Method List
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#* Quake::Math::Vec3
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#+ Quake::Math::Vec3
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#- Quake::Math::Vec3
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#-@ Quake::Math::Vec3
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#[] Quake::Entity
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#a Quake::Renderer::GLParticles::Particle
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#add_ammo Quake::Game::PlayerState
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#add_armor Quake::Game::PlayerState
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#add_health Quake::Game::PlayerState
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add_to_fat_pvs Quake::Bsp::Vis
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#alive? Quake::Game::PlayerState
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#all_solid Quake::Physics::TraceResult
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all_visible Quake::Bsp::Vis
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#ambient_levels Quake::Bsp::Leaf
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#ammo Quake::Game::PlayerState
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#angle Quake::Entity
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#angles Quake::Entity
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#apply_gl Quake::Camera
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#apply_projection_gl Quake::Camera
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#armor Quake::Game::PlayerState
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#armor_type Quake::Game::PlayerState
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#aspect_ratio Quake::Window
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#b Quake::Renderer::GLParticles::Particle
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#bbox_max Quake::Mdl::Frame
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#bbox_min Quake::Mdl::Frame
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#bind Quake::Renderer::GLLightmap
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#bind Quake::Renderer::GLTextureManager
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#blood Quake::Renderer::GLParticles
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#bob Quake::Renderer::GLViewmodel
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#bounding_radius Quake::Mdl::Model
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#brush_entity? Quake::Entity
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#brush_game Quake::Game::Engine
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#build_all Quake::Renderer::GLLightmap
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build_target_map Quake::EntityParser
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#camera Quake::Game::Engine
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capture Quake::Debug::Screenshot
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#check_pickups Quake::Game::ItemPickups
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#check_triggers Quake::Game::BrushEntities
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#children Quake::Bsp::Node
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#children Quake::Bsp::ClipNode
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chunk Quake::Debug::PngWriter
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#classname Quake::Entity
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#clear_keys Quake::Game::Engine
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#clear_keys Quake::Debug::Script
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#clipnodes Quake::Bsp::Level
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#close Quake::Window
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#close Quake::Pak::Reader
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#close Quake::Sound::Mixer
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#contents Quake::Bsp::Leaf
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#cross Quake::Math::Vec3
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#current_ammo_count Quake::Game::PlayerState
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#current_ammo_type Quake::Game::PlayerState
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#current_weapon Quake::Game::PlayerState
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#current_weapon_model Quake::Game::PlayerState
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decompress_pvs Quake::Bsp::Vis
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#dist Quake::Bsp::Plane
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#dot Quake::Math::Vec3
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download Quake::PakDownloader
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download_shareware Quake::PakDownloader
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#dump Quake::Debug::Script
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#dump_state Quake::Game::Engine
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#dump_state Quake::Debug::Script
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#edges Quake::Bsp::Level
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encode Quake::Debug::PngWriter
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#end_pos Quake::Physics::TraceResult
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ensure_pak_available Quake::PakDownloader
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#entities Quake::Bsp::Level
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#entities Quake::Game::Engine
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#entries Quake::Pak::Reader
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#explosion Quake::Renderer::GLParticles
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extract Quake::Bsp::FaceVertices
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extract_pak Quake::PakDownloader
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extract_surface Quake::Bsp::FaceVertices
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#eye_position Quake::Mdl::Model
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#eye_position Quake::Physics::Player
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#face_lightmaps Quake::Renderer::GLLightmap
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#faces Quake::Bsp::Level
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#faces_front Quake::Mdl::Triangle
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#far Quake::Camera
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fat_pvs Quake::Bsp::Vis
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fetch_to_file Quake::PakDownloader
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#find_entity Quake::Debug::Script
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#first_edge Quake::Bsp::Face
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#first_face Quake::Bsp::Node
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#first_face Quake::Bsp::Model
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#first_marksurface Quake::Bsp::Leaf
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#flags Quake::Bsp::TexInfo
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#flags Quake::Mdl::Model
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flip_rows Quake::Debug::PngWriter
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#forward Quake::Camera
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#forward Quake::Physics::Player
