Method List
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#a Amaterasu::GameBoy::Cpu::Registers
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#activate_window! Amaterasu::GameBoy::Ppu::Modes::Rendering::BgWinFetcher
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#active? Amaterasu::GameBoy::Dma
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#add16 Amaterasu::GameBoy::Cpu
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#add_mbc Amaterasu::Cartridge
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#add_ram Amaterasu::Cartridge
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#addressing_mode Amaterasu::GameBoy::Vram::TileData
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#advance_cycle Amaterasu::Emulator
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#af Amaterasu::GameBoy::Cpu::Registers
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#af= Amaterasu::GameBoy::Cpu::Registers
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#any_pending? Amaterasu::GameBoy::Interrupts
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#attributes Amaterasu::GameBoy::Oam::Sprite
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#b Amaterasu::GameBoy::Cpu::Registers
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#base_offset Amaterasu::GameBoy::Vram::TileData
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#bc Amaterasu::GameBoy::Cpu::Registers
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#bc= Amaterasu::GameBoy::Cpu::Registers
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#bg_palettes Amaterasu::GameBoy::Ppu::Registers
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#bg_tile_map Amaterasu::GameBoy::Ppu
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#bg_tile_map_high? Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#bg_win_enabled? Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#bg_win_priority_set Amaterasu::GameBoy::Ppu::Modes::Rendering::SpriteFetcher::SpritePixel
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#bg_win_priority_set? Amaterasu::GameBoy::Oam::Sprite
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#bg_win_tile_data Amaterasu::GameBoy::Ppu
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#bgp Amaterasu::GameBoy::Ppu::Registers
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bit Amaterasu::Utils::BitOps
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#bottom_half Amaterasu::GameBoy::Oam::Sprite
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build_hash Amaterasu::GameBoy::Ppu::Modes
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#bus_read Amaterasu::GameBoy::Cpu
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#bus_write Amaterasu::GameBoy::Cpu
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#c Amaterasu::GameBoy::Cpu::Registers
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#c_flag Amaterasu::GameBoy::Cpu::Registers
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#c_flag= Amaterasu::GameBoy::Cpu::Registers
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#cartridge_type Amaterasu::Cartridge::Rom
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#cgb_flag Amaterasu::Cartridge::Rom
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#clear Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelFifo
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clear_bit Amaterasu::Utils::BitOps
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#clear_flags Amaterasu::GameBoy::Cpu::Registers
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#clear_lyc_bit Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#color_id Amaterasu::GameBoy::Ppu::Modes::Rendering::SpriteFetcher::SpritePixel
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#d Amaterasu::GameBoy::Cpu::Registers
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#data Amaterasu::GameBoy::Vram::Tile
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#data_high Amaterasu::GameBoy::Vram::Tile
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#data_low Amaterasu::GameBoy::Vram::Tile
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#de Amaterasu::GameBoy::Cpu::Registers
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#de= Amaterasu::GameBoy::Cpu::Registers
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#destination_code Amaterasu::Cartridge::Rom
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#disable_interrupts Amaterasu::GameBoy::Cpu
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#disk_size Amaterasu::GameBoy::Ram
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#div Amaterasu::GameBoy::Timer
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#div= Amaterasu::GameBoy::Timer
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#done? Amaterasu::GameBoy::Ppu::Modes::Rendering::SpriteFetcher
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#dots Amaterasu::GameBoy::Ppu
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#draw Amaterasu::HAL::SDL2
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#draw_frame Amaterasu::GameBoy::Ppu
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#e Amaterasu::GameBoy::Cpu::Registers
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#each_sprite Amaterasu::GameBoy::Oam
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#empty? Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelFifo
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#enable_interrupts Amaterasu::GameBoy::Cpu
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#execute Amaterasu::GameBoy::Cpu::Instructions::Base
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#f Amaterasu::GameBoy::Cpu::Registers
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#fetch_mode Amaterasu::GameBoy::Ppu::Modes::Rendering::BgWinFetcher
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#fetch_next_byte Amaterasu::GameBoy::Cpu
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#fetch_next_word Amaterasu::GameBoy::Cpu
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#fetch_sprite_at Amaterasu::GameBoy::Ppu
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#fire_stat_interrupt Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#framebuffer Amaterasu::GameBoy::Ppu
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from_file Amaterasu::Cartridge::Rom
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#h Amaterasu::GameBoy::Cpu::Registers
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#h_flag Amaterasu::GameBoy::Cpu::Registers
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#h_flag= Amaterasu::GameBoy::Cpu::Registers
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#halt Amaterasu::GameBoy::Cpu
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#header Amaterasu::Cartridge::Rom
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#header_checksum Amaterasu::Cartridge::Rom
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#highest_pending Amaterasu::GameBoy::Interrupts
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#hl Amaterasu::GameBoy::Cpu::Registers
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#hl= Amaterasu::GameBoy::Cpu::Registers
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#ie_register Amaterasu::GameBoy::Interrupts
