Method List
Search:
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#a Raylib::Color
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#a= Raylib::Color
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#advance_x Raylib::GlyphInfo
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#advance_x= Raylib::GlyphInfo
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#anim_normals Raylib::Mesh
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#anim_normals= Raylib::Mesh
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#anim_vertices Raylib::Mesh
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#anim_vertices= Raylib::Mesh
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#b Raylib::Color
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#b= Raylib::Color
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#base_size Raylib::Font
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#base_size= Raylib::Font
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#bind_pose Raylib::Model
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#bind_pose= Raylib::Model
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#bone_count Raylib::Model
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#bone_count Raylib::ModelAnimation
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#bone_count= Raylib::Model
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#bone_count= Raylib::ModelAnimation
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#bone_ids Raylib::Mesh
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#bone_ids= Raylib::Mesh
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#bone_weights Raylib::Mesh
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#bone_weights= Raylib::Mesh
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#bones Raylib::Model
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#bones Raylib::ModelAnimation
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#bones= Raylib::Model
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#bones= Raylib::ModelAnimation
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#bottom Raylib::NPatchInfo
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#bottom= Raylib::NPatchInfo
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#buffer Raylib::AudioStream
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#buffer= Raylib::AudioStream
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#buffer_count Raylib::RlRenderBatch
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#buffer_count= Raylib::RlRenderBatch
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#capacity Raylib::FilePathList
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#capacity= Raylib::FilePathList
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#channels Raylib::Wave
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#channels Raylib::AudioStream
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#channels= Raylib::Wave
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#channels= Raylib::AudioStream
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#chroma_ab_correction Raylib::VrDeviceInfo
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#chroma_ab_correction= Raylib::VrDeviceInfo
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#color Raylib::MaterialMap
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#color= Raylib::MaterialMap
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#colors Raylib::Mesh
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#colors Raylib::RlVertexBuffer
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#colors= Raylib::Mesh
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#colors= Raylib::RlVertexBuffer
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#count Raylib::FilePathList
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#count= Raylib::FilePathList
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create Raylib::Ray
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create Raylib::Font
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create Raylib::Mesh
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create Raylib::Wave
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create Raylib::Color
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create Raylib::Image
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create Raylib::Model
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create Raylib::Music
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create Raylib::Sound
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create Raylib::Matrix
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create Raylib::Shader
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create Raylib::Texture
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create Raylib::Vector2
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create Raylib::Vector3
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create Raylib::Vector4
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create Raylib::Material
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create Raylib::BoneInfo
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create Raylib::Camera2D
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create Raylib::Camera3D
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create Raylib::Rectangle
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create Raylib::Transform
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create Raylib::Float3
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create Raylib::GlyphInfo
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create Raylib::Float16
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create Raylib::AudioStream
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create Raylib::BoundingBox
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create Raylib::MaterialMap
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create Raylib::NPatchInfo
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create Raylib::RlDrawCall
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create Raylib::RayCollision
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create Raylib::FilePathList
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create Raylib::RenderTexture
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create Raylib::VrDeviceInfo
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create Raylib::ModelAnimation
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create Raylib::RlRenderBatch
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create Raylib::VrStereoConfig
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create Raylib::RlVertexBuffer
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#ctx_data Raylib::Music
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#ctx_data= Raylib::Music
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#ctx_type Raylib::Music
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#ctx_type= Raylib::Music
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#current_buffer Raylib::RlRenderBatch
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#current_buffer= Raylib::RlRenderBatch
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#current_depth Raylib::RlRenderBatch
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#current_depth= Raylib::RlRenderBatch
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#data Raylib::Wave
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#data Raylib::Image
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#data= Raylib::Wave
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#data= Raylib::Image
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#depth Raylib::RenderTexture
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#depth= Raylib::RenderTexture
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#direction Raylib::Ray
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#direction= Raylib::Ray
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#distance Raylib::RayCollision
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#distance= Raylib::RayCollision
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#draw_counter Raylib::RlRenderBatch
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#draw_counter= Raylib::RlRenderBatch
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#draws Raylib::RlRenderBatch
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#draws= Raylib::RlRenderBatch
