Method List
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#alive Termfront::Enemy::Base
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#alive Termfront::DemoPlayer::DemoActor
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#alive Termfront::RemoteEnemy
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#ammo Termfront::Opponent
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#ammo Termfront::Weapon::Base
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#ammo Termfront::DropItem::Weapon
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#angle Termfront::Player
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#angle Termfront::Opponent
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#apply_damage Termfront::Player
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#base_hp Termfront::Enemy::Base
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#base_hp Termfront::Enemy::Crawler
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#base_hp Termfront::Enemy::Executor
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#beep_count Termfront::Player
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begin_frame Termfront::TerminalOutput
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blank? Termfront::Mission::EventLoader
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#blocked? Termfront::Map
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#briefing Termfront::Mission::Base
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#briefing Termfront::Mission::Training
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#briefing Termfront::Mission::FinalPush
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#briefing Termfront::Mission::Stronghold
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#briefing Termfront::Mission::TheGauntlet
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#briefing Termfront::Mission::CorridorSweep
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#briefing Termfront::Mission::TrainingGrounds
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build Termfront::Enemy::Base
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build Termfront::Weapon::Base
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#build_enemies Termfront::Mission::Base
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#build_map Termfront::Mission::Base
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#build_terminals Termfront::Mission::Base
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#build_weapons Termfront::Mission::Base
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campaign Termfront::Mission::Base
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#can_fire? Termfront::Weapon::Base
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#cast_ray Termfront::Renderer
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#clear Termfront::Input
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#close Termfront::AudioManager
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#close Termfront::Network::Connection
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#command Termfront::AudioManager::Player
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#connect Termfront::Network::Connection
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#connected? Termfront::Network::Connection
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#consume_ammo! Termfront::Weapon::Base
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#cooldown Termfront::Enemy::Base
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#cooldown Termfront::Weapon::Base
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#cooldown Termfront::Enemy::Crawler
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#cooldown Termfront::Weapon::Pistol
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#cooldown Termfront::Enemy::Executor
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#cooldown Termfront::Weapon::ShockRifle
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#cooldown Termfront::Weapon::ShockPistol
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#cooldown Termfront::Weapon::AssaultRifle
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crawler Termfront::Sprite
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#current_weapon Termfront::Player
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#damage Termfront::Enemy::Base
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#damage Termfront::Enemy::Crawler
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#damage Termfront::Enemy::Executor
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#damage_flash Termfront::Player
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#dead Termfront::Player
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#dead? Termfront::Enemy::Base
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#drop_ammo Termfront::Enemy::Base
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#drop_ammo Termfront::Enemy::Crawler
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#drop_ammo Termfront::Enemy::Executor
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#drop_type Termfront::Enemy::Base
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#drop_type Termfront::Enemy::Crawler
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#drop_type Termfront::Enemy::Executor
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#drops Termfront::Player
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#dup_state Termfront::Opponent
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end_frame Termfront::TerminalOutput
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#enemy_defs Termfront::Mission::Base
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#enemy_defs Termfront::Mission::Training
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#enemy_defs Termfront::Mission::FinalPush
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#enemy_defs Termfront::Mission::Stronghold
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#enemy_defs Termfront::Mission::TheGauntlet
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#enemy_defs Termfront::Mission::CorridorSweep
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#enemy_defs Termfront::Mission::TrainingGrounds
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#event_definitions Termfront::Mission::Base
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#events_path Termfront::Mission::Base
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executor Termfront::Sprite
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#fire_flash Termfront::Player
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#fire_flash Termfront::Opponent
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fit_ansi Termfront::TerminalOutput
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for Termfront::Sprite
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#game_time Termfront::Player
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generate_extras Termfront::Enemy::Base
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#grid Termfront::Map
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#health Termfront::Player
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#health Termfront::Opponent
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#height Termfront::Map
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#hit_player? Termfront::Projectile
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#hit_wall? Termfront::Projectile
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#hit_width Termfront::Weapon::Base
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#hit_width Termfront::Weapon::Pistol
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#hit_width Termfront::Weapon::ShockRifle
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#hit_width Termfront::Weapon::ShockPistol
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#hit_width Termfront::Weapon::AssaultRifle
