Module: GenshinData::Materials::Standard::FishingMaterialData
- Defined in:
- lib/genshin_data/materials/standard/fishing_material_data.rb
Overview
Definitons for all fishing related Materials
Constant Summary collapse
- ABIDING_ANGELFISH =
GenshinObject::Material.new( kamera_key: 'AbidingAngelfish', name: 'Abiding Angelfish', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- AIZEN_MEDAKA =
GenshinObject::Material.new( kamera_key: 'AizenMedaka', name: 'Aizen Medaka', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- AKAI_MAOU =
GenshinObject::Material.new( kamera_key: 'AkaiMaou', name: 'Akai Maou', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- BETTA =
GenshinObject::Material.new( kamera_key: 'Betta', name: 'Betta', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- BITTER_PUFFERFISH =
GenshinObject::Material.new( kamera_key: 'BitterPufferfish', name: 'Bitter Pufferfish', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- BLAZING_HEARTFEATHER_BASS =
GenshinObject::Material.new( kamera_key: 'BlazingHeartfeatherBass', name: 'Blazing Heartfeather Bass', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- BROWN_SHIRAKODAI =
GenshinObject::Material.new( kamera_key: 'BrownShirakodai', name: 'Brown Shirakodai', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- CRYSTALFISH =
GenshinObject::Material.new( kamera_key: 'Crystalfish', name: 'Crystalfish', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- DAWNCATCHER =
GenshinObject::Material.new( kamera_key: 'Dawncatcher', name: 'Dawncatcher', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- DIVDA_RAY =
GenshinObject::Material.new( kamera_key: 'DivdaRay', name: 'Divda Ray', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FAKE_FLY_BAIT =
GenshinObject::Material.new( kamera_key: 'FakeFlyBait', name: 'Fake Fly Bait', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FALSE_WORM_BAIT =
GenshinObject::Material.new( kamera_key: 'FalseWormBait', name: 'False Worm Bait', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FLASHING_MAINTENANCE_MEK_BAIT =
GenshinObject::Material.new( kamera_key: 'FlashingMaintenanceMekBait', name: 'Flashing Maintenance Mek Bait', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FORMALO_RAY =
GenshinObject::Material.new( kamera_key: 'FormaloRay', name: 'Formalo Ray', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FRUIT_PASTE_BAIT =
GenshinObject::Material.new( kamera_key: 'FruitPasteBait', name: 'Fruit Paste Bait', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- GLAZE_MEDAKA =
GenshinObject::Material.new( kamera_key: 'GlazeMedaka', name: 'Glaze Medaka', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- GLOWGRASS_BAIT =
GenshinObject::Material.new( kamera_key: 'GlowgrassBait', name: 'Glowgrass Bait', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- GOLDEN_KOI =
GenshinObject::Material.new( kamera_key: 'GoldenKoi', name: 'Golden Koi', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- HALCYON_JADE_AXE_MARLIN =
GenshinObject::Material.new( kamera_key: 'HalcyonJadeAxeMarlin', name: 'Halcyon Jade Axe Marlin', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- LAZURITE_AXE_MARLIN =
GenshinObject::Material.new( kamera_key: 'LazuriteAxeMarlin', name: 'Lazurite Axe Marlin', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- LUNGED_STICKLEBACK =
GenshinObject::Material.new( kamera_key: 'LungedStickleback', name: 'Lunged Stickleback', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MAINTENANCE_MEK_INITIAL_CONFIGURATION =
GenshinObject::Material.new( kamera_key: 'MaintenanceMekInitialConfiguration', name: 'MaintenanceMekInitialConfiguration', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MAINTENANCE_MEK_PLATINUM_COLLECTION =
GenshinObject::Material.new( kamera_key: 'MaintenanceMekPlatinumCollection', name: 'MaintenanceMekPlatinumCollection', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MAINTENANCE_MEK_SITUATION_CONTROLLER =
GenshinObject::Material.new( kamera_key: 'MaintenanceMekSituationController', name: 'MaintenanceMekSituationController', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MAINTENANCE_MEK_WATER_BODY_CLEANER =
GenshinObject::Material.new( kamera_key: 'MaintenanceMekWaterBodyCleaner', name: 'MaintenanceMekWaterBodyCleaner', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MEDAKA =
GenshinObject::Material.new( kamera_key: 'Medaka', name: 'Medaka', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- PEACH_OF_THE_DEEP_WAVES =
GenshinObject::Material.new( kamera_key: 'PeachOfTheDeepWaves', name: 'Peach of the Deep Waves', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- PUFFERFISH =
GenshinObject::Material.new( kamera_key: 'Pufferfish', name: 'Pufferfish', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- PURPLE_SHIRAKODAI =
GenshinObject::Material.new( kamera_key: 'PurpleShirakodai', name: 'Purple Shirakodai', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- RAIMEI_ANGELFISH =
GenshinObject::Material.new( kamera_key: 'RaimeiAngelfish', name: 'Raimei Angelfish', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- RED_DYE =
GenshinObject::Material.new( kamera_key: 'RedDye', name: 'Red Dye', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- REDROT_BAIT =
GenshinObject::Material.new( kamera_key: 'RedrotBait', name: 'Redrot Bait', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- RIPPLING_HEARTFEATHER_BASS =
GenshinObject::Material.new( kamera_key: 'RipplingHeartfeatherBass', name: 'Rippling Heartfeather Bass', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- RUSTY_KOI =
GenshinObject::Material.new( kamera_key: 'RustyKoi', name: 'Rusty Koi', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SANDSTORM_ANGLER =
GenshinObject::Material.new( kamera_key: 'SandstormAngler', name: 'Sandstorm Angler', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SNOWSTRIDER =
GenshinObject::Material.new( kamera_key: 'Snowstrider', name: 'Snowstrider', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SOUR_BAIT =
GenshinObject::Material.new( kamera_key: 'SourBait', name: 'Sour Bait', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- STREAMING_AXE_MARLIN =
GenshinObject::Material.new( kamera_key: 'StreamingAxeMarlin', name: 'Streaming Axe Marlin', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SUGARDEW_BAIT =
GenshinObject::Material.new( kamera_key: 'SugardewBait', name: 'Sugardew Bait', rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SUNSET_CLOUD_ANGLER =
GenshinObject::Material.new( kamera_key: 'SunsetCloudAngler', name: 'Sunset Cloud Angler', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SWEET_FLOWER_MEDAKA =
GenshinObject::Material.new( kamera_key: 'SweetFlowerMedaka', name: 'Sweet Flower Medaka', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- TEA_COLORED_SHIRAKODAI =
GenshinObject::Material.new( kamera_key: 'TeaColoredShirakodai', name: 'Tea Colored Shirakodai', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- TRUE_FRUIT_ANGLER =
GenshinObject::Material.new( kamera_key: 'TrueFruitAngler', name: 'True Fruit Angler', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- VENOMSPINE_FISH =
GenshinObject::Material.new( kamera_key: 'VenomspineFish', name: 'Venomspine Fish', rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/materials/standard/fishing_material_data.rb', line 8 def self.all constants.map { |x| GenshinData::Materials::Standard::FishingMaterialData.const_get(x) } end |