Class: Quake::Renderer::GLTextureManager
- Inherits:
-
Object
- Object
- Quake::Renderer::GLTextureManager
- Defined in:
- lib/quake/renderer/gl_texture_manager.rb
Constant Summary collapse
- TEX_SPECIAL =
1
Instance Attribute Summary collapse
-
#gl_textures ⇒ Object
readonly
Returns the value of attribute gl_textures.
Instance Method Summary collapse
- #bind(miptex_index) ⇒ Object
-
#initialize(level, palette) ⇒ GLTextureManager
constructor
A new instance of GLTextureManager.
- #upload_all ⇒ Object
Constructor Details
#initialize(level, palette) ⇒ GLTextureManager
Returns a new instance of GLTextureManager.
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# File 'lib/quake/renderer/gl_texture_manager.rb', line 12 def initialize(level, palette) @level = level @palette = palette @gl_textures = {} # miptex_index -> GL texture id end |
Instance Attribute Details
#gl_textures ⇒ Object (readonly)
Returns the value of attribute gl_textures.
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# File 'lib/quake/renderer/gl_texture_manager.rb', line 10 def gl_textures @gl_textures end |
Instance Method Details
#bind(miptex_index) ⇒ Object
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# File 'lib/quake/renderer/gl_texture_manager.rb', line 26 def bind(miptex_index) tex_id = @gl_textures[miptex_index] GL.BindTexture(GL::TEXTURE_2D, tex_id || 0) end |
#upload_all ⇒ Object
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# File 'lib/quake/renderer/gl_texture_manager.rb', line 18 def upload_all @level.textures.each_with_index do |miptex, index| next if miptex.nil? || miptex.pixels.nil? @gl_textures[index] = upload_texture(miptex) end puts "Uploaded #{@gl_textures.size} textures to GL" end |