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#hp Termfront::Enemy::Base
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#hp Termfront::DemoPlayer::DemoActor
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#hp Termfront::RemoteEnemy
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#id Termfront::Mission::Base
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#id Termfront::RemoteEnemy
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#in_range? Termfront::DropItem::Base
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#infinite_ammo? Termfront::Weapon::Base
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#initialize Termfront::Map
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#initialize Termfront::Game
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#initialize Termfront::Input
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#initialize Termfront::Player
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#initialize Termfront::Opponent
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#initialize Termfront::Renderer
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#initialize Termfront::Enemy::Base
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#initialize Termfront::Projectile
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#initialize Termfront::DemoPlayer
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#initialize Termfront::Weapon::Base
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#initialize Termfront::RemoteEnemy
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#initialize Termfront::ScenePlayer
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#initialize Termfront::TitleScreen
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#initialize Termfront::AudioManager
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#initialize Termfront::DropItem::Base
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#initialize Termfront::Network::Client
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#initialize Termfront::Network::Server
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#initialize Termfront::DropItem::Weapon
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#initialize Termfront::Network::Connection
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#initialize Termfront::Mission::EventRuntime
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#initialize Termfront::Network::WavesfightClient
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#key? Termfront::Input
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#last_beep Termfront::Player
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#last_damage Termfront::Player
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#last_fire Termfront::Player
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#last_fire Termfront::Enemy::Base
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#line_of_sight? Termfront::Map
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load_file Termfront::Mission::EventLoader
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#map_data Termfront::Mission::Base
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#map_data Termfront::Mission::Training
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#map_data Termfront::Mission::FinalPush
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#map_data Termfront::Mission::Stronghold
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#map_data Termfront::Mission::TheGauntlet
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#map_data Termfront::Mission::CorridorSweep
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#map_data Termfront::Mission::TrainingGrounds
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#max_ammo Termfront::Weapon::Base
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#max_ammo Termfront::Weapon::Pistol
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#max_ammo Termfront::Weapon::ShockRifle
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#max_ammo Termfront::Weapon::ShockPistol
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#max_ammo Termfront::Weapon::AssaultRifle
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#max_hp Termfront::Enemy::Base
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#max_hp Termfront::DemoPlayer::DemoActor
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#max_hp Termfront::RemoteEnemy
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#name Termfront::Weapon::Base
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#name Termfront::Mission::Base
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#name Termfront::Weapon::Pistol
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#name Termfront::Mission::Training
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#name Termfront::Mission::FinalPush
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#name Termfront::Mission::Stronghold
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#name Termfront::Weapon::ShockRifle
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#name Termfront::Weapon::ShockPistol
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#name Termfront::Mission::TheGauntlet
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#name Termfront::Weapon::AssaultRifle
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#name Termfront::Mission::CorridorSweep
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#name Termfront::Mission::TrainingGrounds
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#patrol Termfront::Enemy::Base
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#pickup! Termfront::DropItem::Base
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#pickup! Termfront::DropItem::Weapon
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#pickup_pressed Termfront::Player
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#ping Termfront::Network::Connection
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#play Termfront::DemoPlayer
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#play Termfront::ScenePlayer
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#play_bgm Termfront::AudioManager
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#play_loop_se Termfront::AudioManager
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#play_se Termfront::AudioManager
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player Termfront::Sprite
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#process Termfront::Input
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#process_fire Termfront::Player
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#radar_color Termfront::DropItem::Weapon
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#radar_label Termfront::DropItem::Weapon
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#range Termfront::Enemy::Base
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#range Termfront::Enemy::Crawler
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#range Termfront::Enemy::Executor
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#read_keys Termfront::Input
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#receive Termfront::Network::Connection
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#regen_active Termfront::Player
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register Termfront::Sprite
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register Termfront::Enemy::Base
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register Termfront::Weapon::Base
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register Termfront::Mission::Base
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register_wavesfight Termfront::Mission::Base
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registry Termfront::Enemy::Base
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registry Termfront::Weapon::Base
