Class: Tuile::Component
- Inherits:
-
Object
- Object
- Tuile::Component
- Defined in:
- lib/tuile/component.rb,
lib/tuile/component/list.rb,
lib/tuile/component/label.rb,
lib/tuile/component/popup.rb,
lib/tuile/component/button.rb,
lib/tuile/component/layout.rb,
lib/tuile/component/window.rb,
lib/tuile/component/checkbox.rb,
lib/tuile/component/combo_box.rb,
lib/tuile/component/has_value.rb,
lib/tuile/component/text_area.rb,
lib/tuile/component/text_view.rb,
lib/tuile/component/log_window.rb,
lib/tuile/component/text_field.rb,
lib/tuile/component/has_caption.rb,
lib/tuile/component/has_content.rb,
lib/tuile/component/info_window.rb,
lib/tuile/component/radio_group.rb,
lib/tuile/component/progress_bar.rb,
lib/tuile/component/integer_field.rb,
lib/tuile/component/list_dropdown.rb,
lib/tuile/component/picker_window.rb,
lib/tuile/component/checkbox_group.rb,
lib/tuile/component/password_field.rb,
lib/tuile/component/abstract_string_field.rb,
sig/tuile.rbs
Overview
A UI component which is positioned on the screen and draws characters into its bounding rectangle (in #repaint).
Painting is gated by attachment: a detached component (one whose #root isn't Screen#pane) is never enqueued for repaint via #invalidate, and any stale invalidation entries are filtered out at drain time. Subclasses can paint freely in #repaint without re-asserting attachment.
Direct Known Subclasses
Defined Under Namespace
Modules: HasCaption, HasContent, HasValue Classes: AbstractStringField, Button, Checkbox, CheckboxGroup, ComboBox, InfoWindow, IntegerField, Label, Layout, List, ListDropdown, LogWindow, PasswordField, PickerWindow, Popup, ProgressBar, RadioGroup, TextArea, TextField, TextView, Window
Instance Attribute Summary collapse
-
#bg_color ⇒ Color, ...
@return — this component's own background — the value as set, so a Theme::Ref comes back unresolved;
nilwhen unset, in which case it inherits from the parent (see #effective_bg_color), ultimately the terminal default. -
#children ⇒ ::Array[Component]
readonly
Child components in paint order (siblings left to right, earlier ones painted under later ones), maintained by #add_child / #remove_child.
-
#on_theme_changed ⇒ Proc?
Called on every attached component (pre-order, popups included) when Screen#theme changes — at Screen#theme= / Screen#theme_def= and on OS appearance flips.
-
#parent ⇒ Component?
@return — the parent component or nil if the component has no parent.
-
#rect ⇒ Rect
@return — the rectangle the component occupies on screen.
Instance Method Summary collapse
-
#active=(active) ⇒ void
@param
active— true if active. -
#active? ⇒ Boolean
@return — true if the component is on the active chain — i.e.
-
#add_child(child, at: nil) ⇒ void
Adopts
child: places it in #children and wires its parent pointer. -
#attached? ⇒ Boolean
Whether this component's tree is mounted on a UI, ScreenPane being the root of every displayed tree.
-
#children_tile_rect? ⇒ Boolean
Whether direct children fully tile #rect.
-
#clear_background(area = rect) ⇒ void
Clears the background: fills every cell with a blank in the #effective_bg_color (the terminal default when none is inherited).
-
#cursor_position ⇒ Point?
Where the hardware terminal cursor should sit when this component is the cursor owner.
-
#depth ⇒ Integer
@return — the distance from the root component; 0 if #parent is nil.
-
#detach_child(child) ⇒ void
Drops
childwithout notifying — for a container swapping a named slot, which owes the #on_child_removed call once the new occupant is wired:. -
#draw_char(x, y, grapheme, style = StyledString::Style::DEFAULT) ⇒ Object
#draw_line's single-grapheme counterpart: writes
graphemeat(x, y), filling #effective_bg_color whenstylecarries no bg of its own. -
#draw_line(x, y, styled) ⇒ void
Buffer#set_line wrapper that fills #effective_bg_color behind any span with no bg of its own (via StyledString#under_bg), so an inherited #bg_color shows through the content a component paints.
-
#effective_bg_color ⇒ Color?
