Class: Tuile::Screen
- Inherits:
-
Object
- Object
- Tuile::Screen
- Defined in:
- lib/tuile/screen.rb
Overview
The TTY screen. There is exactly one screen per app.
A screen runs the event loop; call #run_event_loop to do that.
A screen holds the screen lock; any UI modifications must be called from the event queue.
All UI lives under a single ScreenPane owned by the screen. Set tiled content via #content=; the pane fills the entire terminal and is responsible for laying out its children.
Modal popups are supported too, via Component::Popup#open. They auto-size to their wrapped content and are drawn centered over the tiled content.
The drawing procedure is very simple: when a window needs repaint, it invalidates itself, but won’t draw immediately. After the keyboard press event processing is done in the event loop, #repaint is called which then repaints all invalidated windows. This prevents repeated paintings.
Direct Known Subclasses
Constant Summary collapse
- @@instance =
Class variable (not class instance var) so the singleton survives subclassing — ‘FakeScreen < Screen` and `Screen.instance` see the same slot.
nil
Instance Attribute Summary collapse
-
#event_queue ⇒ EventQueue
readonly
The event queue.
-
#focused ⇒ Component?
Currently focused component.
-
#on_error ⇒ Proc
Handler invoked when a StandardError escapes an event handler inside the event loop (e.g. a Component::TextField‘s `on_change` raises).
-
#pane ⇒ ScreenPane
readonly
The structural root of the component tree.
-
#size ⇒ Size
readonly
Current screen size.
Class Method Summary collapse
- .close ⇒ void
-
.fake ⇒ FakeScreen
Testing only — creates new screen, locks the UI, and prevents any redraws, so that test TTY is not painted over.
-
.instance ⇒ Screen
The singleton instance.
Instance Method Summary collapse
-
#active_window ⇒ Component?
Current active tiled component.
-
#add_popup(window) ⇒ void
private
Internal — use Component::Popup#open instead.
-
#check_locked ⇒ void
Checks that the UI lock is held and the current code runs in the “UI thread”.
-
#clear ⇒ void
Clears the TTY screen.
- #close ⇒ void
-
#content ⇒ Component?
Tiled content (forwarded to ScreenPane).
- #content=(content) ⇒ void
-
#cursor_position ⇒ Point?
Returns the absolute screen coordinates where the hardware cursor should sit, or nil if it should be hidden.
-
#focus_next ⇒ Boolean
Advances focus to the next Component#tab_stop? in tree order, wrapping around.
-
#focus_previous ⇒ Boolean
Mirror of #focus_next that walks backwards through the tab order.
-
#has_popup?(window) ⇒ Boolean
private
Internal — use Component::Popup#open? instead.
-
#initialize ⇒ Screen
constructor
rubocop:disable Style/ClassVars.
-
#invalidate(component) ⇒ void
Invalidates a component: causes the component to be repainted on next call to #repaint.
-
#popups ⇒ Array<Component>
Currently active popup components (forwarded to ScreenPane).
-
#print(*args) ⇒ void
Prints given strings.
-
#register_global_shortcut(key, over_popups: false, hint: nil) { ... } ⇒ void
Registers an app-level keyboard shortcut.
-
#remove_popup(window) ⇒ void
private
Internal — use Component::Popup#close instead.
-
#repaint ⇒ void
Repaints the screen; tries to be as effective as possible, by only considering invalidated windows.
-
#run_event_loop(capture_mouse: true) ⇒ void
Runs event loop – waits for keys and sends them to active window.
-
#unregister_global_shortcut(key) ⇒ void
Removes a shortcut previously installed by #register_global_shortcut.
Constructor Details
#initialize ⇒ Screen
rubocop:disable Style/ClassVars
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# File 'lib/tuile/screen.rb', line 28 def initialize @@instance = self # rubocop:disable Style/ClassVars @event_queue = EventQueue.new @size = EventQueue::TTYSizeEvent.create.size @invalidated = Set.new # Components being repainted right now. A component may invalidate its # children during its repaint phase; this prevents double-draw. @repainting = Set.new # Until the event loop is run, we pretend we're in the UI thread. @pretend_ui_lock = true # Structural root of the component tree: holds tiled content, popup # stack and status bar. @pane = ScreenPane.new @on_error = ->(e) { raise e } # App-level keyboard shortcuts dispatched by {#handle_key} before keys # reach the pane. See {#register_global_shortcut}. @global_shortcuts = {} end |
Instance Attribute Details
#event_queue ⇒ EventQueue (readonly)
Returns the event queue.
