Module: GenshinData::Materials::Development::EliteMonsterLootDropsData

Defined in:
lib/genshin_data/materials/development/elite_monster_drops_data.rb

Overview

Definitons for all elite enemy Drops

Constant Summary collapse

A_FLOWER_YET_TO_BLOOM =
GenshinObject::Material.new(
  kamera_key: 'AFlowerYetToBloom',
  name: 'A Flower Yet to Bloom',
  rarity: 2,
  family: :rogue_flower,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ABERRANT_CORE_OF_THE_DEEP_SHADOW =
GenshinObject::Material.new(
  kamera_key: 'AberrantCoreOfTheDeepShadow',
  name: 'Aberrant Core of the Deep Shadow',
  rarity: 3,
  family: :deep_shadow,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ACCRETED_FRAGMENT =
GenshinObject::Material.new(
  kamera_key: 'AccretedFragment',
  name: 'Accreted Fragment',
  rarity: 2,
  family: :accreted,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ACCRETED_GROWTH =
GenshinObject::Material.new(
  kamera_key: 'AccretedGrowth',
  name: 'Accreted Growth',
  rarity: 4,
  family: :accreted,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ACCRETED_MASS =
GenshinObject::Material.new(
  kamera_key: 'AccretedMass',
  name: 'Accreted Mass',
  rarity: 3,
  family: :accreted,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
AGENTS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new(
  kamera_key: 'AgentsSacrificialKnife',
  name: 'Agents Sacrificial Knife',
  rarity: 3,
  family: :sacrificial_knife,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ALIEN_LIFE_CORE =
GenshinObject::Material.new(
  kamera_key: 'AlienLifeCore',
  name: 'Alien Life Core',
  rarity: 4,
  family: :core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
AXIS_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new(
  kamera_key: 'AxisOfTheSecretSource',
  name: 'Axis of the Secret Source',
  rarity: 2,
  family: :secret_source,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
BEWILDERING_BROADLEAF =
GenshinObject::Material.new(
  kamera_key: 'BewilderingBroadleaf',
  name: 'Bewildering Broadleaf',
  rarity: 3,
  family: :abyss_leaf,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
BLACK_BRONZE_HORN =
GenshinObject::Material.new(
  kamera_key: 'BlackBronzeHorn',
  name: 'Black Bronze Horn',
  rarity: 3,
  family: :horn,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
BLACK_CRYSTAL_HORN =
GenshinObject::Material.new(
  kamera_key: 'BlackCrystalHorn',
  name: 'Black Crystal Horn',
  rarity: 4,
  family: :horn,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
BLAZING_PRISMSHELL =
GenshinObject::Material.new(
  kamera_key: 'BlazingPrismshell',
  name: 'Blazing Prismshell',
  rarity: 4,
  family: :weasel_shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_AXIS =
GenshinObject::Material.new(
  kamera_key: 'ChaosAxis',
  name: 'Chaos Axis',
  rarity: 3,
  family: :chaos_oculus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_BOLT =
GenshinObject::Material.new(
  kamera_key: 'ChaosBolt',
  name: 'Chaos Bolt',
  rarity: 4,
  family: :chaos_bolt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_CIRCUIT =
GenshinObject::Material.new(
  kamera_key: 'ChaosCircuit',
  name: 'Chaos Circuit',
  rarity: 3,
  family: :chaos_core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_CORE =
GenshinObject::Material.new(
  kamera_key: 'ChaosCore',
  name: 'Chaos Core',
  rarity: 4,
  family: :chaos_core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_DEVICE =
GenshinObject::Material.new(
  kamera_key: 'ChaosDevice',
  name: 'Chaos Device',
  rarity: 2,
  family: :chaos_core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_GEAR =
GenshinObject::Material.new(
  kamera_key: 'ChaosGear',
  name: 'Chaos Gear',
  rarity: 2,
  family: :chaos_oculus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_MODULE =
GenshinObject::Material.new(
  kamera_key: 'ChaosModule',
  name: 'Chaos Module',
  rarity: 3,
  family: :chaos_bolt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_OCULUS =
GenshinObject::Material.new(
  kamera_key: 'ChaosOculus',
  name: 'Chaos Oculus',
  rarity: 4,
  family: :chaos_oculus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_STORAGE =
GenshinObject::Material.new(