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#render Termfront::Renderer
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#render_blank Termfront::Renderer
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#render_centered_message Termfront::Renderer
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#render_game_over Termfront::Renderer
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#render_mission_complete Termfront::Renderer
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#rtt Termfront::Network::Connection
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#run Termfront::Network::Client
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#run Termfront::Network::Server
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#run Termfront::Network::WavesfightClient
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#send_msg Termfront::Network::Connection
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#shield Termfront::Player
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#shield Termfront::Opponent
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#show Termfront::TitleScreen
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#socket Termfront::Network::Connection
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#spawn Termfront::Mission::Base
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#spawn Termfront::Mission::Training
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#spawn Termfront::Mission::FinalPush
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#spawn Termfront::Mission::Stronghold
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#spawn Termfront::Mission::TheGauntlet
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#spawn Termfront::Mission::CorridorSweep
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#spawn Termfront::Mission::TrainingGrounds
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#speed Termfront::Enemy::Base
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#speed Termfront::Enemy::Crawler
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#speed Termfront::Enemy::Executor
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#sprite_color Termfront::DropItem::Base
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#sprite_color Termfront::DropItem::Weapon
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#sprite_id Termfront::Enemy::Base
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#sprite_id Termfront::DemoPlayer::DemoActor
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#sprite_id Termfront::RemoteEnemy
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#sprite_id Termfront::Enemy::Crawler
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#sprite_id Termfront::Enemy::Executor
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start Termfront
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#start Termfront::Game
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#stop_bgm Termfront::AudioManager
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#stop_loop_se Termfront::AudioManager
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#supports_loop Termfront::AudioManager::Player
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#swap_pressed Termfront::Player
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#swap_weapon Termfront::Player
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symbolize_keys Termfront::Mission::EventLoader
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sync_updates? Termfront::TerminalOutput
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#take_damage Termfront::Enemy::Base
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training_dummy Termfront::Sprite
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#trigger Termfront::Mission::EventRuntime
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#try_pickup Termfront::Player
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#type Termfront::Projectile
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#type Termfront::DropItem::Weapon
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#type_id Termfront::Weapon::Base
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#type_id Termfront::Weapon::Pistol
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#type_id Termfront::Weapon::ShockRifle
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#type_id Termfront::Weapon::ShockPistol
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#type_id Termfront::Weapon::AssaultRifle
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#update Termfront::Enemy::Base
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#update Termfront::Projectile
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update_all Termfront::Projectile
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#update_shield Termfront::Player
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validate_action! Termfront::Mission::EventLoader
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validate_event! Termfront::Mission::EventLoader
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#vx Termfront::Projectile
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#vy Termfront::Projectile
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#wall_at? Termfront::Map
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wall_brightness Termfront::Sprite
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wavesfight Termfront::Mission::Base
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#weapon Termfront::Opponent
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#weapon_defs Termfront::Mission::Base
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#weapon_defs Termfront::Mission::Training
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#weapon_defs Termfront::Mission::FinalPush
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#weapon_defs Termfront::Mission::Stronghold
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#weapon_defs Termfront::Mission::TheGauntlet
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#weapon_defs Termfront::Mission::CorridorSweep
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#weapon_defs Termfront::Mission::TrainingGrounds
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#weapon_idx Termfront::Player
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#weapons Termfront::Player
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#width Termfront::Map
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#wp_a Termfront::Enemy::Base
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#wp_b Termfront::Enemy::Base
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#wp_dir Termfront::Enemy::Base
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#wp_t Termfront::Enemy::Base
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write_all Termfront::TerminalOutput
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#x Termfront::Player
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#x Termfront::Opponent
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#x Termfront::Enemy::Base
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#x Termfront::Projectile
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#x Termfront::DemoPlayer::DemoActor
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#x Termfront::RemoteEnemy
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#x Termfront::DropItem::Base
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#y Termfront::Player
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#y Termfront::Opponent
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#y Termfront::Enemy::Base
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#y Termfront::Projectile
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#y Termfront::DemoPlayer::DemoActor
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#y Termfront::RemoteEnemy
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#y Termfront::DropItem::Base