Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Includes:
Auditable
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Auditable

#audit

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 11

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#playersObject (readonly)

Returns the value of attribute players.



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# File 'lib/studio_game/game.rb', line 9

def players
  @players
end

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 9

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 47

def add_player(player)
  @players << player
end

#high_scores(players) ⇒ Object



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# File 'lib/studio_game/game.rb', line 16

def high_scores(players)
  players.map { |player| "#{player.name.ljust(50, '.')}#{player.score.to_s.rjust(5, ' ')}" }
end

#load_players(file_name) ⇒ Object



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# File 'lib/studio_game/game.rb', line 27

def load_players(file_name)
  if File.exist?(file_name)
    File.readlines(file_name, chomp: true).each do |line|
      player = Player.from_csv(line)
      add_player(player)
    end
  else
    puts 'whoops, no such file!'
    exit 1
  end

  #   File.readlines(file_name, chomp: true).each do |line|
  #     player = Player.from_csv(line)
  #     add_player(player)
  #   end
  # rescue Errno::ENOENT
  #   puts 'whoops, no such file!'
  #   exit 1
end

#play(rounds = 1) ⇒ Object



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# File 'lib/studio_game/game.rb', line 58

def play(rounds = 1)
  puts "\n"
  puts '*' * 50
  puts 'Trasures available: '
  puts TreasureTrove.treasure_items

  puts '*' * 50
  puts "let's play #{@title}!"
  puts "\n"
  puts 'before playing:'
  puts @players
  puts "\n"

  1.upto(rounds) do |round|
    puts "\nround #{round}:"
    roll_die_msg = ''
    @players.each do |player|
      number_rolled = roll_die
      case number_rolled
      when 1..2
        player.drain
        roll_die_msg = "#{player.name} got drained ⬇️"
      when 3..4
        roll_die_msg = "#{player.name} got skipped 😐"
      else
        player.boost
        roll_die_msg = "#{player.name} got boosted ⬆️"
      end
      current_treasure = TreasureTrove.random_treasure
      puts "#{roll_die_msg} / found #{current_treasure.name} worth #{current_treasure.points}"
      player.found_treasure(current_treasure.name, current_treasure.points)
    end
  end
end

#players_sortedObject



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# File 'lib/studio_game/game.rb', line 93

def players_sorted
  @players.sort_by { |p| p.score }.reverse
end


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# File 'lib/studio_game/game.rb', line 97

def print_stats
  puts "\n#{@title} Game Stats:"
  puts '-' * 50
  puts players_sorted
  puts "\n"

  players_sorted.each do |p|
    puts "#{p.name}'s treasure point totals:"
    p.found_treasures.each do |name, points|
      puts "#{name}: #{points}"
    end
    puts "total: #{p.points}"
    puts "\n"
  end

  puts 'High Scores:'
  puts high_scores(players_sorted)
end

#roll_dieObject



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# File 'lib/studio_game/game.rb', line 51

def roll_die
  rolled_number = rand(1..6)
  # rolled_number = [1, 1, 2, 5, 6, 6].sample
  audit(rolled_number)
  rolled_number
end

#save_high_scores(file_name = 'high_scores.txt') ⇒ Object



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# File 'lib/studio_game/game.rb', line 20

def save_high_scores(file_name = 'high_scores.txt')
  File.open(file_name, 'w') do |file|
    file.puts("#{@title} High Scores:")
    file.puts high_scores(players_sorted)
  end
end