Class: Windraw::Surface
- Inherits:
-
Object
- Object
- Windraw::Surface
- Defined in:
- lib/windraw/surface.rb,
ext/windraw/windraw.cpp
Overview
Ergonomic, hex-color-aware drawing API layered over the native Surface primitives (defined in the C++ extension). Coordinates are in pixels; the origin (0, 0) is the top-left corner.
Every drawing method returns self, so calls can be chained.
Instance Method Summary collapse
- #_clear(vr, vg, vb, va) ⇒ Object
- #_fill_ellipse(vcx, vcy, vrx, vry, vr, vg, vb, va) ⇒ Object
- #_fill_polygon(arr, vr, vg, vb, va) ⇒ Object
- #_fill_rect(vx, vy, vw, vh, vr, vg, vb, va) ⇒ Object
- #_fill_round_rect(vx, vy, vw, vh, vrx, vry, vr, vg, vb, va) ⇒ Object
- #_line(vx1, vy1, vx2, vy2, vr, vg, vb, va, vwidth) ⇒ Object
- #_stroke_ellipse(vcx, vcy, vrx, vry, vr, vg, vb, va, vwidth) ⇒ Object
- #_stroke_polygon(arr, vr, vg, vb, va, vwidth, vclosed) ⇒ Object
- #_stroke_rect(vx, vy, vw, vh, vr, vg, vb, va, vwidth) ⇒ Object
- #_stroke_round_rect(vx, vy, vw, vh, vrx, vry, vr, vg, vb, va, vwidth) ⇒ Object
- #_text(vstr, vx, vy, vr, vg, vb, va, vfont, vsize, vbold, vitalic) ⇒ Object
-
#circle(cx, cy, radius, fill: nil, stroke: nil, width: 1.0) ⇒ Object
Circle centered at (cx, cy) — convenience for an ellipse with equal radii.
-
#clear(color = "#00000000") ⇒ Object
Fill the whole surface with a single color (default fully transparent).
-
#close ⇒ Object
(also: #dispose)
Release all COM resources now, on the calling (creating) thread.
-
#ellipse(cx, cy, rx, ry, fill: nil, stroke: nil, width: 1.0) ⇒ Object
Ellipse centered at (cx, cy) with radii rx, ry.
- #finish ⇒ Object
- #height ⇒ Object
-
#initialize(vw, vh) ⇒ Object
constructor
—- methods ————————————————————-.
- #inspect ⇒ Object
-
#line(x1, y1, x2, y2, color: "#000000", width: 1.0) ⇒ Object
Straight line from (x1, y1) to (x2, y2).
-
#polygon(points, fill: nil, stroke: nil, width: 1.0) ⇒ Object
Closed polygon through the given points (an Array of [x, y] pairs).
-
#polyline(points, color: "#000000", width: 1.0) ⇒ Object
Open connected line segments through the given points (Array of [x, y]).
-
#rectangle(x, y, w, h, fill: nil, stroke: nil, width: 1.0, radius: nil) ⇒ Object
(also: #rect)
Axis-aligned rectangle from (x, y) with the given width/height.
- #save(vpath) ⇒ Object
-
#size ⇒ Object
- width, height
-
in pixels.
-
#text(string, x, y, color: "#000000", font: "Segoe UI", size: 16.0, bold: false, italic: false) ⇒ Object
Draw a string with its top-left at (x, y).
