Class: Three::Matrix3
- Inherits:
-
Object
- Object
- Three::Matrix3
- Defined in:
- lib/three/math/matrix3.rb
Instance Attribute Summary collapse
-
#elements ⇒ Object
readonly
Returns the value of attribute elements.
Instance Method Summary collapse
- #==(other) ⇒ Object
- #clone ⇒ Object
- #copy(matrix) ⇒ Object
- #determinant ⇒ Object
- #equals?(matrix, epsilon: 0.0) ⇒ Boolean
- #from_array(array, offset = 0) ⇒ Object
- #get_normal_matrix(matrix4) ⇒ Object
- #identity ⇒ Object
-
#initialize(*values) ⇒ Matrix3
constructor
A new instance of Matrix3.
- #inspect ⇒ Object
- #invert ⇒ Object
- #multiply(matrix) ⇒ Object
- #multiply_matrices(a, b) ⇒ Object
- #multiply_scalar(scalar) ⇒ Object
- #premultiply(matrix) ⇒ Object
- #rotate(theta) ⇒ Object
- #scale(sx, sy) ⇒ Object
- #set(n11, n12, n13, n21, n22, n23, n31, n32, n33) ⇒ Object
- #set_from_matrix4(matrix) ⇒ Object
- #set_uv_transform(tx, ty, sx, sy, rotation, cx, cy) ⇒ Object
- #to_a ⇒ Object
- #to_array(array = [], offset = 0) ⇒ Object
- #translate(tx, ty) ⇒ Object
- #transpose ⇒ Object
- #transpose_into_array(array = []) ⇒ Object
Constructor Details
#initialize(*values) ⇒ Matrix3
Returns a new instance of Matrix3.
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# File 'lib/three/math/matrix3.rb', line 7 def initialize(*values) @elements = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ] set(*values) unless values.empty? end |
Instance Attribute Details
#elements ⇒ Object (readonly)
Returns the value of attribute elements.
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# File 'lib/three/math/matrix3.rb', line 5 def elements @elements end |
Instance Method Details
#==(other) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 247 def ==(other) other.is_a?(self.class) && equals?(other) end |
#clone ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 38 def clone self.class.new.from_array(@elements) end |
#copy(matrix) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 42 def copy(matrix) @elements = matrix.elements.dup self end |
#determinant ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 107 def determinant a = @elements[0] b = @elements[1] c = @elements[2] d = @elements[3] e = @elements[4] f = @elements[5] g = @elements[6] h = @elements[7] i = @elements[8] a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g end |
#equals?(matrix, epsilon: 0.0) ⇒ Boolean
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# File 'lib/three/math/matrix3.rb', line 241 def equals?(matrix, epsilon: 0.0) @elements.each_with_index.all? do |value, index| (value - matrix.elements[index]).abs <= epsilon end end |
#from_array(array, offset = 0) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 227 def from_array(array, offset = 0) 9.times { |index| @elements[index] = array[index + offset] } self end |
#get_normal_matrix(matrix4) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 159 def get_normal_matrix(matrix4) set_from_matrix4(matrix4).invert.transpose end |
#identity ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 30 def identity set( 1, 0, 0, 0, 1, 0, 0, 0, 1 ) end |
#inspect ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 251 def inspect "#<#{self.class} elements=#{@elements.inspect}>" end |
#invert ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 121 def invert n11 = @elements[0] n21 = @elements[1] n31 = @elements[2] n12 = @elements[3] n22 = @elements[4] n32 = @elements[5] n13 = @elements[6] n23 = @elements[7] n33 = @elements[8] t11 = n33 * n22 - n32 * n23 t12 = n32 * n13 - n33 * n12 t13 = n23 * n12 - n22 * n13 det = n11 * t11 + n21 * t12 + n31 * t13 return set(0, 0, 0, 0, 0, 0, 0, 0, 0) if det.zero? det_inv = 1.0 / det @elements[0] = t11 * det_inv @elements[1] = (n31 * n23 - n33 * n21) * det_inv @elements[2] = (n32 * n21 - n31 * n22) * det_inv @elements[3] = t12 * det_inv @elements[4] = (n33 * n11 - n31 * n13) * det_inv @elements[5] = (n31 * n12 - n32 * n11) * det_inv @elements[6] = t13 * det_inv @elements[7] = (n21 * n13 - n23 * n11) * det_inv @elements[8] = (n22 * n11 - n21 * n12) * det_inv self end |
