Module: TUITD::ANSIParser
- Defined in:
- lib/tui_td/ansi_parser.rb
Overview
Parses raw terminal output (ANSI escape sequences + text) into a structured state representation.
Handles:
-
SGR (Select Graphic Rendition) — colors, bold, italic, underline
-
Cursor movement (CUU, CUD, CUF, CUB, CUP)
-
Erase (ED, EL)
-
Line feed, carriage return, backspace, tab
Output: [[{char, fg, bg, bold, italic, underline]], cursor: col, size: cols}
Constant Summary collapse
- SGR_COLORS =
{ 0 => :reset, 1 => :bold, 3 => :italic, 4 => :underline, 5 => :blink, 7 => :reverse, 22 => :normal, 23 => :no_italic, 24 => :no_underline, 30 => :black, 31 => :red, 32 => :green, 33 => :yellow, 34 => :blue, 35 => :magenta, 36 => :cyan, 37 => :white, 38 => :xterm_fg, # 38;5;N or 38;2;R;G;B 39 => :default_fg, 40 => :bg_black, 41 => :bg_red, 42 => :bg_green, 43 => :bg_yellow, 44 => :bg_blue, 45 => :bg_magenta, 46 => :bg_cyan, 47 => :bg_white, 48 => :xterm_bg, # 48;5;N or 48;2;R;G;B 49 => :default_bg, 90 => :bright_black, 91 => :bright_red, 92 => :bright_green, 93 => :bright_yellow, 94 => :bright_blue, 95 => :bright_magenta, 96 => :bright_cyan, 97 => :bright_white, 100 => :bg_bright_black, 101 => :bg_bright_red, 102 => :bg_bright_green, 103 => :bg_bright_yellow, 104 => :bg_bright_blue, 105 => :bg_bright_magenta, 106 => :bg_bright_cyan, 107 => :bg_bright_white, }.freeze
- SGR_16_TO_NAME =
{ 0 => "black", 1 => "red", 2 => "green", 3 => "yellow", 4 => "blue", 5 => "magenta", 6 => "cyan", 7 => "white", 8 => "bright_black", 9 => "bright_red", 10 => "bright_green", 11 => "bright_yellow", 12 => "bright_blue", 13 => "bright_magenta", 14 => "bright_cyan", 15 => "bright_white", }.freeze
Class Method Summary collapse
- ._apply_csi(seq, cursor, attrs, grid, rows, cols) ⇒ Object
- ._apply_sgr(params, attrs) ⇒ Object
- ._color_code(name, prefix) ⇒ Object
- ._erase_all(grid, rows, cols) ⇒ Object
- ._erase_down(cursor, grid, rows, cols) ⇒ Object
- ._erase_line(cursor, grid, cols) ⇒ Object
- ._erase_line_left(cursor, grid, cols) ⇒ Object
- ._erase_line_right(cursor, grid, cols) ⇒ Object
- ._erase_up(cursor, grid, cols) ⇒ Object
-
.build_frame(state) ⇒ Object
Rebuild ANSI output from a state hash (for rendering/screenshot).
-
.parse(raw, rows = 40, cols = 120) ⇒ Object
Parse raw terminal output into a structured state Hash.
Class Method Details
._apply_csi(seq, cursor, attrs, grid, rows, cols) ⇒ Object
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# File 'lib/tui_td/ansi_parser.rb', line 211 def self._apply_csi(seq, cursor, attrs, grid, rows, cols) # Strip leading escape char if present cleaned = seq.sub(/^\e/, "") match = cleaned.match(/^\[([\d;]*)([A-HJ-KP-SX@`fhm])$/) return unless match params = match[1].split(";").map(&:to_i) command = match[2] case command when "m" _apply_sgr(params, attrs) when "A" # CUU — Cursor Up n = params[0] || 1 n = 1 if n == 0 cursor[:row] = [cursor[:row] - n, 0].max when "B" # CUD — Cursor Down n = params[0] || 1 n = 1 if n == 0 cursor[:row] = [cursor[:row] + n, rows - 1].min when "C" # CUF — Cursor Forward n = params[0] || 1 n = 1 if n == 0 cursor[:col] = [cursor[:col] + n, cols - 1].min when "D" # CUB — Cursor Back n = params[0] || 1 n = 1 if n == 0 cursor[:col] = [cursor[:col] - n, 0].max when "H", "f" # CUP — Cursor Position r = (params[0] || 1) - 1 c = (params[1] || 1) - 1 cursor[:row] = r.clamp(0, rows - 1) cursor[:col] = c.clamp(0, cols - 1) when "J" # ED — Erase in Display case params[0] when nil, 0 _erase_down(cursor, grid, rows, cols) when 1 _erase_up(cursor, grid, cols) when 2, 3 _erase_all(grid, rows, cols) cursor[:row] = 0 cursor[:col] = 0 end when "K" # EL — Erase in Line case params[0] when nil, 0 _erase_line_right(cursor, grid, cols) when 1 _erase_line_left(cursor, grid, cols) when 2 _erase_line(cursor, grid, cols) end when "X" # Erase Characters n = params[0] || 1 n.times do |i| next unless cursor[:row] < rows && cursor[:col] + i < cols grid[cursor[:row]][cursor[:col] + i][:char] = " " end end end |
