Module: GenshinData::Materials::Development::EliteMonsterLootDropsData
- Defined in:
- lib/genshin_data/materials/development/elite_monster_drops_data.rb
Overview
Definitons for all elite enemy Drops
Constant Summary collapse
- A_FLOWER_YET_TO_BLOOM =
GenshinObject::Material.new( kamera_key: 'AFlowerYetToBloom', name: 'A Flower Yet to Bloom', rarity: 2, family: :rogue_flower, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ABERRANT_CORE_OF_THE_DEEP_SHADOW =
GenshinObject::Material.new( kamera_key: 'AberrantCoreOfTheDeepShadow', name: 'Aberrant Core of the Deep Shadow', rarity: 3, family: :deep_shadow, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ACCRETED_FRAGMENT =
GenshinObject::Material.new( kamera_key: 'AccretedFragment', name: 'Accreted Fragment', rarity: 2, family: :accreted, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ACCRETED_GROWTH =
GenshinObject::Material.new( kamera_key: 'AccretedGrowth', name: 'Accreted Growth', rarity: 4, family: :accreted, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ACCRETED_MASS =
GenshinObject::Material.new( kamera_key: 'AccretedMass', name: 'Accreted Mass', rarity: 3, family: :accreted, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- AGENTS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new( kamera_key: 'AgentsSacrificialKnife', name: 'Agents Sacrificial Knife', rarity: 3, family: :sacrificial_knife, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ALIEN_LIFE_CORE =
GenshinObject::Material.new( kamera_key: 'AlienLifeCore', name: 'Alien Life Core', rarity: 4, family: :core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- AXIS_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new( kamera_key: 'AxisOfTheSecretSource', name: 'Axis of the Secret Source', rarity: 2, family: :secret_source, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- BEWILDERING_BROADLEAF =
GenshinObject::Material.new( kamera_key: 'BewilderingBroadleaf', name: 'Bewildering Broadleaf', rarity: 3, family: :abyss_leaf, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- BLACK_BRONZE_HORN =
GenshinObject::Material.new( kamera_key: 'BlackBronzeHorn', name: 'Black Bronze Horn', rarity: 3, family: :horn, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- BLACK_CRYSTAL_HORN =
GenshinObject::Material.new( kamera_key: 'BlackCrystalHorn', name: 'Black Crystal Horn', rarity: 4, family: :horn, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- BLAZING_PRISMSHELL =
GenshinObject::Material.new( kamera_key: 'BlazingPrismshell', name: 'Blazing Prismshell', rarity: 4, family: :weasel_shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_AXIS =
GenshinObject::Material.new( kamera_key: 'ChaosAxis', name: 'Chaos Axis', rarity: 3, family: :chaos_oculus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_BOLT =
GenshinObject::Material.new( kamera_key: 'ChaosBolt', name: 'Chaos Bolt', rarity: 4, family: :chaos_bolt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_CIRCUIT =
GenshinObject::Material.new( kamera_key: 'ChaosCircuit', name: 'Chaos Circuit', rarity: 3, family: :chaos_core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_CORE =
GenshinObject::Material.new( kamera_key: 'ChaosCore', name: 'Chaos Core', rarity: 4, family: :chaos_core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_DEVICE =
GenshinObject::Material.new( kamera_key: 'ChaosDevice', name: 'Chaos Device', rarity: 2, family: :chaos_core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_GEAR =
GenshinObject::Material.new( kamera_key: 'ChaosGear', name: 'Chaos Gear', rarity: 2, family: :chaos_oculus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_MODULE =
GenshinObject::Material.new( kamera_key: 'ChaosModule', name: 'Chaos Module', rarity: 3, family: :chaos_bolt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_OCULUS =
GenshinObject::Material.new( kamera_key: 'ChaosOculus', name: 'Chaos Oculus', rarity: 4, family: :chaos_oculus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_STORAGE =
