Class: SceneKBookPages
- Inherits:
-
Object
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- Includes:
- Input
- Defined in:
- lib/games_paradise/gui/gosu/books/book.rb
Instance Method Summary
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Methods included from Input
[], #button_down, #button_down?, #button_up, #hold_down?, #press_L1?, #press_R1?, #press_down?, #press_enter?, #press_kb_right?, #press_left?, #press_quit?, #press_right?, #press_up?
Constructor Details
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 98
def initialize(id)
@id = id
@bgm_index = @index = @ticks = 0
@width = 8
@book = []
@pages = []
@bgm = nil
@bgms = []
@default_font = 'High Tower Text' @default_color = Gosu::Color.new(255, 255, 255, 255) rescue nil
@outline_color = Gosu::Color.new(255, 0, 0, 0) rescue nil
@ok_se = Gosu::Sample.new('audio/Ok.ogg')
@cancel_se = Gosu::Sample.new('audio/Cancel.ogg')
@cursor_se = Gosu::Sample.new('audio/PageFlip.ogg')
book = Library.books[@id]
pages = book.pages
@max = pages.size
@max.times {|n| @book << Sprite_Page.new(400, 50, n, pages[n]) }
end
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Instance Method Details
#draw ⇒ Object
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 198
def draw
@book.each {|page| page.draw }
end
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#play_bgm(name, volume = 80, non_stop = true) ⇒ Object
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 129
def play_bgm(name, volume = 80, non_stop = true)
@bgm = Gosu::Song.new('audio/' + name)
@bgm.volume = volume / 100.0
@bgm.play(non_stop)
end
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#play_list(volume, *args) ⇒ Object
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 135
def play_list(volume, *args)
@bgm_index = 0
@volume = volume / 100.0
names = args.flatten
names.each {|name| @bgms << Gosu::Song.new('audio/' + name)
@bgms[-1].volume = @volume }
@bgms[@bgm_index].play(false)
end
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#play_next_bgm ⇒ Object
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 145
def play_next_bgm
return if @bgms.empty? or @bgms[@bgm_index].playing?
@bgm_index = (@bgm_index + 1) % @bgms.size
@bgms[@bgm_index].play(false)
end
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#stop_bgm ⇒ Object
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 121
def stop_bgm
@bgm.stop if @bgm
return if @bgms.empty?
@bgms[@bgm_index].stop
@bgms.clear
@volume = @bgm_index = nil
end
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#update ⇒ Object
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 152
def update
play_next_bgm
if @@down_ticks > 0
@@down_ticks -= 1
@@down_id = nil if @@down_ticks == 0
end
unless @pages.empty?
@pages[0].update
@pages.shift unless @pages[0].flip?
end
return @ticks -= 1 if @ticks > 0
if Gosu.button_down?(Gosu::KbLeftAlt) and button_down?(:return)
@fullscreen = Window.toggle_fullscreen
@ticks = 6
return
end
if press_quit?
@cancel_se.play
Window.close
elsif press_left?
if @index == 0
return else
@cursor_se.play
@index -= 1 unless @index == @max - 1
@pages = [@book[@index], @book[@index-1]]
@index = [@index-1,0].max
@pages.each {|page| page.flip(:left) }
@ticks = 20
end
elsif press_right?
if @index == @max - 1
return else
@cursor_se.play
@pages = @book[@index..@index+1]
@pages.each {|page| page.flip(:right) }
@index = [@index+2,@max-1].min
@ticks = 20
end
end
end
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