Module: Quake::Bsp::FaceVertices
- Defined in:
- lib/quake/bsp/face_vertices.rb
Class Method Summary collapse
- .extract(level, face) ⇒ Object
-
.extract_surface(level, face) ⇒ Object
Extract vertices + texture coordinates for a face Returns a Surface with vertices, texcoords, and texinfo_index.
Class Method Details
.extract(level, face) ⇒ Object
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# File 'lib/quake/bsp/face_vertices.rb', line 6 def self.extract(level, face) verts = Array.new(face.num_edges) face.num_edges.times do |i| surfedge = level.surfedges[face.first_edge + i] if surfedge >= 0 edge = level.edges[surfedge] verts[i] = level.vertices[edge.v0] else edge = level.edges[-surfedge] verts[i] = level.vertices[edge.v1] end end verts end |
.extract_surface(level, face) ⇒ Object
Extract vertices + texture coordinates for a face Returns a Surface with vertices, texcoords, and texinfo_index
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# File 'lib/quake/bsp/face_vertices.rb', line 23 def self.extract_surface(level, face) texinfo = level.texinfo[face.texinfo_index] texture = level.textures[texinfo.miptex_index] if texinfo verts = Array.new(face.num_edges) texcoords = Array.new(face.num_edges) tex_w = (texture&.width || 64).to_f tex_h = (texture&.height || 64).to_f face.num_edges.times do |i| surfedge = level.surfedges[face.first_edge + i] if surfedge >= 0 edge = level.edges[surfedge] v = level.vertices[edge.v0] else edge = level.edges[-surfedge] v = level.vertices[edge.v1] end verts[i] = v if texinfo u = v.dot(texinfo.s_vec) + texinfo.s_offset u /= tex_w t = v.dot(texinfo.t_vec) + texinfo.t_offset t /= tex_h texcoords[i] = [u, t] else texcoords[i] = [0.0, 0.0] end end Surface.new(vertices: verts, texcoords: texcoords, texinfo_index: face.texinfo_index) end |