Module: GenshinData::Materials::Development::TalentBooksData

Defined in:
lib/genshin_data/materials/development/talent_books_data.rb

Overview

Definitons for all Talent book types

Constant Summary collapse

GUIDE_TO_ADMONITION =
GenshinObject::Material.new(
  kamera_key: 'GuideToAdmonition',
  name: 'Guide to Admonition',
  rarity: 3,
  family: :admonition,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :sumeru
).freeze
GUIDE_TO_BALLAD =
GenshinObject::Material.new(
  kamera_key: 'GuideToBallad',
  name: 'Guide to Ballad',
  rarity: 3,
  family: :ballad,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :mondstadt
).freeze
GUIDE_TO_CHARITY =
GenshinObject::Material.new(
  kamera_key: 'GuideToCharity',
  name: 'Guide to Charity',
  rarity: 3,
  family: :charity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :snezhnaya
).freeze
GUIDE_TO_CONFLICT =
GenshinObject::Material.new(
  kamera_key: 'GuideToConflict',
  name: 'Guide to Conflict',
  rarity: 3,
  family: :conflict,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :natlan
).freeze
GUIDE_TO_CONTENTION =
GenshinObject::Material.new(
  kamera_key: 'GuideToContention',
  name: 'Guide to Contention',
  rarity: 3,
  family: :contention,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :natlan
).freeze
GUIDE_TO_DILIGENCE =
GenshinObject::Material.new(
  kamera_key: 'GuideToDiligence',
  name: 'Guide to Diligence',
  rarity: 3,
  family: :diligence,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :liyue
).freeze
GUIDE_TO_ELEGANCE =
GenshinObject::Material.new(
  kamera_key: 'GuideToElegance',
  name: 'Guide to Elegance',
  rarity: 3,
  family: :elegance,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :inazuma
).freeze
GUIDE_TO_ELYSIUM =
GenshinObject::Material.new(
  kamera_key: 'GuideToElysium',
  name: 'Guide to Elysium',
  rarity: 3,
  family: :elysium,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :nodkrai
).freeze
GUIDE_TO_EQUITY =
GenshinObject::Material.new(
  kamera_key: 'GuideToEquity',
  name: 'Guide to Equity',
  rarity: 3,
  family: :equity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :fontaine
).freeze
GUIDE_TO_FORTITUDE =
GenshinObject::Material.new(
  kamera_key: 'GuideToFortitude',
  name: 'Guide to Fortitude',
  rarity: 3,
  family: :fortitude,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :snezhnaya
).freeze
GUIDE_TO_FREEDOM =
GenshinObject::Material.new(
  kamera_key: 'GuideToFreedom',
  name: 'Guide to Freedom',
  rarity: 3,
  family: :freedom,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :mondstadt
).freeze
GUIDE_TO_GLORY =
GenshinObject::Material.new(
  kamera_key: 'GuideToGlory',
  name: 'Guide to Glory',
  rarity: 3,
  family: :glory,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :snezhnaya
).freeze
GUIDE_TO_GOLD =
GenshinObject::Material.new(
  kamera_key: 'GuideToGold',
  name: 'Guide to Gold',
  rarity: 3,
  family: :gold,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :liyue
).freeze
GUIDE_TO_INGENUITY =
GenshinObject::Material.new(
  kamera_key: 'GuideToIngenuity',
  name: 'Guide to Ingenuity',
  rarity: 3,
  family: :ingenuity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :sumeru
).freeze
GUIDE_TO_JUSTICE =
GenshinObject::Material.new(
  kamera_key: 'GuideToJustice',
  name: 'Guide to Justice',
  rarity: 3,
  family: :justice,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :fontaine
).freeze
GUIDE_TO_KINDLING =
GenshinObject::Material.new(
  kamera_key: 'GuideToKindling',
  name: 'Guide to Kindling',
  rarity: 3,
  family: :kindling,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :natlan
).freeze
GUIDE_TO_LIGHT =
GenshinObject::Material.new(
  kamera_key: 'GuideToLight',
  name: 'Guide to Light',
  rarity: 3,
  family: :light,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :inazuma
).freeze
GUIDE_TO_MOONLIGHT =
GenshinObject::Material.new(
  kamera_key: 'GuideToMoonlight',
  name: 'Guide to Moonlight',
  rarity: 3,
  family: :moonlight,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :nodkrai
).freeze
GUIDE_TO_ORDER =
GenshinObject::Material.new(
  kamera_key: 'GuideToOrder',
  name: 'Guide to Order',
  rarity: 3,
  family: :order,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :fontaine
).freeze
GUIDE_TO_PRAXIS =
GenshinObject::Material.new(
  kamera_key: 'GuideToPraxis',
  name: 'Guide to Praxis',
  rarity: 3,
  family: :praxis,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :sumeru
).freeze
GUIDE_TO_PROSPERITY =
GenshinObject::Material.new(
  kamera_key: 'GuideToProsperity',
  name: 'Guide to Prosperity',
  rarity: 3,
  family: :prosperity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :liyue
).freeze
GUIDE_TO_RESISTANCE =
GenshinObject::Material.new(
  kamera_key: 'GuideToResistance',
  name: 'Guide to Resistance',
  rarity: 3,
  family: :resistance,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :mondstadt
).freeze
GUIDE_TO_TRANSIENCE =
GenshinObject::Material.new(
  kamera_key: 'GuideToTransience',
  name: 'Guide to Transience',
  rarity: 3,
  family: :transience,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :inazuma
).freeze
GUIDE_TO_VAGRANCY =
GenshinObject::Material.new(
  kamera_key: 'GuideToVagrancy',
  name: 'Guide to Vagrancy',
  rarity: 3,
  family: :vagrancy,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :nodkrai
).freeze
PHILOSOPHIES_OF_ADMONITION =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfAdmonition',
  name: 'Philosophies of Admonition',
  rarity: 4,
  family: :admonition,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :sumeru
