Method List
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#activate RoadToRubykaigi::Sprite::Enemies
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#activate RoadToRubykaigi::Sprite::Deadline
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#activate_with_offset RoadToRubykaigi::Sprite::Enemy
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#active? RoadToRubykaigi::Sprite::Enemy
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#add RoadToRubykaigi::Sprite::Attacks
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#add_source RoadToRubykaigi::Audio::AudioEngine
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#attack RoadToRubykaigi::Sprite::Player
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#attack_frames RoadToRubykaigi::Graphics::Player::Variant
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#attack_position RoadToRubykaigi::Sprite::Player
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#axis_intensities RoadToRubykaigi::SignalWindow
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#bgm_off? RoadToRubykaigi::Config
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#ble? RoadToRubykaigi::Config
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#bounding_box RoadToRubykaigi::Sprite::Bonus
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#bounding_box RoadToRubykaigi::Sprite::Enemy
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#bounding_box RoadToRubykaigi::Sprite::Attack
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#bounding_box RoadToRubykaigi::Sprite::Effect
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#bounding_box RoadToRubykaigi::Sprite::Player
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#bounding_box RoadToRubykaigi::Sprite::Deadline
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#buffer_sample RoadToRubykaigi::SignalWindow
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build RoadToRubykaigi::Graphics::Player::Variant
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#build_buffer RoadToRubykaigi::Map
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#build_buffer RoadToRubykaigi::Fireworks
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#build_buffer RoadToRubykaigi::Sprite::Bonuses
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#build_buffer RoadToRubykaigi::Sprite::Enemies
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#build_buffer RoadToRubykaigi::Sprite::Attacks
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#build_buffer RoadToRubykaigi::Sprite::Effects
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#build_buffer RoadToRubykaigi::Sprite::Player
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#build_buffer RoadToRubykaigi::Sprite::Deadline
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#cadence_hz RoadToRubykaigi::SignalWindow
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#cadence_ready? RoadToRubykaigi::SignalWindow
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#cadences RoadToRubykaigi::CalibrationSampler
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#can_attack! RoadToRubykaigi::Sprite::Player
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#can_attack? RoadToRubykaigi::Sprite::Player
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#character RoadToRubykaigi::Tile
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#character RoadToRubykaigi::Sprite::Effect
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character RoadToRubykaigi::Graphics::Player
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#characters RoadToRubykaigi::Sprite::Bonus
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#characters RoadToRubykaigi::Sprite::Enemy
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#characters RoadToRubykaigi::Sprite::Attack
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#characters RoadToRubykaigi::Sprite::Sprite
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#clamp_position RoadToRubykaigi::Map
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clear_emoji RoadToRubykaigi::CalibrationBar
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#continuation_threshold RoadToRubykaigi::Config
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#continuation_threshold RoadToRubykaigi::CalibrationResult
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#crouch RoadToRubykaigi::Sprite::Player
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#crouching? RoadToRubykaigi::Sprite::Player
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#current_direction RoadToRubykaigi::Sprite::Player
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#cycle_input_source RoadToRubykaigi::Config
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data RoadToRubykaigi::Graphics::Map
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data RoadToRubykaigi::Graphics::Mask
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data RoadToRubykaigi::Graphics::Fireworks
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debug RoadToRubykaigi
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#debug? RoadToRubykaigi::Config
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debug_add RoadToRubykaigi
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#default_frames RoadToRubykaigi::Graphics::Player::Variant
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demo? RoadToRubykaigi
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#demo? RoadToRubykaigi::Config
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#detect RoadToRubykaigi::JumpDetector
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#detect_serial_port! RoadToRubykaigi::Config
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#direction RoadToRubykaigi::Sprite::Enemy
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#direction RoadToRubykaigi::Graphics::Player::Variant
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#direction RoadToRubykaigi::SignalInterpreter::Walk
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#display RoadToRubykaigi::OpeningScreen
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#display RoadToRubykaigi::CalibrationScreen
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#drain RoadToRubykaigi::GameServer
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#drain RoadToRubykaigi::SerialReader
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#draw RoadToRubykaigi::Manager::DrawingManager
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#duty_cycle= RoadToRubykaigi::Audio::SquareOscillator
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#duty_cycle= RoadToRubykaigi::Audio::RoundedSquareOscillator
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#ending RoadToRubykaigi::Manager::GameManager
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#enforce_boundary RoadToRubykaigi::Sprite::Attacks
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#enforce_boundary RoadToRubykaigi::Sprite::Player
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#expired? RoadToRubykaigi::Sprite::Effect
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#external_input? RoadToRubykaigi::Config
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#fall_if_ground_is_passable RoadToRubykaigi::Sprite::Player
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#fanfare RoadToRubykaigi::Manager::AudioManager
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#fanfare_finished? RoadToRubykaigi::Manager::AudioManager
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file_path RoadToRubykaigi::Graphics::Map
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file_path RoadToRubykaigi::Graphics::Mask
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#find RoadToRubykaigi::Sprite::Deadline
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#finish RoadToRubykaigi::Manager::GameManager
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#finished? RoadToRubykaigi::Audio::SequencerBase