#multiply(matrix) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 56 def multiply(matrix) multiply_matrices(self, matrix) end |
#multiply_matrices(a, b) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 64 def multiply_matrices(a, b) ae = a.elements be = b.elements a11 = ae[0] a12 = ae[3] a13 = ae[6] a21 = ae[1] a22 = ae[4] a23 = ae[7] a31 = ae[2] a32 = ae[5] a33 = ae[8] b11 = be[0] b12 = be[3] b13 = be[6] b21 = be[1] b22 = be[4] b23 = be[7] b31 = be[2] b32 = be[5] b33 = be[8] @elements[0] = a11 * b11 + a12 * b21 + a13 * b31 @elements[3] = a11 * b12 + a12 * b22 + a13 * b32 @elements[6] = a11 * b13 + a12 * b23 + a13 * b33 @elements[1] = a21 * b11 + a22 * b21 + a23 * b31 @elements[4] = a21 * b12 + a22 * b22 + a23 * b32 @elements[7] = a21 * b13 + a22 * b23 + a23 * b33 @elements[2] = a31 * b11 + a32 * b21 + a33 * b31 @elements[5] = a31 * b12 + a32 * b22 + a33 * b32 @elements[8] = a31 * b13 + a32 * b23 + a33 * b33 self end |
#multiply_scalar(scalar) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 102 def multiply_scalar(scalar) @elements.map! { |value| value * scalar } self end |
#premultiply(matrix) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 60 def premultiply(matrix) multiply_matrices(matrix, self) end |
#rotate(theta) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 184 def rotate(theta) c = Math.cos(theta) s = Math.sin(theta) a11 = @elements[0] a12 = @elements[3] a13 = @elements[6] a21 = @elements[1] a22 = @elements[4] a23 = @elements[7] @elements[0] = c * a11 + s * a21 @elements[3] = c * a12 + s * a22 @elements[6] = c * a13 + s * a23 @elements[1] = -s * a11 + c * a21 @elements[4] = -s * a12 + c * a22 @elements[7] = -s * a13 + c * a23 self end |
#scale(sx, sy) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 174 def scale(sx, sy) @elements[0] *= sx @elements[3] *= sx @elements[6] *= sx @elements[1] *= sy @elements[4] *= sy @elements[7] *= sy self end |
#set(n11, n12, n13, n21, n22, n23, n31, n32, n33) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 17 def set(n11, n12, n13, n21, n22, n23, n31, n32, n33) @elements[0] = n11 @elements[3] = n12 @elements[6] = n13 @elements[1] = n21 @elements[4] = n22 @elements[7] = n23 @elements[2] = n31 @elements[5] = n32 @elements[8] = n33 self end |
#set_from_matrix4(matrix) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 47 def set_from_matrix4(matrix) me = matrix.elements set( me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10] ) end |
#set_uv_transform(tx, ty, sx, sy, rotation, cx, cy) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 163 def set_uv_transform(tx, ty, sx, sy, rotation, cx, cy) c = Math.cos(rotation) s = Math.sin(rotation) set( sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1 ) end |
#to_a ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 232 def to_a @elements.dup end |
#to_array(array = [], offset = 0) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 236 def to_array(array = [], offset = 0) 9.times { |index| array[index + offset] = @elements[index] } array end |
#translate(tx, ty) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 204 def translate(tx, ty) @elements[0] += tx * @elements[2] @elements[3] += tx * @elements[5] @elements[6] += tx * @elements[8] @elements[1] += ty * @elements[2] @elements[4] += ty * @elements[5] @elements[7] += ty * @elements[8] self end |
#transpose ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 152 def transpose @elements[1], @elements[3] = @elements[3], @elements[1] @elements[2], @elements[6] = @elements[6], @elements[2] @elements[5], @elements[7] = @elements[7], @elements[5] self end |
#transpose_into_array(array = []) ⇒ Object
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# File 'lib/three/math/matrix3.rb', line 214 def transpose_into_array(array = []) array[0] = @elements[0] array[1] = @elements[3] array[2] = @elements[6] array[3] = @elements[1] array[4] = @elements[4] array[5] = @elements[7] array[6] = @elements[2] array[7] = @elements[5] array[8] = @elements[8] array end |