Class: BCDice::GameSystem::HatsuneMiku
- Defined in:
- lib/bcdice/game_system/HatsuneMiku.rb
Direct Known Subclasses
Constant Summary collapse
- ID =
ゲームシステムの識別子
'HatsuneMiku'- NAME =
ゲームシステム名
'初音ミクTRPG ココロダンジョン'- SORT_KEY =
ゲームシステム名の読みがな
'はつねみくTRPGこころたんしよん'- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・判定(Rx±y@z>=t) 能力値のダイスごとに成功・失敗の判定を行います。 x:能力ランク(S,A~D)。数字指定で直接その個数のダイスが振れます y:修正値。A+2 あるいは A++ のように表記。混在時は A++,+1 のように記述も可能 z:スペシャル最低値(省略:6) t:目標値(省略:4) 例) RA R2 RB+1 RC++ RD+,+2 RA>=5 RS-1@5>=6 結果はネイロを取得した残りで最大値を表示 例) RB HatsuneMiku : (RB>=4) > [3,5] > ネイロに3(青)を取得した場合 5:成功 ネイロに5(白)を取得した場合 3:失敗 ・各種表 ファンブル表 FT/致命傷表 CWT/休憩表 BT/目標表 TT/関係表 RT 障害表 OT/リクエスト表 RQT/クロウル表 CLT/報酬表 RWT/悪夢表 NMT/情景表 ST ・キーワード表 ダーク DKT/ホット HKT/ラブ LKT/エキセントリック EKT/メランコリー MKT ・名前表 NT コア別 ダーク DNT/ホット HNT/ラブ LNT/エキセントリック ENT/メランコリー MNT ・オトダマ各種表 性格表A OPA/性格表B OPB/趣味表 OHT/外見表 OLT/一人称表 OIT/呼び名表 OYT リアクション表 ORT/出会い表 OMT INFO_MESSAGE_TEXT
- TABLES =
translate_tables(:ja_jp).freeze
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #check_success(total_n, dice_n, signOfInequality, diff, special_n) ⇒ Object
- #eval_game_system_specific_command(command) ⇒ Object
- #getChangedModifyText(text) ⇒ Object
-
#initialize(command) ⇒ HatsuneMiku
constructor
A new instance of HatsuneMiku.
- #judgeRoll(command) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ HatsuneMiku
Returns a new instance of HatsuneMiku.
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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 40 def initialize(command) super(command) @d66_sort_type = D66SortType::ASC end |
Instance Method Details
#check_success(total_n, dice_n, signOfInequality, diff, special_n) ⇒ Object
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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 135 def check_success(total_n, dice_n, signOfInequality, diff, special_n) return translate('fumble') if dice_n == 1 return translate('HatsuneMiku.special') if dice_n >= special_n cmp_op = Normalize.comparison_operator(signOfInequality) target_num = diff.to_i if total_n.send(cmp_op, target_num) translate('success') else translate('failure') end end |
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 46 def eval_game_system_specific_command(command) text = judgeRoll(command) return text unless text.nil? return roll_tables(command, self.class::TABLES) end |
#getChangedModifyText(text) ⇒ Object
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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 117 def getChangedModifyText(text) modifyText = "" values = text.split(/,/) values.each do |value| case value when "++" modifyText += "+2" when "+" modifyText += "+1" else modifyText += value end end return modifyText end |
#judgeRoll(command) ⇒ Object
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# File 'lib/bcdice/game_system/HatsuneMiku.rb', line 53 def judgeRoll(command) return nil unless /^(R([A-DS]|\d+)([+\-\d,]*))(@(\d))?((>(=)?)([+\-\d]*))?(@(\d))?$/i =~ command skillRank = Regexp.last_match(2) modifyText = Regexp.last_match(3) signOfInequality = (Regexp.last_match(7).nil? ? ">=" : Regexp.last_match(7)) targetText = (Regexp.last_match(9).nil? ? "4" : Regexp.last_match(9)) specialNum = Regexp.last_match(5) specialNum ||= Regexp.last_match(11) specialNum ||= 6 specialNum = specialNum.to_i specialText = (specialNum == 6 ? "" : "@#{specialNum}") modifyText = getChangedModifyText(modifyText) commandText = "R#{skillRank}#{modifyText}" rankDiceList = {"S" => 4, "A" => 3, "B" => 2, "C" => 1, "D" => 2} diceCount = rankDiceList[skillRank] diceCount = skillRank.to_i if skillRank =~ /^\d+$/ modify = ArithmeticEvaluator.eval(modifyText) target = ArithmeticEvaluator.eval(targetText) diceList = @randomizer.(diceCount, 6).sort diceText = diceList.join(",") diceList = [diceList.min] if skillRank == "D" = "(#{commandText}#{specialText}#{signOfInequality}#{targetText}) > [#{diceText}]#{modifyText} > " if diceList.length <= 1 dice = diceList.first total = dice + modify result = check_success(total, dice, signOfInequality, target, specialNum) += "#{total}:#{result}" else texts = [] diceList.each_with_index do |pickup_dice, index| rests = diceList.clone rests.delete_at(index) dice = rests.max total = dice + modify result = check_success(total, dice, signOfInequality, target, specialNum) colorList = [ translate('HatsuneMiku.color_black'), translate('HatsuneMiku.color_red'), translate('HatsuneMiku.color_blue'), translate('HatsuneMiku.color_green'), translate('HatsuneMiku.color_white'), translate('HatsuneMiku.color_any'), ] color = colorList[pickup_dice - 1] texts << translate('HatsuneMiku.neiro_acquire', pickup_dice: pickup_dice, color: color, total: total, result: result) end texts.uniq! += "\n" + texts.join("\n") end return end |