).freeze
PHILOSOPHIES_OF_BALLAD =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfBallad',
  name: 'Philosophies of Ballad',
  rarity: 4,
  family: :ballad,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :mondstadt
).freeze
PHILOSOPHIES_OF_CHARITY =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfCharity',
  name: 'Philosophies of Charity',
  rarity: 4,
  family: :charity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :snezhnaya
).freeze
PHILOSOPHIES_OF_CONFLICT =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfConflict',
  name: 'Philosophies of Conflict',
  rarity: 4,
  family: :conflict,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :natlan
).freeze
PHILOSOPHIES_OF_CONTENTION =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfContention',
  name: 'Philosophies of Contention',
  rarity: 4,
  family: :contention,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :natlan
).freeze
PHILOSOPHIES_OF_DILIGENCE =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfDiligence',
  name: 'Philosophies of Diligence',
  rarity: 4,
  family: :diligence,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :liyue
).freeze
PHILOSOPHIES_OF_ELEGANCE =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfElegance',
  name: 'Philosophies of Elegance',
  rarity: 4,
  family: :elegance,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :inazuma
).freeze
PHILOSOPHIES_OF_ELYSIUM =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfElysium',
  name: 'Philosophies of Elysium',
  rarity: 4,
  family: :elysium,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :nodkrai
).freeze
PHILOSOPHIES_OF_EQUITY =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfEquity',
  name: 'Philosophies of Equity',
  rarity: 4,
  family: :equity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :fontaine
).freeze
PHILOSOPHIES_OF_FORTITUDE =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfFortitude',
  name: 'Philosophies of Fortitude',
  rarity: 4,
  family: :fortitude,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :snezhnaya
).freeze
PHILOSOPHIES_OF_FREEDOM =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfFreedom',
  name: 'Philosophies of Freedom',
  rarity: 4,
  family: :freedom,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :mondstadt
).freeze
PHILOSOPHIES_OF_GLORY =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfGlory',
  name: 'Philosophies of Glory',
  rarity: 4,
  family: :glory,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :snezhnaya
).freeze
PHILOSOPHIES_OF_GOLD =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfGold',
  name: 'Philosophies of Gold',
  rarity: 4,
  family: :gold,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :liyue
).freeze
PHILOSOPHIES_OF_INGENUITY =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfIngenuity',
  name: 'Philosophies of Ingenuity',
  rarity: 4,
  family: :ingenuity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :sumeru
).freeze
PHILOSOPHIES_OF_JUSTICE =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfJustice',
  name: 'Philosophies of Justice',
  rarity: 4,
  family: :justice,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :fontaine
).freeze
PHILOSOPHIES_OF_KINDLING =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfKindling',
  name: 'Philosophies of Kindling',
  rarity: 4,
  family: :kindling,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :natlan
).freeze
PHILOSOPHIES_OF_LIGHT =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfLight',
  name: 'Philosophies of Light',
  rarity: 4,
  family: :light,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :inazuma
).freeze
PHILOSOPHIES_OF_MOONLIGHT =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfMoonlight',
  name: 'Philosophies of Moonlight',
  rarity: 4,
  family: :moonlight,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :nodkrai
).freeze
PHILOSOPHIES_OF_ORDER =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfOrder',
  name: 'Philosophies of Order',
  rarity: 4,
  family: :order,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :fontaine
).freeze
PHILOSOPHIES_OF_PRAXIS =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfPraxis',
  name: 'Philosophies of Praxis',
  rarity: 4,
  family: :praxis,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :sumeru
).freeze
PHILOSOPHIES_OF_PROSPERITY =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfProsperity',
  name: 'Philosophies of Prosperity',
  rarity: 4,
  family: :prosperity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :liyue
).freeze
PHILOSOPHIES_OF_RESISTANCE =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfResistance',
  name: 'Philosophies of Resistance',
  rarity: 4,
  family: :resistance,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :mondstadt
).freeze
PHILOSOPHIES_OF_TRANSIENCE =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfTransience',
  name: 'Philosophies of Transience',
  rarity: 4,
  family: :transience,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :inazuma
).freeze
PHILOSOPHIES_OF_VAGRANCY =
GenshinObject::Material.new(
  kamera_key: 'PhilosophiesOfVagrancy',
  name: 'Philosophies of Vagrancy',
  rarity: 4,
  family: :vagrancy,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :nodkrai
).freeze
TEACHINGS_OF_ADMONITION =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfAdmonition',
  name: 'Teachings of Admonition',
  rarity: 2,
  family: :admonition,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :sumeru