- #to_png ⇒ Object
- #width ⇒ Object
Constructor Details
#initialize(vw, vh) ⇒ Object
—- methods ————————————————————-
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# File 'ext/windraw/windraw.cpp', line 163
static VALUE surface_initialize(VALUE self, VALUE vw, VALUE vh) {
WindrawSurface* s = get_surface(self);
int w = NUM2INT(vw);
int h = NUM2INT(vh);
if (w <= 0 || h <= 0) rb_raise(rb_eArgError, "width and height must be positive");
s->width = static_cast<UINT>(w);
s->height = static_cast<UINT>(h);
s->thread_id = GetCurrentThreadId();
HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
if (hr == S_OK || hr == S_FALSE) {
s->com_owned = true; /* we incremented the init count; balance it */
} else if (hr == RPC_E_CHANGED_MODE) {
s->com_owned = false; /* thread already in another apartment; usable, not ours */
} else {
raise_hr("CoInitializeEx", hr);
}
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory),
reinterpret_cast<void**>(&s->d2d));
if (FAILED(hr)) raise_hr("D2D1CreateFactory", hr);
hr = CoCreateInstance(CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&s->wic));
if (FAILED(hr)) raise_hr("CoCreateInstance(WICImagingFactory)", hr);
hr = s->wic->CreateBitmap(s->width, s->height, GUID_WICPixelFormat32bppPBGRA,
WICBitmapCacheOnLoad, &s->bitmap);
if (FAILED(hr)) raise_hr("CreateBitmap", hr);
/* DPI 96 => 1 DIP == 1 pixel, so all coordinates are exact pixels. */
D2D1_RENDER_TARGET_PROPERTIES props = D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),
96.0f, 96.0f);
hr = s->d2d->CreateWicBitmapRenderTarget(s->bitmap, props, &s->rt);
if (FAILED(hr)) raise_hr("CreateWicBitmapRenderTarget", hr);
s->rt->BeginDraw();
s->draw_open = true;
s->rt->Clear(D2D1::ColorF(0.0f, 0.0f, 0.0f, 0.0f)); /* transparent canvas */
return self;
}
|
Instance Method Details
#_clear(vr, vg, vb, va) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 207
static VALUE surface_clear(VALUE self, VALUE vr, VALUE vg, VALUE vb, VALUE va) {
WindrawSurface* s = get_surface(self);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
ensure_drawable(s);
s->rt->Clear(D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)));
return self;
}
|
#_fill_ellipse(vcx, vcy, vrx, vry, vr, vg, vb, va) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 260
static VALUE surface_fill_ellipse(VALUE self, VALUE vcx, VALUE vcy, VALUE vrx, VALUE vry,
VALUE vr, VALUE vg, VALUE vb, VALUE va) {
WindrawSurface* s = get_surface(self);
double cx = NUM2DBL(vcx), cy = NUM2DBL(vcy), rx = NUM2DBL(vrx), ry = NUM2DBL(vry);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
ensure_drawable(s);
ID2D1SolidColorBrush* brush = nullptr;
HRESULT hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
if (SUCCEEDED(hr)) {
s->rt->FillEllipse(
D2D1::Ellipse(D2D1::Point2F(static_cast<float>(cx), static_cast<float>(cy)),
static_cast<float>(rx), static_cast<float>(ry)), brush);
}
SafeRelease(&brush);
if (FAILED(hr)) raise_hr("CreateSolidColorBrush", hr);
return self;
}
|
#_fill_polygon(arr, vr, vg, vb, va) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 426
static VALUE surface_fill_polygon(VALUE self, VALUE arr,
VALUE vr, VALUE vg, VALUE vb, VALUE va) {
WindrawSurface* s = get_surface(self);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
ensure_drawable(s);
ID2D1PathGeometry* geo = build_polygon_geometry(s, arr, /*closed*/ true, /*filled*/ true);
ID2D1SolidColorBrush* brush = nullptr;
HRESULT hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
if (SUCCEEDED(hr)) s->rt->FillGeometry(geo, brush);
SafeRelease(&brush);
SafeRelease(&geo);
if (FAILED(hr)) raise_hr("CreateSolidColorBrush", hr);
return self;
}
|
#_fill_rect(vx, vy, vw, vh, vr, vg, vb, va) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 216
static VALUE surface_fill_rect(VALUE self, VALUE vx, VALUE vy, VALUE vw, VALUE vh,
VALUE vr, VALUE vg, VALUE vb, VALUE va) {
WindrawSurface* s = get_surface(self);
double x = NUM2DBL(vx), y = NUM2DBL(vy), w = NUM2DBL(vw), h = NUM2DBL(vh);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