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# File 'lib/tuile/screen.rb', line 101 def event_queue @event_queue end |
#focused ⇒ Component?
Returns currently focused component.
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# File 'lib/tuile/screen.rb', line 132 def focused @focused end |
#on_error ⇒ Proc
Handler invoked when a StandardError escapes an event handler inside the event loop (e.g. a Component::TextField‘s `on_change` raises).
The default re-raises, so the exception propagates out of #run_event_loop and crashes the script with a stacktrace — unhandled exceptions are bugs and should be surfaced loudly.
Replace it when the host has somewhere visible to put errors, e.g. a Component::LogWindow wired to Tuile.logger:
screen.on_error = lambda do |e|
Tuile.logger.error("#{e.class}: #{e.}\n#{e.backtrace&.join("\n")}")
end
The handler runs on the event-loop thread with the UI lock held. Returning normally keeps the loop alive; raising from within the handler tears the loop down and propagates out of #run_event_loop.
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# File 'lib/tuile/screen.rb', line 74 def on_error @on_error end |
#pane ⇒ ScreenPane (readonly)
Returns the structural root of the component tree.
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# File 'lib/tuile/screen.rb', line 54 def pane @pane end |
#size ⇒ Size (readonly)
Returns current screen size.
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# File 'lib/tuile/screen.rb', line 94 def size @size end |
Class Method Details
.close ⇒ void
This method returns an undefined value.
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# File 'lib/tuile/screen.rb', line 366 def self.close @@instance&.close end |
.fake ⇒ FakeScreen
Testing only — creates new screen, locks the UI, and prevents any redraws, so that test TTY is not painted over. FakeScreen#initialize self-installs as the singleton, so subsequent instance calls return the same object.
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# File 'lib/tuile/screen.rb', line 356 def self.fake = FakeScreen.new |
Instance Method Details
#active_window ⇒ Component?
Returns current active tiled component.
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# File 'lib/tuile/screen.rb', line 322 def active_window check_locked result = nil @pane.content&.on_tree { result = it if it.is_a?(Component::Window) && it.active? } result end |
#add_popup(window) ⇒ void
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
This method returns an undefined value.
Internal — use Component::Popup#open instead. Adds the popup to #pane, centers and focuses it.
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# File 'lib/tuile/screen.rb', line 205 def add_popup(window) check_locked @pane.add_popup(window) # No need to fully repaint the scene: a popup simply paints over the # current screen contents. end |
#check_locked ⇒ void
This method returns an undefined value.
Checks that the UI lock is held and the current code runs in the “UI thread”.
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# File 'lib/tuile/screen.rb', line 106 def check_locked return if @pretend_ui_lock || @event_queue.locked? raise Tuile::Error, "UI lock not held: UI mutations must run on the event-loop thread; " \ "marshal via screen.event_queue.submit { ... }" end |
#clear ⇒ void
This method returns an undefined value.
Clears the TTY screen.
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# File 'lib/tuile/screen.rb', line 116 def clear print TTY::Cursor.move_to(0, 0), TTY::Cursor.clear_screen end |
#close ⇒ void
This method returns an undefined value.
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# File 'lib/tuile/screen.rb', line 359 def close clear @pane = nil @@instance = nil # rubocop:disable Style/ClassVars end |
#content ⇒ Component?
Returns tiled content (forwarded to Tuile::ScreenPane).
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# File 'lib/tuile/screen.rb', line 84 def content = @pane.content |
#content=(content) ⇒ void
This method returns an undefined value.
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# File 'lib/tuile/screen.rb', line 88 def content=(content) @pane.content = content layout end |
#cursor_position ⇒ Point?
Returns the absolute screen coordinates where the hardware cursor should sit, or nil if it should be hidden. Only the #focused component owns the cursor: there can be multiple active components (the focus path), but only one focused.
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# File 'lib/tuile/screen.rb', line 475 def cursor_position = @focused&.cursor_position |
#focus_next ⇒ Boolean
Advances focus to the next Component#tab_stop? in tree order, wrapping around. Scope is the topmost popup if one is open, otherwise #content — this keeps Tab confined inside a modal popup. No-op (returns false) if the modal scope has no tab stops or no content at all.