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#element_count Raylib::RlVertexBuffer
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#element_count= Raylib::RlVertexBuffer
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#eye_to_screen_distance Raylib::VrDeviceInfo
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#eye_to_screen_distance= Raylib::VrDeviceInfo
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#format Raylib::Image
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#format Raylib::Texture
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#format= Raylib::Image
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#format= Raylib::Texture
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#fovy Raylib::Camera3D
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#fovy= Raylib::Camera3D
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#frame_count Raylib::Wave
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#frame_count Raylib::Music
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#frame_count Raylib::Sound
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#frame_count Raylib::ModelAnimation
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#frame_count= Raylib::Wave
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#frame_count= Raylib::Music
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#frame_count= Raylib::Sound
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#frame_count= Raylib::ModelAnimation
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#frame_poses Raylib::ModelAnimation
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#frame_poses= Raylib::ModelAnimation
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#g Raylib::Color
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#g= Raylib::Color
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#glyph_count Raylib::Font
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#glyph_count= Raylib::Font
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#glyph_padding Raylib::Font
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#glyph_padding= Raylib::Font
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#glyphs Raylib::Font
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#glyphs= Raylib::Font
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#h_resolution Raylib::VrDeviceInfo
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#h_resolution= Raylib::VrDeviceInfo
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#h_screen_size Raylib::VrDeviceInfo
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#h_screen_size= Raylib::VrDeviceInfo
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#height Raylib::Image
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#height Raylib::Texture
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#height Raylib::Rectangle
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#height= Raylib::Image
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#height= Raylib::Texture
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#height= Raylib::Rectangle
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#hit Raylib::RayCollision
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#hit= Raylib::RayCollision
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#id Raylib::Shader
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#id Raylib::Texture
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#id Raylib::RenderTexture
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#id= Raylib::Shader
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#id= Raylib::Texture
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#id= Raylib::RenderTexture
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#image Raylib::GlyphInfo
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#image= Raylib::GlyphInfo
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#indices Raylib::Mesh
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#indices Raylib::RlVertexBuffer
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#indices= Raylib::Mesh
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#indices= Raylib::RlVertexBuffer
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#interpupillary_distance Raylib::VrDeviceInfo
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#interpupillary_distance= Raylib::VrDeviceInfo
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#layout Raylib::NPatchInfo
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#layout= Raylib::NPatchInfo
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#left Raylib::NPatchInfo
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#left= Raylib::NPatchInfo
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#left_lens_center Raylib::VrStereoConfig
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#left_lens_center= Raylib::VrStereoConfig
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#left_screen_center Raylib::VrStereoConfig
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#left_screen_center= Raylib::VrStereoConfig
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#lens_distortion_values Raylib::VrDeviceInfo
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#lens_distortion_values= Raylib::VrDeviceInfo
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#lens_separation_distance Raylib::VrDeviceInfo
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#lens_separation_distance= Raylib::VrDeviceInfo
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#locs Raylib::Shader
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#locs= Raylib::Shader
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#looping Raylib::Music
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#looping= Raylib::Music
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#m0 Raylib::Matrix
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#m0= Raylib::Matrix
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#m1 Raylib::Matrix
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#m10 Raylib::Matrix
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#m10= Raylib::Matrix
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#m11 Raylib::Matrix
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#m11= Raylib::Matrix
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#m12 Raylib::Matrix
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#m12= Raylib::Matrix
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#m13 Raylib::Matrix
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#m13= Raylib::Matrix
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#m14 Raylib::Matrix
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#m14= Raylib::Matrix
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#m15 Raylib::Matrix
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#m15= Raylib::Matrix
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#m1= Raylib::Matrix
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#m2 Raylib::Matrix
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#m2= Raylib::Matrix
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#m3 Raylib::Matrix
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#m3= Raylib::Matrix
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#m4 Raylib::Matrix
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#m4= Raylib::Matrix
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#m5 Raylib::Matrix
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#m5= Raylib::Matrix
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#m6 Raylib::Matrix
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#m6= Raylib::Matrix
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#m7 Raylib::Matrix
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#m7= Raylib::Matrix
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#m8 Raylib::Matrix
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#m8= Raylib::Matrix
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#m9 Raylib::Matrix
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#m9= Raylib::Matrix
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#maps Raylib::Material
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#maps= Raylib::Material
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#material_count Raylib::Model
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#material_count= Raylib::Model
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#materials Raylib::Model
