Module: GenshinData::Materials::Standard::FurnitureMaterialData

Defined in:
lib/genshin_data/materials/standard/furniture_material_data.rb

Overview

Definitons for all furniture related Materials

Constant Summary collapse

ADHIGAMA_WOOD =
GenshinObject::Material.new(
  kamera_key: 'AdhigamaWood',
  name: 'Adhigama Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
ALDER_WOOD =
GenshinObject::Material.new(
  kamera_key: 'AlderWood',
  name: 'Alder Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
ARALIA_WOOD =
GenshinObject::Material.new(
  kamera_key: 'AraliaWood',
  name: 'Aralia Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
ASH_WOOD =
GenshinObject::Material.new(
  kamera_key: 'AshWood',
  name: 'Ash Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
ASHEN_ARATIKU_WOOD =
GenshinObject::Material.new(
  kamera_key: 'AshenAratikuWood',
  name: 'Ashen Aratiku Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
ATHEL_WOOD =
GenshinObject::Material.new(
  kamera_key: 'AthelWood',
  name: 'Athel Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
BAMBOO_SEGMENT =
GenshinObject::Material.new(
  kamera_key: 'BambooSegment',
  name: 'Bamboo Segment',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
BLUE_DYE =
GenshinObject::Material.new(
  kamera_key: 'BlueDye',
  name: 'Blue Dye',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
BIRCH_WOOD =
GenshinObject::Material.new(
  kamera_key: 'BirchWood',
  name: 'Birch Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
BRIGHTWOOD =
GenshinObject::Material.new(
  kamera_key: 'Brightwood',
  name: 'Brightwood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
CUIHUA_WOOD =
GenshinObject::Material.new(
  kamera_key: 'CuihuaWood',
  name: 'Cuihua Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
CYPRESS_WOOD =
GenshinObject::Material.new(
  kamera_key: 'CypressWood',
  name: 'Cypress Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
FABRIC =
GenshinObject::Material.new(
  kamera_key: 'Fabric',
  name: 'Fabric',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
FIR_WOOD =
GenshinObject::Material.new(
  kamera_key: 'FirWood',
  name: 'Fir Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
FLAMMABOMB_WOOD =
GenshinObject::Material.new(
  kamera_key: 'FlammabombWood',
  name: 'Flammabomb Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
FRAGRANT_CEDAR_WOOD =
GenshinObject::Material.new(
  kamera_key: 'FragrantCedarWood',
  name: 'Fragrant Cedar Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
HAZELNUT_WOOD =
GenshinObject::Material.new(
  kamera_key: 'HazelnutWood',
  name: 'Hazelnut Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
KARMAPHALA_WOOD =
GenshinObject::Material.new(
  kamera_key: 'KarmaphalaWood',
  name: 'Karmaphala Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
LINDEN_WOOD =
GenshinObject::Material.new(
  kamera_key: 'LindenWood',
  name: 'Linden Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
MALLOW_WOOD =
GenshinObject::Material.new(
  kamera_key: 'MallowWood',
  name: 'Mallow Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
MAPLE_WOOD =
GenshinObject::Material.new(
  kamera_key: 'MapleWood',
  name: 'Maple Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
MOUNTAIN_DATE_WOOD =
GenshinObject::Material.new(
  kamera_key: 'MountainDateWood',
  name: 'Mountain Date Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
OTOGI_WOOD =
GenshinObject::Material.new(
  kamera_key: 'OtogiWood',
  name: 'Otogi Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
PEACH_PALM_WOOD =
GenshinObject::Material.new(
  kamera_key: 'PeachPalmWood',
  name: 'Peach Palm Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
PEDUNCULATE_OAK_WOOD =
GenshinObject::Material.new(
  kamera_key: 'PedunculateOakWood',
  name: 'Pedunculate Oak Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
PINE_WOOD =
GenshinObject::Material.new(
  kamera_key: 'PineWood',
  name: 'Pine Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
RED_DYE =
GenshinObject::Material.new(
  kamera_key: 'RedDye',
  name: 'Red Dye',
  rarity: 2,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
SANDBEARER_WOOD =
GenshinObject::Material.new(
  kamera_key: 'SandbearerWood',
  name: 'Sandbearer Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
SILVER_FIR_WOOD =
GenshinObject::Material.new(
  kamera_key: 'SilverFirWood',
  name: 'Silver Fir Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
WHITE_BIRCH_WOOD =
GenshinObject::Material.new(
  kamera_key: 'WhiteBirchWood',
  name: 'White Birch Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
WHITE_CHESTNUT_OAK_WOOD =
GenshinObject::Material.new(
  kamera_key: 'WhiteChestnutOakWood',
  name: 'White Chestnut Oak Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
YELLOW_DYE =
GenshinObject::Material.new(
  kamera_key: 'YellowDye',
  name: 'Yellow Dye',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
YUMEMIRU_WOOD =
GenshinObject::Material.new(
  kamera_key: 'YumemiruWood',
  name: 'Yumemiru Wood',
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze

Class Method Summary collapse

Class Method Details

.allObject



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# File 'lib/genshin_data/materials/standard/furniture_material_data.rb', line 8

def self.all
  constants.map { |x| GenshinData::Materials::Standard::FurnitureMaterialData.const_get(x) }
end