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#ie_register= Amaterasu::GameBoy::Interrupts
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#if_register Amaterasu::GameBoy::Interrupts
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#if_register= Amaterasu::GameBoy::Interrupts
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#increment_ly Amaterasu::GameBoy::Ppu
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#increment_window_y Amaterasu::GameBoy::Ppu::Modes::Rendering::BgWinFetcher
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#initialize Amaterasu::Emulator
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#initialize Amaterasu::HAL::SDL2
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#initialize Amaterasu::Cartridge
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#initialize Amaterasu::HAL::Console
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#initialize Amaterasu::GameBoy::Cpu
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#initialize Amaterasu::GameBoy::Dma
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#initialize Amaterasu::GameBoy::Oam
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#initialize Amaterasu::GameBoy::Ppu
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#initialize Amaterasu::GameBoy::Ram
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#initialize Amaterasu::Cartridge::Rom
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#initialize Amaterasu::GameBoy::Vram
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#initialize Amaterasu::Cartridge::Mbc1
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#initialize Amaterasu::GameBoy::Timer
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#initialize Amaterasu::GameBoy::Joypad
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#initialize Amaterasu::GameBoy::Serial
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#initialize Amaterasu::GameBoy::Vram::Tile
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#initialize Amaterasu::GameBoy::Interrupts
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#initialize Amaterasu::GameBoy::Oam::Sprite
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#initialize Amaterasu::GameBoy::Cpu::Registers
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#initialize Amaterasu::GameBoy::Ppu::Registers
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#initialize Amaterasu::GameBoy::Vram::TileMap
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#initialize Amaterasu::GameBoy::Vram::TileData
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#initialize Amaterasu::GameBoy::Ppu::Modes::HBlank
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#initialize Amaterasu::GameBoy::Ppu::Modes::VBlank
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#initialize Amaterasu::GameBoy::Ppu::Modes::Disabled
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Cp
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Di
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Ei
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Jp
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Jr
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Or
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#initialize Amaterasu::GameBoy::Ppu::Modes::Rendering
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Adc
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#initialize Amaterasu::GameBoy::Cpu::Instructions::And
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Daa
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Dec
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Inc
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Ld8
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Ldh
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Nop
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Pop
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Ret
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Rst
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Sbc
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Sub
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Xor
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Add8
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Base
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Call
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Halt
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Ld16
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Misc
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Push
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Stop
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Add16
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbRl
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbRr
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbBit
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbRes
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbRlc
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbRrc
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbSet
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbSla
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbSra
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbSrl
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#initialize Amaterasu::GameBoy::Cpu::Instructions::Rotate
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#initialize Amaterasu::GameBoy::Cpu::Instructions::CbSwap
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#initialize Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#initialize Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#initialize Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelFifo
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#initialize Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelEmitter
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#initialize Amaterasu::GameBoy::Ppu::Modes::Rendering::BgWinFetcher
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#initialize Amaterasu::GameBoy::Ppu::Modes::Rendering::SpriteFetcher
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#inspect Amaterasu::GameBoy::Vram
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#inspect Amaterasu::GameBoy::Vram::Tile
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#inspect Amaterasu::GameBoy::Oam::Sprite
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#inspect Amaterasu::GameBoy::Ppu::Modes::HBlank
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#inspect Amaterasu::GameBoy::Ppu::Modes::VBlank
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#inspect Amaterasu::GameBoy::Ppu::Modes::Rendering
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#internal_latch Amaterasu::GameBoy::Dma
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#internal_processing Amaterasu::GameBoy::Cpu
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#interrupt_line_cache Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#interrupt_line_signal Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#joypad Amaterasu::HAL::SDL2
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#jump_to Amaterasu::GameBoy::Cpu
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#l Amaterasu::GameBoy::Cpu::Registers
