Class: Jolt::BodyCollection
- Inherits:
-
Object
- Object
- Jolt::BodyCollection
- Includes:
- Enumerable
- Defined in:
- lib/jolt/body_collection.rb
Constant Summary collapse
- MOTION_TYPES =
{static: 0, kinematic: 1, dynamic: 2}.freeze
- INVALID_BODY_ID =
0xffff_ffff
Instance Method Summary collapse
- #[](id) ⇒ Object
- #create(shape:, position: [0, 0, 0], rotation: [0, 0, 0, 1], motion: :dynamic, layer: nil, activate: nil, friction: 0.2, restitution: 0.0, linear_damping: 0.05, angular_damping: 0.05, gravity_factor: 1.0, mass: nil, ccd: false, sensor: false, user_data: nil) ⇒ Object
- #each(&block) ⇒ Object
-
#initialize(system) ⇒ BodyCollection
constructor
A new instance of BodyCollection.
- #size ⇒ Object (also: #length)
Constructor Details
#initialize(system) ⇒ BodyCollection
Returns a new instance of BodyCollection.
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# File 'lib/jolt/body_collection.rb', line 10 def initialize(system) @system = system end |
Instance Method Details
#[](id) ⇒ Object
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# File 'lib/jolt/body_collection.rb', line 54 def [](id) @system.__body(id) end |
#create(shape:, position: [0, 0, 0], rotation: [0, 0, 0, 1], motion: :dynamic, layer: nil, activate: nil, friction: 0.2, restitution: 0.0, linear_damping: 0.05, angular_damping: 0.05, gravity_factor: 1.0, mass: nil, ccd: false, sensor: false, user_data: nil) ⇒ Object
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# File 'lib/jolt/body_collection.rb', line 14 def create(shape:, position: [0, 0, 0], rotation: [0, 0, 0, 1], motion: :dynamic, layer: nil, activate: nil, friction: 0.2, restitution: 0.0, linear_damping: 0.05, angular_damping: 0.05, gravity_factor: 1.0, mass: nil, ccd: false, sensor: false, user_data: nil) @system.__check_alive! validate_shape!(shape) motion_type = MOTION_TYPES.fetch(motion.respond_to?(:to_sym) ? motion.to_sym : nil) if !motion_type.zero? && shape.must_be_static? raise InvalidArgumentError, "#{shape.kind} shapes can only be used by static bodies" end layer ||= motion_type.zero? ? :non_moving : :moving layer_id = @system.layers.object_layer_id(layer) settings = create_settings(shape, position, rotation, motion_type, layer_id) configure_settings( settings, friction:, restitution:, linear_damping:, angular_damping:, gravity_factor:, mass:, ccd:, sensor:, motion_type: ) id = Native.JPH_BodyInterface_CreateAndAddBody( @system.__body_interface, settings, activation(activate, motion_type) ) raise InitializationError, "failed to create body" if id == INVALID_BODY_ID Body.new(@system, id).tap do |body| @system.__register_body(body, shape) body.user_data = user_data unless user_data.nil? end rescue KeyError raise InvalidArgumentError, "motion must be one of: #{MOTION_TYPES.keys.join(", ")}" ensure Native.JPH_BodyCreationSettings_Destroy(settings) if settings && !settings.null? end |
#each(&block) ⇒ Object
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# File 'lib/jolt/body_collection.rb', line 48 def each(&block) return enum_for(:each) unless block @system.__bodies_snapshot.each(&block) end |
#size ⇒ Object Also known as: length
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# File 'lib/jolt/body_collection.rb', line 58 def size @system.__bodies_snapshot.size end |