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#forward_flat Quake::Physics::Player
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#forward_vector Quake::Entity
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#fov Quake::Camera
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#fraction Quake::Physics::TraceResult
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#frame_count Quake::Renderer::GLAliasModel
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#frames Quake::Mdl::FrameGroup
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#frames Quake::Mdl::Model
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#g Quake::Renderer::GLParticles::Particle
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#game_time Quake::Game::Engine
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#give_weapon Quake::Game::PlayerState
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#gl_texture Quake::Renderer::GLLightmap::LightmapInfo
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#gl_textures Quake::Renderer::GLTextureManager
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#gravity_scale Quake::Renderer::GLParticles::Particle
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#head_nodes Quake::Bsp::Model
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#health Quake::Entity
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#health Quake::Game::PlayerState
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#height Quake::Window
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#height Quake::Bsp::MipTex
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#height Quake::Wad::Reader::QPic
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#height Quake::Renderer::GLLightmap::LightmapInfo
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#hold Quake::Debug::Script
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#hud Quake::Game::Engine
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#in_open Quake::Physics::TraceResult
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#in_water Quake::Physics::TraceResult
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#indexed_to_rgba Quake::Palette
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#initialize Quake::Camera
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#initialize Quake::Entity
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#initialize Quake::Window
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#initialize Quake::Palette
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#initialize Quake::Bsp::Reader
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#initialize Quake::Mdl::Reader
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#initialize Quake::Pak::Reader
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#initialize Quake::Wad::Reader
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#initialize Quake::Game::Engine
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#initialize Quake::Sound::Mixer
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#initialize Quake::Debug::Script
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#initialize Quake::Sound::Events
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#initialize Quake::Physics::Player
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#initialize Quake::Renderer::GLHud
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#initialize Quake::Renderer::GLSky
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#initialize Quake::Game::ItemPickups
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#initialize Quake::Game::PlayerState
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#initialize Quake::Renderer::GLWater
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#initialize Quake::Game::BrushEntities
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#initialize Quake::Renderer::GLLightmap
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#initialize Quake::Renderer::GLTextured
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#initialize Quake::Renderer::GLParticles
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#initialize Quake::Renderer::GLViewmodel
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#initialize Quake::Renderer::GLWireframe
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#initialize Quake::Renderer::GLAliasModel
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#initialize Quake::Renderer::GLBrushModel
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#initialize Quake::Renderer::GLTextureManager
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#intervals Quake::Mdl::FrameGroup
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#item_pickups Quake::Game::Engine
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#keys Quake::Game::Engine
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#leafs Quake::Bsp::Level
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#length Quake::Math::Vec3
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#level Quake::Game::Engine
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#life Quake::Renderer::GLParticles::Particle
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#light_offset Quake::Bsp::Face
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#lighting Quake::Bsp::Level
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#lightmap_texcoords Quake::Renderer::GLLightmap
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#lip Quake::Entity
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liquid_face_to_leaves Quake::Bsp::Vis
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#list Quake::Pak::Reader
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#list Quake::Wad::Reader
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#list_entities Quake::Debug::Script
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#load_map Quake::Game::Engine
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#load_map Quake::Debug::Script
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#loaded? Quake::Sound::Mixer
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#log Quake::Debug::Script
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#marksurfaces Quake::Bsp::Level
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#maxs Quake::Bsp::Node
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#maxs Quake::Bsp::Leaf
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#maxs Quake::Bsp::Model
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#message Quake::Entity
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#mins Quake::Bsp::Node
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#mins Quake::Bsp::Leaf
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#mins Quake::Bsp::Model
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#miptex_index Quake::Bsp::TexInfo
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#model_index Quake::Entity
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#models Quake::Bsp::Level
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#move_dir Quake::Entity
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#move_forward Quake::Camera
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#move_right Quake::Camera
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#move_up Quake::Camera
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#name Quake::Bsp::MipTex
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#name Quake::Mdl::Frame
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#name Quake::Pak::Entry
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#name Quake::Wad::Reader::Entry
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#near Quake::Camera
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near_liquid_portal? Quake::Bsp::Vis
