Class: Sprite_Page
- Inherits:
-
Object
- Object
- Sprite_Page
- Defined in:
- lib/games_paradise/gui/gosu/books/book.rb
Instance Method Summary collapse
-
#draw ⇒ Object
draw.
- #flip(kind) ⇒ Object
- #flip? ⇒ Boolean
-
#initialize(x, y, index, page) ⇒ Sprite_Page
constructor
A new instance of Sprite_Page.
- #update ⇒ Object
Constructor Details
#initialize(x, y, index, page) ⇒ Sprite_Page
Returns a new instance of Sprite_Page.
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 44 def initialize(x, y, index, page) @index, @ticks, @ticks_max, @c = index, 0, 10, Color[:white] @sprite = Library.book_page(page) width, height = @sprite.width, @sprite.height @x1, @y1, @x2, @y2, @x3, @y3, @x4, @y4 = x, y, x+width, y, x, y+504, x+width, y+504 @offset = width / @ticks_max @even = index % 2 == 0 @z = 50 - index return if @even @x1, @x2, @x3, @x4 = @x1 - width + @offset * @ticks_max, @x2 - width, @x3 - width + @offset * @ticks_max, @x4 - width @y1, @y3 = @y1 - @offset * @ticks_max, @y3 - @offset * @ticks_max end |
Instance Method Details
#draw ⇒ Object
draw
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 90 def draw @sprite.draw_as_quad(@x1,@y1,@c,@x2,@y2,@c,@x3,@y3,@c,@x4,@y4,@c,@z) end |
#flip(kind) ⇒ Object
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 87 def flip(kind) @flip, @ticks, @z = kind, @ticks_max, 50 end |
#flip? ⇒ Boolean
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 88 def flip?() @flip end |
#update ⇒ Object
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# File 'lib/games_paradise/gui/gosu/books/book.rb', line 57 def update @ticks -= 1 if @ticks > 0 if @flip == :left if @even @x2 += @offset @y2 += @offset @x4 += @offset @y4 += @offset else @x1 += @offset @y1 -= @offset @x3 += @offset @y3 -= @offset end elsif @flip == :right if @even @x2 -= @offset @y2 -= @offset @x4 -= @offset @y4 -= @offset else @x1 -= @offset @y1 += @offset @x3 -= @offset @y3 += @offset end end @z = 50 - @index if @flip == :left and @ticks == 0 @flip = nil if @ticks == 0 end |