GenshinObject::Material.new( kamera_key: 'ChaosStorage', name: 'Chaos Storage', rarity: 2, family: :chaos_bolt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHASMLIGHT_FIN =
GenshinObject::Material.new( kamera_key: 'ChasmlightFin', name: 'Chasmlight Fin', rarity: 4, family: :beast_fin, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- COILED_CORE_OF_LIFE =
GenshinObject::Material.new( kamera_key: 'CoiledCoreOfLife', name: 'Coiled Core of Life', rarity: 4, family: :life_node, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- COLD_CRACKED_SHELLSHARD =
GenshinObject::Material.new( kamera_key: 'ColdCrackedShellshard', name: 'Cold-Cracked Shellshard', rarity: 2, family: :weasel_shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CONCEALED_CLAW =
GenshinObject::Material.new( kamera_key: 'ConcealedClaw', name: 'Concealed Claw', rarity: 2, family: :concealed_talon, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CONCEALED_TALON =
GenshinObject::Material.new( kamera_key: 'ConcealedTalon', name: 'Concealed Talon', rarity: 4, family: :concealed_talon, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CONCEALED_UNGUIS =
GenshinObject::Material.new( kamera_key: 'ConcealedUnguis', name: 'Concealed Unguis', rarity: 3, family: :concealed_talon, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CRYSTAL_PRISM =
GenshinObject::Material.new( kamera_key: 'CrystalPrism', name: 'Crystal Prism', rarity: 3, family: :crystal_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DAMAGED_PRISM =
GenshinObject::Material.new( kamera_key: 'DamagedPrism', name: 'Damaged Prism', rarity: 2, family: :turbid_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DARK_STATUETTE =
GenshinObject::Material.new( kamera_key: 'DarkStatuette', name: 'Dark Statuette', rarity: 3, family: :statuette, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DEAD_LEY_LINE_BRANCH =
GenshinObject::Material.new( kamera_key: 'DeadLeyLineBranch', name: 'Dead Ley Line Branch', rarity: 2, family: :ley_line, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DEAD_LEY_LINE_LEAVES =
GenshinObject::Material.new( kamera_key: 'DeadLeyLineLeaves', name: 'Dead Ley Line Leaves', rarity: 3, family: :ley_line, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DEATHLY_STATUETTE =
GenshinObject::Material.new( kamera_key: 'DeathlyStatuette', name: 'Deathly Statuette', rarity: 4, family: :statuette, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DEPLETED_LUNAR_IRON =
GenshinObject::Material.new( kamera_key: 'DepletedLunarIron', name: 'Depleted Lunar Iron', rarity: 3, family: :lunar_iron, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- DESICCATED_SHELL =
GenshinObject::Material.new( kamera_key: 'DesiccatedShell', name: 'Desiccated Shell', rarity: 2, family: :shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DISMAL_PRISM =
GenshinObject::Material.new( kamera_key: 'DismalPrism', name: 'Dismal Prism', rarity: 2, family: :crystal_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DORMANT_FUNGAL_NUCLEUS =
GenshinObject::Material.new( kamera_key: 'DormantFungalNucleus', name: 'Dormant Fungal Nucleus', rarity: 3, family: :fungal_nucleus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DROP_OF_TAINTED_WATER =
GenshinObject::Material.new( kamera_key: 'DropOfTaintedWater', name: 'Drop of Tainted Water', rarity: 2, family: :tainted_water, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FADED_FLAMING_HILT =
GenshinObject::Material.new( kamera_key: 'FadedFlamingHilt', name: 'Faded Flaming Hilt', rarity: 2, family: :flaming_hilt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- FEATHERY_FIN =
GenshinObject::Material.new( kamera_key: 'FeatheryFin', name: 'Feathery Fin', rarity: 2, family: :beast_fin, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FOREIGN_SYNAPSE =