ensure_drawable(s);
ID2D1SolidColorBrush* brush = nullptr;
HRESULT hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
if (SUCCEEDED(hr)) {
s->rt->FillRectangle(
D2D1::RectF(static_cast<float>(x), static_cast<float>(y),
static_cast<float>(x + w), static_cast<float>(y + h)), brush);
}
SafeRelease(&brush);
if (FAILED(hr)) raise_hr("CreateSolidColorBrush", hr);
return self;
}
|
#_fill_round_rect(vx, vy, vw, vh, vrx, vry, vr, vg, vb, va) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 327
static VALUE surface_fill_round_rect(VALUE self, VALUE vx, VALUE vy, VALUE vw, VALUE vh,
VALUE vrx, VALUE vry,
VALUE vr, VALUE vg, VALUE vb, VALUE va) {
WindrawSurface* s = get_surface(self);
double x = NUM2DBL(vx), y = NUM2DBL(vy), w = NUM2DBL(vw), h = NUM2DBL(vh);
double rx = NUM2DBL(vrx), ry = NUM2DBL(vry);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
ensure_drawable(s);
ID2D1SolidColorBrush* brush = nullptr;
HRESULT hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
if (SUCCEEDED(hr)) {
D2D1_ROUNDED_RECT rr = D2D1::RoundedRect(
D2D1::RectF(static_cast<float>(x), static_cast<float>(y),
static_cast<float>(x + w), static_cast<float>(y + h)),
static_cast<float>(rx), static_cast<float>(ry));
s->rt->FillRoundedRectangle(rr, brush);
}
SafeRelease(&brush);
if (FAILED(hr)) raise_hr("CreateSolidColorBrush", hr);
return self;
}
|
#_line(vx1, vy1, vx2, vy2, vr, vg, vb, va, vwidth) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 304
static VALUE surface_line(VALUE self, VALUE vx1, VALUE vy1, VALUE vx2, VALUE vy2,
VALUE vr, VALUE vg, VALUE vb, VALUE va, VALUE vwidth) {
WindrawSurface* s = get_surface(self);
double x1 = NUM2DBL(vx1), y1 = NUM2DBL(vy1), x2 = NUM2DBL(vx2), y2 = NUM2DBL(vy2);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
double sw = NUM2DBL(vwidth);
ensure_drawable(s);
ID2D1SolidColorBrush* brush = nullptr;
HRESULT hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
if (SUCCEEDED(hr)) {
s->rt->DrawLine(
D2D1::Point2F(static_cast<float>(x1), static_cast<float>(y1)),
D2D1::Point2F(static_cast<float>(x2), static_cast<float>(y2)),
brush, static_cast<float>(sw));
}
SafeRelease(&brush);
if (FAILED(hr)) raise_hr("CreateSolidColorBrush", hr);
return self;
}
|
#_stroke_ellipse(vcx, vcy, vrx, vry, vr, vg, vb, va, vwidth) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 281
static VALUE surface_stroke_ellipse(VALUE self, VALUE vcx, VALUE vcy, VALUE vrx, VALUE vry,
VALUE vr, VALUE vg, VALUE vb, VALUE va, VALUE vwidth) {
WindrawSurface* s = get_surface(self);
double cx = NUM2DBL(vcx), cy = NUM2DBL(vcy), rx = NUM2DBL(vrx), ry = NUM2DBL(vry);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
double sw = NUM2DBL(vwidth);
ensure_drawable(s);
ID2D1SolidColorBrush* brush = nullptr;
HRESULT hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
if (SUCCEEDED(hr)) {
s->rt->DrawEllipse(
D2D1::Ellipse(D2D1::Point2F(static_cast<float>(cx), static_cast<float>(cy)),
static_cast<float>(rx), static_cast<float>(ry)),
brush, static_cast<float>(sw));
}
SafeRelease(&brush);
if (FAILED(hr)) raise_hr("CreateSolidColorBrush", hr);
return self;
}
|
#_stroke_polygon(arr, vr, vg, vb, va, vwidth, vclosed) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 444
static VALUE surface_stroke_polygon(VALUE self, VALUE arr,
VALUE vr, VALUE vg, VALUE vb, VALUE va,
VALUE vwidth, VALUE vclosed) {
WindrawSurface* s = get_surface(self);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
double sw = NUM2DBL(vwidth);
bool closed = RTEST(vclosed);
ensure_drawable(s);
ID2D1PathGeometry* geo = build_polygon_geometry(s, arr, closed, /*filled*/ false);
ID2D1SolidColorBrush* brush = nullptr;
HRESULT hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
if (SUCCEEDED(hr)) s->rt->DrawGeometry(geo, brush, static_cast<float>(sw));
SafeRelease(&brush);
SafeRelease(&geo);
if (FAILED(hr)) raise_hr("CreateSolidColorBrush", hr);
return self;
}
|
#_stroke_rect(vx, vy, vw, vh, vr, vg, vb, va, vwidth) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 237
static VALUE surface_stroke_rect(VALUE self, VALUE vx, VALUE vy, VALUE vw, VALUE vh,