  kamera_key: 'ChaosStorage',
  name: 'Chaos Storage',
  rarity: 2,
  family: :chaos_bolt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHASMLIGHT_FIN =
GenshinObject::Material.new(
  kamera_key: 'ChasmlightFin',
  name: 'Chasmlight Fin',
  rarity: 4,
  family: :beast_fin,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
COILED_CORE_OF_LIFE =
GenshinObject::Material.new(
  kamera_key: 'CoiledCoreOfLife',
  name: 'Coiled Core of Life',
  rarity: 4,
  family: :life_node,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
COLD_CRACKED_SHELLSHARD =
GenshinObject::Material.new(
  kamera_key: 'ColdCrackedShellshard',
  name: 'Cold-Cracked Shellshard',
  rarity: 2,
  family: :weasel_shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CONCEALED_CLAW =
GenshinObject::Material.new(
  kamera_key: 'ConcealedClaw',
  name: 'Concealed Claw',
  rarity: 2,
  family: :concealed_talon,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CONCEALED_TALON =
GenshinObject::Material.new(
  kamera_key: 'ConcealedTalon',
  name: 'Concealed Talon',
  rarity: 4,
  family: :concealed_talon,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CONCEALED_UNGUIS =
GenshinObject::Material.new(
  kamera_key: 'ConcealedUnguis',
  name: 'Concealed Unguis',
  rarity: 3,
  family: :concealed_talon,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CRYSTAL_PRISM =
GenshinObject::Material.new(
  kamera_key: 'CrystalPrism',
  name: 'Crystal Prism',
  rarity: 3,
  family: :crystal_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DAMAGED_PRISM =
GenshinObject::Material.new(
  kamera_key: 'DamagedPrism',
  name: 'Damaged Prism',
  rarity: 2,
  family: :turbid_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DARK_STATUETTE =
GenshinObject::Material.new(
  kamera_key: 'DarkStatuette',
  name: 'Dark Statuette',
  rarity: 3,
  family: :statuette,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DEAD_LEY_LINE_BRANCH =
GenshinObject::Material.new(
  kamera_key: 'DeadLeyLineBranch',
  name: 'Dead Ley Line Branch',
  rarity: 2,
  family: :ley_line,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DEAD_LEY_LINE_LEAVES =
GenshinObject::Material.new(
  kamera_key: 'DeadLeyLineLeaves',
  name: 'Dead Ley Line Leaves',
  rarity: 3,
  family: :ley_line,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DEATHLY_STATUETTE =
GenshinObject::Material.new(
  kamera_key: 'DeathlyStatuette',
  name: 'Deathly Statuette',
  rarity: 4,
  family: :statuette,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DEPLETED_LUNAR_IRON =
GenshinObject::Material.new(
  kamera_key: 'DepletedLunarIron',
  name: 'Depleted Lunar Iron',
  rarity: 3,
  family: :lunar_iron,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :general_drop,
  nation_name: nil
).freeze
DESICCATED_SHELL =
GenshinObject::Material.new(
  kamera_key: 'DesiccatedShell',
  name: 'Desiccated Shell',
  rarity: 2,
  family: :shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DISMAL_PRISM =
GenshinObject::Material.new(
  kamera_key: 'DismalPrism',
  name: 'Dismal Prism',
  rarity: 2,
  family: :crystal_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DORMANT_FUNGAL_NUCLEUS =
GenshinObject::Material.new(
  kamera_key: 'DormantFungalNucleus',
  name: 'Dormant Fungal Nucleus',
  rarity: 3,
  family: :fungal_nucleus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DROP_OF_TAINTED_WATER =
GenshinObject::Material.new(
  kamera_key: 'DropOfTaintedWater',
  name: 'Drop of Tainted Water',
  rarity: 2,
  family: :tainted_water,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FADED_FLAMING_HILT =
GenshinObject::Material.new(
  kamera_key: 'FadedFlamingHilt',
  name: 'Faded Flaming Hilt',
  rarity: 2,
  family: :flaming_hilt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :general_drop,
  nation_name: nil
).freeze
FEATHERY_FIN =
GenshinObject::Material.new(
  kamera_key: 'FeatheryFin',
  name: 'Feathery Fin',
  rarity: 2,
  family: :beast_fin,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FOREIGN_SYNAPSE =
GenshinObject::Material.new(
  kamera_key: 'ForeignSynapse',
  name: 'Foreign Synapse',
  rarity: 3,
