
-
#top Three::OrthographicCamera
-
#translate Three::Matrix3
-
#transmission Three::MeshPhysicalMaterial
-
#transparent Three::Material
-
#transpose Three::Matrix3
-
#transpose Three::Matrix4
-
#transpose_into_array Three::Matrix3
-
#traverse Three::Object3D
-
#traverse_ancestors Three::Object3D
-
#traverse_handles Three::Backends::Base
-
#traverse_handles Three::Backends::ThreeJS
-
#traverse_handles Three::Renderers::ThreeJSRenderer
-
#traverse_object3d Three::Backends::ThreeJS::RubyWasmAdapter
-
#traverse_visible Three::Object3D
-
#type Three::Object3D
-
#type Three::Material
-
#type Three::BufferGeometry
-
#type Three::EventDispatcher::Event
-
#uncache_animation_root Three::Backends::Base
-
#uncache_animation_root Three::Backends::ThreeJS
-
#uncache_animation_root Three::Backends::ThreeJS::RubyWasmAdapter
-
#uncache_root Three::AnimationMixer
-
#up Three::Object3D
-
#update Three::Controls::OrbitControls
-
#update Three::AnimationMixer
-
#update_animation_mixer Three::Backends::Base
-
#update_animation_mixer Three::Backends::ThreeJS
-
#update_animation_mixer Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_controls Three::Backends::ThreeJS
-
#update_controls Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_hemisphere_light Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_light Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_light_shadow Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_material Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_matrix Three::Object3D
-
#update_matrix Three::Texture
-
#update_matrix_world Three::Object3D
-
#update_matrix_world Three::Camera
-
#update_orthographic_camera Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_perspective_camera Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_point_light Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_projection_matrix Three::PerspectiveCamera
-
#update_projection_matrix Three::OrthographicCamera
-
#update_ranges Three::BufferAttribute
-
#update_texture Three::Backends::ThreeJS::RubyWasmAdapter
-
#update_world_matrix Three::Object3D
-
#update_world_matrix Three::Camera
-
#usage Three::BufferAttribute
-
#user_data Three::Object3D
-
#user_data Three::Texture
-
#user_data Three::Material
-
#user_data Three::BufferGeometry
-
#uuid Three::Object3D
-
#uuid Three::Texture
-
#uuid Three::Material
-
#uuid Three::BufferGeometry
-
#uv Three::Raycaster::Intersection
-
#version Three::BufferAttribute
-
#vertex_colors Three::Material
-
#view Three::PerspectiveCamera
-
#view Three::OrthographicCamera
-
#visible Three::Object3D
-
#visible Three::Material
-
#w Three::Quaternion
-
#wireframe Three::MeshToonMaterial
-
#wireframe Three::MeshBasicMaterial
-
#wireframe Three::MeshPhongMaterial
-
#wireframe Three::MeshMatcapMaterial
-
#wireframe Three::MeshNormalMaterial
-
#wireframe Three::MeshLambertMaterial
-
#wireframe Three::MeshStandardMaterial
-
#wireframe_linewidth Three::MeshToonMaterial
-
#wireframe_linewidth Three::MeshBasicMaterial
-
#wireframe_linewidth Three::MeshPhongMaterial
-
#wireframe_linewidth Three::MeshMatcapMaterial
-
#wireframe_linewidth Three::MeshNormalMaterial
-
#wireframe_linewidth Three::MeshLambertMaterial
-
#wireframe_linewidth Three::MeshStandardMaterial
-
#wrap_s Three::Texture
-
#wrap_t Three::Texture
-
#x Three::Euler
-
#x Three::Vector2
-
#x Three::Vector3
-
#x Three::Quaternion
-
#y Three::Euler
-
#y Three::Vector2
-
#y Three::Vector3
-
#y Three::Quaternion
-
#z Three::Euler
-
#z Three::Vector3
-
#z Three::Quaternion
-
#zoom Three::PerspectiveCamera
-
#zoom Three::OrthographicCamera