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#materials= Raylib::Model
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#max Raylib::BoundingBox
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#max= Raylib::BoundingBox
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#mesh_count Raylib::Model
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#mesh_count= Raylib::Model
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#mesh_material Raylib::Model
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#mesh_material= Raylib::Model
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#meshes Raylib::Model
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#meshes= Raylib::Model
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#min Raylib::BoundingBox
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#min= Raylib::BoundingBox
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#mipmaps Raylib::Image
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#mipmaps Raylib::Texture
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#mipmaps= Raylib::Image
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#mipmaps= Raylib::Texture
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#mode Raylib::RlDrawCall
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#mode= Raylib::RlDrawCall
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#name Raylib::BoneInfo
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#name= Raylib::BoneInfo
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#normal Raylib::RayCollision
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#normal= Raylib::RayCollision
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#normals Raylib::Mesh
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#normals= Raylib::Mesh
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#offset Raylib::Camera2D
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#offset= Raylib::Camera2D
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#offset_x Raylib::GlyphInfo
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#offset_x= Raylib::GlyphInfo
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#offset_y Raylib::GlyphInfo
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#offset_y= Raylib::GlyphInfo
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#params Raylib::Material
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#params= Raylib::Material
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#parent Raylib::BoneInfo
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#parent= Raylib::BoneInfo
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#paths Raylib::FilePathList
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#paths= Raylib::FilePathList
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#point Raylib::RayCollision
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#point= Raylib::RayCollision
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#position Raylib::Ray
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#position Raylib::Camera3D
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#position= Raylib::Ray
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#position= Raylib::Camera3D
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#processor Raylib::AudioStream
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#processor= Raylib::AudioStream
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#projection Raylib::Camera3D
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#projection Raylib::VrStereoConfig
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#projection= Raylib::Camera3D
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#projection= Raylib::VrStereoConfig
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#r Raylib::Color
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#r= Raylib::Color
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#recs Raylib::Font
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#recs= Raylib::Font
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#right Raylib::NPatchInfo
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#right= Raylib::NPatchInfo
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#right_lens_center Raylib::VrStereoConfig
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#right_lens_center= Raylib::VrStereoConfig
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#right_screen_center Raylib::VrStereoConfig
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#right_screen_center= Raylib::VrStereoConfig
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#rotation Raylib::Camera2D
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#rotation Raylib::Transform
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#rotation= Raylib::Camera2D
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#rotation= Raylib::Transform
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#sample_rate Raylib::Wave
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#sample_rate Raylib::AudioStream
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#sample_rate= Raylib::Wave
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#sample_rate= Raylib::AudioStream
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#sample_size Raylib::Wave
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#sample_size Raylib::AudioStream
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#sample_size= Raylib::Wave
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#sample_size= Raylib::AudioStream
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#scale Raylib::Transform
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#scale Raylib::VrStereoConfig
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#scale= Raylib::Transform
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#scale= Raylib::VrStereoConfig
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#scale_in Raylib::VrStereoConfig
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#scale_in= Raylib::VrStereoConfig
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#shader Raylib::Material
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#shader= Raylib::Material
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#source Raylib::NPatchInfo
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#source= Raylib::NPatchInfo
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#stream Raylib::Music
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#stream Raylib::Sound
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#stream= Raylib::Music
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#stream= Raylib::Sound
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#tangents Raylib::Mesh
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#tangents= Raylib::Mesh
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#target Raylib::Camera2D
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#target Raylib::Camera3D
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#target= Raylib::Camera2D
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#target= Raylib::Camera3D
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#texcoords Raylib::Mesh
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#texcoords Raylib::RlVertexBuffer
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#texcoords2 Raylib::Mesh
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#texcoords2= Raylib::Mesh
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#texcoords= Raylib::Mesh
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#texcoords= Raylib::RlVertexBuffer
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#texture Raylib::Font
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#texture Raylib::MaterialMap
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#texture Raylib::RenderTexture
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#texture= Raylib::Font
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#texture= Raylib::MaterialMap
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#texture= Raylib::RenderTexture
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#texture_id Raylib::RlDrawCall
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#texture_id= Raylib::RlDrawCall
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#to_s Raylib::Ray
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#to_s Raylib::Font
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#to_s Raylib::Mesh
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#to_s Raylib::Wave