  family: :core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FOSSILIZED_BONE_SHARD =
GenshinObject::Material.new(
  kamera_key: 'FossilizedBoneShard',
  name: 'Fossilized Bone Shard',
  rarity: 4,
  family: :bone_shard,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FRACTURED_EYE_OF_THE_DEEP_SHADOW =
GenshinObject::Material.new(
  kamera_key: 'FracturedEyeOfTheDeepShadow',
  name: 'Fractured Eye of the Deep Shadow',
  rarity: 2,
  family: :deep_shadow,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FRACTURED_FLAMING_HILT =
GenshinObject::Material.new(
  kamera_key: 'FracturedFlamingHilt',
  name: 'Fractured Flaming Hilt',
  rarity: 3,
  family: :flaming_hilt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :general_drop,
  nation_name: nil
).freeze
FRACTURED_LUNAR_IRON =
GenshinObject::Material.new(
  kamera_key: 'FracturedLunarIron',
  name: 'Fractured Lunar Iron',
  rarity: 2,
  family: :lunar_iron,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :general_drop,
  nation_name: nil
).freeze
FRAGILE_BONE_SHARD =
GenshinObject::Material.new(
  kamera_key: 'FragileBoneShard',
  name: 'Fragile Bone Shard',
  rarity: 2,
  family: :bone_shard,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FROSTNIGHTS_GLIMMER =
GenshinObject::Material.new(
  kamera_key: 'FrostnightsGlimmer',
  name: "Frostnight's Glimmer",
  rarity: 2,
  family: :frostnight,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FROSTNIGHTS_GLORY =
GenshinObject::Material.new(
  kamera_key: 'FrostnightsGlory',
  name: "Frostnight's Glory",
  rarity: 4,
  family: :frostnight,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FROSTNIGHTS_GLOW =
GenshinObject::Material.new(
  kamera_key: 'FrostnightsGlow',
  name: "Frostnight's Glow",
  rarity: 3,
  family: :frostnight,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
GLOOMY_STATUETTE =
GenshinObject::Material.new(
  kamera_key: 'GloomyStatuette',
  name: 'Gloomy Statuette',
  rarity: 2,
  family: :statuette,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
GLOWING_REMAINS =
GenshinObject::Material.new(
  kamera_key: 'GlowingRemains',
  name: 'Glowing Remains',
  rarity: 3,
  family: :radiant_bone,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
HEART_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new(
  kamera_key: 'HeartOfTheSecretSource',
  name: 'Heart of the Secret Source',
  rarity: 4,
  family: :secret_source,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
HEAVY_HORN =
GenshinObject::Material.new(
  kamera_key: 'HeavyHorn',
  name: 'Heavy Horn',
  rarity: 2,
  family: :horn,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
HOOKER_BEAK_OF_THE_DEEP_SHADOW =
GenshinObject::Material.new(
  kamera_key: 'HookedBeakOfTheDeepShadow',
  name: 'Hooked Beak of the Deep Shadow',
  rarity: 4,
  family: :deep_shadow,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
HOLLOW_ROOT_OF_LIFE =
GenshinObject::Material.new(
  kamera_key: 'HollowRootOfLife',
  name: 'Hollow Root of Life',
  rarity: 2,
  family: :life_node,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
HUNTERS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new(
  kamera_key: 'HuntersSacrificialKnife',
  name: 'Hunters Sacrificial Knife',
  rarity: 2,
  family: :sacrificial_knife,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
IGNITED_SEED_OF_LIFE =
GenshinObject::Material.new(
  kamera_key: 'IgnitedSeedOfLife',
  name: 'Ignited Seed of Life',
  rarity: 3,
  family: :ignited,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
IGNITED_SEEING_EYE =
GenshinObject::Material.new(
  kamera_key: 'IgnitedSeeingEye',
  name: 'Ignited Seeing Eye',
  rarity: 4,
  family: :ignited,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
IGNITED_STONE =
GenshinObject::Material.new(
  kamera_key: 'IgnitedStone',
  name: 'Ignited Stone',
  rarity: 2,
  family: :ignited,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ILLUSORY_LEAFCOIL =
GenshinObject::Material.new(
  kamera_key: 'IllusoryLeafcoil',
  name: 'Illusory Leafcoil',
  rarity: 4,
  family: :abyss_leaf,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
INACTIVATED_FUNGAL_NUCLEUS =
GenshinObject::Material.new(
  kamera_key: 'InactivatedFungalNucleus',
