Class: Tuile::Screen
- Inherits:
-
Object
- Object
- Tuile::Screen
- Defined in:
- lib/tuile/screen.rb
Overview
The TTY screen. There is exactly one screen per app.
A screen runs the event loop; call #run_event_loop to do that.
A screen holds the screen lock; any UI modifications must be called from the event queue.
All UI lives under a single ScreenPane owned by the screen. Set tiled content via #content=; the pane fills the entire terminal and is responsible for laying out its children.
Modal popups are supported too, via Component::Popup#open. They auto-size to their wrapped content and are drawn centered over the tiled content.
The drawing procedure is very simple: when a window needs repaint, it invalidates itself, but won’t draw immediately. After the keyboard press event processing is done in the event loop, #repaint is called which then repaints all invalidated windows. This prevents repeated paintings.
Direct Known Subclasses
Constant Summary collapse
- @@instance =
Class variable (not class instance var) so the singleton survives subclassing — ‘FakeScreen < Screen` and `Screen.instance` see the same slot.
nil
Instance Attribute Summary collapse
-
#buffer ⇒ Buffer
readonly
The back buffer components paint into (Buffer#set_line / Buffer#fill / Buffer#set_char).
-
#event_queue ⇒ EventQueue
readonly
The event queue.
-
#focused ⇒ Component?
Currently focused component.
-
#on_error ⇒ Proc
Handler invoked when a StandardError escapes an event handler inside the event loop (e.g. a Component::TextField‘s `on_change` raises).
-
#pane ⇒ ScreenPane
readonly
The structural root of the component tree.
-
#size ⇒ Size
readonly
Current screen size.
-
#theme ⇒ Theme
The color Theme built-in components read at paint time: the member of #theme_def matching the terminal background detected at construction (see TerminalBackground.detect; inconclusive means dark).
- #theme_def ⇒ ThemeDef
Class Method Summary collapse
- .close ⇒ void
-
.fake ⇒ FakeScreen
Testing only — creates new screen, locks the UI, and prevents any redraws, so that test TTY is not painted over.
-
.instance ⇒ Screen
The singleton instance.
Instance Method Summary collapse
-
#active_window ⇒ Component?
Current active tiled component.
-
#add_popup(window) ⇒ void
private
Internal — use Component::Popup#open instead.
-
#check_locked ⇒ void
Checks that the UI lock is held and the current code runs in the “UI thread”.
-
#clear ⇒ void
Clears the TTY screen.
- #close ⇒ void
-
#content ⇒ Component?
Tiled content (forwarded to ScreenPane).
- #content=(content) ⇒ void
-
#cursor_position ⇒ Point?
Returns the absolute screen coordinates where the hardware cursor should sit, or nil if it should be hidden.
-
#focus_next ⇒ Boolean
Advances focus to the next Component#tab_stop? in tree order, wrapping around.
-
#focus_previous ⇒ Boolean
Mirror of #focus_next that walks backwards through the tab order.
-
#has_popup?(window) ⇒ Boolean
private
Internal — use Component::Popup#open? instead.
-
#initialize ⇒ Screen
constructor
rubocop:disable Style/ClassVars.
-
#invalidate(component) ⇒ void
Invalidates a component: causes the component to be repainted on next call to #repaint.
-
#needs_full_repaint ⇒ void
private
Invalidates the entire attached tree, forcing every component to repaint on the next cycle.
-
#popups ⇒ Array<Component>
Currently active popup components (forwarded to ScreenPane).
-
#print(*args) ⇒ void
Writes terminal-housekeeping escapes straight to stdout: #clear, mouse-tracking start/stop, the color-scheme notify toggles, cursor-show on teardown.
-
#register_global_shortcut(key, over_popups: false, hint: nil) { ... } ⇒ void
Registers an app-level keyboard shortcut.
-
#remove_popup(window) ⇒ void
private
Internal — use Component::Popup#close instead.