VALUE vr, VALUE vg, VALUE vb, VALUE va, VALUE vwidth) {
WindrawSurface* s = get_surface(self);
double x = NUM2DBL(vx), y = NUM2DBL(vy), w = NUM2DBL(vw), h = NUM2DBL(vh);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
double sw = NUM2DBL(vwidth);
ensure_drawable(s);
ID2D1SolidColorBrush* brush = nullptr;
HRESULT hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
if (SUCCEEDED(hr)) {
s->rt->DrawRectangle(
D2D1::RectF(static_cast<float>(x), static_cast<float>(y),
static_cast<float>(x + w), static_cast<float>(y + h)),
brush, static_cast<float>(sw));
}
SafeRelease(&brush);
if (FAILED(hr)) raise_hr("CreateSolidColorBrush", hr);
return self;
}
|
#_stroke_round_rect(vx, vy, vw, vh, vrx, vry, vr, vg, vb, va, vwidth) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 352
static VALUE surface_stroke_round_rect(VALUE self, VALUE vx, VALUE vy, VALUE vw, VALUE vh,
VALUE vrx, VALUE vry,
VALUE vr, VALUE vg, VALUE vb, VALUE va, VALUE vwidth) {
WindrawSurface* s = get_surface(self);
double x = NUM2DBL(vx), y = NUM2DBL(vy), w = NUM2DBL(vw), h = NUM2DBL(vh);
double rx = NUM2DBL(vrx), ry = NUM2DBL(vry);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
double sw = NUM2DBL(vwidth);
ensure_drawable(s);
ID2D1SolidColorBrush* brush = nullptr;
HRESULT hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
if (SUCCEEDED(hr)) {
D2D1_ROUNDED_RECT rr = D2D1::RoundedRect(
D2D1::RectF(static_cast<float>(x), static_cast<float>(y),
static_cast<float>(x + w), static_cast<float>(y + h)),
static_cast<float>(rx), static_cast<float>(ry));
s->rt->DrawRoundedRectangle(rr, brush, static_cast<float>(sw));
}
SafeRelease(&brush);
if (FAILED(hr)) raise_hr("CreateSolidColorBrush", hr);
return self;
}
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#_text(vstr, vx, vy, vr, vg, vb, va, vfont, vsize, vbold, vitalic) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 465
static VALUE surface_text(VALUE self, VALUE vstr, VALUE vx, VALUE vy,
VALUE vr, VALUE vg, VALUE vb, VALUE va,
VALUE vfont, VALUE vsize, VALUE vbold, VALUE vitalic) {
WindrawSurface* s = get_surface(self);
double x = NUM2DBL(vx), y = NUM2DBL(vy), size = NUM2DBL(vsize);
double r = NUM2DBL(vr), g = NUM2DBL(vg), b = NUM2DBL(vb), a = NUM2DBL(va);
DWRITE_FONT_WEIGHT weight = RTEST(vbold) ? DWRITE_FONT_WEIGHT_BOLD
: DWRITE_FONT_WEIGHT_NORMAL;
DWRITE_FONT_STYLE style = RTEST(vitalic) ? DWRITE_FONT_STYLE_ITALIC
: DWRITE_FONT_STYLE_NORMAL;
/* Coerce both strings up front: if either is not String-convertible, the
* TypeError must raise before any std::wstring exists (rb_raise longjmps
* past C++ destructors, which would otherwise leak the first wstring). */
StringValue(vfont);
StringValue(vstr);
ensure_drawable(s);
/* Lazily create the DirectWrite factory (shared). */
if (!s->dwrite) {
HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&s->dwrite));
if (FAILED(hr)) raise_hr("DWriteCreateFactory", hr);
}
HRESULT hr;
IDWriteTextFormat* format = nullptr;
ID2D1SolidColorBrush* brush = nullptr;
{
std::wstring wfont = to_utf16(vfont);
std::wstring wtext = to_utf16(vstr);
hr = s->dwrite->CreateTextFormat(wfont.c_str(), nullptr, weight, style,
DWRITE_FONT_STRETCH_NORMAL, static_cast<float>(size), L"", &format);
if (SUCCEEDED(hr)) {
hr = s->rt->CreateSolidColorBrush(
D2D1::ColorF(static_cast<float>(r), static_cast<float>(g),
static_cast<float>(b), static_cast<float>(a)), &brush);
}
if (SUCCEEDED(hr)) {
D2D1_RECT_F rect = D2D1::RectF(static_cast<float>(x), static_cast<float>(y),
static_cast<float>(s->width),
static_cast<float>(s->height));
s->rt->DrawText(wtext.c_str(), static_cast<UINT32>(wtext.length()),
format, rect, brush);
}
} /* wfont/wtext destroyed here, before any possible raise */
SafeRelease(&brush);
SafeRelease(&format);
if (FAILED(hr)) raise_hr("CreateTextFormat/DrawText", hr);
return self;
}
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#circle(cx, cy, radius, fill: nil, stroke: nil, width: 1.0) ⇒ Object
Circle centered at (cx, cy) — convenience for an ellipse with equal radii.