._apply_sgr(params, attrs) ⇒ Object
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# File 'lib/tui_td/ansi_parser.rb', line 273 def self._apply_sgr(params, attrs) return attrs.merge!(fg: "default", bg: "default", bold: false, italic: false, underline: false) if params.empty? || params == [0] i = 0 while i < params.length p = params[i] case p when 0 attrs.merge!(fg: "default", bg: "default", bold: false, italic: false, underline: false) when 1 attrs[:bold] = true when 3 attrs[:italic] = true when 4 attrs[:underline] = true when 22 attrs[:bold] = false when 23 attrs[:italic] = false when 24 attrs[:underline] = false when 7 # Reverse — swap fg and bg attrs[:fg], attrs[:bg] = attrs[:bg], attrs[:fg] when 27 attrs[:fg], attrs[:bg] = attrs[:bg], attrs[:fg] when 30..37 attrs[:fg] = SGR_16_TO_NAME[p - 30] || "color#{p - 30}" when 38 # Extended foreground if params[i + 1] == 5 color = params[i + 2] attrs[:fg] = "color#{color}" i += 2 elsif params[i + 1] == 2 r, g, b = params[i + 2], params[i + 3], params[i + 4] attrs[:fg] = format("#%02x%02x%02x", r, g, b) i += 4 end when 39 attrs[:fg] = "default" when 40..47 attrs[:bg] = SGR_16_TO_NAME[p - 40] || "bg_color#{p - 40}" when 48 # Extended background if params[i + 1] == 5 color = params[i + 2] attrs[:bg] = "color#{color}" i += 2 elsif params[i + 1] == 2 r, g, b = params[i + 2], params[i + 3], params[i + 4] attrs[:bg] = format("#%02x%02x%02x", r, g, b) i += 4 end when 49 attrs[:bg] = "default" when 90..97 attrs[:fg] = "bright_#{SGR_16_TO_NAME[p - 90] || "color#{p - 90 + 8}"}" when 100..107 attrs[:bg] = "bright_#{SGR_16_TO_NAME[p - 100] || "color#{p - 100 + 8}"}" end i += 1 end end |
._color_code(name, prefix) ⇒ Object
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# File 'lib/tui_td/ansi_parser.rb', line 387 def self._color_code(name, prefix) case name when "default" then nil when /^(bright_)?(.+)$/ base_name = $2 index = SGR_16_TO_NAME.key(base_name) index += 8 if $1 && index && index < 8 index ? "#{prefix};5;#{index}" : nil when /^#([0-9a-fA-F]{6})$/ r = $1[0..1].to_i(16) g = $1[2..3].to_i(16) b = $1[4..5].to_i(16) "#{prefix};2;#{r};#{g};#{b}" else nil end end |
._erase_all(grid, rows, cols) ⇒ Object
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# File 'lib/tui_td/ansi_parser.rb', line 364 def self._erase_all(grid, rows, cols) rows.times do |ri| cols.times { |ci| grid[ri][ci][:char] = " " } end end |
._erase_down(cursor, grid, rows, cols) ⇒ Object
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# File 'lib/tui_td/ansi_parser.rb', line 338 def self._erase_down(cursor, grid, rows, cols) r = cursor[:row] c = cursor[:col] # Erase from cursor to end of line (c...cols).each { |ci| grid[r][ci][:char] = " " if r < rows } # Erase remaining lines ((r + 1)...rows).each do |ri| cols.times { |ci| grid[ri][ci][:char] = " " } end end |
._erase_line(cursor, grid, cols) ⇒ Object
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# File 'lib/tui_td/ansi_parser.rb', line 382 def self._erase_line(cursor, grid, cols) r = cursor[:row] cols.times { |ci| grid[r][ci][:char] = " " if r < grid.length } end |
._erase_line_left(cursor, grid, cols) ⇒ Object
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# File 'lib/tui_td/ansi_parser.rb', line 376 def self._erase_line_left(cursor, grid, cols) r = cursor[:row] c = cursor[:col] (0..c).each { |ci| grid[r][ci][:char] = " " if r < grid.length } end |
._erase_line_right(cursor, grid, cols) ⇒ Object
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# File 'lib/tui_td/ansi_parser.rb', line 370 def self._erase_line_right(cursor, grid, cols) r = cursor[:row] c = cursor[:col] (c...cols).each { |ci| grid[r][ci][:char] = " " if r < grid.length } end |
