Class: Tuile::Screen

Inherits:
Object
  • Object
show all
Defined in:
lib/tuile/screen.rb

Overview

The TTY screen. There is exactly one screen per app.

A screen runs the event loop; call #run_event_loop to do that.

A screen holds the screen lock; any UI modifications must be called from the event queue.

All UI lives under a single ScreenPane owned by the screen. Set tiled content via #content=; the pane fills the entire terminal and is responsible for laying out its children.

Modal popups are supported too, via Component::Popup#open. They auto-size to their wrapped content and are drawn centered over the tiled content.

The drawing procedure is very simple: when a window needs repaint, it invalidates itself, but won’t draw immediately. After the keyboard press event processing is done in the event loop, #repaint is called which then repaints all invalidated windows. This prevents repeated paintings.

Direct Known Subclasses

FakeScreen

Constant Summary collapse

@@instance =

Class variable (not class instance var) so the singleton survives subclassing — ‘FakeScreen < Screen` and `Screen.instance` see the same slot.

nil

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initializeScreen

rubocop:disable Style/ClassVars



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# File 'lib/tuile/screen.rb', line 28

def initialize
  @@instance = self # rubocop:disable Style/ClassVars
  @event_queue = EventQueue.new
  @size = EventQueue::TTYSizeEvent.create.size
  @invalidated = Set.new
  # Components being repainted right now. A component may invalidate its
  # children during its repaint phase; this prevents double-draw.
  @repainting = Set.new
  # Until the event loop is run, we pretend we're in the UI thread.
  @pretend_ui_lock = true
  # Structural root of the component tree: holds tiled content, popup
  # stack and status bar.
  @pane = ScreenPane.new
  @on_error = ->(e) { raise e }
end

Instance Attribute Details

#event_queueEventQueue (readonly)

Returns the event queue.

Returns:



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# File 'lib/tuile/screen.rb', line 92

def event_queue
  @event_queue
end

#focusedComponent?

Returns currently focused component.

Returns:

  • (Component, nil)

    currently focused component.



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# File 'lib/tuile/screen.rb', line 123

def focused
  @focused
end

#on_errorProc

Handler invoked when a StandardError escapes an event handler inside the event loop (e.g. a Component::TextField‘s `on_change` raises).

The default re-raises, so the exception propagates out of #run_event_loop and crashes the script with a stacktrace — unhandled exceptions are bugs and should be surfaced loudly.

Replace it when the host has somewhere visible to put errors, e.g. a Component::LogWindow wired to Tuile.logger:

screen.on_error = lambda do |e|
  Tuile.logger.error("#{e.class}: #{e.message}\n#{e.backtrace&.join("\n")}")
end

The handler runs on the event-loop thread with the UI lock held. Returning normally keeps the loop alive; raising from within the handler tears the loop down and propagates out of #run_event_loop.

Returns:

  • (Proc)

    one-arg callable receiving the StandardError instance.



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# File 'lib/tuile/screen.rb', line 65

def on_error
  @on_error
end

#paneScreenPane (readonly)

Returns the structural root of the component tree.

Returns:

  • (ScreenPane)

    the structural root of the component tree.



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# File 'lib/tuile/screen.rb', line 45

def pane
  @pane
end

#sizeSize (readonly)

Returns current screen size.

Returns:

  • (Size)

    current screen size.



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# File 'lib/tuile/screen.rb', line 85

def size
  @size
end

Class Method Details

.closevoid

This method returns an undefined value.



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# File 'lib/tuile/screen.rb', line 234

def self.close
  @@instance&.close
end

.fakeFakeScreen

Testing only — creates new screen, locks the UI, and prevents any redraws, so that test TTY is not painted over. FakeScreen#initialize self-installs as the singleton, so subsequent instance calls return the same object.

Returns:



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# File 'lib/tuile/screen.rb', line 224

def self.fake = FakeScreen.new

.instanceScreen

Returns the singleton instance.

Returns:

  • (Screen)

    the singleton instance.

Raises:



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# File 'lib/tuile/screen.rb', line 68

def self.instance
  raise Tuile::Error, "Screen not initialized; call Screen.new first" if @@instance.nil?

  @@instance
end

Instance Method Details

#active_windowComponent?

Returns current active tiled component.

Returns:

  • (Component, nil)

    current active tiled component.



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# File 'lib/tuile/screen.rb', line 190

def active_window
  check_locked
  result = nil
  @pane.content&.on_tree { result = it if it.is_a?(Component::Window) && it.active? }
  result
end

#add_popup(window) ⇒ void

This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.

This method returns an undefined value.

Internal — use Component::Popup#open instead. Adds the popup to #pane, centers and focuses it.

Parameters:



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# File 'lib/tuile/screen.rb', line 166

def add_popup(window)
  check_locked
  @pane.add_popup(window)
  # No need to fully repaint the scene: a popup simply paints over the
  # current screen contents.
end

#check_lockedvoid

This method returns an undefined value.

Checks that the UI lock is held and the current code runs in the “UI thread”.

Raises:



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# File 'lib/tuile/screen.rb', line 97

def check_locked
  return if @pretend_ui_lock || @event_queue.locked?

  raise Tuile::Error,
        "UI lock not held: UI mutations must run on the event-loop thread; " \
        "marshal via screen.event_queue.submit { ... }"
end

#clearvoid

This method returns an undefined value.

