Class: Tuile::EventQueue
- Inherits:
-
Object
- Object
- Tuile::EventQueue
- Defined in:
- lib/tuile/event_queue.rb
Overview
An event queue. The idea is that all UI-related updates run from the thread which runs the event queue only; this removes any need for locking and/or need for thread-safety mechanisms.
Any events (keypress, timer, term resize – WINCH) are captured in background threads; instead of processing the events directly the events are pushed into the event queue: this causes the events to be processed centrally, by a single thread only.
Defined Under Namespace
Classes: EmptyQueueEvent, ErrorEvent, KeyEvent, TTYSizeEvent, Ticker
Instance Method Summary collapse
-
#await_empty ⇒ void
Awaits until the event queue is empty (all events have been processed).
-
#initialize(listen_for_keys: true) ⇒ EventQueue
constructor
A new instance of EventQueue.
-
#locked? ⇒ Boolean
True if this thread is running inside an event queue.
-
#post(event) ⇒ void
Posts event into the event queue.
-
#run_loop {|event| ... } ⇒ void
Runs the event loop and blocks.
-
#stop ⇒ void
Stops ongoing #run_loop.
-
#submit { ... } ⇒ void
Submits block to be run in the event queue.
-
#tick(fps) {|tick| ... } ⇒ Ticker
Schedules ‘block` to fire on the event-loop thread roughly `fps` times per second, passing a 0-based monotonically increasing tick counter.
Constructor Details
#initialize(listen_for_keys: true) ⇒ EventQueue
Returns a new instance of EventQueue.
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# File 'lib/tuile/event_queue.rb', line 14 def initialize(listen_for_keys: true) @queue = Thread::Queue.new @listen_for_keys = listen_for_keys @run_lock = Mutex.new end |
Instance Method Details
#await_empty ⇒ void
This method returns an undefined value.
Awaits until the event queue is empty (all events have been processed).
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# File 'lib/tuile/event_queue.rb', line 44 def await_empty latch = Concurrent::CountDownLatch.new(1) submit { latch.count_down } latch.wait end |
#locked? ⇒ Boolean
Returns true if this thread is running inside an event queue.
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# File 'lib/tuile/event_queue.rb', line 132 def locked? = @run_lock.owned? |
#post(event) ⇒ void
This method returns an undefined value.
Posts event into the event queue. The event may be of any type. Since the event is passed between threads, the event object should be frozen.
The function may be called from any thread.
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# File 'lib/tuile/event_queue.rb', line 26 def post(event) raise ArgumentError, "event passed across threads must be frozen, got #{event.inspect}" unless event.frozen? @queue << event end |
#run_loop {|event| ... } ⇒ void
This method returns an undefined value.
Runs the event loop and blocks. Must be run from at most one thread at the same time. Blocks until some thread calls #stop. Calls block for all events; the block is always called from the thread running this function.
Any exception raised by the block is re-thrown, causing this function to terminate. Wrap the block body in ‘rescue` if you want to handle errors without tearing down the loop — see Screen#event_loop for an example.
**Procs are yielded too.** A #submited block arrives as a ‘Proc` event; the consumer is responsible for invoking it (typically `event.call`). Yielding rather than dispatching inline means a raise inside the submitted block flows through the consumer’s ‘rescue` like any other event-handler error, instead of bypassing it.
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# File 'lib/tuile/event_queue.rb', line 102 def run_loop(&) raise ArgumentError, "run_loop requires a block" unless block_given? @run_lock.synchronize do start_key_thread if @listen_for_keys begin trap_winch event_loop(&) ensure Signal.trap("WINCH", "SYSTEM_DEFAULT") if @key_thread # Kill returns immediately, but the key thread is typically # blocked inside $stdin.getch with a termios snapshot saved in # io-console's C-level ensure. If we let it run to completion # *after* the outer $stdin.raw block has exited (e.g. when an # exception is escaping run_event_loop), the late tcsetattr # restores raw mode and leaves the terminal with ONLCR off — # the stack trace then prints as one un-wrapped soft line. # Joining here forces the restore to happen while we're still # nested inside $stdin.raw, so raw's own restoration is the # final write and the terminal lands in cooked mode. @key_thread.kill @key_thread.join end @queue.clear end end end |
#stop ⇒ void
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# File 'lib/tuile/event_queue.rb', line 140 def stop @queue.clear post(nil) end |
#submit { ... } ⇒ void
This method returns an undefined value.
Submits block to be run in the event queue. Returns immediately.
The function may be called from any thread.
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# File 'lib/tuile/event_queue.rb', line 38 def submit(&block) @queue << block end |
#tick(fps) {|tick| ... } ⇒ Ticker
Schedules ‘block` to fire on the event-loop thread roughly `fps` times per second, passing a 0-based monotonically increasing tick counter. Use it for animations (e.g. a `/-|` spinner in a Component::Label) or periodic UI refresh from a background task.
The returned Ticker controls the schedule — call Tuile::EventQueue::Ticker#cancel to stop it.
Errors: if ‘block` raises, the Ticker cancels itself and the exception flows through the normal event-loop error path — i.e. Screen#on_error for the default Tuile setup. Auto-cancel prevents a broken block from spamming `on_error` at the tick rate.
Tickers reuse ‘concurrent-ruby`’s shared timer thread (Concurrent.global_timer_set) — adding more tickers does not add more threads, just more work on the shared scheduler.
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# File 'lib/tuile/event_queue.rb', line 73 def tick(fps, &block) raise ArgumentError, "block required" unless block unless fps.is_a?(Numeric) && fps.positive? raise ArgumentError, "fps must be a positive Numeric, got #{fps.inspect}" end Ticker.new(self, fps, block) end |