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# File 'lib/windraw/surface.rb', line 69 def circle(cx, cy, radius, fill: nil, stroke: nil, width: 1.0) ellipse(cx, cy, radius, radius, fill: fill, stroke: stroke, width: width) end |
#clear(color = "#00000000") ⇒ Object
Fill the whole surface with a single color (default fully transparent).
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# File 'lib/windraw/surface.rb', line 13 def clear(color = "#00000000") r, g, b, a = Color.parse(color) _clear(r, g, b, a) self end |
#close ⇒ Object Also known as: dispose
Release all COM resources now, on the calling (creating) thread. Idempotent. After #close the surface can no longer draw or encode.
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# File 'ext/windraw/windraw.cpp', line 535
static VALUE surface_close(VALUE self) {
WindrawSurface* s = get_surface(self);
if (!s->closed) surface_teardown(s);
return self;
}
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#ellipse(cx, cy, rx, ry, fill: nil, stroke: nil, width: 1.0) ⇒ Object
Ellipse centered at (cx, cy) with radii rx, ry.
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# File 'lib/windraw/surface.rb', line 56 def ellipse(cx, cy, rx, ry, fill: nil, stroke: nil, width: 1.0) if fill r, g, b, a = Color.parse(fill) _fill_ellipse(cx, cy, rx, ry, r, g, b, a) end if stroke r, g, b, a = Color.parse(stroke) _stroke_ellipse(cx, cy, rx, ry, r, g, b, a, width) end self end |
#finish ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 521
static VALUE surface_finish(VALUE self) {
WindrawSurface* s = get_surface(self);
if (s->draw_open && s->rt) {
HRESULT hr = s->rt->EndDraw();
s->draw_open = false;
s->finished = true;
if (FAILED(hr)) raise_hr("EndDraw", hr);
}
s->finished = true;
return self;
}
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#height ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 609
static VALUE surface_height(VALUE self) { return UINT2NUM(get_surface(self)->height); }
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#inspect ⇒ Object
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# File 'lib/windraw/surface.rb', line 115 def inspect "#<Windraw::Surface #{width}x#{height}>" end |
#line(x1, y1, x2, y2, color: "#000000", width: 1.0) ⇒ Object
Straight line from (x1, y1) to (x2, y2).
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# File 'lib/windraw/surface.rb', line 74 def line(x1, y1, x2, y2, color: "#000000", width: 1.0) r, g, b, a = Color.parse(color) _line(x1, y1, x2, y2, r, g, b, a, width) self end |
#polygon(points, fill: nil, stroke: nil, width: 1.0) ⇒ Object
Closed polygon through the given points (an Array of [x, y] pairs). fill: and/or stroke: hex colors; with both, fill is drawn first.
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# File 'lib/windraw/surface.rb', line 82 def polygon(points, fill: nil, stroke: nil, width: 1.0) flat = flatten_points(points) if fill r, g, b, a = Color.parse(fill) _fill_polygon(flat, r, g, b, a) end if stroke r, g, b, a = Color.parse(stroke) _stroke_polygon(flat, r, g, b, a, width, true) end self end |
#polyline(points, color: "#000000", width: 1.0) ⇒ Object
Open connected line segments through the given points (Array of [x, y]).
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# File 'lib/windraw/surface.rb', line 96 def polyline(points, color: "#000000", width: 1.0) r, g, b, a = Color.parse(color) _stroke_polygon(flatten_points(points), r, g, b, a, width, false) self end |
#rectangle(x, y, w, h, fill: nil, stroke: nil, width: 1.0, radius: nil) ⇒ Object Also known as: rect
Axis-aligned rectangle from (x, y) with the given width/height. Pass fill: and/or stroke: hex colors; with both, fill is drawn first. radius: rounds the corners — a single Numeric (rx == ry) or a [rx, ry] pair.