).freeze
TEACHINGS_OF_BALLAD =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfBallad',
  name: 'Teachings of Ballad',
  rarity: 2,
  family: :ballad,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :mondstadt
).freeze
TEACHINGS_OF_CHARITY =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfCharity',
  name: 'Teachings of Charity',
  rarity: 2,
  family: :charity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :snezhnaya
).freeze
TEACHINGS_OF_CONFLICT =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfConflict',
  name: 'Teachings of Conflict',
  rarity: 2,
  family: :conflict,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :natlan
).freeze
TEACHINGS_OF_CONTENTION =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfContention',
  name: 'Teachings of Contention',
  rarity: 2,
  family: :contention,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :natlan
).freeze
TEACHINGS_OF_DILIGENCE =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfDiligence',
  name: 'Teachings of Diligence',
  rarity: 2,
  family: :diligence,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :liyue
).freeze
TEACHINGS_OF_ELEGANCE =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfElegance',
  name: 'Teachings of Elegance',
  rarity: 2,
  family: :elegance,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :inazuma
).freeze
TEACHINGS_OF_ELYSIUM =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfElysium',
  name: 'Teachings of Elysium',
  rarity: 2,
  family: :elysium,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :nodkrai
).freeze
TEACHINGS_OF_EQUITY =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfEquity',
  name: 'Teachings of Equity',
  rarity: 2,
  family: :equity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :fontaine
).freeze
TEACHINGS_OF_FORTITUDE =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfFortitude',
  name: 'Teachings of Fortitude',
  rarity: 2,
  family: :fortitude,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :snezhnaya
).freeze
TEACHINGS_OF_FREEDOM =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfFreedom',
  name: 'Teachings of Freedom',
  rarity: 2,
  family: :freedom,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :mondstadt
).freeze
TEACHINGS_OF_GLORY =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfGlory',
  name: 'Teachings of Glory',
  rarity: 2,
  family: :glory,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :snezhnaya
).freeze
TEACHINGS_OF_GOLD =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfGold',
  name: 'Teachings of Gold',
  rarity: 2,
  family: :gold,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :liyue
).freeze
TEACHINGS_OF_INGENUITY =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfIngenuity',
  name: 'Teachings of Ingenuity',
  rarity: 2,
  family: :ingenuity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :sumeru
).freeze
TEACHINGS_OF_JUSTICE =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfJustice',
  name: 'Teachings of Justice',
  rarity: 2,
  family: :justice,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :fontaine
).freeze
TEACHINGS_OF_KINDLING =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfKindling',
  name: 'Teachings of Kindling',
  rarity: 2,
  family: :kindling,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :natlan
).freeze
TEACHINGS_OF_LIGHT =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfLight',
  name: 'Teachings of Light',
  rarity: 2,
  family: :light,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :inazuma
).freeze
TEACHINGS_OF_MOONLIGHT =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfMoonlight',
  name: 'Teachings of Moonlight',
  rarity: 2,
  family: :moonlight,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :nodkrai
).freeze
TEACHINGS_OF_ORDER =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfOrder',
  name: 'Teachings of Order',
  rarity: 2,
  family: :order,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :fontaine
).freeze
TEACHINGS_OF_PRAXIS =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfPraxis',
  name: 'Teachings of Praxis',
  rarity: 2,
  family: :praxis,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :sumeru
).freeze
TEACHINGS_OF_PROSPERITY =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfProsperity',
  name: 'Teachings of Prosperity',
  rarity: 2,
  family: :prosperity,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :liyue
).freeze
TEACHINGS_OF_RESISTANCE =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfResistance',
  name: 'Teachings of Resistance',
  rarity: 2,
  family: :resistance,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :mondstadt
).freeze
TEACHINGS_OF_TRANSIENCE =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfTransience',
  name: 'Teachings of Transience',
  rarity: 2,
  family: :transience,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :inazuma
).freeze
TEACHINGS_OF_VAGRANCY =
GenshinObject::Material.new(
  kamera_key: 'TeachingsOfVagrancy',
  name: 'Teachings of Vagrancy',
  rarity: 2,
  family: :vagrancy,
  inventory_type: :development_material,
  source_category: :talent_book,
  source_sub_category: nil,
  nation_name: :nodkrai
).freeze

Class Method Summary collapse

Class Method Details

.allObject



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# File 'lib/genshin_data/materials/development/talent_books_data.rb', line 8

def self.all
  constants.map { |x| GenshinData::Materials::Development::TalentBooksData.const_get(x) }
end