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#finished? RoadToRubykaigi::Audio::WavSource
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#finished? RoadToRubykaigi::CalibrationSampler
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#fireworks RoadToRubykaigi::Manager::GameManager
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from_samples RoadToRubykaigi::CalibrationResult
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#full RoadToRubykaigi::SignalWindow
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#full? RoadToRubykaigi::SignalWindow
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#gain RoadToRubykaigi::Audio::SequencerBase
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#gain RoadToRubykaigi::Audio::Phasor
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#gain RoadToRubykaigi::Audio::WavSource
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#game_over RoadToRubykaigi::Manager::GameManager
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#game_over RoadToRubykaigi::Manager::AudioManager
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#game_over? RoadToRubykaigi::Manager::GameManager
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#generate RoadToRubykaigi::Audio::SequencerBase
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#generate RoadToRubykaigi::Audio::TriangleOscillator
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#generate RoadToRubykaigi::Audio::RoughTriangleOscillator
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#generate RoadToRubykaigi::Audio::SquareOscillator
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#generate RoadToRubykaigi::Audio::RoundedSquareOscillator
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#generate RoadToRubykaigi::Audio::WavSource
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goal_x RoadToRubykaigi::Manager::GameManager
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#gravity_vector RoadToRubykaigi::Config
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#gravity_vector RoadToRubykaigi::CalibrationResult
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#heart RoadToRubykaigi::Sprite::Effects
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#height RoadToRubykaigi::Map
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#height RoadToRubykaigi::Sprite::Bonus
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#height RoadToRubykaigi::Sprite::Enemy
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#height RoadToRubykaigi::Sprite::Player
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#height RoadToRubykaigi::Sprite::Deadline
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#hz RoadToRubykaigi::SignalWindow::StepCadence
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#increment RoadToRubykaigi::ScoreBoard
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#increment_score RoadToRubykaigi::Manager::GameManager
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#initialize RoadToRubykaigi::Config
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#initialize RoadToRubykaigi::Sprite::PatrolStrategy
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#initialize RoadToRubykaigi::JumpDetector
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#input_source RoadToRubykaigi::Config
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#input_source= RoadToRubykaigi::Config
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#intensities RoadToRubykaigi::CalibrationSampler
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#intensity RoadToRubykaigi::CalibrationSampler
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#jump RoadToRubykaigi::Sprite::Player
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#jump_sample_count RoadToRubykaigi::CalibrationResult
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#jump_v_max RoadToRubykaigi::Config
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#jump_v_max RoadToRubykaigi::CalibrationResult
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#land_unless_ground_is_passable RoadToRubykaigi::Sprite::Player
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#last_magnitude RoadToRubykaigi::SignalWindow
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#last_sample RoadToRubykaigi::SignalWindow
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#last_vertical_acceleration RoadToRubykaigi::SignalWindow
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#left RoadToRubykaigi::Sprite::Player
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#lightning RoadToRubykaigi::Sprite::Effects
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#log_cue RoadToRubykaigi::SignalInterpreter
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#loop? RoadToRubykaigi::Audio::MelodySequencer
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#mag_jerk RoadToRubykaigi::SignalWindow
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max_vertical_acceleration RoadToRubykaigi::CalibrationResult
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mean_vector RoadToRubykaigi::CalibrationResult
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median RoadToRubykaigi::CalibrationResult
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#motion_intensity RoadToRubykaigi::SignalWindow
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#move RoadToRubykaigi::Sprite::Enemy
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#move RoadToRubykaigi::Sprite::PatrolStrategy
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#move RoadToRubykaigi::Sprite::HorizontalPatrolStrategy
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#move RoadToRubykaigi::Sprite::ScreenEntryPatrolStrategy
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#move RoadToRubykaigi::Sprite::Attack
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#mute RoadToRubykaigi::Audio::AudioEngine
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#name RoadToRubykaigi::Graphics::Player::Direction
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#note RoadToRubykaigi::Sprite::Effects
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#offset_x RoadToRubykaigi::Manager::GameManager
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#open_controller RoadToRubykaigi::GameServer
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#passable? RoadToRubykaigi::Tile
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#passable_at? RoadToRubykaigi::Map
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#posture RoadToRubykaigi::Graphics::Player::Variant
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#process RoadToRubykaigi::Audio::AudioEngine
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#process RoadToRubykaigi::SignalInterpreter
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#process RoadToRubykaigi::Manager::CollisionManager
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#progress RoadToRubykaigi::CalibrationSampler
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#project_root RoadToRubykaigi::Config
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publish RoadToRubykaigi::EventDispatcher
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#queue RoadToRubykaigi::GameServer
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#queue RoadToRubykaigi::SerialReader
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#raw_samples RoadToRubykaigi::CalibrationSampler
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#reach_border? RoadToRubykaigi::Sprite::Attack
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#ready? RoadToRubykaigi::SignalWindow::StepCadence
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#recent_magnitudes RoadToRubykaigi::SignalWindow::StepCadence
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#record RoadToRubykaigi::SignalWindow::StepCadence
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#remain_attack? RoadToRubykaigi::Sprite::Attacks