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#lcd_enabled? Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#lcdc Amaterasu::GameBoy::Ppu::Registers
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load_base_instructions Amaterasu::GameBoy::Cpu::Instructions
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load_cb_instructions Amaterasu::GameBoy::Cpu::Instructions
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load_rom Amaterasu::Cartridge
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#ly Amaterasu::GameBoy::Ppu::Registers
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#ly_compare Amaterasu::GameBoy::Ppu
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#lyc Amaterasu::GameBoy::Ppu::Registers
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#lyc_interrupt_selected? Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#m_cycles Amaterasu::GameBoy::Cpu
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#manufacturer_code Amaterasu::Cartridge::Rom
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#mask_rom_version Amaterasu::Cartridge::Rom
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#merge Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelFifo
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#message_buffer Amaterasu::GameBoy::Serial
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#mnemonic Amaterasu::GameBoy::Cpu::Instructions::Base
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#mode_0_interrupt_selected? Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#mode_1_interrupt_selected? Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#mode_2_interrupt_selected? Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#n_flag Amaterasu::GameBoy::Cpu::Registers
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#n_flag= Amaterasu::GameBoy::Cpu::Registers
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#name Amaterasu::GameBoy::Ppu::Modes::HBlank
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#name Amaterasu::GameBoy::Ppu::Modes::VBlank
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#name Amaterasu::GameBoy::Ppu::Modes::Disabled
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#name Amaterasu::GameBoy::Ppu::Modes::Rendering
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#new_licensee_code Amaterasu::Cartridge::Rom
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#number Amaterasu::GameBoy::Ppu::Modes::HBlank
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#number Amaterasu::GameBoy::Ppu::Modes::VBlank
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#number Amaterasu::GameBoy::Ppu::Modes::Disabled
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#number Amaterasu::GameBoy::Ppu::Modes::Rendering
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#obj_enabled? Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#obj_size_8x16? Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#obj_tile_data Amaterasu::GameBoy::Ppu
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#obp0 Amaterasu::GameBoy::Ppu::Registers
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#obp1 Amaterasu::GameBoy::Ppu::Registers
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#old_licensee_code Amaterasu::Cartridge::Rom
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#p1 Amaterasu::GameBoy::Joypad
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#p1= Amaterasu::GameBoy::Joypad
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parse Amaterasu::CLI
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#pc Amaterasu::GameBoy::Cpu::Registers
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#pixel_row Amaterasu::GameBoy::Vram::Tile
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#pixels Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelFifo
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#pop_pixel Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelFifo
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#press_dpad Amaterasu::GameBoy::Joypad
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#press_face Amaterasu::GameBoy::Joypad
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#priority_service Amaterasu::GameBoy::Interrupts
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#priority_vector Amaterasu::GameBoy::Interrupts
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#push? Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelFifo
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#ram_size Amaterasu::Cartridge::Rom
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#read_backup Amaterasu::GameBoy::Ram
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#read_byte Amaterasu::GameBoy::Ram
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#read_byte Amaterasu::Cartridge::Rom
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#read_byte Amaterasu::Cartridge::Mbc1
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#read_oam Amaterasu::GameBoy::Ppu
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#read_ram Amaterasu::Cartridge
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#read_rom Amaterasu::Cartridge
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#read_vram Amaterasu::GameBoy::Ppu
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#registers Amaterasu::GameBoy::Cpu
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#registers Amaterasu::GameBoy::Ppu
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#release_dpad Amaterasu::GameBoy::Joypad
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#release_face Amaterasu::GameBoy::Joypad
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#request Amaterasu::GameBoy::Interrupts
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#request_interrupt Amaterasu::GameBoy::Ppu
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#request_transfer Amaterasu::GameBoy::Dma
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#reset_for_scanline Amaterasu::GameBoy::Ppu
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#reset_for_scanline Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelEmitter
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#reset_for_scanline Amaterasu::GameBoy::Ppu::Modes::Rendering::BgWinFetcher
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#reset_states Amaterasu::GameBoy::Ppu
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#restore_data Amaterasu::GameBoy::Ram
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#rising_edge? Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#rom_size Amaterasu::Cartridge::Rom
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#save_data Amaterasu::GameBoy::Ram
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#sb Amaterasu::GameBoy::Serial
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#sc Amaterasu::GameBoy::Serial
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#sc= Amaterasu::GameBoy::Serial
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#scx Amaterasu::GameBoy::Ppu::Registers
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#scy Amaterasu::GameBoy::Ppu::Registers
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#service Amaterasu::GameBoy::Interrupts
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set_bit Amaterasu::Utils::BitOps