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# File 'lib/tuile/screen.rb', line 241 def focus_next = cycle_focus(forward: true) |
#focus_previous ⇒ Boolean
Mirror of #focus_next that walks backwards through the tab order.
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# File 'lib/tuile/screen.rb', line 245 def focus_previous = cycle_focus(forward: false) |
#has_popup?(window) ⇒ Boolean
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Internal — use Component::Popup#open? instead.
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# File 'lib/tuile/screen.rb', line 346 def has_popup?(window) # rubocop:disable Naming/PredicatePrefix check_locked @pane.has_popup?(window) end |
#invalidate(component) ⇒ void
This method returns an undefined value.
Invalidates a component: causes the component to be repainted on next call to #repaint.
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# File 'lib/tuile/screen.rb', line 124 def invalidate(component) check_locked raise TypeError, "expected Component, got #{component.inspect}" unless component.is_a? Component @invalidated << component unless @repainting.include? component end |
#popups ⇒ Array<Component>
Returns currently active popup components (forwarded to Tuile::ScreenPane). The array must not be modified!.
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# File 'lib/tuile/screen.rb', line 98 def popups = @pane.popups |
#print(*args) ⇒ void
This method returns an undefined value.
Prints given strings. While #repaint is running, writes are accumulated into a frame buffer and flushed to the terminal as a single ‘$stdout.write` at the end of the cycle. This stops the emulator from rendering half-finished frames (e.g. a layout’s clear-background pass before its children have re-painted), which was visible as a brief flicker when the auto-clear path triggers.
Outside repaint, writes go straight to stdout. We deliberately don’t raise on a “print outside repaint” — that would be a useful guardrail against components painting outside the repaint loop, but it’d force terminal-housekeeping writes (‘Screen#clear`, mouse-tracking start/stop, cursor-show on teardown) to bypass this method entirely and write directly to `$stdout`. FakeScreen overrides `print` to capture every byte into its `@prints` array, and tests that exercise `run_event_loop` against a real Tuile::Screen would otherwise leak escape sequences to the test runner’s stdout. Keeping ‘print` as the single sink preserves that override seam.
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# File 'lib/tuile/screen.rb', line 389 def print(*args) if @frame_buffer args.each { |s| @frame_buffer << s.to_s } else Kernel.print(*args) end end |
#register_global_shortcut(key, over_popups: false, hint: nil) { ... } ⇒ void
This method returns an undefined value.
Registers an app-level keyboard shortcut. When ‘key` arrives, the block is invoked on the event-loop thread (so it may freely mutate UI) before the key reaches any component. Re-registering the same key replaces the previous binding; use #unregister_global_shortcut to remove one.
Only unprintable keys are accepted — control characters (Ctrl+letter, ESC, BACKSPACE, ENTER, …) and multi-character escape sequences (arrows, F-keys, …). Printable keys raise ArgumentError: they’d hijack typing into a Component::TextField and should be expressed as Component#key_shortcut instead, which the dispatcher suppresses while a text widget owns the hardware cursor. TAB and SHIFT_TAB are also rejected because #handle_key intercepts them for focus navigation before the global registry is consulted, so a binding on them would silently never fire.
Pass ‘hint:` to surface the shortcut in the status bar. It’s a preformatted string the caller fully owns (so colors and the key label style stay consistent with whatever the host app uses elsewhere). The framework splices it in like any other status hint: in the tiled case, right after ‘q quit` and before the active window’s own hint; while a popup is open, only hints from ‘over_popups: true` shortcuts are shown, and they’re prepended before the popup’s ‘q Close`.
