Class: Winipc::Event
- Inherits:
-
Object
- Object
- Winipc::Event
- Defined in:
- lib/winipc.rb,
ext/winipc/winipc.c
Class Method Summary collapse
- .create(name, manual_reset: false, initial: false, scope: :local, security: :owner) ⇒ Object
- .open(name, scope: :local) ⇒ Object
Instance Method Summary collapse
- #reset ⇒ Object
- #signal ⇒ Object
-
#wait(timeout: nil) ⇒ Object
Wait for the event to be signaled.
Class Method Details
.create(name, manual_reset: false, initial: false, scope: :local, security: :owner) ⇒ Object
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# File 'lib/winipc.rb', line 284 def self.create(name, manual_reset: false, initial: false, scope: :local, security: :owner) _create(K_EVENT, Winipc.obj_path(name, scope), manual_reset, initial, security) end |
Instance Method Details
#reset ⇒ Object
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# File 'ext/winipc/winipc.c', line 1127
static VALUE
event_reset(VALUE self)
{
sync_t *s = sync_live(self);
if (!ResetEvent(s->h)) raise_gle("ResetEvent", GetLastError());
return self;
}
|
#signal ⇒ Object
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# File 'ext/winipc/winipc.c', line 1119
static VALUE
event_signal(VALUE self)
{
sync_t *s = sync_live(self);
if (!SetEvent(s->h)) raise_gle("SetEvent", GetLastError());
return self;
}
|
#wait(timeout: nil) ⇒ Object
Wait for the event to be signaled. Returns true, or false on timeout.
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# File 'lib/winipc.rb', line 293 def wait(timeout: nil) Winipc.run_blocking { _wait(Winipc.ms_for(timeout)) } == :ok end |