Module: GenshinData::Materials::Standard::FishingMaterialData
- Defined in:
- lib/genshin_data/materials/standard/fishing_material_data.rb
Overview
Definitons for all fishing related Materials
Constant Summary collapse
- ABIDING_ANGELFISH =
GenshinObject::Material.new( kamera_key: "AbidingAngelfish", name: "Abiding Angelfish", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- AIZEN_MEDAKA =
GenshinObject::Material.new( kamera_key: "AizenMedaka", name: "Aizen Medaka", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- AKAI_MAOU =
GenshinObject::Material.new( kamera_key: "AkaiMaou", name: "Akai Maou", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- BETTA =
GenshinObject::Material.new( kamera_key: "Betta", name: "Betta", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- BITTER_PUFFERFISH =
GenshinObject::Material.new( kamera_key: "BitterPufferfish", name: "Bitter Pufferfish", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- BLAZING_HEARTFEATHER_BASS =
GenshinObject::Material.new( kamera_key: "BlazingHeartfeatherBass", name: "Blazing Heartfeather Bass", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- BROWN_SHIRAKODAI =
GenshinObject::Material.new( kamera_key: "BrownShirakodai", name: "Brown Shirakodai", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- CRYSTALFISH =
GenshinObject::Material.new( kamera_key: "Crystalfish", name: "Crystalfish", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- DAWNCATCHER =
GenshinObject::Material.new( kamera_key: "Dawncatcher", name: "Dawncatcher", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- DIVDA_RAY =
GenshinObject::Material.new( kamera_key: "DivdaRay", name: "Divda Ray", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FAKE_FLY_BAIT =
GenshinObject::Material.new( kamera_key: "FakeFlyBait", name: "Fake Fly Bait", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FALSE_WORM_BAIT =
GenshinObject::Material.new( kamera_key: "FalseWormBait", name: "False Worm Bait", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FLASHING_MAINTENANCE_MEK_BAIT =
GenshinObject::Material.new( kamera_key: "FlashingMaintenanceMekBait", name: "Flashing Maintenance Mek Bait", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FORMALO_RAY =
GenshinObject::Material.new( kamera_key: "FormaloRay", name: "Formalo Ray", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- FRUIT_PASTE_BAIT =
GenshinObject::Material.new( kamera_key: "FruitPasteBait", name: "Fruit Paste Bait", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- GLAZE_MEDAKA =
GenshinObject::Material.new( kamera_key: "GlazeMedaka", name: "Glaze Medaka", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- GLOWGRASS_BAIT =
GenshinObject::Material.new( kamera_key: "GlowgrassBait", name: "Glowgrass Bait", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- GOLDEN_KOI =
GenshinObject::Material.new( kamera_key: "GoldenKoi", name: "Golden Koi", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- HALCYON_JADE_AXE_MARLIN =
GenshinObject::Material.new( kamera_key: "HalcyonJadeAxeMarlin", name: "Halcyon Jade Axe Marlin", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- LAZURITE_AXE_MARLIN =
GenshinObject::Material.new( kamera_key: "LazuriteAxeMarlin", name: "Lazurite Axe Marlin", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- LUNGED_STICKLEBACK =
GenshinObject::Material.new( kamera_key: "LungedStickleback", name: "Lunged Stickleback", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MAINTENANCE_MEK_INITIAL_CONFIGURATION =
GenshinObject::Material.new( kamera_key: "MaintenanceMekInitialConfiguration", name: "MaintenanceMekInitialConfiguration", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MAINTENANCE_MEK_PLATINUM_COLLECTION =
GenshinObject::Material.new( kamera_key: "MaintenanceMekPlatinumCollection", name: "MaintenanceMekPlatinumCollection", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MAINTENANCE_MEK_SITUATION_CONTROLLER =
GenshinObject::Material.new( kamera_key: "MaintenanceMekSituationController", name: "MaintenanceMekSituationController", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MAINTENANCE_MEK_WATER_BODY_CLEANER =
GenshinObject::Material.new( kamera_key: "MaintenanceMekWaterBodyCleaner", name: "MaintenanceMekWaterBodyCleaner", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- MEDAKA =
GenshinObject::Material.new( kamera_key: "Medaka", name: "Medaka", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- PEACH_OF_THE_DEEP_WAVES =
GenshinObject::Material.new( kamera_key: "PeachOfTheDeepWaves", name: "Peach of the Deep Waves", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- PUFFERFISH =
GenshinObject::Material.new( kamera_key: "Pufferfish", name: "Pufferfish", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- PURPLE_SHIRAKODAI =
GenshinObject::Material.new( kamera_key: "PurpleShirakodai", name: "Purple Shirakodai", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- RAIMEI_ANGELFISH =
GenshinObject::Material.new( kamera_key: "RaimeiAngelfish", name: "Raimei Angelfish", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- RED_DYE =
GenshinObject::Material.new( kamera_key: "RedDye", name: "Red Dye", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- REDROT_BAIT =
GenshinObject::Material.new( kamera_key: "RedrotBait", name: "Redrot Bait", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- RIPPLING_HEARTFEATHER_BASS =
GenshinObject::Material.new( kamera_key: "RipplingHeartfeatherBass", name: "Rippling Heartfeather Bass", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- RUSTY_KOI =
GenshinObject::Material.new( kamera_key: "RustyKoi", name: "Rusty Koi", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SANDSTORM_ANGLER =
GenshinObject::Material.new( kamera_key: "SandstormAngler", name: "Sandstorm Angler", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SNOWSTRIDER =
GenshinObject::Material.new( kamera_key: "Snowstrider", name: "Snowstrider", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SOUR_BAIT =
GenshinObject::Material.new( kamera_key: "SourBait", name: "Sour Bait", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- STREAMING_AXE_MARLIN =
GenshinObject::Material.new( kamera_key: "StreamingAxeMarlin", name: "Streaming Axe Marlin", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SUGARDEW_BAIT =
GenshinObject::Material.new( kamera_key: "SugardewBait", name: "Sugardew Bait", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SUNSET_CLOUD_ANGLER =
GenshinObject::Material.new( kamera_key: "SunsetCloudAngler", name: "Sunset Cloud Angler", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- SWEET_FLOWER_MEDAKA =
GenshinObject::Material.new( kamera_key: "SweetFlowerMedaka", name: "Sweet Flower Medaka", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- TEA_COLORED_SHIRAKODAI =
GenshinObject::Material.new( kamera_key: "TeaColoredShirakodai", name: "Tea Colored Shirakodai", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- TRUE_FRUIT_ANGLER =
GenshinObject::Material.new( kamera_key: "TrueFruitAngler", name: "True Fruit Angler", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
- VENOMSPINE_FISH =
GenshinObject::Material.new( kamera_key: "VenomspineFish", name: "Venomspine Fish", rarity: 3, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :fishing ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/materials/standard/fishing_material_data.rb', line 8 def self.all constants.map { |x| GenshinData::Materials::Standard::FishingMaterialData.const_get(x) } end |