Method List
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#* SFML::Vector2
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#* SFML::Vector3
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#+ SFML::Time
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#+ SFML::Vector2
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#+ SFML::Vector3
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#- SFML::Time
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#- SFML::Vector2
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#- SFML::Vector3
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#-@ SFML::Time
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#-@ SFML::Vector2
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#-@ SFML::Vector3
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#/ SFML::Vector2
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#/ SFML::Vector3
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#<=> SFML::Time
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#== SFML::Rect
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#== SFML::Color
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#== SFML::Vector2
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#== SFML::Vector3
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#== SFML::Transform
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#== SFML::Network::IpAddress
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#== SFML::BlendMode
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#[] SFML::Event
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[] SFML::Color
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#[] SFML::Image
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[] SFML::Vector2
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[] SFML::Vector3
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#[] SFML::VertexArray
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#[]= SFML::Image
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#[]= SFML::Shader
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#[]= SFML::VertexArray
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#a SFML::Color
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#accept SFML::Network::TcpListener
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#active= SFML::Window
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add_search_path SFML::Assets
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#alpha_dst SFML::BlendMode
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#alpha_eq SFML::BlendMode
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#alpha_src SFML::BlendMode
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#append SFML::VertexArray
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#as_microseconds SFML::Time
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#as_milliseconds SFML::Time
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#as_seconds SFML::Time
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#attenuation SFML::Music
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#attenuation SFML::Sound
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#attenuation= SFML::Music
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#attenuation= SFML::Sound
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available? SFML::Shader
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available? SFML::SoundRecorder
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axis_position SFML::Joystick
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#b SFML::Color
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#background_color SFML::Game
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#bind SFML::Network::UdpSocket
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#bits_per_pixel SFML::VideoMode
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black SFML::Color
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#blend_mode SFML::RenderStates
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#blocking= SFML::Network::TcpSocket
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#blocking= SFML::Network::UdpSocket
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#blocking= SFML::Network::TcpListener
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#blocking? SFML::Network::TcpSocket
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#blocking? SFML::Network::UdpSocket
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#blocking? SFML::Network::TcpListener
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blue SFML::Color
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#bottom SFML::Rect
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#bounds SFML::VertexArray
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#buffer SFML::Sound
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#buffer SFML::SoundBufferRecorder
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button_count SFML::Joystick
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button_pressed? SFML::Mouse
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button_pressed? SFML::Joystick
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#center SFML::View
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#center= SFML::View
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#channel_count SFML::SoundBuffer
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#channel_count SFML::SoundBufferRecorder
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#channel_count= SFML::SoundBufferRecorder
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#character_size SFML::Text
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#character_size= SFML::Text
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clear SFML::Assets
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#clear SFML::VertexArray
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#clear SFML::Graphics::RenderTarget
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#close SFML::Window
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#close SFML::Network::TcpListener
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#close SFML::RenderWindow
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code_to_symbol SFML::Keyboard
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#coerce SFML::Vector2
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#color SFML::Sprite
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#color SFML::Vertex
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#color= SFML::Sprite
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#color_dst SFML::BlendMode
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#color_eq SFML::BlendMode
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#color_src SFML::BlendMode
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#combine SFML::Transform
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#connect SFML::Network::TcpSocket
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connected? SFML::Joystick
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#contains? SFML::Rect
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#coordinate_type SFML::RenderStates
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cornflower_blue SFML::Color
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#cross SFML::Vector2
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#cross SFML::Vector3
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#cursor= SFML::RenderWindow
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#cursor_grabbed= SFML::RenderWindow
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#cursor_visible= SFML::RenderWindow
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cyan SFML::Color
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#data SFML::Event
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decode SFML::Event
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#deconstruct SFML::Rect
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#deconstruct SFML::Color
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#deconstruct SFML::Vector2
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#deconstruct SFML::Vector3
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#deconstruct_keys SFML::Rect
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#deconstruct_keys SFML::Event
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#deconstruct_keys SFML::Color
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#deconstruct_keys SFML::Vector2
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#deconstruct_keys SFML::Vector3
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default SFML::Font
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default_device SFML::SoundRecorder
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#default_view SFML::Graphics::RenderTarget
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desktop_mode SFML::VideoMode
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#device SFML::SoundBufferRecorder
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#device= SFML::SoundBufferRecorder
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devices SFML::SoundRecorder
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direction SFML::Listener
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direction= SFML::Listener
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#disconnect SFML::Network::TcpSocket
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#display SFML::Window
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#display SFML::Graphics::RenderTarget
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#dot SFML::Vector2
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#dot SFML::Vector3
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#draw SFML::Game
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#draw SFML::Graphics::RenderTarget
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#draw_on SFML::Text
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#draw_on SFML::Sprite