Clears the TTY screen.



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# File 'lib/tuile/screen.rb', line 107

def clear
  print TTY::Cursor.move_to(0, 0), TTY::Cursor.clear_screen
end

#closevoid

This method returns an undefined value.



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# File 'lib/tuile/screen.rb', line 227

def close
  clear
  @pane = nil
  @@instance = nil # rubocop:disable Style/ClassVars
end

#contentComponent?

Returns tiled content (forwarded to Tuile::ScreenPane).

Returns:



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# File 'lib/tuile/screen.rb', line 75

def content = @pane.content

#content=(content) ⇒ void

This method returns an undefined value.

Parameters:



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# File 'lib/tuile/screen.rb', line 79

def content=(content)
  @pane.content = content
  layout
end

#cursor_positionPoint?

Returns the absolute screen coordinates where the hardware cursor should sit, or nil if it should be hidden. Only the #focused component owns the cursor: there can be multiple active components (the focus path), but only one focused.

Returns:



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# File 'lib/tuile/screen.rb', line 302

def cursor_position = @focused&.cursor_position

#has_popup?(window) ⇒ Boolean

This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.

Internal — use Component::Popup#open? instead.

Parameters:

Returns:

  • (Boolean)

    true if this popup is currently mounted.



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# File 'lib/tuile/screen.rb', line 214

def has_popup?(window) # rubocop:disable Naming/PredicatePrefix
  check_locked
  @pane.has_popup?(window)
end

#invalidate(component) ⇒ void

This method returns an undefined value.

Invalidates a component: causes the component to be repainted on next call to #repaint.

Parameters:

Raises:

  • (TypeError)


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# File 'lib/tuile/screen.rb', line 115

def invalidate(component)
  check_locked
  raise TypeError, "expected Component, got #{component.inspect}" unless component.is_a? Component

  @invalidated << component unless @repainting.include? component
end

#popupsArray<Component>

Returns currently active popup components (forwarded to Tuile::ScreenPane). The array must not be modified!.

Returns:



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# File 'lib/tuile/screen.rb', line 89

def popups = @pane.popups

This method returns an undefined value.

Prints given strings.

Parameters:

  • args (String)

    stuff to print.



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# File 'lib/tuile/screen.rb', line 241

def print(*args)
  Kernel.print(*args)
end

#remove_popup(window) ⇒ void

This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.

This method returns an undefined value.

Internal — use Component::Popup#close instead. Removes the popup from #pane, repairs focus, and repaints the scene.

Does nothing if the window is not open on this screen.

Parameters:



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# File 'lib/tuile/screen.rb', line 204

def remove_popup(window)
  check_locked
  @pane.remove_popup(window)
  needs_full_repaint
end

#repaintvoid

This method returns an undefined value.

Repaints the screen; tries to be as effective as possible, by only considering invalidated windows.



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# File 'lib/tuile/screen.rb', line 248

def repaint
  check_locked
  # This simple TUI framework doesn't support window clipping since tiled
  # windows are not expected to overlap. If there rarely is a popup, we
  # just repaint all windows in correct order — sure they will paint over
  # other windows, but if this is done in the right order, the final
  # drawing will look okay. Not the most effective algorithm, but very
  # simple and very fast in common cases.

  did_paint = false
  until @invalidated.empty?
    did_paint = true
    popups = @pane.popups

    # Partition invalidated components into tiled vs popup-tree. Sorting
    # by depth across the whole tree would interleave them: a tiled
    # grandchild (depth 3) sorts after a popup's content (depth 2) and
    # overdraws it.
    popup_tree = Set.new
    popups.each { |p| p.on_tree { popup_tree << it } }
    tiled, popup_invalidated = @invalidated.to_a.partition { !popup_tree.include?(it) }

    # Within the tiled tree, paint parents before children.
    tiled.sort_by!(&:depth)

    repaint = if tiled.empty?
                # Only popups need repaint — paint just their invalidated
                # components in depth order.
                popup_invalidated.sort_by(&:depth)
              else
                # Tiled components may overdraw popups; repaint each open
                # popup's full subtree on top, in stacking order
                # (parent-before-child within each popup).
                tiled + popups.flat_map { |p| collect_subtree(p) }
              end

    @repainting = repaint.to_set
    @invalidated.clear

    # Don't call {#clear} before repaint — causes flickering, and only
    # needed when @content doesn't cover the entire screen.
    repaint.each(&:repaint)

    # Repaint done, mark all components as up-to-date.
    @repainting.clear
  end
  position_cursor if did_paint
end

#run_event_loopvoid

This method returns an undefined value.

Runs event loop – waits for keys and sends them to active window. The function exits when the ‘ESC’ or ‘q’ key is pressed.



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# File 'lib/tuile/screen.rb', line 176

def run_event_loop
  @pretend_ui_lock = false
  $stdin.echo = false
  print MouseEvent.start_tracking
  $stdin.raw do
    event_loop
  end
ensure
  print MouseEvent.stop_tracking
  print TTY::Cursor.show
  $stdin.echo = true
end