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#next_weapon Quake::Game::PlayerState
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#noclip Quake::Debug::Script
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#noclip Quake::Physics::Player
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#nodes Quake::Bsp::Level
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#normal Quake::Bsp::Plane
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#normal_index Quake::Mdl::Vertex
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#normalize Quake::Math::Vec3
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#num_edges Quake::Bsp::Face
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#num_faces Quake::Bsp::Node
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#num_faces Quake::Bsp::Model
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#num_marksurfaces Quake::Bsp::Leaf
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#offset Quake::Pak::Entry
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#offset Quake::Wad::Reader::Entry
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#offsets Quake::Bsp::MipTex
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#on_door Quake::Sound::Events
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#on_ground Quake::Physics::Player
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#on_pickup Quake::Sound::Events
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#on_player Quake::Sound::Events
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#on_seam Quake::Mdl::STVert
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#open Quake::Sound::Mixer
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#origin Quake::Bsp::Model
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#pak Quake::Game::Engine
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#palette Quake::Game::Engine
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parse Quake::EntityParser
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#parse Quake::Bsp::Reader
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#parse Quake::Mdl::Reader
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#particle_count Quake::Renderer::GLParticles
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#particles Quake::Game::Engine
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#picked_up? Quake::Game::ItemPickups
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#pickup_effect Quake::Renderer::GLParticles
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#pitch Quake::Camera
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#pitch Quake::Physics::Player
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#pixels Quake::Bsp::MipTex
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#pixels Quake::Wad::Reader::QPic
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#plane_dist Quake::Physics::TraceResult
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#plane_index Quake::Bsp::Face
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#plane_index Quake::Bsp::Node
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#plane_index Quake::Bsp::ClipNode
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#plane_normal Quake::Physics::TraceResult
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#planes Quake::Bsp::Level
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#platform_motion_for Quake::Game::BrushEntities
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#play Quake::Sound::Mixer
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#player Quake::Game::Engine
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#player_state Quake::Game::Engine
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point_contents Quake::Physics::HullTrace
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point_in_leaf Quake::Bsp::Vis
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#poll_events Quake::Window
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#position Quake::Camera
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#position Quake::Entity
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#position Quake::Physics::Player
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#press Quake::Debug::Script
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#prev_weapon Quake::Game::PlayerState
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print_progress Quake::PakDownloader
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prompt_and_download Quake::PakDownloader
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#properties Quake::Entity
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#r Quake::Renderer::GLParticles::Particle
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#ramp Quake::Renderer::GLParticles::Particle
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#ramp_type Quake::Renderer::GLParticles::Particle
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#read Quake::Pak::Reader
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#read Quake::Wad::Reader
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#read_qpic Quake::Wad::Reader
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#release Quake::Debug::Script
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#render Quake::Game::Engine
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#render Quake::Renderer::GLHud
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#render Quake::Renderer::GLSky
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#render Quake::Renderer::GLWater
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#render Quake::Renderer::GLTextured
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#render Quake::Renderer::GLParticles
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#render Quake::Renderer::GLViewmodel
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#render Quake::Renderer::GLWireframe
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#render Quake::Renderer::GLAliasModel
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#render Quake::Renderer::GLBrushModel
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#rgb Quake::Palette
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#right Quake::Camera
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#right Quake::Physics::Player
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#right_flat Quake::Physics::Player
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#rotate Quake::Camera
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#rotate Quake::Physics::Player
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#run_block Quake::Debug::Script
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#run_file Quake::Debug::Script
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#s Quake::Mdl::STVert
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#s_offset Quake::Bsp::TexInfo
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#s_offset Quake::Renderer::GLLightmap::LightmapInfo
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#s_vec Quake::Bsp::TexInfo
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save Quake::Debug::Screenshot
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#scale Quake::Mdl::Model
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#scale_origin Quake::Mdl::Model
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#screenshot Quake::Game::Engine
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#screenshot Quake::Debug::Script
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#select_weapon Quake::Game::PlayerState
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#set_key Quake::Game::Engine