  name: 'Inactivated Fungal Nucleus',
  rarity: 2,
  family: :fungal_nucleus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
INSPECTORS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new(
  kamera_key: 'InspectorsSacrificialKnife',
  name: 'Inspectors Sacrificial Knife',
  rarity: 4,
  family: :sacrificial_knife,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
JEWELED_FLAMING_HILT =
GenshinObject::Material.new(
  kamera_key: 'JeweledFlamingHilt',
  name: 'Jeweled Flaming Hilt',
  rarity: 4,
  family: :flaming_hilt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :general_drop,
  nation_name: nil
).freeze
LEY_LINE_SPROUT =
GenshinObject::Material.new(
  kamera_key: 'LeyLineSprout',
  name: 'Ley Line Sprout',
  rarity: 4,
  family: :ley_line,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
LIGHTLESS_BONE =
GenshinObject::Material.new(
  kamera_key: 'LightlessBone',
  name: 'Lightless Bone',
  rarity: 2,
  family: :radiant_bone,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
LOCUS_OF_A_CLEAR_WILL =
GenshinObject::Material.new(
  kamera_key: 'LocusOfAClearWill',
  name: 'Locus of a Clear Will',
  rarity: 3,
  family: :wayob_will,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
LUNAR_FIN =
GenshinObject::Material.new(
  kamera_key: 'LunarFin',
  name: 'Lunar Fin',
  rarity: 3,
  family: :beast_fin,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MARKED_SHELL =
GenshinObject::Material.new(
  kamera_key: 'MarkedShell',
  name: 'Marked Shell',
  rarity: 4,
  family: :shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MIST_GRASS =
GenshinObject::Material.new(
  kamera_key: 'MistGrass',
  name: 'Mist Grass',
  rarity: 3,
  family: :mist_grass,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MIST_GRASS_POLLEN =
GenshinObject::Material.new(
  kamera_key: 'MistGrassPollen',
  name: 'Mist Grass Pollen',
  rarity: 2,
  family: :mist_grass,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MIST_GRASS_WICK =
GenshinObject::Material.new(
  kamera_key: 'MistGrassWick',
  name: 'Mist Grass Wick',
  rarity: 4,
  family: :mist_grass,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MISTSHROUD_HELMET =
GenshinObject::Material.new(
  kamera_key: 'MistshroudHelmet',
  name: 'Mistshroud Helmet',
  rarity: 4,
  family: :mistshroud,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MISTSHROUD_MANIFESTATION =
GenshinObject::Material.new(
  kamera_key: 'MistshroudManifestation',
  name: 'Mistshroud Manifestation',
  rarity: 2,
  family: :mistshroud,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MISTSHROUD_PLATE =
GenshinObject::Material.new(
  kamera_key: 'MistshroudPlate',
  name: 'Mistshroud Plate',
  rarity: 3,
  family: :mistshroud,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
NEWBORN_TAINTED_HYDRO_PHANTASM =
GenshinObject::Material.new(
  kamera_key: 'NewbornTaintedHydroPhantasm',
  name: 'Newborn Tainted Hydro Phantasm',
  rarity: 4,
  family: :tainted_water,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
OLD_OPERATIVES_POCKET_WATCH =
GenshinObject::Material.new(
  kamera_key: 'OldOperativesPocketWatch',
  name: "Old Operative's Pocket Watch",
  rarity: 2,
  family: :pocket_watch,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
OPERATIVES_CONSTANCY =
GenshinObject::Material.new(
  kamera_key: 'OperativesConstancy',
  name: "Operative's Constancy",
  rarity: 4,
  family: :pocket_watch,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
OPERATIVES_STANDARD_POCKET_WATCH =
GenshinObject::Material.new(
  kamera_key: 'OperativesStandardPocketWatch',
  name: "Operative's Standard Pocket Watch",
  rarity: 3,
  family: :pocket_watch,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
POLARIZING_PRISM =
GenshinObject::Material.new(
  kamera_key: 'PolarizingPrism',
  name: 'Polarizing Prism',
  rarity: 4,
  family: :crystal_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
RADIANT_EXOSKELETON =
GenshinObject::Material.new(
  kamera_key: 'RadiantExoskeleton',
  name: 'Radiant Exoskeleton',
  rarity: 4,
  family: :radiant_bone,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
RADIANT_PRISM =
GenshinObject::Material.new(