GenshinObject::Material.new( kamera_key: 'ForeignSynapse', name: 'Foreign Synapse', rarity: 3, family: :core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FOSSILIZED_BONE_SHARD =
GenshinObject::Material.new( kamera_key: 'FossilizedBoneShard', name: 'Fossilized Bone Shard', rarity: 4, family: :bone_shard, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FRACTURED_EYE_OF_THE_DEEP_SHADOW =
GenshinObject::Material.new( kamera_key: 'FracturedEyeOfTheDeepShadow', name: 'Fractured Eye of the Deep Shadow', rarity: 2, family: :deep_shadow, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FRACTURED_FLAMING_HILT =
GenshinObject::Material.new( kamera_key: 'FracturedFlamingHilt', name: 'Fractured Flaming Hilt', rarity: 3, family: :flaming_hilt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- FRACTURED_LUNAR_IRON =
GenshinObject::Material.new( kamera_key: 'FracturedLunarIron', name: 'Fractured Lunar Iron', rarity: 2, family: :lunar_iron, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- FRAGILE_BONE_SHARD =
GenshinObject::Material.new( kamera_key: 'FragileBoneShard', name: 'Fragile Bone Shard', rarity: 2, family: :bone_shard, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FROSTNIGHTS_GLIMMER =
GenshinObject::Material.new( kamera_key: 'FrostnightsGlimmer', name: "Frostnight's Glimmer", rarity: 2, family: :frostnight, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FROSTNIGHTS_GLORY =
GenshinObject::Material.new( kamera_key: 'FrostnightsGlory', name: "Frostnight's Glory", rarity: 4, family: :frostnight, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FROSTNIGHTS_GLOW =
GenshinObject::Material.new( kamera_key: 'FrostnightsGlow', name: "Frostnight's Glow", rarity: 3, family: :frostnight, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- GLOOMY_STATUETTE =
GenshinObject::Material.new( kamera_key: 'GloomyStatuette', name: 'Gloomy Statuette', rarity: 2, family: :statuette, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- GLOWING_REMAINS =
GenshinObject::Material.new( kamera_key: 'GlowingRemains', name: 'Glowing Remains', rarity: 3, family: :radiant_bone, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- HEART_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new( kamera_key: 'HeartOfTheSecretSource', name: 'Heart of the Secret Source', rarity: 4, family: :secret_source, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- HEAVY_HORN =
GenshinObject::Material.new( kamera_key: 'HeavyHorn', name: 'Heavy Horn', rarity: 2, family: :horn, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- HOOKER_BEAK_OF_THE_DEEP_SHADOW =
GenshinObject::Material.new( kamera_key: 'HookedBeakOfTheDeepShadow', name: 'Hooked Beak of the Deep Shadow', rarity: 4, family: :deep_shadow, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- HOLLOW_ROOT_OF_LIFE =
GenshinObject::Material.new( kamera_key: 'HollowRootOfLife', name: 'Hollow Root of Life', rarity: 2, family: :life_node, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- HUNTERS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new( kamera_key: 'HuntersSacrificialKnife', name: 'Hunters Sacrificial Knife', rarity: 2, family: :sacrificial_knife, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- IGNITED_SEED_OF_LIFE =
GenshinObject::Material.new( kamera_key: 'IgnitedSeedOfLife', name: 'Ignited Seed of Life', rarity: 3, family: :ignited, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- IGNITED_SEEING_EYE =
GenshinObject::Material.new( kamera_key: 'IgnitedSeeingEye', name: 'Ignited Seeing Eye', rarity: 4, family: :ignited, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- IGNITED_STONE =
GenshinObject::Material.new( kamera_key: 'IgnitedStone', name: 'Ignited Stone', rarity: 2, family: :ignited, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ILLUSORY_LEAFCOIL =
GenshinObject::Material.new( kamera_key: 'IllusoryLeafcoil', name: 'Illusory Leafcoil', rarity: 4, family: :abyss_leaf, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- INACTIVATED_FUNGAL_NUCLEUS =