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# File 'lib/windraw/surface.rb', line 22 def rectangle(x, y, w, h, fill: nil, stroke: nil, width: 1.0, radius: nil) if radius rx, ry = if radius.is_a?(Array) unless radius.length == 2 raise ArgumentError, "radius: must be a Numeric or an [rx, ry] pair, got #{radius.inspect}" end radius else [radius, radius] end if fill r, g, b, a = Color.parse(fill) _fill_round_rect(x, y, w, h, rx, ry, r, g, b, a) end if stroke r, g, b, a = Color.parse(stroke) _stroke_round_rect(x, y, w, h, rx, ry, r, g, b, a, width) end else if fill r, g, b, a = Color.parse(fill) _fill_rect(x, y, w, h, r, g, b, a) end if stroke r, g, b, a = Color.parse(stroke) _stroke_rect(x, y, w, h, r, g, b, a, width) end end self end |
#save(vpath) ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 541
static VALUE surface_save(VALUE self, VALUE vpath) {
WindrawSurface* s = get_surface(self);
ensure_encodable(s);
surface_finish(self); /* flush drawing before encoding */
IWICStream* stream = nullptr;
HRESULT hr;
{
std::wstring wpath = to_utf16(vpath);
hr = s->wic->CreateStream(&stream);
if (SUCCEEDED(hr)) hr = stream->InitializeFromFilename(wpath.c_str(), GENERIC_WRITE);
} /* wpath destroyed before any raise */
if (SUCCEEDED(hr)) hr = encode_png(s, stream);
SafeRelease(&stream);
if (FAILED(hr)) raise_hr("save", hr);
return vpath;
}
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#size ⇒ Object
- width, height
-
in pixels.
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# File 'lib/windraw/surface.rb', line 111 def size [width, height] end |
#text(string, x, y, color: "#000000", font: "Segoe UI", size: 16.0, bold: false, italic: false) ⇒ Object
Draw a string with its top-left at (x, y).
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# File 'lib/windraw/surface.rb', line 103 def text(string, x, y, color: "#000000", font: "Segoe UI", size: 16.0, bold: false, italic: false) r, g, b, a = Color.parse(color) _text(string.to_s, x, y, r, g, b, a, font.to_s, size, bold, italic) self end |
#to_png ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 559
static VALUE surface_to_png(VALUE self) {
WindrawSurface* s = get_surface(self);
ensure_encodable(s);
surface_finish(self);
IStream* mem = SHCreateMemStream(nullptr, 0);
if (!mem) rb_raise(rb_eRuntimeError, "windraw: SHCreateMemStream failed");
/* Drain the encoded PNG into a plain C buffer while the stream is alive,
* then Release the stream BEFORE building the Ruby string. rb_str_new can
* raise (NoMemError) via longjmp, which would otherwise skip mem->Release()
* and leak the COM stream. We also reject >LONG_MAX sizes up front (on
* LLP64 a cast to `long` would otherwise go negative). */
char* buf = nullptr;
long buflen = 0;
HRESULT hr = encode_png(s, mem);
if (SUCCEEDED(hr)) {
STATSTG st;
hr = mem->Stat(&st, STATFLAG_NONAME);
if (SUCCEEDED(hr)) {
ULONGLONG full = st.cbSize.QuadPart;
if (full > static_cast<ULONGLONG>(LONG_MAX)) {
hr = E_OUTOFMEMORY; /* PNG too large to hand to Ruby */
} else if (full > 0) {
LARGE_INTEGER zero;
zero.QuadPart = 0;
hr = mem->Seek(zero, STREAM_SEEK_SET, nullptr);
if (SUCCEEDED(hr)) {
buf = static_cast<char*>(malloc(static_cast<size_t>(full)));
if (!buf) {
hr = E_OUTOFMEMORY;
} else {
ULONG got = 0;
hr = mem->Read(buf, static_cast<ULONG>(full), &got);
if (SUCCEEDED(hr)) buflen = static_cast<long>(got);
}
}
}
}
}
mem->Release();
if (FAILED(hr)) { free(buf); raise_hr("to_png", hr); }
VALUE result = rb_str_new(buf, buflen); /* copies; buf may be null when 0 */
free(buf);
rb_enc_associate(result, rb_ascii8bit_encoding());
return result;
}
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#width ⇒ Object
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# File 'ext/windraw/windraw.cpp', line 608
static VALUE surface_width(VALUE self) { return UINT2NUM(get_surface(self)->width); }
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