Class: Three::Matrix4
- Inherits:
-
Object
- Object
- Three::Matrix4
- Defined in:
- lib/three/math/matrix4.rb
Instance Attribute Summary collapse
-
#elements ⇒ Object
readonly
Returns the value of attribute elements.
Instance Method Summary collapse
- #==(other) ⇒ Object
- #clone ⇒ Object
- #compose(position, quaternion, scale) ⇒ Object
- #copy(matrix) ⇒ Object
- #copy_position(matrix) ⇒ Object
- #decompose(position, quaternion, scale) ⇒ Object
- #determinant ⇒ Object
- #equals?(matrix, epsilon: 0.0) ⇒ Boolean
- #from_array(array, offset = 0) ⇒ Object
- #identity ⇒ Object
-
#initialize(*values) ⇒ Matrix4
constructor
A new instance of Matrix4.
- #inspect ⇒ Object
- #invert ⇒ Object
- #make_orthographic(left, right, top, bottom, near, far) ⇒ Object
- #make_perspective(left, right, top, bottom, near, far) ⇒ Object
- #make_rotation_from_quaternion(quaternion) ⇒ Object
- #make_scale(x, y, z) ⇒ Object
- #make_translation(x, y = nil, z = nil) ⇒ Object
- #multiply(matrix) ⇒ Object
- #multiply_matrices(a, b) ⇒ Object
- #multiply_scalar(scalar) ⇒ Object
- #on_change(&callback) ⇒ Object (also: #_on_change)
- #premultiply(matrix) ⇒ Object
- #scale(vector) ⇒ Object
- #set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) ⇒ Object
- #set_position(x, y = nil, z = nil) ⇒ Object
- #to_a ⇒ Object
- #to_array(array = [], offset = 0) ⇒ Object
- #transpose ⇒ Object
Constructor Details
#initialize(*values) ⇒ Matrix4
Returns a new instance of Matrix4.
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# File 'lib/three/math/matrix4.rb', line 9 def initialize(*values) @elements = [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] @on_change_callback = proc {} set(*values) unless values.empty? end |
Instance Attribute Details
#elements ⇒ Object (readonly)
Returns the value of attribute elements.
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# File 'lib/three/math/matrix4.rb', line 7 def elements @elements end |
Instance Method Details
#==(other) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 461 def ==(other) other.is_a?(self.class) && equals?(other) end |
#clone ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 51 def clone self.class.new.from_array(@elements) end |
#compose(position, quaternion, scale) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 358 def compose(position, quaternion, scale) x = quaternion.x y = quaternion.y z = quaternion.z w = quaternion.w x2 = x + x y2 = y + y z2 = z + z xx = x * x2 xy = x * y2 xz = x * z2 yy = y * y2 yz = y * z2 zz = z * z2 wx = w * x2 wy = w * y2 wz = w * z2 sx = scale.x sy = scale.y sz = scale.z @elements[0] = (1 - (yy + zz)) * sx @elements[1] = (xy + wz) * sx @elements[2] = (xz - wy) * sx @elements[3] = 0 @elements[4] = (xy - wz) * sy @elements[5] = (1 - (xx + zz)) * sy @elements[6] = (yz + wx) * sy @elements[7] = 0 @elements[8] = (xz + wy) * sz @elements[9] = (yz - wx) * sz @elements[10] = (1 - (xx + yy)) * sz @elements[11] = 0 @elements[12] = position.x @elements[13] = position.y @elements[14] = position.z @elements[15] = 1 changed! self end |
#copy(matrix) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 55 def copy(matrix) @elements = matrix.elements.dup changed! self end |
#copy_position(matrix) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 61 def copy_position(matrix) @elements[12] = matrix.elements[12] @elements[13] = matrix.elements[13] @elements[14] = matrix.elements[14] changed! self end |
#decompose(position, quaternion, scale) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 402 def decompose(position, quaternion, scale) position.set(@elements[12], @elements[13], @elements[14]) det = determinant if det.zero? scale.set(1, 1, 1) quaternion.identity return self end sx = Vector3.new(@elements[0], @elements[1], @elements[2]).length sy = Vector3.new(@elements[4], @elements[5], @elements[6]).length sz = Vector3.new(@elements[8], @elements[9], @elements[10]).length sx = -sx if det.negative? matrix = clone matrix.elements[0] *= 1.0 / sx matrix.elements[1] *= 1.0 / sx matrix.elements[2] *= 1.0 / sx matrix.elements[4] *= 1.0 / sy matrix.elements[5] *= 1.0 / sy matrix.elements[6] *= 1.0 / sy matrix.elements[8] *= 1.0 / sz matrix.elements[9] *= 1.0 / sz matrix.elements[10] *= 1.0 / sz quaternion.set_from_rotation_matrix(matrix) scale.set(sx, sy, sz) self end |