  kamera_key: 'RadiantPrism',
  name: 'Radiant Prism',
  rarity: 4,
  family: :turbid_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
REFRACTIVE_BUD =
GenshinObject::Material.new(
  kamera_key: 'RefractiveBud',
  name: 'Refractive Bud',
  rarity: 2,
  family: :abyss_leaf,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
RIFT_CORE =
GenshinObject::Material.new(
  kamera_key: 'RiftCore',
  name: 'Rift Core',
  rarity: 2,
  family: :core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ROBUST_FUNGAL_NUCLEUS =
GenshinObject::Material.new(
  kamera_key: 'RobustFungalNucleus',
  name: 'Robust Fungal Nucleus',
  rarity: 4,
  family: :fungal_nucleus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
RUINED_HILT =
GenshinObject::Material.new(
  kamera_key: 'RuinedHilt',
  name: 'Ruined Hilt',
  rarity: 2,
  family: :stone_hilt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SCOOP_OF_TAINTED_WATER =
GenshinObject::Material.new(
  kamera_key: 'ScoopOfTaintedWater',
  name: 'Scoop of Tainted Water',
  rarity: 3,
  family: :tainted_water,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SHARD_OF_A_SHATTERED_WILL =
GenshinObject::Material.new(
  kamera_key: 'ShardOfAShatteredWill',
  name: 'Shard of a Shattered Will',
  rarity: 2,
  family: :wayob_will,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SHEATH_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new(
  kamera_key: 'SheathOfTheSecretSource',
  name: 'Sheath of the Secret Source ',
  rarity: 2,
  family: :secret_source,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SIGIL_OF_A_STRIDING_WILL =
GenshinObject::Material.new(
  kamera_key: 'SigilOfAStridingWill',
  name: 'Sigil of a Striding Will',
  rarity: 4,
  family: :wayob_will,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SPLINTERED_HILT =
GenshinObject::Material.new(
  kamera_key: 'SplinteredHilt',
  name: 'Splintered Hilt',
  rarity: 3,
  family: :stone_hilt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SPROUT_NODE_OF_LIFE =
GenshinObject::Material.new(
  kamera_key: 'SproutNodeOfLife',
  name: 'Sprout Node of Life',
  rarity: 3,
  family: :life_node,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
STILL_SMOLDERING_HILT =
GenshinObject::Material.new(
  kamera_key: 'StillSmolderingHilt',
  name: 'Still-Smoldering Hilt',
  rarity: 4,
  family: :stone_hilt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
STURDY_BONE_SHARD =
GenshinObject::Material.new(
  kamera_key: 'SturdyBoneShard',
  name: 'Sturdy Bone Shard',
  rarity: 3,
  family: :bone_shard,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
STURDY_SHELL =
GenshinObject::Material.new(
  kamera_key: 'SturdyShell',
  name: 'Sturdy Shell',
  rarity: 3,
  family: :shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
TREASURED_FLOWER =
GenshinObject::Material.new(
  kamera_key: 'TreasuredFlower',
  name: 'Treasured Flower',
  rarity: 3,
  family: :rogue_flower,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
TURBID_PRISM =
GenshinObject::Material.new(
  kamera_key: 'TurbidPrism',
  name: 'Turbid Prism',
  rarity: 3,
  family: :turbid_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
UNBLEMISHED_LUNAR_IRON =
GenshinObject::Material.new(
  kamera_key: 'UnblemishedLunarIron',
  name: 'Unblemished Lunar Iron',
  rarity: 4,
  family: :lunar_iron,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :general_drop,
  nation_name: nil
).freeze
WANDERERS_BLOOMING_FLOWER =
GenshinObject::Material.new(
  kamera_key: 'WanderersBloomingFlower',
  name: "Wanderer's Blooming Flower",
  rarity: 4,
  family: :rogue_flower,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
WARM_BACK_SHELL =
GenshinObject::Material.new(
  kamera_key: 'WarmBackShell',
  name: 'Warm Back-Shell',
  rarity: 3,
  family: :weasel_shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze

Class Method Summary collapse

Class Method Details

.allObject



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# File 'lib/genshin_data/materials/development/elite_monster_drops_data.rb', line 8

def self.all
  constants.map { |x| GenshinData::Materials::Development::EliteMonsterLootDropsData.const_get(x) }
end