Class: Tuile::Component::Popup
- Inherits:
-
Component
- Object
- Component
- Tuile::Component::Popup
- Includes:
- HasContent
- Defined in:
- lib/tuile/component/popup.rb,
sig/tuile.rbs
Overview
An overlay that wraps any Tuile::Component as its content. Popup itself paints nothing — it's a transparent host that handles its lifecycle (#open / #close / #open?, ESC/q to close) and holds a top-down #size the Screen applies.
The popup does not size itself to its content. Its box is declared by #size — a Fraction (resolved against the screen every layout pass, so it tracks resize) or an absolute Size (clamped to the screen). The default is Fraction::HALF: half the screen, centered. The wrapped content then fills that box and handles its own overflow by wrapping and scrolling, so use content that can — a TextView or TextArea — for anything longer than fits. A Label only truncates.
Modal by default: it centers on the screen, grabs focus, eats keys, and
blocks clicks beneath it. Pass modal: false for a non-modal overlay
that floats above the content (still painted on top) without taking focus
or capturing input — the caller positions it (via #rect=) and drives it
from app code. That is the building block for an autocomplete/slash-command
list anchored to a TextField or TextArea caret:
typing keeps focus (and the cursor) in the input, an
TextInput#on_change listener refills the list, and an
TextInput#on_key interceptor forwards Up/Down/Enter to it.
Such a caller owns the list data, so it sizes the overlay itself
(overlay.size = Size.new(longest, [items.size, 8].min)) — still
caller-decides, top-down.
The wrapped content fills the popup's full #rect; if you want a frame and caption, wrap a Window (or any subclass — including LogWindow) and let it draw its own border:
window = Component::Window.new("Help")
window.content = Component::List.new.tap { _1.lines = lines }
Component::Popup.new(content: window).open
Bare content also works (a Label, a List…), in which case the popup is borderless.
q and ESC close the popup. Any nested TextField that owns
the hardware cursor swallows printable keys first via the standard
cursor-owner suppression in #handle_key, so typing q into a
text field doesn't dismiss the popup.
Instance Attribute Summary collapse
-
#size ⇒ Size, Fraction
@return — the popup's declared size.
Attributes included from HasContent
Class Method Summary collapse
-
.open(content: nil, modal: true, size: Fraction::HALF) ⇒ Popup
Constructs and opens a popup in one call.
Instance Method Summary collapse
-
#center ⇒ void
Recenters the popup on the screen, preserving its current width/height.
- #children ⇒ ::Array[Component]
-
#close ⇒ void
Removes this popup from the Screen.
- #focusable? ⇒ Boolean
-
#handle_key(key) ⇒ Boolean
qand ESC close the popup. -
#handle_mouse ⇒ void
@param
event. -
#initialize(content: nil, modal: true, size: Fraction::HALF) ⇒ Popup
constructor
@param
content— initial content; can be set later via HasContent#content=. -
#keyboard_hint ⇒ String
Hint for the status bar: own "q Close" plus the wrapped content's hint.
-
#layout(content) ⇒ void
Content fills the popup's full rect — Popup has no border to subtract.
-
#modal? ⇒ Boolean
@return — whether this popup is modal.
- #on_focus ⇒ void
- #open ⇒ void
-
#open? ⇒ Boolean
@return — true if this popup is currently mounted on the screen.
-
#rect=(new_rect) ⇒ void
Reassigns the popup's rect, escalating to a full scene repaint when an open popup shrinks or moves so its new rect no longer covers the cells it previously painted.
-
#reposition ⇒ void
Re-resolves #size against the current screen and repositions the popup itself (this is not laying out content — the popup's own rect): a modal popup recenters; a non-modal overlay keeps its caller-assigned top-left (only its size follows the screen).
Constructor Details
#initialize(content: nil, modal: true, size: Fraction::HALF) ⇒ Popup
@param content — initial content; can be set later via HasContent#content=. The content fills the popup's Tuile::Component#rect; it does not determine the popup's size.
@param modal — true (default) for a centered, focus-grabbing, input-capturing modal; false for a non-modal overlay the caller positions and drives (see the class docs).
@param size — the popup's size, applied top-down. A Fraction is resolved against the screen each layout pass; a Size is clamped to the screen. Defaults to Fraction::HALF.
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# File 'lib/tuile/component/popup.rb', line 59 def initialize(content: nil, modal: true, size: Fraction::HALF) super() @modal = modal @size = size @content = nil self.content = content unless content.nil? reposition end |
Instance Attribute Details
Class Method Details
.open(content: nil, modal: true, size: Fraction::HALF) ⇒ Popup
Constructs and opens a popup in one call.