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#set_lyc_bit Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#set_mode Amaterasu::GameBoy::Ppu
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#set_mode_bits Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#sgb_flag Amaterasu::Cartridge::Rom
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#shutdown Amaterasu::HAL::SDL2
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#shutdown Amaterasu::HAL::Console
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#sign_value Amaterasu::GameBoy::Cpu
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#size Amaterasu::GameBoy::Ram
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#sp Amaterasu::GameBoy::Cpu::Registers
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#sprite Amaterasu::GameBoy::Oam
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#sprite_buffer Amaterasu::GameBoy::Ppu
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#sprite_palettes0 Amaterasu::GameBoy::Ppu::Registers
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#sprite_palettes1 Amaterasu::GameBoy::Ppu::Registers
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#stack_pop Amaterasu::GameBoy::Cpu
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#stack_push Amaterasu::GameBoy::Cpu
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#start Amaterasu::Emulator
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#start_for Amaterasu::GameBoy::Ppu::Modes::Rendering::SpriteFetcher
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#stat Amaterasu::GameBoy::Ppu::Registers
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#step Amaterasu::GameBoy::Cpu
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#step Amaterasu::GameBoy::Ppu::Modes::Rendering::BgWinFetcher
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#sub16 Amaterasu::GameBoy::Cpu
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#tac Amaterasu::GameBoy::Timer
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#tick Amaterasu::GameBoy::Apu
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#tick Amaterasu::GameBoy::Dma
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#tick Amaterasu::GameBoy::Ppu
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#tick Amaterasu::GameBoy::Timer
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#tick Amaterasu::GameBoy::Ppu::Modes::HBlank
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#tick Amaterasu::GameBoy::Ppu::Modes::VBlank
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#tick Amaterasu::GameBoy::Ppu::Modes::Disabled
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#tick Amaterasu::GameBoy::Ppu::Modes::Rendering
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#tick Amaterasu::GameBoy::Ppu::Modes::Rendering::BgWinFetcher
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#tick Amaterasu::GameBoy::Ppu::Modes::Rendering::SpriteFetcher
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#tick? Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelEmitter
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#tile_at Amaterasu::GameBoy::Vram::TileData
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#tile_data Amaterasu::GameBoy::Vram
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#tile_data_at_0x8000? Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#tile_index Amaterasu::GameBoy::Oam::Sprite
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#tile_index_at Amaterasu::GameBoy::Vram::TileMap
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#tile_map_high Amaterasu::GameBoy::Vram
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#tile_map_low Amaterasu::GameBoy::Vram
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#tiles Amaterasu::GameBoy::Vram::TileData
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#tima Amaterasu::GameBoy::Timer
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#title Amaterasu::Cartridge::Rom
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#tma Amaterasu::GameBoy::Timer
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#to_s Amaterasu::GameBoy::Ppu::Modes::HBlank
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#to_s Amaterasu::GameBoy::Ppu::Modes::VBlank
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#to_s Amaterasu::GameBoy::Ppu::Modes::Rendering
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#to_s Amaterasu::GameBoy::Ppu::Modes::Rendering::PixelEmitter
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#top_half Amaterasu::GameBoy::Oam::Sprite
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#update_derived_states Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#use_obp1_palette Amaterasu::GameBoy::Ppu::Modes::Rendering::SpriteFetcher::SpritePixel
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#use_obp1_palette? Amaterasu::GameBoy::Oam::Sprite
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#valid_checksum? Amaterasu::Cartridge::Rom
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#value Amaterasu::GameBoy::Ppu::Registers::LcdStatus
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#value Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#window_enabled? Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#window_tile_map Amaterasu::GameBoy::Ppu
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#window_tile_map_high? Amaterasu::GameBoy::Ppu::Registers::LcdControl
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#window_y_count Amaterasu::GameBoy::Ppu
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#wipe_backup Amaterasu::GameBoy::Ram
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#wipe_data Amaterasu::GameBoy::Ram
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#write_byte Amaterasu::GameBoy::Ram
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#write_byte Amaterasu::Cartridge::Mbc1
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#write_oam Amaterasu::GameBoy::Ppu
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#write_ram Amaterasu::Cartridge
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#write_rom Amaterasu::Cartridge
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#write_vram Amaterasu::GameBoy::Ppu
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#wx Amaterasu::GameBoy::Ppu::Registers
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#wy Amaterasu::GameBoy::Ppu::Registers
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#wy_eq_ly Amaterasu::GameBoy::Ppu
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#x Amaterasu::GameBoy::Oam::Sprite
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#x_flipped? Amaterasu::GameBoy::Oam::Sprite
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#x_screen_pos Amaterasu::GameBoy::Oam::Sprite
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#y Amaterasu::GameBoy::Oam::Sprite
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#y_flipped? Amaterasu::GameBoy::Oam::Sprite
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#y_screen_pos Amaterasu::GameBoy::Oam::Sprite
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#z_flag Amaterasu::GameBoy::Cpu::Registers
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#z_flag= Amaterasu::GameBoy::Cpu::Registers