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#draw_on SFML::CircleShape
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#draw_on SFML::ConvexShape
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#draw_on SFML::VertexArray
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#draw_on SFML::RectangleShape
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#draw_primitives SFML::Graphics::RenderTarget
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#duration SFML::Music
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#duration SFML::SoundBuffer
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#each SFML::VertexArray
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#each_event SFML::Window
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#each_event SFML::RenderWindow
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#elapsed_time SFML::Clock
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#empty? SFML::VertexArray
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#eql? SFML::Time
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#event_type SFML::C::Window::Event
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#fetch SFML::Event
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#fill_color SFML::Text
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#fill_color SFML::CircleShape
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#fill_color SFML::ConvexShape
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#fill_color SFML::RectangleShape
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#fill_color= SFML::Text
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#fill_color= SFML::CircleShape
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#fill_color= SFML::ConvexShape
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#fill_color= SFML::RectangleShape
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find SFML::Font
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#flip_horizontally SFML::Image
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#flip_vertically SFML::Image
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#focused? SFML::Window
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font SFML::Assets
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#font SFML::Text
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#framerate_limit= SFML::Window
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#framerate_limit= SFML::RenderWindow
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from_bytes SFML::Network::IpAddress
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from_draw_opts SFML::RenderStates
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from_file SFML::Shader
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from_image SFML::Texture
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from_integer SFML::Network::IpAddress
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from_matrix SFML::Transform
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from_native SFML::Rect
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from_native SFML::Time
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from_native SFML::Event
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from_native SFML::Color
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from_native SFML::Vector2
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from_native SFML::Vector3
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from_native SFML::VideoMode
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from_pixels SFML::Cursor
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from_pixels SFML::Image
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from_rect SFML::View
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from_source SFML::Shader
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from_string SFML::Network::IpAddress
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#g SFML::Color
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geometry_available? SFML::Shader
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#global_bounds SFML::Text
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#global_bounds SFML::Sprite
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global_volume SFML::Listener
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global_volume= SFML::Listener
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green SFML::Color
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#handle SFML::Clock
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#handle SFML::Font
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#handle SFML::Text
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#handle SFML::View
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#handle SFML::Cursor
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#handle SFML::Window
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#handle SFML::Image
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#handle SFML::Shader
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#handle SFML::Sprite
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#handle SFML::Texture
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#handle SFML::SoundBuffer
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#handle SFML::Network::TcpSocket
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#handle SFML::Network::UdpSocket
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#handle SFML::Network::TcpListener
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#handle SFML::CircleShape
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#handle SFML::ConvexShape
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#handle SFML::VertexArray
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#handle SFML::RenderWindow
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#handle SFML::RenderTexture
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#handle SFML::RectangleShape
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#handle SFML::SoundBufferRecorder
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has_axis? SFML::Joystick
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#hash SFML::Rect
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#hash SFML::Time
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#hash SFML::Color
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#hash SFML::Vector2
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#hash SFML::Vector3
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#hash SFML::Transform
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#hash SFML::Network::IpAddress
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#hash SFML::BlendMode
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#height SFML::Game
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#height SFML::Rect
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#height SFML::Image
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#height SFML::VideoMode
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identification SFML::Joystick
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identity SFML::Transform
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#initialize SFML::Game
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#initialize SFML::Sound
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#initialize SFML::Rect
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#initialize SFML::Time
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#initialize SFML::Clock
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#initialize SFML::Event
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#initialize SFML::Text
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#initialize SFML::View
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#initialize SFML::Window
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#initialize SFML::Color
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#initialize SFML::Image
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#initialize SFML::Vector2
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#initialize SFML::Vector3
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#initialize SFML::Sprite
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#initialize SFML::Vertex
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#initialize SFML::VideoMode
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#initialize SFML::Transform
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#initialize SFML::Network::TcpSocket
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#initialize SFML::Network::UdpSocket
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#initialize SFML::BlendMode
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#initialize SFML::Network::TcpListener
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#initialize SFML::CircleShape
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#initialize SFML::ConvexShape
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#initialize SFML::VertexArray
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#initialize SFML::RenderStates
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#initialize SFML::RenderWindow
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#initialize SFML::RenderTexture
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#initialize SFML::RectangleShape
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#initialize SFML::SoundBufferRecorder
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#initialize_dup SFML::Transform
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#intersects? SFML::Rect
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#inverse SFML::Transform
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key_pressed? SFML::Keyboard
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#key_repeat_enabled= SFML::Window
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#length SFML::Vector2
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#length SFML::Vector3
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#length_sq SFML::Vector2