-
#repaint ⇒ void
Repaints the screen; tries to be as effective as possible, by only considering invalidated windows.
-
#run_event_loop(capture_mouse: true) ⇒ void
Runs event loop – waits for keys and sends them to active window.
-
#unregister_global_shortcut(key) ⇒ void
Removes a shortcut previously installed by #register_global_shortcut.
Constructor Details
#initialize ⇒ Screen
rubocop:disable Style/ClassVars
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# File 'lib/tuile/screen.rb', line 28 def initialize @@instance = self # rubocop:disable Style/ClassVars @event_queue = EventQueue.new @size = EventQueue::TTYSizeEvent.create.size @invalidated = Set.new # Components being repainted right now. A component may invalidate its # children during its repaint phase; this prevents double-draw. @repainting = Set.new # Until the event loop is run, we pretend we're in the UI thread. @pretend_ui_lock = true @scheme = detect_scheme @theme_def = ThemeDef.default @theme = @theme_def.for(@scheme) # Structural root of the component tree: holds tiled content, popup # stack and status bar. @pane = ScreenPane.new @on_error = ->(e) { raise e } # App-level keyboard shortcuts dispatched by {#handle_key} before keys # reach the pane. See {#register_global_shortcut}. @global_shortcuts = {} # The back buffer components paint into. {#repaint} flushes its diff to # the terminal, so only changed cells are emitted (flicker-free on any # terminal). Sized to the current viewport; {#layout} resizes it. @buffer = Buffer.new(@size) end |
Instance Attribute Details
#buffer ⇒ Buffer (readonly)
Returns the back buffer components paint into (Buffer#set_line / Buffer#fill / Buffer#set_char).
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# File 'lib/tuile/screen.rb', line 65 def buffer @buffer end |
#event_queue ⇒ EventQueue (readonly)
Returns the event queue.
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# File 'lib/tuile/screen.rb', line 172 def event_queue @event_queue end |
#focused ⇒ Component?
Returns currently focused component.
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# File 'lib/tuile/screen.rb', line 203 def focused @focused end |
#on_error ⇒ Proc
Handler invoked when a StandardError escapes an event handler inside the event loop (e.g. a Component::TextField‘s `on_change` raises).
The default re-raises, so the exception propagates out of #run_event_loop and crashes the script with a stacktrace — unhandled exceptions are bugs and should be surfaced loudly.
Replace it when the host has somewhere visible to put errors, e.g. a Component::LogWindow wired to Tuile.logger:
screen.on_error = lambda do |e|
Tuile.logger.error("#{e.class}: #{e.}\n#{e.backtrace&.join("\n")}")
end
The handler runs on the event-loop thread with the UI lock held. Returning normally keeps the loop alive; raising from within the handler tears the loop down and propagates out of #run_event_loop.
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# File 'lib/tuile/screen.rb', line 85 def on_error @on_error end |
#pane ⇒ ScreenPane (readonly)
Returns the structural root of the component tree.
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# File 'lib/tuile/screen.rb', line 61 def pane @pane end |
#size ⇒ Size (readonly)
Returns current screen size.
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# File 'lib/tuile/screen.rb', line 105 def size @size end |
#theme ⇒ Theme
The color Theme built-in components read at paint time: the member of #theme_def matching the terminal background detected at construction (see TerminalBackground.detect; inconclusive means dark). While the event loop runs, terminals supporting mode 2031 push OS appearance changes (EventQueue::ColorSchemeEvent) and the screen re-picks from #theme_def.
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# File 'lib/tuile/screen.rb', line 114 def theme @theme end |
#theme_def ⇒ ThemeDef
The app’s ThemeDef — the dark/light Theme pair the screen picks #theme from, at startup and on every OS appearance flip. Starts as ThemeDef.default (ThemeDef::DEFAULT unless reassigned — tests do, see ThemeDef.default=). Assigning a custom definition is the durable way to theme an app: unlike a bare #theme=, it survives the user toggling the OS appearance.