GenshinObject::Material.new( kamera_key: 'InactivatedFungalNucleus', name: 'Inactivated Fungal Nucleus', rarity: 2, family: :fungal_nucleus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- INSPECTORS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new( kamera_key: 'InspectorsSacrificialKnife', name: 'Inspectors Sacrificial Knife', rarity: 4, family: :sacrificial_knife, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- JEWELED_FLAMING_HILT =
GenshinObject::Material.new( kamera_key: 'JeweledFlamingHilt', name: 'Jeweled Flaming Hilt', rarity: 4, family: :flaming_hilt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- LEY_LINE_SPROUT =
GenshinObject::Material.new( kamera_key: 'LeyLineSprout', name: 'Ley Line Sprout', rarity: 4, family: :ley_line, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- LIGHTLESS_BONE =
GenshinObject::Material.new( kamera_key: 'LightlessBone', name: 'Lightless Bone', rarity: 2, family: :radiant_bone, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- LOCUS_OF_A_CLEAR_WILL =
GenshinObject::Material.new( kamera_key: 'LocusOfAClearWill', name: 'Locus of a Clear Will', rarity: 3, family: :wayob_will, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- LUNAR_FIN =
GenshinObject::Material.new( kamera_key: 'LunarFin', name: 'Lunar Fin', rarity: 3, family: :beast_fin, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MARKED_SHELL =
GenshinObject::Material.new( kamera_key: 'MarkedShell', name: 'Marked Shell', rarity: 4, family: :shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MIST_GRASS =
GenshinObject::Material.new( kamera_key: 'MistGrass', name: 'Mist Grass', rarity: 3, family: :mist_grass, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MIST_GRASS_POLLEN =
GenshinObject::Material.new( kamera_key: 'MistGrassPollen', name: 'Mist Grass Pollen', rarity: 2, family: :mist_grass, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MIST_GRASS_WICK =
GenshinObject::Material.new( kamera_key: 'MistGrassWick', name: 'Mist Grass Wick', rarity: 4, family: :mist_grass, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MISTSHROUD_HELMET =
GenshinObject::Material.new( kamera_key: 'MistshroudHelmet', name: 'Mistshroud Helmet', rarity: 4, family: :mistshroud, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MISTSHROUD_MANIFESTATION =
GenshinObject::Material.new( kamera_key: 'MistshroudManifestation', name: 'Mistshroud Manifestation', rarity: 2, family: :mistshroud, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MISTSHROUD_PLATE =
GenshinObject::Material.new( kamera_key: 'MistshroudPlate', name: 'Mistshroud Plate', rarity: 3, family: :mistshroud, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- NEWBORN_TAINTED_HYDRO_PHANTASM =
GenshinObject::Material.new( kamera_key: 'NewbornTaintedHydroPhantasm', name: 'Newborn Tainted Hydro Phantasm', rarity: 4, family: :tainted_water, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- OLD_OPERATIVES_POCKET_WATCH =
GenshinObject::Material.new( kamera_key: 'OldOperativesPocketWatch', name: "Old Operative's Pocket Watch", rarity: 2, family: :pocket_watch, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- OPERATIVES_CONSTANCY =
GenshinObject::Material.new( kamera_key: 'OperativesConstancy', name: "Operative's Constancy", rarity: 4, family: :pocket_watch, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- OPERATIVES_STANDARD_POCKET_WATCH =
GenshinObject::Material.new( kamera_key: 'OperativesStandardPocketWatch', name: "Operative's Standard Pocket Watch", rarity: 3, family: :pocket_watch, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- POLARIZING_PRISM =
GenshinObject::Material.new( kamera_key: 'PolarizingPrism', name: 'Polarizing Prism', rarity: 4, family: :crystal_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- RADIANT_EXOSKELETON =
GenshinObject::Material.new( kamera_key: 'RadiantExoskeleton', name: 'Radiant Exoskeleton', rarity: 4, family: :radiant_bone, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- RADIANT_PRISM =