@return — the background actually painted: this component's own #bg_color if set (a Theme::Ref resolved against the current theme), else the nearest ancestor's, else
nil(terminal default). -
#fire_lifecycle(attached) ⇒ void
Walks self-then-children calling one lifecycle hook, delivering at most one call per component per transition however the hooks mutate the tree.
-
#focus ⇒ void
Focuses this component.
-
#focusable? ⇒ Boolean
Whether this component is a valid focus target.
-
#handle_key(_key) ⇒ Boolean
Called when a key is pressed; override to act on keys you care about (the default reports every key unhandled).
-
#handle_mouse(event) ⇒ void
Handles mouse event.
-
#initialize ⇒ Component
constructor
A new instance of Component.
- #invalidate ⇒ void
-
#keyboard_hint ⇒ String
@return — formatted keyboard hint surfaced in the status bar by Screen when this component is the active tiled window or the topmost popup.
-
#on_attached ⇒ void
Called once this component's tree has been mounted on a ScreenPane, i.e.
-
#on_child_removed(child) ⇒ void
Called by container components after
childhas been detached fromself.children(itsparentis already nil and it is no longer in the children list). -
#on_detached ⇒ void
Mirror of #on_attached, called once the tree has been unmounted — see there for the contract.
-
#on_focus ⇒ void
Called when the component receives focus.
-
#on_tree(&block) ⇒ void
Calls block for this component and for every descendant component.
-
#on_width_changed ⇒ void
Called whenever the component width changes.
-
#remove_child(child) ⇒ void
Drops
childand notifies #on_child_removed. -
#repaint ⇒ void
Repaints the component.
-
#root ⇒ Component
@return — the root component of this component hierarchy.
-
#screen ⇒ Screen
@return — the screen which owns this component.
-
#tab_stop? ⇒ Boolean
Whether this component participates in Tab / Shift+Tab focus cycling.
Constructor Details
Instance Attribute Details
#bg_color ⇒ Color, ...
@return — this component's own background — the
value as set, so a Theme::Ref comes back unresolved; nil when unset,
in which case it inherits from the parent (see #effective_bg_color),
ultimately the terminal default. #effective_bg_color is the resolved
Tuile::Color to paint.
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# File 'lib/tuile/component.rb', line 57 def bg_color @bg_color end |
#children ⇒ ::Array[Component] (readonly)
Child components in paint order (siblings left to right, earlier ones painted under later ones), maintained by #add_child / #remove_child.
Not meant to be overridden: a container that computed this from its own
slots could disagree with the parent pointers, and #attached? walks the
chain while subtree walks use this list. Named slots are readers over
the array (Window#footer), never a second copy of it.
@return — child components. Must not be mutated by callers! May be empty.
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# File 'lib/tuile/component.rb', line 186 def children @children end |
#on_theme_changed ⇒ Proc?
Called on every attached component (pre-order, popups included) when
Screen#theme changes — at Screen#theme= / Screen#theme_def= and on
OS appearance flips. The hook exists for app content whose colors were
baked in from the old theme (a Tuile::Component::Label#text / Tuile::Component::List#lines StyledString
styled with theme[:accent]); rebuild it here by re-running the code that
rendered it. See book ch6 for why built-in accents need no such handling.
Runs on the UI thread with Screen#theme already updated, so mutating
content (text=, lines=, …) is safe. Do not assign Screen#theme=
here. Subclasses overriding this must call super so an assigned
#on_theme_changed= listener keeps firing.
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# File 'lib/tuile/component.rb', line 223 def on_theme_changed @on_theme_changed&.call end |
#parent ⇒ Component?
@return — the parent component or nil if the component has no parent.
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# File 'lib/tuile/component.rb', line 168 def parent @parent end |
#rect ⇒ Rect
@return — the rectangle the component occupies on screen.
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# File 'lib/tuile/component.rb', line 21 def rect @rect end |
Instance Method Details
#active=(active) ⇒ void
This method returns an undefined value.
@param active — true if active. Set by Screen#focused= as it marks the focus chain (root → focused); not meant to be called directly.
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# File 'lib/tuile/component.rb', line 140 def active=(active) active = active ? true : false return unless @active != active @active = active invalidate end |
#active? ⇒ Boolean
@return — true if the component is on the active chain — i.e. it is the focused component or an ancestor of it. Set by Screen#focused=.
