Class: Termfront::Renderer
- Inherits:
-
Object
- Object
- Termfront::Renderer
- Defined in:
- lib/termfront/renderer.rb
Instance Method Summary collapse
- #cast_ray(map, ox, oy, rdx, rdy) ⇒ Object
-
#initialize(stdout) ⇒ Renderer
constructor
A new instance of Renderer.
- #render(player:, map:, enemies:, projectiles:, drops:, terminals: [], status_line: nil, allies: []) ⇒ Object
- #render_blank(rows, cols) ⇒ Object
- #render_centered_message(rows, cols, msg, color) ⇒ Object
- #render_game_over(rows, cols) ⇒ Object
- #render_mission_complete(rows, cols) ⇒ Object
Constructor Details
#initialize(stdout) ⇒ Renderer
Returns a new instance of Renderer.
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# File 'lib/termfront/renderer.rb', line 5 def initialize(stdout) @stdout = stdout end |
Instance Method Details
#cast_ray(map, ox, oy, rdx, rdy) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 86 def cast_ray(map, ox, oy, rdx, rdy) mx = ox.floor my = oy.floor ddx = rdx == 0 ? 1e30 : (1.0 / rdx).abs ddy = rdy == 0 ? 1e30 : (1.0 / rdy).abs if rdx < 0 step_x = -1 sd_x = (ox - mx) * ddx else step_x = 1 sd_x = (mx + 1.0 - ox) * ddx end if rdy < 0 step_y = -1 sd_y = (oy - my) * ddy else step_y = 1 sd_y = (my + 1.0 - oy) * ddy end side = 0 64.times do if sd_x < sd_y sd_x += ddx mx += step_x side = 0 else sd_y += ddy my += step_y side = 1 end return [1e30, 0] if my < 0 || my >= map.height || mx < 0 || mx >= map.width next unless map.grid[my][mx] == "#" d = if side == 0 (mx - ox + (1 - step_x) / 2.0) / rdx else (my - oy + (1 - step_y) / 2.0) / rdy end return [d.abs, side] end [1e30, 0] end |
#render(player:, map:, enemies:, projectiles:, drops:, terminals: [], status_line: nil, allies: []) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 9 def render(player:, map:, enemies:, projectiles:, drops:, terminals: [], status_line: nil, allies: []) rows, cols = @stdout.winsize rows = [rows, 6].max cols = [cols, 20].max radar_h = Config::RADAR_RADIUS * 2 + 1 view_h = [rows - 3 - radar_h, 4].max view_w = cols virt_h = view_h * 2 dx = Math.cos(player.angle) dy = Math.sin(player.angle) plane_x = -dy * Math.tan(Config::FOV / 2.0) plane_y = dx * Math.tan(Config::FOV / 2.0) dists = Array.new(view_w) sides = Array.new(view_w) view_w.times do |c| cam = 2.0 * c / view_w - 1.0 dists[c], sides[c] = cast_ray(map, player.x, player.y, dx + plane_x * cam, dy + plane_y * cam) end vmid = virt_h / 2.0 wtop = Array.new(view_w) wbot = Array.new(view_w) wcol = Array.new(view_w) view_w.times do |c| d = dists[c] lh = d > 0.01 ? (virt_h / d).to_i : virt_h wtop[c] = [(vmid - lh / 2.0).to_i, 0].max wbot[c] = [(vmid + lh / 2.0).to_i, virt_h].min wcol[c] = Sprite.wall_brightness(d, sides[c]) end pixels = build_view_pixels(virt_h, view_w, wtop, wbot, wcol) (pixels, view_h, view_w, dists, player, enemies, projectiles, drops) (pixels, view_h, view_w, dists, player, allies) (pixels, view_h, view_w, player) buf = TerminalOutput.begin_frame(home: true) render_hud(buf, cols, player, drops, terminals, status_line) render_view(buf, view_h, view_w, pixels) buf << "\e[#{3 + view_h};1H" render_radar(buf, cols, radar_h, player, enemies, drops, terminals, allies) render_crosshair(buf, view_h, view_w, cols, player) buf << TerminalOutput.end_frame TerminalOutput.write_all(@stdout, buf) end |
#render_blank(rows, cols) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 67 def render_blank(rows, cols) buf = TerminalOutput.begin_frame(home: true) rows.times do |row| buf << "\e[#{row + 1};1H" buf << (" " * cols) end buf << TerminalOutput.end_frame TerminalOutput.write_all(@stdout, buf) end |
#render_centered_message(rows, cols, msg, color) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 77 def (rows, cols, msg, color) buf = TerminalOutput.begin_frame(home: true, clear: true) r = rows / 2 c = [(cols - msg.size) / 2 + 1, 1].max buf << "\e[#{r};#{c}H#{color}#{msg}\e[0m" buf << TerminalOutput.end_frame TerminalOutput.write_all(@stdout, buf) end |
#render_game_over(rows, cols) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 59 def render_game_over(rows, cols) (rows, cols, "GAME OVER", "\e[1;91m") end |
#render_mission_complete(rows, cols) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 63 def render_mission_complete(rows, cols) (rows, cols, "MISSION COMPLETE", "\e[1;92m") end |