Method List
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#[] Jolt::BodyCollection
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#__bodies_snapshot Jolt::System
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#__body Jolt::System
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#__body_interface Jolt::System
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#__capture_after_step Jolt::Body
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#__capture_before_step Jolt::Body
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#__check_alive! Jolt::System
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#__constraints_snapshot Jolt::SystemConstraints
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#__create_contact_queue Jolt::SystemContacts
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#__destroy_all_characters Jolt::SystemCharacters
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#__destroy_all_constraints Jolt::SystemConstraints
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#__destroy_body Jolt::System
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#__destroy_character Jolt::SystemCharacters
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#__destroy_constraint Jolt::SystemConstraints
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#__destroy_constraints_for Jolt::SystemConstraints
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#__destroy_contact_queue Jolt::SystemContacts
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#__destroy_native Jolt::CharacterVirtual
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#__drain_contact_events Jolt::SystemContacts
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#__involves? Jolt::Constraint
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#__mark_destroyed Jolt::Body
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#__mark_destroyed Jolt::Constraint
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#__native_pointer Jolt::System
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#__native_pointer Jolt::Constraint
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#__native_pointer Jolt::CharacterVirtual
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#__register_body Jolt::System
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#__register_character Jolt::SystemCharacters
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#__register_constraint Jolt::SystemConstraints
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__register_system Jolt
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#__set_user_data Jolt::System
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__unregister_system Jolt
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#__user_data Jolt::System
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#__with_native_operation Jolt::System
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#activate Jolt::BodyDynamics
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#active? Jolt::BodyDynamics
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#add_force Jolt::BodyDynamics
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#add_torque Jolt::BodyDynamics
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#added Jolt::ContactEvents
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#advance Jolt::FixedStepper
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#angular_velocity Jolt::BodyDynamics
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#angular_velocity= Jolt::BodyDynamics
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#apply_angular_impulse Jolt::BodyDynamics
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#apply_impulse Jolt::BodyDynamics
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attach Jolt::Native::Generated
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attach Jolt::Native::CoreFunctions
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attach Jolt::Native::QueryFunctions
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attach Jolt::Native::CharacterFunctions
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attach Jolt::Native::ConstraintFunctions
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attach_constructors Jolt::Native::ConstraintFunctions
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#bodies Jolt::System
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#body Jolt::Hit
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#body_a Jolt::Constraint
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#body_a Jolt::Contact
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#body_b Jolt::Constraint
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#body_b Jolt::Contact
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body_collector Jolt::Native::QueryFunctions
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box Jolt::Shape
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#broad_phase Jolt::Layers::Builder
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#broad_phase_interface Jolt::Layers::NativeResources
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#broad_phase_layers Jolt::Layers
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#build Jolt::Layers::Builder
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candidate_directories Jolt::Native::Loader
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capsule Jolt::Shape
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#collide Jolt::Layers::Builder
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components Jolt::Conversions
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#compound Jolt::ShapeBuilders
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#constraints Jolt::System
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#contact_events Jolt::System
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#convex_hull Jolt::ShapeBuilders
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#create Jolt::BodyCollection
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#current_position Jolt::Constraint
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cylinder Jolt::Shape
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#deactivate Jolt::BodyDynamics
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default Jolt::Layers
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define Jolt::Layers
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#destroy Jolt::Body
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#destroy Jolt::Layers::NativeResources
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#destroy Jolt::System
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#destroy Jolt::Constraint
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#destroy Jolt::CharacterVirtual
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#destroyed? Jolt::Body
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#destroyed? Jolt::System
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#destroyed? Jolt::Constraint
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#destroyed? Jolt::CharacterVirtual
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#disable_motor Jolt::Constraint
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#distance Jolt::ConstraintCollection
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#dropped_count Jolt::ContactEvents
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#each Jolt::BodyCollection
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#each Jolt::ConstraintCollection
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empty Jolt::ContactEvents
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#enabled= Jolt::Constraint
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#enabled? Jolt::Constraint
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#eql? Jolt::Body
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finite_float Jolt::Conversions
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#fixed Jolt::ConstraintCollection
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#fraction Jolt::Hit
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#friction Jolt::BodyDynamics
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#friction= Jolt::BodyDynamics
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#gravity Jolt::System
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#gravity= Jolt::System
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#ground_state Jolt::CharacterVirtual
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#hash Jolt::Body
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#heightfield Jolt::ShapeBuilders
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#hinge Jolt::ConstraintCollection
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#id Jolt::Body
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init Jolt
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#initialize Jolt::Body