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#length_sq SFML::Vector3
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#listen SFML::Network::TcpListener
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load SFML::Music
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load SFML::Font
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load SFML::Image
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load SFML::Texture
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load SFML::SoundBuffer
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local SFML::Network::IpAddress
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#local_bounds SFML::Text
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#local_bounds SFML::Sprite
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#local_port SFML::Network::TcpSocket
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#local_port SFML::Network::UdpSocket
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#local_port SFML::Network::TcpListener
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#looping= SFML::Music
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#looping= SFML::Sound
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#looping? SFML::Music
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#looping? SFML::Sound
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magenta SFML::Color
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#map_coords_to_pixel SFML::Graphics::RenderTarget
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#map_pixel_to_coords SFML::Graphics::RenderTarget
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#mask_color! SFML::Image
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#matrix SFML::Transform
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#method_missing SFML::Event
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#microseconds SFML::Time
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microseconds SFML::Time
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milliseconds SFML::Time
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#min_distance SFML::Music
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#min_distance SFML::Sound
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#min_distance= SFML::Music
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#min_distance= SFML::Sound
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#move SFML::View
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#move SFML::Graphics::Transformable
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music SFML::Assets
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#normalize SFML::Vector2
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#normalize SFML::Vector3
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#on_event SFML::Game
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#open? SFML::Window
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#open? SFML::RenderWindow
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#origin SFML::Graphics::Transformable
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#origin= SFML::Graphics::Transformable
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#outline_color SFML::Text
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#outline_color SFML::CircleShape
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#outline_color SFML::ConvexShape
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#outline_color SFML::RectangleShape
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#outline_color= SFML::Text
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#outline_color= SFML::CircleShape
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#outline_color= SFML::ConvexShape
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#outline_color= SFML::RectangleShape
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#outline_thickness SFML::Text
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#outline_thickness SFML::CircleShape
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#outline_thickness SFML::ConvexShape
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#outline_thickness SFML::RectangleShape
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#outline_thickness= SFML::Text
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#outline_thickness= SFML::CircleShape
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#outline_thickness= SFML::ConvexShape
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#outline_thickness= SFML::RectangleShape
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#pause SFML::Music
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#pause SFML::Sound
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#paused? SFML::Music
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#paused? SFML::Sound
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#pitch SFML::Music
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#pitch SFML::Sound
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#pitch= SFML::Music
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#pitch= SFML::Sound
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#pixels SFML::Image
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#play SFML::Music
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#play SFML::Sound
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#playing? SFML::Music
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#playing? SFML::Sound
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#point_count SFML::CircleShape
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#point_count SFML::ConvexShape
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#point_count= SFML::CircleShape
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#points SFML::ConvexShape
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#points= SFML::ConvexShape
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#poll_event SFML::Window
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#poll_event SFML::RenderWindow
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#position SFML::Music
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#position SFML::Sound
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#position SFML::Rect
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position SFML::Mouse
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#position SFML::Window
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position SFML::Listener
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#position SFML::Vertex
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#position SFML::Graphics::Transformable
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#position= SFML::Music
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#position= SFML::Sound
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#position= SFML::Window
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position= SFML::Listener
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#position= SFML::Graphics::Transformable
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#primitive_type SFML::VertexArray
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#primitive_type= SFML::VertexArray
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public SFML::Network::IpAddress
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#quit SFML::Game
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#r SFML::Color
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#radius SFML::CircleShape
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#radius= SFML::CircleShape
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#receive SFML::Network::TcpSocket
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#receive SFML::Network::UdpSocket
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red SFML::Color
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#relative_to_listener= SFML::Music
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#relative_to_listener= SFML::Sound
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#relative_to_listener? SFML::Music
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#relative_to_listener? SFML::Sound
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#remote_address SFML::Network::TcpSocket
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#remote_port SFML::Network::TcpSocket
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#repeated= SFML::Texture
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#repeated= SFML::RenderTexture
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#repeated? SFML::Texture
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#repeated? SFML::RenderTexture
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#request_focus SFML::Window
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#reset SFML::Clock
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#resize SFML::VertexArray
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#respond_to_missing? SFML::Event
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#restart SFML::Clock
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rgb SFML::Color
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rgba SFML::Color
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#right SFML::Rect
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root= SFML::Assets
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#rotate SFML::View
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#rotate SFML::Transform
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#rotate SFML::Graphics::Transformable
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#rotation SFML::View
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#rotation SFML::Graphics::Transformable
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#rotation= SFML::View
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#rotation= SFML::Graphics::Transformable
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#run SFML::Game
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#run SFML::RenderWindow