Example — open a log popup with Ctrl+L from anywhere, even while a popup is already on screen:
screen.register_global_shortcut(Keys::CTRL_L,
over_popups: true,
hint: "^L #{Rainbow("log").cadetblue}") do
log_popup.open
end
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# File 'lib/tuile/screen.rb', line 290 def register_global_shortcut(key, over_popups: false, hint: nil, &block) raise ArgumentError, "block required" if block.nil? raise ArgumentError, "key must be a String, got #{key.inspect}" unless key.is_a?(String) raise ArgumentError, "key cannot be empty" if key.empty? if Keys.printable?(key) raise ArgumentError, "global shortcut key must be unprintable; got #{key.inspect}. " \ "Use Component#key_shortcut for printable keys (it's suppressed " \ "while a text widget owns the cursor, so it won't hijack typing)." end if [Keys::TAB, Keys::SHIFT_TAB].include?(key) raise ArgumentError, "#{key == Keys::TAB ? "TAB" : "SHIFT_TAB"} is reserved for focus navigation" end unless hint.nil? || hint.is_a?(String) raise ArgumentError, "hint must be a String or nil, got #{hint.inspect}" end @global_shortcuts[key] = Shortcut.new(block: block, over_popups: over_popups, hint: hint) end |
#remove_popup(window) ⇒ void
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
This method returns an undefined value.
Internal — use Component::Popup#close instead. Removes the popup from #pane, repairs focus, and repaints the scene.
Does nothing if the window is not open on this screen.
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# File 'lib/tuile/screen.rb', line 336 def remove_popup(window) check_locked @pane.remove_popup(window) needs_full_repaint end |
#repaint ⇒ void
This method returns an undefined value.
Repaints the screen; tries to be as effective as possible, by only considering invalidated windows.
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# File 'lib/tuile/screen.rb', line 400 def repaint check_locked # This simple TUI framework doesn't support window clipping since tiled # windows are not expected to overlap. If there rarely is a popup, we # just repaint all windows in correct order — sure they will paint over # other windows, but if this is done in the right order, the final # drawing will look okay. Not the most effective algorithm, but very # simple and very fast in common cases. did_paint = false @frame_buffer = +"" begin until @invalidated.empty? # Defensive filter: a component can become detached between enqueue # and drain (popup close, sibling removed mid-event-handling, focus # repair). Detached components have no place on the screen and must # never paint, even though Component#invalidate already gates them # out — this catches the case where attachment changed since. @invalidated.delete_if { |c| !c.attached? } break if @invalidated.empty? did_paint = true popups = @pane.popups # Partition invalidated components into tiled vs popup-tree. Sorting # by depth across the whole tree would interleave them: a tiled # grandchild (depth 3) sorts after a popup's content (depth 2) and # overdraws it. popup_tree = Set.new popups.each { |p| p.on_tree { popup_tree << it } } tiled, popup_invalidated = @invalidated.to_a.partition { !popup_tree.include?(it) } # Within the tiled tree, paint parents before children. tiled.sort_by!(&:depth) repaint = if tiled.empty? # Only popups need repaint — paint just their invalidated # components in depth order. popup_invalidated.sort_by(&:depth) else # Tiled components may overdraw popups; repaint each open # popup's full subtree on top, in stacking order # (parent-before-child within each popup). tiled + popups.flat_map { |p| collect_subtree(p) } end @repainting = repaint.to_set @invalidated.clear # Don't call {#clear} before repaint — causes flickering, and only # needed when @content doesn't cover the entire screen. repaint.each(&:repaint) # Repaint done, mark all components as up-to-date. @repainting.clear end position_cursor if did_paint unless @frame_buffer.empty? $stdout.write(@frame_buffer) $stdout.flush end ensure # Always release the frame buffer, even on exception, so any # subsequent {#print} call (e.g. teardown emits during crash unwind) # reaches stdout instead of being swallowed by a stranded buffer. # The partial frame we hold here is incoherent — discard it. @frame_buffer = nil end end |
#run_event_loop(capture_mouse: true) ⇒ void
This method returns an undefined value.
Runs event loop – waits for keys and sends them to active window. The function exits when the ‘ESC’ or ‘q’ key is pressed.
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# File 'lib/tuile/screen.rb', line 223 def run_event_loop(capture_mouse: true) @pretend_ui_lock = false $stdin.echo = false print MouseEvent.start_tracking if capture_mouse $stdin.raw do event_loop end ensure print MouseEvent.stop_tracking if capture_mouse print TTY::Cursor.show $stdin.echo = true end |
#unregister_global_shortcut(key) ⇒ void
This method returns an undefined value.
Removes a shortcut previously installed by #register_global_shortcut. No-op if ‘key` was not registered.
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# File 'lib/tuile/screen.rb', line 316 def unregister_global_shortcut(key) @global_shortcuts.delete(key) end |