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# File 'lib/tuile/component.rb', line 135 def active? = @active |
#add_child(child, at: nil) ⇒ void
This method returns an undefined value.
Adopts child: places it in #children and wires its parent pointer.
add_child(@status_bar) # paints last
add_child(popup, at: @children.index(@status_bar)) # …just before it
@param child — must not already have a parent.
@param at — index to insert at; appends when nil.
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# File 'lib/tuile/component.rb', line 288 def add_child(child, at: nil) raise TypeError, "expected Component, got #{child.inspect}" unless child.is_a? Component raise ArgumentError, "#{child} already has a parent #{child.parent}" unless child.parent.nil? at.nil? ? @children.push(child) : @children.insert(at, child) child.parent = self end |
#attached? ⇒ Boolean
Whether this component's tree is mounted on a UI, ScreenPane being the root of every displayed tree.
A property of the parent chain alone — no Screen is consulted, so assembling a tree needs no screen in the process at all:
layout = Component::Layout::Absolute.new
layout.add(label) # legal with no Screen; neither is attached yet
screen.content = layout # now both are
@return — true if #root is a ScreenPane.
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# File 'lib/tuile/component.rb', line 238 def attached? = root.is_a?(ScreenPane) |
#children_tile_rect? ⇒ Boolean
Whether direct children fully tile #rect. Used by the default #repaint to decide whether the framework needs to wipe gaps.
Approximated by area: sum of (non-empty) child areas vs the parent's area. Cheap, and correct as long as siblings don't overlap each other — which Tuile already requires (no clipping in the tiled tree). Children with empty rects contribute zero, since they paint nothing.
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# File 'lib/tuile/component.rb', line 428 def children_tile_rect? total = children.sum { |c| c.rect.empty? ? 0 : c.rect.width * c.rect.height } total >= rect.width * rect.height end |
#clear_background(area = rect) ⇒ void
This method returns an undefined value.
Clears the background: fills every cell with a blank in the #effective_bg_color (the terminal default when none is inherited).
A component that paints part of its #rect itself passes just the part it doesn't — blanking a cell it is about to overwrite anyway makes that cell dirty, and Buffer#flush then re-emits it even though nothing visibly changed.
@param area — the region to blank; defaults to the whole #rect.
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# File 'lib/tuile/component.rb', line 442 def clear_background(area = rect) bg = effective_bg_color screen.buffer.fill(area, bg ? StyledString::Style.new(bg:) : StyledString::Style::DEFAULT) end |
#cursor_position ⇒ Point?
Where the hardware terminal cursor should sit when this component is the
cursor owner. Returns nil to indicate the cursor should be hidden. The
Screen positions the hardware cursor after each repaint cycle by
consulting the Screen#focused component only.
@return — absolute screen coordinates, or nil to hide.
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# File 'lib/tuile/component.rb', line 269 def cursor_position = nil |
#depth ⇒ Integer
@return — the distance from the root component; 0 if #parent is nil.
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# File 'lib/tuile/component.rb', line 172 def depth = parent.nil? ? 0 : parent.depth + 1 |
#detach_child(child) ⇒ void
This method returns an undefined value.
Drops child without notifying — for a container swapping a named slot,
which owes the #on_child_removed call once the new occupant is wired:
detach_child(old)
@content = new
add_child(new, at: 0)
on_child_removed(old) # focus repair cascades into the *new* content
The child leaves #children before its pointer is cleared, so nothing observes a child whose parent has disowned it while still listing it.
@param child
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# File 'lib/tuile/component.rb', line 318 def detach_child(child) raise ArgumentError, "#{child} is not a child of #{self}" unless @children.include?(child) @children.delete(child) child.parent = nil end |
#draw_char(x, y, grapheme, style = StyledString::Style::DEFAULT) ⇒ Object
#draw_line's single-grapheme counterpart: writes grapheme at (x, y),
filling #effective_bg_color when style carries no bg of its own.
@param x — column.
@param y — row.
@param grapheme — one grapheme cluster.
@param style
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# File 'lib/tuile/component.rb', line 467 def draw_char(x, y, grapheme, style = StyledString::Style::DEFAULT) bg = effective_bg_color style = style.merge(bg:) if bg && style.bg.nil? screen.buffer.set_char(x, y, grapheme, style) end |
#draw_line(x, y, styled) ⇒ void
This method returns an undefined value.