GenshinObject::Material.new( kamera_key: 'RadiantPrism', name: 'Radiant Prism', rarity: 4, family: :turbid_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- REFRACTIVE_BUD =
GenshinObject::Material.new( kamera_key: 'RefractiveBud', name: 'Refractive Bud', rarity: 2, family: :abyss_leaf, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- RIFT_CORE =
GenshinObject::Material.new( kamera_key: 'RiftCore', name: 'Rift Core', rarity: 2, family: :core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ROBUST_FUNGAL_NUCLEUS =
GenshinObject::Material.new( kamera_key: 'RobustFungalNucleus', name: 'Robust Fungal Nucleus', rarity: 4, family: :fungal_nucleus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- RUINED_HILT =
GenshinObject::Material.new( kamera_key: 'RuinedHilt', name: 'Ruined Hilt', rarity: 2, family: :stone_hilt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SCOOP_OF_TAINTED_WATER =
GenshinObject::Material.new( kamera_key: 'ScoopOfTaintedWater', name: 'Scoop of Tainted Water', rarity: 3, family: :tainted_water, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SHARD_OF_A_SHATTERED_WILL =
GenshinObject::Material.new( kamera_key: 'ShardOfAShatteredWill', name: 'Shard of a Shattered Will', rarity: 2, family: :wayob_will, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SHEATH_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new( kamera_key: 'SheathOfTheSecretSource', name: 'Sheath of the Secret Source ', rarity: 2, family: :secret_source, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SIGIL_OF_A_STRIDING_WILL =
GenshinObject::Material.new( kamera_key: 'SigilOfAStridingWill', name: 'Sigil of a Striding Will', rarity: 4, family: :wayob_will, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SPLINTERED_HILT =
GenshinObject::Material.new( kamera_key: 'SplinteredHilt', name: 'Splintered Hilt', rarity: 3, family: :stone_hilt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SPROUT_NODE_OF_LIFE =
GenshinObject::Material.new( kamera_key: 'SproutNodeOfLife', name: 'Sprout Node of Life', rarity: 3, family: :life_node, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- STILL_SMOLDERING_HILT =
GenshinObject::Material.new( kamera_key: 'StillSmolderingHilt', name: 'Still-Smoldering Hilt', rarity: 4, family: :stone_hilt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- STURDY_BONE_SHARD =
GenshinObject::Material.new( kamera_key: 'SturdyBoneShard', name: 'Sturdy Bone Shard', rarity: 3, family: :bone_shard, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- STURDY_SHELL =
GenshinObject::Material.new( kamera_key: 'SturdyShell', name: 'Sturdy Shell', rarity: 3, family: :shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- TREASURED_FLOWER =
GenshinObject::Material.new( kamera_key: 'TreasuredFlower', name: 'Treasured Flower', rarity: 3, family: :rogue_flower, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- TURBID_PRISM =
GenshinObject::Material.new( kamera_key: 'TurbidPrism', name: 'Turbid Prism', rarity: 3, family: :turbid_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- UNBLEMISHED_LUNAR_IRON =
GenshinObject::Material.new( kamera_key: 'UnblemishedLunarIron', name: 'Unblemished Lunar Iron', rarity: 4, family: :lunar_iron, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- WANDERERS_BLOOMING_FLOWER =
GenshinObject::Material.new( kamera_key: 'WanderersBloomingFlower', name: "Wanderer's Blooming Flower", rarity: 4, family: :rogue_flower, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- WARM_BACK_SHELL =
GenshinObject::Material.new( kamera_key: 'WarmBackShell', name: 'Warm Back-Shell', rarity: 3, family: :weasel_shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/materials/development/elite_monster_drops_data.rb', line 8 def self.all constants.map { |x| GenshinData::Materials::Development::EliteMonsterLootDropsData.const_get(x) } end |