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#to_s Raylib::Color
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#to_s Raylib::Image
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#to_s Raylib::Model
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#to_s Raylib::Music
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#to_s Raylib::Sound
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#to_s Raylib::Matrix
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#to_s Raylib::Shader
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#to_s Raylib::Texture
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#to_s Raylib::Vector2
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#to_s Raylib::Vector3
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#to_s Raylib::Vector4
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#to_s Raylib::Material
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#to_s Raylib::BoneInfo
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#to_s Raylib::Camera2D
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#to_s Raylib::Camera3D
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#to_s Raylib::Rectangle
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#to_s Raylib::Transform
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#to_s Raylib::Float3
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#to_s Raylib::GlyphInfo
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#to_s Raylib::Float16
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#to_s Raylib::AudioStream
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#to_s Raylib::BoundingBox
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#to_s Raylib::MaterialMap
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#to_s Raylib::NPatchInfo
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#to_s Raylib::RlDrawCall
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#to_s Raylib::RayCollision
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#to_s Raylib::FilePathList
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#to_s Raylib::RenderTexture
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#to_s Raylib::VrDeviceInfo
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#to_s Raylib::ModelAnimation
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#to_s Raylib::RlRenderBatch
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#to_s Raylib::VrStereoConfig
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#to_s Raylib::RlVertexBuffer
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#top Raylib::NPatchInfo
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#top= Raylib::NPatchInfo
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#transform Raylib::Model
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#transform= Raylib::Model
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#translation Raylib::Transform
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#translation= Raylib::Transform
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#triangle_count Raylib::Mesh
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#triangle_count= Raylib::Mesh
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#up Raylib::Camera3D
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#up= Raylib::Camera3D
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#v Raylib::Float3
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#v Raylib::Float16
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#v= Raylib::Float3
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#v= Raylib::Float16
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#v_resolution Raylib::VrDeviceInfo
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#v_resolution= Raylib::VrDeviceInfo
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#v_screen_center Raylib::VrDeviceInfo
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#v_screen_center= Raylib::VrDeviceInfo
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#v_screen_size Raylib::VrDeviceInfo
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#v_screen_size= Raylib::VrDeviceInfo
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#value Raylib::GlyphInfo
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#value Raylib::MaterialMap
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#value= Raylib::GlyphInfo
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#value= Raylib::MaterialMap
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#vao_id Raylib::Mesh
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#vao_id Raylib::RlVertexBuffer
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#vao_id= Raylib::Mesh
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#vao_id= Raylib::RlVertexBuffer
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#vbo_id Raylib::Mesh
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#vbo_id Raylib::RlVertexBuffer
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#vbo_id= Raylib::Mesh
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#vbo_id= Raylib::RlVertexBuffer
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#vertex_alignment Raylib::RlDrawCall
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#vertex_alignment= Raylib::RlDrawCall
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#vertex_buffer Raylib::RlRenderBatch
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#vertex_buffer= Raylib::RlRenderBatch
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#vertex_count Raylib::Mesh
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#vertex_count Raylib::RlDrawCall
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#vertex_count= Raylib::Mesh
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#vertex_count= Raylib::RlDrawCall
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#vertices Raylib::Mesh
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#vertices Raylib::RlVertexBuffer
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#vertices= Raylib::Mesh
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#vertices= Raylib::RlVertexBuffer
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#view_offset Raylib::VrStereoConfig
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#view_offset= Raylib::VrStereoConfig
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#w Raylib::Vector4
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#w= Raylib::Vector4
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#width Raylib::Image
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#width Raylib::Texture
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#width Raylib::Rectangle
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#width= Raylib::Image
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#width= Raylib::Texture
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#width= Raylib::Rectangle
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#x Raylib::Vector2
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#x Raylib::Vector3
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#x Raylib::Vector4
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#x Raylib::Rectangle
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#x= Raylib::Vector2
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#x= Raylib::Vector3
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#x= Raylib::Vector4
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#x= Raylib::Rectangle
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#y Raylib::Vector2
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#y Raylib::Vector3
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#y Raylib::Vector4
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#y Raylib::Rectangle
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#y= Raylib::Vector2
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#y= Raylib::Vector3
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#y= Raylib::Vector4
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#y= Raylib::Rectangle
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#z Raylib::Vector3
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#z Raylib::Vector4
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#z= Raylib::Vector3
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#z= Raylib::Vector4
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#zoom Raylib::Camera2D
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#zoom= Raylib::Camera2D