@param content
@param modal — see #initialize.
@param size — see #initialize.
@return — the opened popup.
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# File 'lib/tuile/component/popup.rb', line 116 def self.open(content: nil, modal: true, size: Fraction::HALF) Popup.new(content: content, modal: modal, size: size).tap(&:open) end |
Instance Method Details
#center ⇒ void
This method returns an undefined value.
Recenters the popup on the screen, preserving its current width/height.
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# File 'lib/tuile/component/popup.rb', line 152 def center self.rect = rect.centered(screen.size) end |
#children ⇒ ::Array[Component]
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# File 'sig/tuile.rbs', line 2019
def children: () -> ::Array[Component]
|
#close ⇒ void
This method returns an undefined value.
Removes this popup from the Screen. No-op if not currently open.
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# File 'lib/tuile/component/popup.rb', line 122 def close screen.remove_popup(self) end |
#focusable? ⇒ Boolean
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# File 'lib/tuile/component/popup.rb', line 74 def focusable? = true |
#handle_key(key) ⇒ Boolean
q and ESC close the popup. The popup sits on the focus chain of
whatever it wraps, so the key reaches here by bubbling up from the
focused content after that content declined to handle it.
@param key
@return — true if the key was handled.
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# File 'lib/tuile/component/popup.rb', line 169 def handle_key(key) if [Keys::ESC, "q"].include?(key) close true else false end end |
#handle_mouse ⇒ void
This method returns an undefined value.
@param event
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# File 'sig/tuile.rbs', line 2017
def handle_mouse: (MouseEvent event) -> void
|
#keyboard_hint ⇒ String
Hint for the status bar: own "q Close" plus the wrapped content's hint.
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# File 'lib/tuile/component/popup.rb', line 158 def keyboard_hint prefix = "q #{screen.theme.hint("Close")}" child_hint = @content&.keyboard_hint.to_s child_hint.empty? ? prefix : "#{prefix} #{child_hint}" end |
#layout(content) ⇒ void
This method returns an undefined value.
Content fills the popup's full rect — Popup has no border to subtract.
@param content
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# File 'lib/tuile/component/popup.rb', line 183 def layout(content) content.rect = rect end |
#modal? ⇒ Boolean
@return — whether this popup is modal. See #initialize.
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# File 'lib/tuile/component/popup.rb', line 72 def modal? = @modal |
#on_focus ⇒ void
This method returns an undefined value.
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# File 'sig/tuile.rbs', line 2021
def on_focus: () -> void
|
#open ⇒ void
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# File 'lib/tuile/component/popup.rb', line 106 def open reposition screen.add_popup(self) end |
#open? ⇒ Boolean
@return — true if this popup is currently mounted on the screen.
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# File 'lib/tuile/component/popup.rb', line 127 def open? screen.has_popup?(self) end |
#rect=(new_rect) ⇒ void
This method returns an undefined value.
Reassigns the popup's rect, escalating to a full scene repaint when an open popup shrinks or moves so its new rect no longer covers the cells it previously painted. A popup overdraws the scene without clipping and nothing clears underneath it, so Screen#repaint's popup-only fast path would repaint into the new rect and leave the vacated cells showing stale content. When the new rect fully covers the old one (the popup only grew), the fast path is correct and the full repaint is skipped.
@param new_rect
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# File 'lib/tuile/component/popup.rb', line 97 def rect=(new_rect) old_rect = rect super screen.needs_full_repaint if open? && !new_rect.contains_rect?(old_rect) end |
#reposition ⇒ void
This method returns an undefined value.
Re-resolves #size against the current screen and repositions the popup itself (this is not laying out content — the popup's own rect): a modal popup recenters; a non-modal overlay keeps its caller-assigned top-left (only its size follows the screen). Called on #open, on #size=, and by the screen's layout pass (so a Fraction size tracks SIGWINCH).
The final rect is computed and assigned in one step rather than sizing at the origin and then centering: the intermediate origin rect rarely covers the previous one, which would make #rect='s shrink/move detection fire a full repaint on every resize.
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# File 'lib/tuile/component/popup.rb', line 143 def reposition size = @size.is_a?(Fraction) ? @size.resolve(screen.size) : @size.clamp(screen.size) r = Rect.new(rect.left, rect.top, size.width, size.height) r = r.centered(screen.size) if modal? self.rect = r end |