Buffer#set_line wrapper that fills #effective_bg_color behind any span with no bg of its own (via StyledString#under_bg), so an inherited #bg_color shows through the content a component paints. A no-op layer when nothing is inherited. Self-painters (those skipping the #repaint auto-clear) paint through this instead of Screen#buffer directly.
@param x — starting column.
@param y — row.
@param styled
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# File 'lib/tuile/component.rb', line 456 def draw_line(x, y, styled) screen.buffer.set_line(x, y, styled.under_bg(effective_bg_color)) end |
#effective_bg_color ⇒ Color?
@return — the background actually painted: this component's own
#bg_color if set (a Theme::Ref resolved against the current theme),
else the nearest ancestor's, else nil (terminal default). Resolved at
paint time — never cached, so the subtree tracks both an ancestor's
#bg_color= and a Screen#theme= on its next repaint.
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# File 'lib/tuile/component.rb', line 90 def effective_bg_color own = @bg_color own = own.resolve(screen.theme) if own.is_a?(Theme::Ref) own || parent&.effective_bg_color end |
#fire_lifecycle(attached) ⇒ void
This method returns an undefined value.
Walks self-then-children calling one lifecycle hook, delivering at most one call per component per transition however the hooks mutate the tree. Two guards, because a hook runs before its own children are visited:
- the snapshot covers a child a hook adds — it isn't in
kids, and fires exactly once through its ownparent=; - the state re-check covers a child a hook removes. Matching on
current attachedness rather than on
parent.equal?(self): a child pulled out during a detach walk is already detached, so its ownparent=saw no transition and stayed silent — a parentage check would skip it too and it would never hearon_detachedat all. The reverse case (pulled out during an attach walk) getson_detachedfrom its ownparent=and noon_attached, which is why the hooks are required to be idempotent: an unpaired detach releases nothing, whereas firingon_attachedat a component that is no longer attached would start a ticker nothing stops.
@param attached — true to fire #on_attached, false for #on_detached.
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# File 'lib/tuile/component.rb', line 395 def fire_lifecycle(attached) kids = children.dup attached ? on_attached : on_detached kids.each { _1.fire_lifecycle(attached) if _1.attached? == attached } end |
#focus ⇒ void
This method returns an undefined value.
Focuses this component. Equivalent to screen.focused = self.
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# File 'lib/tuile/component.rb', line 48 def focus screen.focused = self end |
#focusable? ⇒ Boolean
Whether this component is a valid focus target. false by default —
passive components like Label are decoration and don't accept focus.
The flag gates click-to-focus and the container focus-cascade. Independent
from #active?: every component carries the active flag, but only
focusable ones can become a focus target that puts themselves and their
ancestors on the active chain. Focusable is broader than #tab_stop? —
a Window is focusable (a click on chrome lands focus) but not a tab stop.
@return — true if this component can be focused.
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# File 'lib/tuile/component.rb', line 156 def focusable? = false |
#handle_key(_key) ⇒ Boolean
Called when a key is pressed; override to act on keys you care about (the default reports every key unhandled). A component only receives keys while it's on the focus chain — or when app code hands it one directly — so act on the key alone and never gate on your own #active? state. See book ch5 for how a keystroke is routed to reach here.
@param _key — a key.
@return — true if the key was handled, false if not.
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# File 'lib/tuile/component.rb', line 121 def handle_key(_key) false end |
#handle_mouse(event) ⇒ void
This method returns an undefined value.
Handles mouse event. Default implementation focuses this component when clicked (if #focusable?).
@param event
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# File 'lib/tuile/component.rb', line 129 def handle_mouse(event) screen.focused = self unless event. != :left || active? || !focusable? end |
#invalidate ⇒ void
This method returns an undefined value.
Invalidates the component: Screen records this component as needs-repaint and once all events are processed, will call #repaint.
No-op when the component is not #attached? — a detached component has
no place on the screen to paint to, so Screen must never end up
repainting it. Callers don't need to guard their own invalidate calls;
mutating a detached component (e.g. setting lines= on a List sitting
inside a closed Popup) is silent.
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# File 'lib/tuile/component.rb', line 414 def invalidate return unless attached? screen.invalidate(self) end |
#keyboard_hint ⇒ String
@return — formatted keyboard hint surfaced in the status bar by Screen when this component is the active tiled window or the topmost popup. Empty by default; override to advertise shortcuts.