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#remaining RoadToRubykaigi::CalibrationSampler
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#remove_source RoadToRubykaigi::Audio::AudioEngine
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#render RoadToRubykaigi::CalibrationBar
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#render_clear_result RoadToRubykaigi::ScoreBoard
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#render_game_over_result RoadToRubykaigi::ScoreBoard
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#render_result RoadToRubykaigi::Manager::GameManager
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#render_score_board RoadToRubykaigi::ScoreBoard
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#render_score_board RoadToRubykaigi::Manager::GameManager
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#reset_last_update_time RoadToRubykaigi::Sprite::Enemy
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#result? RoadToRubykaigi::Manager::GameManager
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#reverse_direction RoadToRubykaigi::Sprite::Enemy
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#rewind RoadToRubykaigi::Audio::SequencerBase
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#rewind RoadToRubykaigi::Audio::WavSource
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#right RoadToRubykaigi::Sprite::Player
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#right? RoadToRubykaigi::Graphics::Player::Direction
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#right? RoadToRubykaigi::SignalInterpreter::Walk
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#run RoadToRubykaigi::Game
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#sample_rate RoadToRubykaigi::Audio::SequencerBase
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#sample_rate RoadToRubykaigi::Audio::Phasor
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#sample_rate RoadToRubykaigi::Audio::WavSource
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#save RoadToRubykaigi::CalibrationResult
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#save_calibration RoadToRubykaigi::Config
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#serial? RoadToRubykaigi::Config
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#serial_port RoadToRubykaigi::Config
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#shoot RoadToRubykaigi::Fireworks
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#signal_source RoadToRubykaigi::Config
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#simulate RoadToRubykaigi::Manager::PhysicsEngine
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#simulate_physics RoadToRubykaigi::Sprite::Enemies
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#simulate_physics RoadToRubykaigi::Sprite::Attacks
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#simulate_physics RoadToRubykaigi::Sprite::Player
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#simulate_physics RoadToRubykaigi::Sprite::Deadline
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#speed_ratio RoadToRubykaigi::SignalInterpreter::Walk
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start RoadToRubykaigi
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#start RoadToRubykaigi::GameServer
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#start RoadToRubykaigi::SerialReader
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#start_threshold RoadToRubykaigi::Config
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#start_threshold RoadToRubykaigi::CalibrationResult
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#start_timer RoadToRubykaigi::ScoreBoard
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states RoadToRubykaigi::CalibrationBar
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#static_sample_count RoadToRubykaigi::CalibrationResult
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#status RoadToRubykaigi::Graphics::Player::Variant
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#stompable? RoadToRubykaigi::Sprite::Player
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#stop RoadToRubykaigi::Sprite::Player
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#stun RoadToRubykaigi::Sprite::Player
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#stunned? RoadToRubykaigi::Sprite::Player
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subscribe RoadToRubykaigi::EventDispatcher
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subscribe RoadToRubykaigi::EventHander
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#subscribe RoadToRubykaigi::EventHander
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#tail RoadToRubykaigi::SignalWindow
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#tick RoadToRubykaigi::CalibrationSampler
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#to_a RoadToRubykaigi::Sprite::Effects
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#type RoadToRubykaigi::Sprite::Bonus
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#unmute RoadToRubykaigi::Audio::AudioEngine
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#update RoadToRubykaigi::Fireworks
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#update RoadToRubykaigi::Sprite::Bonuses
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#update RoadToRubykaigi::Sprite::Enemies
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#update RoadToRubykaigi::Sprite::Effects
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#update RoadToRubykaigi::Sprite::Effect
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#update RoadToRubykaigi::Sprite::LightningEffect
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#update RoadToRubykaigi::Sprite::Player
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#update RoadToRubykaigi::Manager::GameManager
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#update RoadToRubykaigi::Manager::UpdateManager
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#value RoadToRubykaigi::Graphics::Player::Direction
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version RoadToRubykaigi
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version= RoadToRubykaigi
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#vy RoadToRubykaigi::Sprite::Player
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#walk RoadToRubykaigi::Sprite::Player
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#walk RoadToRubykaigi::Manager::AudioManager
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#walk_cadence RoadToRubykaigi::Config
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#walk_cadence RoadToRubykaigi::CalibrationResult
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#walk_cadence_sample_count RoadToRubykaigi::CalibrationResult
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#walk_intensity RoadToRubykaigi::Config
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#walk_intensity RoadToRubykaigi::CalibrationResult
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#width RoadToRubykaigi::Map
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#width RoadToRubykaigi::Sprite::Bonus
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#width RoadToRubykaigi::Sprite::Enemy
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#width RoadToRubykaigi::Sprite::Player
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#width RoadToRubykaigi::Sprite::Deadline
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#x RoadToRubykaigi::Sprite::Enemy
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#x RoadToRubykaigi::Sprite::Player
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#x RoadToRubykaigi::Sprite::Deadline
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#y RoadToRubykaigi::Sprite::Enemy
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#y RoadToRubykaigi::Sprite::Player
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#y RoadToRubykaigi::Sprite::Deadline