#determinant ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 187 def determinant n11 = @elements[0] n12 = @elements[4] n13 = @elements[8] n14 = @elements[12] n21 = @elements[1] n22 = @elements[5] n23 = @elements[9] n24 = @elements[13] n31 = @elements[2] n32 = @elements[6] n33 = @elements[10] n34 = @elements[14] n41 = @elements[3] n42 = @elements[7] n43 = @elements[11] n44 = @elements[15] t11 = n23 * n34 - n24 * n33 t12 = n22 * n34 - n24 * n32 t13 = n22 * n33 - n23 * n32 t21 = n21 * n34 - n24 * n31 t22 = n21 * n33 - n23 * n31 t23 = n21 * n32 - n22 * n31 n11 * (n42 * t11 - n43 * t12 + n44 * t13) - n12 * (n41 * t11 - n43 * t21 + n44 * t22) + n13 * (n41 * t12 - n42 * t21 + n44 * t23) - n14 * (n41 * t13 - n42 * t22 + n43 * t23) end |
#equals?(matrix, epsilon: 0.0) ⇒ Boolean
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# File 'lib/three/math/matrix4.rb', line 455 def equals?(matrix, epsilon: 0.0) @elements.each_with_index.all? do |value, index| (value - matrix.elements[index]).abs <= epsilon end end |
#from_array(array, offset = 0) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 433 def from_array(array, offset = 0) 16.times { |index| @elements[index] = array[index + offset] } changed! self end |
#identity ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 42 def identity set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) end |
#inspect ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 465 def inspect "#<#{self.class} elements=#{@elements.inspect}>" end |
#invert ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 229 def invert n11 = @elements[0] n21 = @elements[1] n31 = @elements[2] n41 = @elements[3] n12 = @elements[4] n22 = @elements[5] n32 = @elements[6] n42 = @elements[7] n13 = @elements[8] n23 = @elements[9] n33 = @elements[10] n43 = @elements[11] n14 = @elements[12] n24 = @elements[13] n34 = @elements[14] n44 = @elements[15] t1 = n11 * n22 - n21 * n12 t2 = n11 * n32 - n31 * n12 t3 = n11 * n42 - n41 * n12 t4 = n21 * n32 - n31 * n22 t5 = n21 * n42 - n41 * n22 t6 = n31 * n42 - n41 * n32 t7 = n13 * n24 - n23 * n14 t8 = n13 * n34 - n33 * n14 t9 = n13 * n44 - n43 * n14 t10 = n23 * n34 - n33 * n24 t11 = n23 * n44 - n43 * n24 t12 = n33 * n44 - n43 * n34 det = t1 * t12 - t2 * t11 + t3 * t10 + t4 * t9 - t5 * t8 + t6 * t7 return set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) if det.zero? det_inv = 1.0 / det @elements[0] = (n22 * t12 - n32 * t11 + n42 * t10) * det_inv @elements[1] = (n31 * t11 - n21 * t12 - n41 * t10) * det_inv @elements[2] = (n24 * t6 - n34 * t5 + n44 * t4) * det_inv @elements[3] = (n33 * t5 - n23 * t6 - n43 * t4) * det_inv @elements[4] = (n32 * t9 - n12 * t12 - n42 * t8) * det_inv @elements[5] = (n11 * t12 - n31 * t9 + n41 * t8) * det_inv @elements[6] = (n34 * t3 - n14 * t6 - n44 * t2) * det_inv @elements[7] = (n13 * t6 - n33 * t3 + n43 * t2) * det_inv @elements[8] = (n12 * t11 - n22 * t9 + n42 * t7) * det_inv @elements[9] = (n21 * t9 - n11 * t11 - n41 * t7) * det_inv @elements[10] = (n14 * t5 - n24 * t3 + n44 * t1) * det_inv @elements[11] = (n23 * t3 - n13 * t5 - n43 * t1) * det_inv @elements[12] = (n22 * t8 - n12 * t10 - n32 * t7) * det_inv @elements[13] = (n11 * t10 - n21 * t8 + n31 * t7) * det_inv @elements[14] = (n24 * t2 - n14 * t4 - n34 * t1) * det_inv @elements[15] = (n13 * t4 - n23 * t2 + n33 * t1) * det_inv changed! self end |
#make_orthographic(left, right, top, bottom, near, far) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 330 def make_orthographic(left, right, top, bottom, near, far) w = 1.0 / (right - left) h = 1.0 / (top - bottom) p = 1.0 / (far - near) x = (right + left) * w y = (top + bottom) * h z = (far + near) * p @elements[0] = 2 * w @elements[4] = 0 @elements[8] = 0 @elements[12] = -x @elements[1] = 0 @elements[5] = 2 * h @elements[9] = 0 @elements[13] = -y @elements[2] = 0 @elements[6] = 0 @elements[10] = -2 * p @elements[14] = -z @elements[3] = 0 @elements[7] = 0 @elements[11] = 0 @elements[15] = 1 changed! self end |
#make_perspective(left, right, top, bottom, near, far) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 302 def make_perspective(left, right, top, bottom, near, far) x = 2.0 * near / (right - left) y = 2.0 * near / (top - bottom) a = (right + left).to_f / (right - left) b = (top + bottom).to_f / (top - bottom) c = -(far + near).to_f / (far - near) d = (-2.0 * far * near) / (far - near) @elements[0] = x @elements[4] = 0 @elements[8] = a @elements[12] = 0 @elements[1] = 0 @elements[5] = y @elements[9] = b @elements[13] = 0 @elements[2] = 0 @elements[6] = 0 @elements[10] = c @elements[14] = d @elements[3] = 0 @elements[7] = 0 @elements[11] = -1 @elements[15] = 0 changed! self end |
#make_rotation_from_quaternion(quaternion) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 93 def make_rotation_from_quaternion(quaternion) compose(Vector3.new, quaternion, Vector3.new(1, 1, 1)) end |
