Module: GenshinData::Materials::Standard::FurnitureMaterialData
- Defined in:
- lib/genshin_data/materials/standard/furniture_material_data.rb
Overview
Definitons for all furniture related Materials
Constant Summary collapse
- ADHIGAMA_WOOD =
GenshinObject::Material.new( kamera_key: 'AdhigamaWood', name: 'Adhigama Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- ALDER_WOOD =
GenshinObject::Material.new( kamera_key: 'AlderWood', name: 'Alder Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- ARALIA_WOOD =
GenshinObject::Material.new( kamera_key: 'AraliaWood', name: 'Aralia Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- ASH_WOOD =
GenshinObject::Material.new( kamera_key: 'AshWood', name: 'Ash Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- ASHEN_ARATIKU_WOOD =
GenshinObject::Material.new( kamera_key: 'AshenAratikuWood', name: 'Ashen Aratiku Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- ATHEL_WOOD =
GenshinObject::Material.new( kamera_key: 'AthelWood', name: 'Athel Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- BAMBOO_SEGMENT =
GenshinObject::Material.new( kamera_key: 'BambooSegment', name: 'Bamboo Segment', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- BLUE_DYE =
GenshinObject::Material.new( kamera_key: 'BlueDye', name: 'Blue Dye', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- BIRCH_WOOD =
GenshinObject::Material.new( kamera_key: 'BirchWood', name: 'Birch Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- BRIGHTWOOD =
GenshinObject::Material.new( kamera_key: 'Brightwood', name: 'Brightwood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- CUIHUA_WOOD =
GenshinObject::Material.new( kamera_key: 'CuihuaWood', name: 'Cuihua Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- CYPRESS_WOOD =
GenshinObject::Material.new( kamera_key: 'CypressWood', name: 'Cypress Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- FABRIC =
GenshinObject::Material.new( kamera_key: 'Fabric', name: 'Fabric', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- FIR_WOOD =
GenshinObject::Material.new( kamera_key: 'FirWood', name: 'Fir Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- FLAMMABOMB_WOOD =
GenshinObject::Material.new( kamera_key: 'FlammabombWood', name: 'Flammabomb Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- FRAGRANT_CEDAR_WOOD =
GenshinObject::Material.new( kamera_key: 'FragrantCedarWood', name: 'Fragrant Cedar Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- HAZELNUT_WOOD =
GenshinObject::Material.new( kamera_key: 'HazelnutWood', name: 'Hazelnut Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- KARMAPHALA_WOOD =
GenshinObject::Material.new( kamera_key: 'KarmaphalaWood', name: 'Karmaphala Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- LINDEN_WOOD =
GenshinObject::Material.new( kamera_key: 'LindenWood', name: 'Linden Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- MALLOW_WOOD =
GenshinObject::Material.new( kamera_key: 'MallowWood', name: 'Mallow Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- MAPLE_WOOD =
GenshinObject::Material.new( kamera_key: 'MapleWood', name: 'Maple Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- MOUNTAIN_DATE_WOOD =
GenshinObject::Material.new( kamera_key: 'MountainDateWood', name: 'Mountain Date Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- OTOGI_WOOD =
GenshinObject::Material.new( kamera_key: 'OtogiWood', name: 'Otogi Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- PEACH_PALM_WOOD =
GenshinObject::Material.new( kamera_key: 'PeachPalmWood', name: 'Peach Palm Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- PEDUNCULATE_OAK_WOOD =
GenshinObject::Material.new( kamera_key: 'PedunculateOakWood', name: 'Pedunculate Oak Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- PINE_WOOD =
GenshinObject::Material.new( kamera_key: 'PineWood', name: 'Pine Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- RED_DYE =
GenshinObject::Material.new( kamera_key: 'RedDye', name: 'Red Dye', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- SANDBEARER_WOOD =
GenshinObject::Material.new( kamera_key: 'SandbearerWood', name: 'Sandbearer Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- SILVER_FIR_WOOD =
GenshinObject::Material.new( kamera_key: 'SilverFirWood', name: 'Silver Fir Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- WHITE_BIRCH_WOOD =
GenshinObject::Material.new( kamera_key: 'WhiteBirchWood', name: 'White Birch Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- WHITE_CHESTNUT_OAK_WOOD =
GenshinObject::Material.new( kamera_key: 'WhiteChestnutOakWood', name: 'White Chestnut Oak Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- YELLOW_DYE =
GenshinObject::Material.new( kamera_key: 'YellowDye', name: 'Yellow Dye', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- YUMEMIRU_WOOD =
GenshinObject::Material.new( kamera_key: 'YumemiruWood', name: 'Yumemiru Wood', rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/materials/standard/furniture_material_data.rb', line 8 def self.all constants.map { |x| GenshinData::Materials::Standard::FurnitureMaterialData.const_get(x) } end |