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# File 'lib/tuile/screen.rb', line 123 def theme_def @theme_def end |
Class Method Details
.close ⇒ void
This method returns an undefined value.
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# File 'lib/tuile/screen.rb', line 456 def self.close @@instance&.close end |
.fake ⇒ FakeScreen
Testing only — creates new screen, locks the UI, and prevents any redraws, so that test TTY is not painted over. FakeScreen#initialize self-installs as the singleton, so subsequent instance calls return the same object.
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# File 'lib/tuile/screen.rb', line 446 def self.fake = FakeScreen.new |
Instance Method Details
#active_window ⇒ Component?
Returns current active tiled component.
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# File 'lib/tuile/screen.rb', line 397 def active_window check_locked result = nil @pane.content&.on_tree { result = _1 if _1.is_a?(Component::Window) && _1.active? } result end |
#add_popup(window) ⇒ void
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
This method returns an undefined value.
Internal — use Component::Popup#open instead. Adds the popup to #pane, centers and focuses it.
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# File 'lib/tuile/screen.rb', line 276 def add_popup(window) check_locked @pane.add_popup(window) # No need to fully repaint the scene: a popup simply paints over the # current screen contents. end |
#check_locked ⇒ void
This method returns an undefined value.
Checks that the UI lock is held and the current code runs in the “UI thread”.
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# File 'lib/tuile/screen.rb', line 177 def check_locked return if @pretend_ui_lock || @event_queue.locked? raise Tuile::Error, "UI lock not held: UI mutations must run on the event-loop thread; " \ "marshal via screen.event_queue.submit { ... }" end |
#clear ⇒ void
This method returns an undefined value.
Clears the TTY screen.
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# File 'lib/tuile/screen.rb', line 187 def clear print TTY::Cursor.move_to(0, 0), TTY::Cursor.clear_screen end |
#close ⇒ void
This method returns an undefined value.
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# File 'lib/tuile/screen.rb', line 449 def close clear @pane = nil @@instance = nil # rubocop:disable Style/ClassVars end |
#content ⇒ Component?
Returns tiled content (forwarded to Tuile::ScreenPane).
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# File 'lib/tuile/screen.rb', line 95 def content = @pane.content |
#content=(content) ⇒ void
This method returns an undefined value.
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# File 'lib/tuile/screen.rb', line 99 def content=(content) @pane.content = content layout end |
#cursor_position ⇒ Point?
Returns the absolute screen coordinates where the hardware cursor should sit, or nil if it should be hidden. Only the #focused component owns the cursor: there can be multiple active components (the focus path), but only one focused.
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# File 'lib/tuile/screen.rb', line 547 def cursor_position = @focused&.cursor_position |
#focus_next ⇒ Boolean
Advances focus to the next Component#tab_stop? in tree order, wrapping around. Scope is the topmost popup if one is open, otherwise #content — this keeps Tab confined inside a modal popup. No-op (returns false) if the modal scope has no tab stops or no content at all.
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# File 'lib/tuile/screen.rb', line 317 def focus_next = cycle_focus(forward: true) |
#focus_previous ⇒ Boolean
Mirror of #focus_next that walks backwards through the tab order.
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# File 'lib/tuile/screen.rb', line 321 def focus_previous = cycle_focus(forward: false) |
#has_popup?(window) ⇒ Boolean
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Internal — use Component::Popup#open? instead.
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# File 'lib/tuile/screen.rb', line 436 def has_popup?(window) # rubocop:disable Naming/PredicatePrefix check_locked @pane.has_popup?(window) end |
#invalidate(component) ⇒ void
This method returns an undefined value.
Invalidates a component: causes the component to be repainted on next call to #repaint.
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# File 'lib/tuile/screen.rb', line 195 def invalidate(component) check_locked raise TypeError, "expected Component, got #{component.inspect}" unless component.is_a? Component @invalidated << component unless @repainting.include? component end |
#needs_full_repaint ⇒ void
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
This method returns an undefined value.