#make_scale(x, y, z) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 84 def make_scale(x, y, z) set( x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 ) end |
#make_translation(x, y = nil, z = nil) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 69 def make_translation(x, y = nil, z = nil) if y.nil? && z.nil? y = x.y z = x.z x = x.x end set( 1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1 ) end |
#multiply(matrix) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 112 def multiply(matrix) multiply_matrices(self, matrix) end |
#multiply_matrices(a, b) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 120 def multiply_matrices(a, b) ae = a.elements be = b.elements a11 = ae[0] a12 = ae[4] a13 = ae[8] a14 = ae[12] a21 = ae[1] a22 = ae[5] a23 = ae[9] a24 = ae[13] a31 = ae[2] a32 = ae[6] a33 = ae[10] a34 = ae[14] a41 = ae[3] a42 = ae[7] a43 = ae[11] a44 = ae[15] b11 = be[0] b12 = be[4] b13 = be[8] b14 = be[12] b21 = be[1] b22 = be[5] b23 = be[9] b24 = be[13] b31 = be[2] b32 = be[6] b33 = be[10] b34 = be[14] b41 = be[3] b42 = be[7] b43 = be[11] b44 = be[15] @elements[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41 @elements[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42 @elements[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43 @elements[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44 @elements[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41 @elements[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42 @elements[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43 @elements[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44 @elements[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41 @elements[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42 @elements[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43 @elements[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44 @elements[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41 @elements[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42 @elements[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43 @elements[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44 changed! self end |
#multiply_scalar(scalar) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 181 def multiply_scalar(scalar) @elements.map! { |value| value * scalar } changed! self end |
#on_change(&callback) ⇒ Object Also known as: _on_change
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# File 'lib/three/math/matrix4.rb', line 439 def on_change(&callback) @on_change_callback = callback || proc {} self end |
#premultiply(matrix) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 116 def premultiply(matrix) multiply_matrices(matrix, self) end |
#scale(vector) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 285 def scale(vector) @elements[0] *= vector.x @elements[4] *= vector.y @elements[8] *= vector.z @elements[1] *= vector.x @elements[5] *= vector.y @elements[9] *= vector.z @elements[2] *= vector.x @elements[6] *= vector.y @elements[10] *= vector.z @elements[3] *= vector.x @elements[7] *= vector.y @elements[11] *= vector.z changed! self end |
#set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 21 def set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) @elements[0] = n11 @elements[4] = n12 @elements[8] = n13 @elements[12] = n14 @elements[1] = n21 @elements[5] = n22 @elements[9] = n23 @elements[13] = n24 @elements[2] = n31 @elements[6] = n32 @elements[10] = n33 @elements[14] = n34 @elements[3] = n41 @elements[7] = n42 @elements[11] = n43 @elements[15] = n44 changed! self end |
#set_position(x, y = nil, z = nil) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 97 def set_position(x, y = nil, z = nil) if y.nil? && z.nil? @elements[12] = x.x @elements[13] = x.y @elements[14] = x.z else @elements[12] = x @elements[13] = y @elements[14] = z end changed! self end |
#to_a ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 446 def to_a @elements.dup end |
#to_array(array = [], offset = 0) ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 450 def to_array(array = [], offset = 0) 16.times { |index| array[index + offset] = @elements[index] } array end |
#transpose ⇒ Object
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# File 'lib/three/math/matrix4.rb', line 218 def transpose @elements[1], @elements[4] = @elements[4], @elements[1] @elements[2], @elements[8] = @elements[8], @elements[2] @elements[6], @elements[9] = @elements[9], @elements[6] @elements[3], @elements[12] = @elements[12], @elements[3] @elements[7], @elements[13] = @elements[13], @elements[7] @elements[11], @elements[14] = @elements[14], @elements[11] changed! self end |