._erase_up(cursor, grid, cols) ⇒ Object
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# File 'lib/tui_td/ansi_parser.rb', line 351 def self._erase_up(cursor, grid, cols) r = cursor[:row] c = cursor[:col] # Erase lines above cursor (0...r).each do |ri| cols.times { |ci| grid[ri][ci][:char] = " " } end # Erase from start of line to cursor (0..c).each { |ci| grid[r][ci][:char] = " " } end |
.build_frame(state) ⇒ Object
Rebuild ANSI output from a state hash (for rendering/screenshot)
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# File 'lib/tui_td/ansi_parser.rb', line 171 def self.build_frame(state) rows = state.dig(:size, :rows) || state["size"]["rows"] cols = state.dig(:size, :cols) || state["size"]["cols"] grid = state[:rows] || state["rows"] cursor = state[:cursor] || state["cursor"] out = +"" out << "\e[0m" out << "\e[2J\e[H" grid.each_with_index do |row, ri| row.each_with_index do |cell, ci| char = cell[:char] || cell["char"] || " " fg = cell[:fg] || cell["fg"] || "default" bg = cell[:bg] || cell["bg"] || "default" bold = cell[:bold] || cell["bold"] || false italic = cell[:italic] || cell["italic"] || false underline = cell[:underline] || cell["underline"] || false codes = [] codes << "1" if bold codes << "3" if italic codes << "4" if underline fg_code = _color_code(fg, "38") bg_code = _color_code(bg, "48") codes << fg_code if fg_code codes << bg_code if bg_code out << "\e[#{codes.join(";")}m" unless codes.empty? out << char end out << "\n" if ri < rows - 1 end out << "\e[0m" out end |
.parse(raw, rows = 40, cols = 120) ⇒ Object
Parse raw terminal output into a structured state Hash
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# File 'lib/tui_td/ansi_parser.rb', line 84 def self.parse(raw, rows = 40, cols = 120) grid = Array.new(rows) do Array.new(cols) do { char: " ", fg: "default", bg: "default", bold: false, italic: false, underline: false } end end cursor = { row: 0, col: 0 } attrs = { fg: "default", bg: "default", bold: false, italic: false, underline: false } saved_cursor = nil scroll_region = nil # Strip everything before the last full clear (if any) # to avoid accumulated garbage processed = raw i = 0 while i < processed.length if processed[i] == "\e" && processed[i + 1] == "[" # Find end of CSI sequence j = i + 2 j += 1 while j < processed.length && !processed[j].match?(/[A-HJ-KP-SX@`fm]/) seq = processed[i..j] _apply_csi(seq, cursor, attrs, grid, rows, cols) i = j + 1 elsif processed[i] == "\n" || processed[i] == "\r\n" cursor[:row] += 1 cursor[:col] = 0 i += processed[i..i + 1] == "\r\n" ? 2 : 1 elsif processed[i] == "\r" cursor[:col] = 0 i += 1 elsif processed[i] == "\t" cursor[:col] = ((cursor[:col] / 8) + 1) * 8 cursor[:col] = cols - 1 if cursor[:col] >= cols i += 1 elsif processed[i] == "\b" cursor[:col] -= 1 if cursor[:col] > 0 i += 1 elsif processed[i] == "\a" # Bell — ignore i += 1 elsif processed[i] == "\e" # Skip escape sequences: # CSI: \e[... (already handled above) # ISO 2022 charset: \e( B \e) 0 etc. (3 chars total) # Other: just the ESC if processed[i + 1] && processed[i + 1].match?(/[()*+\-.\/]/) i += 3 else i += 1 end elsif processed[i] =~ /[[:print:]]/ # Printable character if cursor[:row] < rows && cursor[:col] < cols cell = grid[cursor[:row]][cursor[:col]] cell[:char] = processed[i] cell.merge!(attrs) cursor[:col] += 1 cursor[:col] = cols - 1 if cursor[:col] >= cols end i += 1 else i += 1 end # Handle scrolling if cursor[:row] >= rows scroll_lines = cursor[:row] - rows + 1 grid.shift(scroll_lines) scroll_lines.times do grid << Array.new(cols) { { char: " ", fg: "default", bg: "default", bold: false, italic: false, underline: false } } end cursor[:row] = rows - 1 end end { size: { rows: rows, cols: cols }, cursor: cursor, rows: grid, } end |