Invalidates the entire attached tree, forcing every component to repaint on the next cycle. Needed whenever something overdraws the scene without clipping and then exposes what was underneath — a closing popup (#remove_popup), or a popup that shrinks or moves so its new #rect no longer covers the cells it previously painted (Component::Popup#rect=). The popup-only fast path in #repaint can’t clear those vacated cells on its own, so we accept the cost of a full repaint.
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# File 'lib/tuile/screen.rb', line 428 def needs_full_repaint @pane&.on_tree { invalidate _1 } end |
#popups ⇒ Array<Component>
Returns currently active popup components (forwarded to Tuile::ScreenPane). The array must not be modified!.
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# File 'lib/tuile/screen.rb', line 169 def popups = @pane.popups |
#print(*args) ⇒ void
This method returns an undefined value.
Writes terminal-housekeeping escapes straight to stdout: #clear, mouse-tracking start/stop, the color-scheme notify toggles, cursor-show on teardown. Component painting does not go through here anymore — it writes into #buffer, which #repaint diffs and #emits. FakeScreen overrides this (and #emit) to capture into ‘@prints` instead of the test runner’s stdout.
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# File 'lib/tuile/screen.rb', line 468 def print(*args) Kernel.print(*args) end |
#register_global_shortcut(key, over_popups: false, hint: nil) { ... } ⇒ void
This method returns an undefined value.
Registers an app-level keyboard shortcut. When ‘key` arrives, the block is invoked on the event-loop thread (so it may freely mutate UI) before the key reaches any component. Re-registering the same key replaces the previous binding; use #unregister_global_shortcut to remove one.
Only unprintable keys are accepted — control characters (Ctrl+letter, ESC, BACKSPACE, ENTER, …) and multi-character escape sequences (arrows, F-keys, …). Printable keys raise ArgumentError: they’d hijack typing into a Component::TextField and should be expressed as Component#key_shortcut instead, which the dispatcher suppresses while a text widget owns the hardware cursor. TAB and SHIFT_TAB are also rejected because #handle_key intercepts them for focus navigation before the global registry is consulted, so a binding on them would silently never fire.
Pass ‘hint:` to surface the shortcut in the status bar. It’s a preformatted string the caller fully owns (so colors and the key label style stay consistent with whatever the host app uses elsewhere). The framework splices it in like any other status hint: in the tiled case, right after ‘q quit` and before the active window’s own hint; while a popup is open, only hints from ‘over_popups: true` shortcuts are shown, and they’re prepended before the popup’s ‘q Close`.
Example — open a log popup with Ctrl+L from anywhere, even while a popup is already on screen:
screen.register_global_shortcut(Keys::CTRL_L,
over_popups: true,
hint: "^L #{screen.theme.hint("log")}") do
log_popup.open
end
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# File 'lib/tuile/screen.rb', line 367 def register_global_shortcut(key, over_popups: false, hint: nil, &block) raise ArgumentError, "block required" if block.nil? raise ArgumentError, "key must be a String, got #{key.inspect}" unless key.is_a?(String) raise ArgumentError, "key cannot be empty" if key.empty? if Keys.printable?(key) raise ArgumentError, "global shortcut key must be unprintable; got #{key.inspect}. " \ "Use Component#key_shortcut for printable keys (it's suppressed " \ "while a text widget owns the cursor, so it won't hijack typing)." end if [Keys::TAB, Keys::SHIFT_TAB].include?(key) raise ArgumentError, "#{key == Keys::TAB ? "TAB" : "SHIFT_TAB"} is reserved for focus navigation" end raise ArgumentError, "hint must be a String or nil, got #{hint.inspect}" unless hint.nil? || hint.is_a?(String) @global_shortcuts[key] = Shortcut.new(block: block, over_popups: over_popups, hint: hint) end |
#remove_popup(window) ⇒ void
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
This method returns an undefined value.
