Module: GenshinData::Materials::Development::WeaponRefinementMaterialData
- Defined in:
- lib/genshin_data/materials/development/weapon_refinement_material_data.rb
Overview
Definitons for all special weapon refinement materials
Constant Summary collapse
- AKOS_SAKE_VESSEL =
GenshinObject::Material.new( kamera_key: 'AkosSakeVessel', name: "Ako's Sake Vessel", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- ALKAHEST =
GenshinObject::Material.new( kamera_key: 'Alkahest', name: 'Alkahest', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- COMPOSITE_BOW_TUNING_KIT =
GenshinObject::Material.new( kamera_key: 'CompositeBowTuningKit', name: 'Composite Bow Tuning Kit', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- CONGEALED_PUPA_WAX =
GenshinObject::Material.new( kamera_key: 'CongealedPupaWax', name: 'Congealed Pupa Wax', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- EMPERORS_BALSAM =
GenshinObject::Material.new( kamera_key: 'EmperorsBalsam', name: "Emperor's Balsam", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- EXALTED_EARTH =
GenshinObject::Material.new( kamera_key: 'ExaltedEarth', name: 'Exalted Earth', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- FESTERING_DRAGON_MARROW =
GenshinObject::Material.new( kamera_key: 'FesteringDragonMarrow', name: 'Festering Dragon Marrow', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- FRAGMENTS_OF_INNOCENCE =
GenshinObject::Material.new( kamera_key: 'FragmentsOfInnocence', name: 'Fragments of Innocence', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- GLOWING_GEM =
GenshinObject::Material.new( kamera_key: 'GlowingGem', name: 'Glowing Gem', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- OINTMENT_OF_INSIGHT =
GenshinObject::Material.new( kamera_key: 'OintmentOfInsight', name: 'Ointment of Insight', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- ORIGINAL_FISH_OINTMENT =
GenshinObject::Material.new( kamera_key: 'OriginalFishOintment', name: 'Original Fish Ointment', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- PARASOL_TALCUM =
GenshinObject::Material.new( kamera_key: 'ParasolTalcum', name: 'Parasol Talcum', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- PLUME_OF_THE_CHANGING_WINDS =
GenshinObject::Material.new( kamera_key: 'PlumeOfTheChangingWinds', name: 'Plume of the Changing Winds', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- THE_VISIBLE_WINDS =
GenshinObject::Material.new( kamera_key: 'TheVisibleWinds', name: 'The Visible Winds', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- UNFADING_SILKY_GRACE =
GenshinObject::Material.new( kamera_key: 'UnfadingSilkyGrace', name: 'Unfading Silky Grace', rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/materials/development/weapon_refinement_material_data.rb', line 8 def self.all constants.map { |x| GenshinData::Materials::Development::WeaponRefinementMaterialData.const_get(x) } end |