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#set_keys Quake::Game::Engine
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#set_pitch Quake::Debug::Script
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#set_weapon Quake::Renderer::GLViewmodel
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#set_yaw Quake::Debug::Script
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#shutdown Quake::Game::Engine
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#side Quake::Bsp::Face
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#size Quake::Pak::Entry
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#size Quake::Wad::Reader::Entry
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#skin_height Quake::Mdl::Model
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#skin_width Quake::Mdl::Model
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#skins Quake::Mdl::Model
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#snap_to_platform Quake::Game::BrushEntities
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#sound_events Quake::Game::Engine
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#sounds Quake::Entity
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#speed Quake::Entity
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#start_solid Quake::Physics::TraceResult
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#state Quake::Entity
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#stverts Quake::Mdl::Model
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#styles Quake::Bsp::Face
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#surfedges Quake::Bsp::Level
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#swap Quake::Window
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#swap_buffers Quake::Game::Engine
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#sync_type Quake::Mdl::Model
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#t Quake::Mdl::STVert
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#t_offset Quake::Bsp::TexInfo
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#t_offset Quake::Renderer::GLLightmap::LightmapInfo
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#t_vec Quake::Bsp::TexInfo
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#target Quake::Entity
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#targetname Quake::Entity
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#teleport Quake::Game::Engine
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#teleport Quake::Debug::Script
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#teleport_splash Quake::Renderer::GLParticles
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#texcoords Quake::Bsp::Surface
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#texinfo Quake::Bsp::Level
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#texinfo_index Quake::Bsp::Face
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#texinfo_index Quake::Bsp::Surface
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#textures Quake::Bsp::Level
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#think_time Quake::Entity
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#tick Quake::Game::Engine
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#ticks Quake::Debug::Script
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#to_a Quake::Math::Vec3
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trace Quake::Physics::HullTrace
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trace_world_and_entities Quake::Physics::HullTrace
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#triangles Quake::Mdl::Model
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#trigger Quake::Debug::Script
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#type Quake::Bsp::Plane
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#type Quake::Wad::Reader::Entry
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#up Quake::Camera
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#update Quake::Physics::Player
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#update Quake::Renderer::GLSky
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#update Quake::Renderer::GLWater
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#update Quake::Game::BrushEntities
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#update Quake::Renderer::GLTextured
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#update Quake::Renderer::GLParticles
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#update Quake::Renderer::GLViewmodel
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#upload_all Quake::Renderer::GLTextureManager
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#v0 Quake::Bsp::Edge
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#v1 Quake::Bsp::Edge
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#velocity Quake::Physics::Player
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#vertex_indices Quake::Mdl::Triangle
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#vertices Quake::Bsp::Surface
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#vertices Quake::Bsp::Level
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#vertices Quake::Mdl::Frame
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#viewmodel Quake::Game::Engine
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#vis_leafs Quake::Bsp::Model
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#vis_offset Quake::Bsp::Leaf
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#visibility Quake::Bsp::Level
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visible_faces Quake::Bsp::Vis
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#vx Quake::Renderer::GLParticles::Particle
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#vy Quake::Renderer::GLParticles::Particle
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#vz Quake::Renderer::GLParticles::Particle
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#wad Quake::Game::Engine
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#wait Quake::Entity
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#wait_seconds Quake::Debug::Script
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#water_level Quake::Physics::Player
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#weapons_owned Quake::Game::PlayerState
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#width Quake::Window
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#width Quake::Bsp::MipTex
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#width Quake::Wad::Reader::QPic
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#width Quake::Renderer::GLLightmap::LightmapInfo
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#window Quake::Game::Engine
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write Quake::Debug::PngWriter
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#x Quake::Math::Vec3
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#x Quake::Mdl::Vertex
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#x Quake::Renderer::GLParticles::Particle
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#y Quake::Math::Vec3
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#y Quake::Mdl::Vertex
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#y Quake::Renderer::GLParticles::Particle
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#yaw Quake::Camera
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#yaw Quake::Physics::Player
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#z Quake::Math::Vec3
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#z Quake::Mdl::Vertex
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#z Quake::Renderer::GLParticles::Particle