Internal — use Component::Popup#close instead. Removes the popup from #pane, repairs focus, and repaints the scene.
Does nothing if the window is not open on this screen.
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# File 'lib/tuile/screen.rb', line 411 def remove_popup(window) check_locked return unless @pane.has_popup?(window) @pane.remove_popup(window) needs_full_repaint end |
#repaint ⇒ void
This method returns an undefined value.
Repaints the screen; tries to be as effective as possible, by only considering invalidated windows.
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# File 'lib/tuile/screen.rb', line 475 def repaint check_locked # This simple TUI framework doesn't support window clipping since tiled # windows are not expected to overlap. If there rarely is a popup, we # just repaint all windows in correct order — sure they will paint over # other windows, but if this is done in the right order, the final # drawing will look okay. Not the most effective algorithm, but very # simple and very fast in common cases. did_paint = false until @invalidated.empty? # Defensive filter: a component can become detached between enqueue # and drain (popup close, sibling removed mid-event-handling, focus # repair). Detached components have no place on the screen and must # never paint, even though Component#invalidate already gates them # out — this catches the case where attachment changed since. @invalidated.delete_if { |c| !c.attached? } break if @invalidated.empty? did_paint = true popups = @pane.popups # Build the repaint list in z-order, leaning on the tree itself rather # than a depth sort. The pane's pre-order traversal already orders the # tiled layer (content subtree + status bar) parent-before-child; the # popups are the top layer and must paint last. The status bar is a # *late* pane child yet sits under the popups, so a single pane.on_tree # walk won't do — we collect the tiled layer first, then append popups. popup_members = Set.new popups.each { |p| p.on_tree { popup_members << _1 } } # Tiled layer: invalidated non-popup components, in tree order. repaint = [] tiled_invalidated = false @pane.on_tree do |c| next if popup_members.include?(c) next unless @invalidated.include?(c) repaint << c tiled_invalidated = true end # Popups on top: the whole stack when a tiled repaint may have clobbered # cells they share in the buffer, else just the invalidated popup # components. Overdraw into the buffer is free (only net-visible cell # changes reach the terminal), so reasserting the stack is cheap. popups.each do |p| p.on_tree { |c| repaint << c if tiled_invalidated || @invalidated.include?(c) } end @repainting = repaint.to_set @invalidated.clear # Components write into @buffer; overdraw is free and correct here # because the buffer only diffs net-visible changes to the terminal. repaint.each(&:repaint) # Repaint done, mark all components as up-to-date. @repainting.clear end return unless did_paint # Flush only the changed cells, then reposition the cursor — all inside # one synchronized-output batch so the terminal composites it atomically. emit("#{Ansi::SYNC_BEGIN}#{@buffer.flush}#{cursor_sequence}#{Ansi::SYNC_END}") end |
#run_event_loop(capture_mouse: true) ⇒ void
This method returns an undefined value.
Runs event loop – waits for keys and sends them to active window. The function exits when the ‘ESC’ or ‘q’ key is pressed.
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# File 'lib/tuile/screen.rb', line 294 def run_event_loop(capture_mouse: true) @pretend_ui_lock = false $stdin.echo = false print MouseEvent.start_tracking if capture_mouse # Follow OS light/dark flips live: terminals supporting mode 2031 # push color-scheme reports that the key thread turns into # {EventQueue::ColorSchemeEvent}s. print TerminalBackground::NOTIFY_ON $stdin.raw do event_loop end ensure print TerminalBackground::NOTIFY_OFF print MouseEvent.stop_tracking if capture_mouse print TTY::Cursor.show $stdin.echo = true end |
#unregister_global_shortcut(key) ⇒ void
This method returns an undefined value.
Removes a shortcut previously installed by #register_global_shortcut. No-op if ‘key` was not registered.
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# File 'lib/tuile/screen.rb', line 391 def unregister_global_shortcut(key) @global_shortcuts.delete(key) end |