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# File 'lib/tuile/component.rb', line 274 def keyboard_hint = "" |
#on_attached ⇒ void
This method returns an undefined value.
Called once this component's tree has been mounted on a ScreenPane, i.e. when #attached? flips to true — the place to acquire whatever is supposed to live for exactly as long as the component is on screen:
def on_attached
@ticker = screen.event_queue.tick_fps(10) { advance }
end
def on_detached
@ticker&.cancel
@ticker = nil
end
on_attached starts what on_detached stops; both must be cheap and
idempotent, since a component moved between parents is genuinely detached
in between and gets both, in that order. Whatever you acquire here you
must release in #on_detached — nothing else will. Not a destructor:
process teardown does not fire #on_detached.
#invalidate needs no guard: #attached? is already true here (and already false in #on_detached, where it no-ops). Do not read #rect — a parent assigns it after wiring, so it is still stale. Runs on the thread that owns the UI.
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# File 'lib/tuile/component.rb', line 349 def on_attached; end |
#on_child_removed(child) ⇒ void
This method returns an undefined value.
Called by container components after child has been detached from
self.children (its parent is already nil and it is no longer in the
children list). Default behavior repairs dangling focus: if the focused
component lived inside the removed subtree, focus shifts to self so the
cursor doesn't dangle on a detached component. No-op if self is not
attached to the screen — focus state in a detached subtree is moot.
@param child — the just-detached child.
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# File 'lib/tuile/component.rb', line 248 def on_child_removed(child) return unless attached? f = screen.focused return if f.nil? cursor = f until cursor.nil? if cursor == child screen.focused = self return end cursor = cursor.parent end end |
#on_detached ⇒ void
This method returns an undefined value.
Mirror of #on_attached, called once the tree has been unmounted — see there for the contract. Two things are still mid-flight when it runs, both deliberate: Screen#focused may still point into this subtree (repair happens after), and the ex-parent's own bookkeeping may not be finished. So release resources here and don't inspect the tree around you.
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# File 'lib/tuile/component.rb', line 357 def on_detached; end |
#on_focus ⇒ void
This method returns an undefined value.
Called when the component receives focus.
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# File 'lib/tuile/component.rb', line 200 def on_focus; end |
#on_tree(&block) ⇒ void
This method returns an undefined value.
Calls block for this component and for every descendant component.
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# File 'lib/tuile/component.rb', line 193 def on_tree(&block) block.call(self) children.each { _1.on_tree(&block) } end |
#on_width_changed ⇒ void
This method returns an undefined value.
Called whenever the component width changes. Does nothing by default.
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# File 'lib/tuile/component.rb', line 403 def on_width_changed; end |
#remove_child(child) ⇒ void
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# File 'lib/tuile/component.rb', line 300 def remove_child(child) detach_child(child) on_child_removed(child) end |
#repaint ⇒ void
This method returns an undefined value.
Repaints the component. The default does the bookkeeping most components need: it clears the background, and for a container whose children leave gaps in #rect it re-invalidates those children so they repaint over the cleared area (what makes mixed-width form layouts safe). A container whose children fully tile #rect is left alone — the children cover everything.
Call super from your own repaint to inherit this. Skip it only if you
paint the whole #rect yourself (Window's border, List's
row-by-row paint). Never draw outside #rect. Only called when attached.
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# File 'lib/tuile/component.rb', line 106 def repaint return if rect.empty? return if children.any? && children_tile_rect? clear_background children.each { |c| screen.invalidate(c) } end |
#root ⇒ Component
@return — the root component of this component hierarchy.
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# File 'lib/tuile/component.rb', line 175 def root = parent.nil? ? self : parent.root |
#screen ⇒ Screen
@return — the screen which owns this component.
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# File 'lib/tuile/component.rb', line 44 def screen = Screen.instance |
#tab_stop? ⇒ Boolean
Whether this component participates in Tab / Shift+Tab focus cycling.
false by default. Only true on components that accept direct user
input (e.g. TextField, List, Button). Implies
#focusable? — Screen will skip non-focusable tab stops, but in
practice every override should keep the two consistent.
@return — true if Tab / Shift+Tab should land on this component.
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# File 'lib/tuile/component.rb', line 164 def tab_stop? = false |