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#initialize Jolt::Shape
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#initialize Jolt::Layers
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#initialize Jolt::Layers::Builder
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#initialize Jolt::Layers::NativeResources
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#initialize Jolt::System
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#initialize Jolt::Constraint
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#initialize Jolt::FixedStepper
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#initialize Jolt::BodyCollection
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#initialize Jolt::CharacterVirtual
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#initialize Jolt::ConstraintCollection
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initialized? Jolt
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install_object_layer_filter Jolt::Native::QueryFunctions
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installed_extension_directory Jolt::Native::Loader
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#interpolated Jolt::Body
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interval Jolt::ConstraintCollection
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#kind Jolt::Shape
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#kind Jolt::Constraint
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#kinematic_move_to Jolt::BodyDynamics
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#layer Jolt::CharacterVirtual
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#layers Jolt::System
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libraries_exist? Jolt::Native::Loader
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library_names Jolt::Native::Loader
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library_paths Jolt::Native::Loader
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#limits Jolt::Constraint
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#limits= Jolt::Constraint
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#linear_velocity Jolt::BodyDynamics
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#linear_velocity= Jolt::BodyDynamics
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load! Jolt::Native
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loaded? Jolt::Native
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#mass Jolt::CharacterVirtual
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#mass= Jolt::CharacterVirtual
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#max_substeps Jolt::FixedStepper
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#mesh Jolt::ShapeBuilders
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missing_functions Jolt::Native::Generated
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#motor_speed Jolt::Constraint
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#motor_speed= Jolt::Constraint
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#must_be_static? Jolt::Shape
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#native_pointer Jolt::Shape
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native_quat Jolt::Conversions
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#native_resources Jolt::Layers
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native_unit_vec3 Jolt::Conversions
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native_vec3 Jolt::Conversions
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non_negative_float Jolt::Conversions
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#normal Jolt::Hit
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#normal Jolt::Contact
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#object Jolt::Layers::Builder
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object_layer_filter Jolt::Native::QueryFunctions
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#object_layer_id Jolt::Layers
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#object_layers Jolt::Layers
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#object_pair_filter Jolt::Layers::NativeResources
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#object_vs_broad_phase_filter Jolt::Layers::NativeResources
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#offset Jolt::ShapeBuilders
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#optimize_broad_phase Jolt::System
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#overlap_point Jolt::SystemQueries
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#overlap_sphere Jolt::SystemQueries
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#penetration Jolt::Contact
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#persisted Jolt::ContactEvents
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platform Jolt::Native::Loader
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#point Jolt::Hit
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#point Jolt::Contact
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#point Jolt::ConstraintCollection
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#position Jolt::Body
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#position Jolt::Transform
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#position Jolt::CharacterVirtual
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#position= Jolt::Body
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#position= Jolt::CharacterVirtual
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positive_float Jolt::Conversions
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project_root Jolt::Native::Loader
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quat Jolt::Conversions
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#raycast Jolt::SystemQueries
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#release Jolt::Shape
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#released? Jolt::Shape
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#removed Jolt::ContactEvents
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#reset Jolt::FixedStepper
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#restitution Jolt::BodyDynamics
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#restitution= Jolt::BodyDynamics
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#rotation Jolt::Body
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#rotation Jolt::Transform
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#rotation Jolt::CharacterVirtual
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#rotation= Jolt::Body
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#rotation= Jolt::CharacterVirtual
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#scaled Jolt::ShapeBuilders
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#sensor= Jolt::BodyDynamics
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#sensor? Jolt::BodyDynamics
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#shape Jolt::CharacterVirtual
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shutdown Jolt
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#size Jolt::BodyCollection
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#size Jolt::ConstraintCollection
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#slider Jolt::ConstraintCollection
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sphere Jolt::Shape
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#step Jolt::FixedStepper
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#sub_shape_a Jolt::Contact
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#sub_shape_b Jolt::Contact
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#sub_shape_id Jolt::Hit
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#supported? Jolt::CharacterVirtual
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#system Jolt::Body
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#system Jolt::Constraint
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#system Jolt::CharacterVirtual
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tag Jolt::Native::Platform
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#transfer_to_system! Jolt::Layers::NativeResources
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#update Jolt::System
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#update Jolt::CharacterVirtual
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#user_data Jolt::Body
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#user_data= Jolt::Body
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vec3 Jolt::Conversions
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#velocity Jolt::CharacterVirtual
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#velocity= Jolt::CharacterVirtual
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#volume Jolt::Shape