Class: Amaterasu::HAL::SDL2
- Inherits:
-
Object
- Object
- Amaterasu::HAL::SDL2
- Defined in:
- lib/amaterasu/hal/sdl2.rb,
lib/amaterasu/hal/sdl2/bindings.rb
Defined Under Namespace
Modules: Bindings
Constant Summary collapse
- LCD =
Bindings- LCD_WIDTH =
160- LCD_HEIGHT =
144- SCALE =
3- PALETTE =
[0xFFFFFFFF, 0xFFAAAAAA, 0xFF555555, 0xFF000000].freeze
Instance Attribute Summary collapse
-
#joypad ⇒ Object
Returns the value of attribute joypad.
Instance Method Summary collapse
- #draw(framebuffer) ⇒ Object
-
#initialize ⇒ SDL2
constructor
A new instance of SDL2.
- #shutdown ⇒ Object
Constructor Details
#initialize ⇒ SDL2
Returns a new instance of SDL2.
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# File 'lib/amaterasu/hal/sdl2.rb', line 17 def initialize LCD.init(LCD::INIT_VIDEO) @window = LCD.create_window( 'Amaterasu', LCD::WINDOWPOS_CENTERED, LCD::WINDOWPOS_CENTERED, LCD_WIDTH * SCALE, LCD_HEIGHT * SCALE, LCD::WINDOW_SHOWN ) @renderer = LCD.create_renderer(@window, -1, LCD::RENDERER_ACCELERATED) @texture = LCD.create_texture( @renderer, LCD::PIXELFORMAT_ARGB8888, LCD::TEXTUREACCESS_STREAMING, LCD_WIDTH, LCD_HEIGHT ) @pixel_buffer = FFI::MemoryPointer.new(:uint32, LCD_WIDTH * LCD_HEIGHT) @event = FFI::MemoryPointer.new(:uint8, LCD::EVENT_SIZE) @frame_count = 0 @fps_timer = Process.clock_gettime(Process::CLOCK_MONOTONIC) end |
Instance Attribute Details
#joypad ⇒ Object
Returns the value of attribute joypad.
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# File 'lib/amaterasu/hal/sdl2.rb', line 15 def joypad @joypad end |
Instance Method Details
#draw(framebuffer) ⇒ Object
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# File 'lib/amaterasu/hal/sdl2.rb', line 42 def draw(framebuffer) @pixel_buffer.write_array_of_uint32(framebuffer.map { |shade| PALETTE[shade] }) LCD.update_texture(@texture, FFI::Pointer::NULL, @pixel_buffer, LCD_WIDTH * 4) LCD.render_copy(@renderer, @texture, FFI::Pointer::NULL, FFI::Pointer::NULL) LCD.render_present(@renderer) @frame_count += 1 @elapsed = Process.clock_gettime(Process::CLOCK_MONOTONIC) - @fps_timer if @elapsed >= 1.0 fps = @frame_count / @elapsed # LCD.set_window_title(@window, "Amaterasu | FPS: #{fps.round(2)}") $stdout.print "\rFPS: #{fps.round(2)} " $stdout.flush end while LCD.poll_event(@event) == 1 # first 4 bytes of the event struct are the event type (uint32) type = @event.read_uint32 case type when LCD::QUIT shutdown exit end end keyboard_state = LCD.get_keyboard_state(nil) if keyboard_state.get_uint8(LCD::SCANCODE_UP) == 0 joypad.release_dpad(:up) else joypad.press_dpad(:up) end if keyboard_state.get_uint8(LCD::SCANCODE_DOWN) == 0 joypad.release_dpad(:down) else joypad.press_dpad(:down) end if keyboard_state.get_uint8(LCD::SCANCODE_RIGHT) == 0 joypad.release_dpad(:right) else joypad.press_dpad(:right) end if keyboard_state.get_uint8(LCD::SCANCODE_LEFT) == 0 joypad.release_dpad(:left) else joypad.press_dpad(:left) end if keyboard_state.get_uint8(LCD::SCANCODE_Z) == 0 joypad.release_face(:a) else joypad.press_face(:a) end if keyboard_state.get_uint8(LCD::SCANCODE_X) == 0 joypad.release_face(:b) else joypad.press_face(:b) end if keyboard_state.get_uint8(LCD::SCANCODE_RETURN) == 0 joypad.release_face(:start) else joypad.press_face(:start) end if keyboard_state.get_uint8(LCD::SCANCODE_RSHIFT) == 0 joypad.release_face(:select) else joypad.press_face(:select) end end |