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#running? SFML::Clock
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#sample_rate SFML::SoundBuffer
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#sample_rate SFML::SoundBufferRecorder
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#save SFML::Image
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#save SFML::SoundBuffer
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#scale SFML::Transform
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#scale SFML::Graphics::Transformable
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#scale= SFML::Graphics::Transformable
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#scale_by SFML::Graphics::Transformable
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search_paths SFML::Assets
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search_paths= SFML::Assets
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seconds SFML::Time
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#send SFML::Network::TcpSocket
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#send SFML::Network::UdpSocket
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#set_int SFML::Shader
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#set_ivec2 SFML::Shader
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#set_point SFML::ConvexShape
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set_position SFML::Mouse
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#setup SFML::Game
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#shader SFML::RenderStates
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#size SFML::Rect
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#size SFML::View
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#size SFML::Window
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#size SFML::Image
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#size SFML::Texture
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#size SFML::VideoMode
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#size SFML::VertexArray
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#size SFML::RenderWindow
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#size SFML::RenderTexture
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#size SFML::RectangleShape
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#size= SFML::View
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#size= SFML::Window
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#size= SFML::RectangleShape
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#smooth= SFML::Font
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#smooth= SFML::Texture
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#smooth= SFML::RenderTexture
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#smooth? SFML::Font
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#smooth? SFML::Texture
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#smooth? SFML::RenderTexture
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sound SFML::Assets
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#start SFML::Clock
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#start SFML::SoundBufferRecorder
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#status SFML::Music
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#status SFML::Sound
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#stop SFML::Music
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#stop SFML::Sound
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#stop SFML::Clock
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#stop SFML::SoundBufferRecorder
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#stopped? SFML::Music
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#stopped? SFML::Sound
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#string SFML::Text
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#string= SFML::Text
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#style SFML::Text
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#style= SFML::Text
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symbol_to_code SFML::Keyboard
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system SFML::Cursor
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#teardown SFML::Game
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#tex_coords SFML::Vertex
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text SFML::Clipboard
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text= SFML::Clipboard
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texture SFML::Assets
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#texture SFML::Sprite
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#texture SFML::RenderStates
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#texture SFML::RenderTexture
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#texture_rect SFML::Sprite
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#texture_rect= SFML::Sprite
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#title= SFML::Window
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#title= SFML::RenderWindow
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#to_a SFML::Rect
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#to_a SFML::Color
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#to_a SFML::Vector2
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#to_a SFML::Vector3
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#to_h SFML::Rect
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#to_h SFML::Color
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#to_h SFML::Vector2
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#to_h SFML::Vector3
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#to_i SFML::Network::IpAddress
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#to_image SFML::Texture
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#to_native SFML::Time
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#to_native SFML::Color
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#to_native SFML::VideoMode
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#to_native_f SFML::Vector2
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#to_native_f SFML::Vector3
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#to_s SFML::Rect
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#to_s SFML::Time
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#to_s SFML::Event
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#to_s SFML::Color
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#to_s SFML::Vector2
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#to_s SFML::Vector3
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#to_s SFML::Vertex
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#to_s SFML::VideoMode
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#to_s SFML::Transform
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#to_s SFML::Network::IpAddress
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#to_s SFML::BlendMode
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#transform_point SFML::Transform
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#transform_rect SFML::Transform
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#translate SFML::Transform
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transparent SFML::Color
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#type SFML::Event
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#unbind SFML::Network::UdpSocket
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up_vector SFML::Listener
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up_vector= SFML::Listener
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#update SFML::Game
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update SFML::Joystick
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#update SFML::Texture
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#view SFML::Graphics::RenderTarget
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#view= SFML::Graphics::RenderTarget
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#viewport SFML::View
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#viewport= SFML::View
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#visible= SFML::Window
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#volume SFML::Music
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#volume SFML::Sound
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#volume= SFML::Music
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#volume= SFML::Sound
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#vsync= SFML::Window
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#vsync= SFML::RenderWindow
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white SFML::Color
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#width SFML::Game
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#width SFML::Rect
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#width SFML::Image
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#width SFML::VideoMode
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#window SFML::Game
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#x SFML::Rect
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#x SFML::Vector2
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#x SFML::Vector3
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#y SFML::Rect
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#y SFML::Vector2
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#y SFML::Vector3
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yellow SFML::Color
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#z SFML::Vector3
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zero SFML::Time
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zero SFML::Vector2
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zero SFML::Vector3
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#zoom SFML::View