Class: Termfront::Renderer
- Inherits:
-
Object
- Object
- Termfront::Renderer
- Defined in:
- lib/termfront/renderer.rb
Constant Summary collapse
- RADAR_CRAWLER =
"\e[91m*\e[0m"- RADAR_EXECUTOR =
"\e[95m*\e[0m"- RADAR_ALLY =
"\e[96m+\e[0m"- RADAR_TERMINAL =
"\e[96mT\e[0m"- RADAR_PLAYER =
"\e[92m^\e[0m"- RADAR_WALL =
"\e[90m#\e[0m"- FG_256 =
Array.new(256) { |i| "\e[38;5;#{i}m".freeze }.freeze
- BG_256 =
Array.new(256) { |i| "\e[48;5;#{i}m".freeze }.freeze
- EXECUTOR_FALLBACK =
Color.rgb_to_256(100, 60, 200)
- CRAWLER_FALLBACK =
Color.rgb_to_256(220, 140, 30)
- ENEMY_BAR_FILL =
Color.rgb_to_256(0, 200, 0)
- ENEMY_BAR_EMPTY =
Color.rgb_to_256(200, 0, 0)
- PROJ_EXECUTOR =
Color.rgb_to_256(94, 94, 255)
- PROJ_DEFAULT =
Color.rgb_to_256(255, 210, 80)
- ALLY_FALLBACK =
Color.rgb_to_256(70, 210, 255)
- ALLY_BAR_FILL =
Color.rgb_to_256(0, 180, 255)
- ALLY_BAR_EMPTY =
Color.rgb_to_256(80, 20, 20)
- DAMAGE_FLASH_RAMP =
Array.new(256) { |i| Color.rgb_to_256(i, 0, 0) }.freeze
Instance Method Summary collapse
- #cast_ray(map, ox, oy, rdx, rdy) ⇒ Object
-
#initialize(stdout) ⇒ Renderer
constructor
A new instance of Renderer.
- #invalidate_size_cache! ⇒ Object
- #render(player:, map:, enemies:, projectiles:, drops:, terminals: [], status_line: nil, allies: []) ⇒ Object
- #render_blank(rows, cols) ⇒ Object
- #render_centered_message(rows, cols, msg, color) ⇒ Object
- #render_game_over(rows, cols) ⇒ Object
- #render_mission_complete(rows, cols) ⇒ Object
Constructor Details
#initialize(stdout) ⇒ Renderer
Returns a new instance of Renderer.
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# File 'lib/termfront/renderer.rb', line 26 def initialize(stdout) @stdout = stdout @buf_view_w = 0 @buf_virt_h = 0 @radar_grid_template = build_radar_grid_template @hrule_cache = Hash.new { |h, c| h[c] = ("\xE2\x94\x80" * c)[0, c * 3].freeze } @radar_drop_glyphs = {} @radar_enemy_cells = {} @radar_drop_cells = {} @radar_terminal_cells = {} @radar_ally_cells = {} @enemy_sprites = [] @proj_sprites = [] @drop_sprites = [] @ally_sprites = [] @radar_line_buf = +"" @size_cache = nil @size_cache_at = -Float::INFINITY @cached_hud_shield_key = nil @cached_hud_shield_line = nil @cached_hud_ammo_key = nil @cached_hud_ammo_line = nil end |
Instance Method Details
#cast_ray(map, ox, oy, rdx, rdy) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 132 def cast_ray(map, ox, oy, rdx, rdy) mx = ox.floor my = oy.floor ddx = rdx == 0 ? 1e30 : (1.0 / rdx).abs ddy = rdy == 0 ? 1e30 : (1.0 / rdy).abs if rdx < 0 step_x = -1 sd_x = (ox - mx) * ddx else step_x = 1 sd_x = (mx + 1.0 - ox) * ddx end if rdy < 0 step_y = -1 sd_y = (oy - my) * ddy else step_y = 1 sd_y = (my + 1.0 - oy) * ddy end side = 0 64.times do if sd_x < sd_y sd_x += ddx mx += step_x side = 0 else sd_y += ddy my += step_y side = 1 end return [1e30, 0] if my < 0 || my >= map.height || mx < 0 || mx >= map.width next unless map.grid[my][mx] == "#" d = if side == 0 (mx - ox + (1 - step_x) / 2.0) / rdx else (my - oy + (1 - step_y) / 2.0) / rdy end return [d.abs, side] end [1e30, 0] end |
#invalidate_size_cache! ⇒ Object
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# File 'lib/termfront/renderer.rb', line 50 def invalidate_size_cache! @size_cache = nil end |
#render(player:, map:, enemies:, projectiles:, drops:, terminals: [], status_line: nil, allies: []) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 54 def render(player:, map:, enemies:, projectiles:, drops:, terminals: [], status_line: nil, allies: []) rows, cols = current_size rows = [rows, 6].max cols = [cols, 20].max radar_h = Config::RADAR_RADIUS * 2 + 1 view_h = [rows - 3 - radar_h, 4].max view_w = cols virt_h = view_h * 2 prepare_frame_buffers(view_w, virt_h) cast_state = [player.x, player.y, player.angle, map.object_id, view_w, virt_h] if cast_state != @last_cast_state dx = Math.cos(player.angle) dy = Math.sin(player.angle) plane_x = -dy * Math.tan(Config::FOV / 2.0) plane_y = dx * Math.tan(Config::FOV / 2.0) view_w.times do |c| cam = 2.0 * c / view_w - 1.0 @dists[c], @sides[c] = cast_ray(map, player.x, player.y, dx + plane_x * cam, dy + plane_y * cam) end vmid = virt_h / 2.0 view_w.times do |c| d = @dists[c] lh = d > 0.01 ? (virt_h / d).to_i : virt_h @wtop[c] = [(vmid - lh / 2.0).to_i, 0].max @wbot[c] = [(vmid + lh / 2.0).to_i, virt_h].min @wcol[c] = Sprite.wall_brightness(d, @sides[c]) end @last_cast_state = cast_state end build_view_pixels(virt_h, view_w, @wtop, @wbot, @wcol) (@pixels, view_h, view_w, @dists, player, enemies, projectiles, drops) (@pixels, view_h, view_w, @dists, player, allies) (@pixels, view_h, view_w, player) buf = TerminalOutput.begin_frame(home: true) render_hud(buf, cols, player, drops, terminals, status_line) render_view(buf, view_h, view_w, @pixels) buf << "\e[#{3 + view_h};1H" render_radar(buf, cols, radar_h, player, enemies, drops, terminals, allies) render_crosshair(buf, view_h, view_w, cols, player) buf << TerminalOutput.end_frame TerminalOutput.write_all(@stdout, buf) end |
#render_blank(rows, cols) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 113 def render_blank(rows, cols) buf = TerminalOutput.begin_frame(home: true) rows.times do |row| buf << "\e[#{row + 1};1H" buf << (" " * cols) end buf << TerminalOutput.end_frame TerminalOutput.write_all(@stdout, buf) end |
#render_centered_message(rows, cols, msg, color) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 123 def (rows, cols, msg, color) buf = TerminalOutput.begin_frame(home: true, clear: true) r = rows / 2 c = [(cols - msg.size) / 2 + 1, 1].max buf << "\e[#{r};#{c}H#{color}#{msg}\e[0m" buf << TerminalOutput.end_frame TerminalOutput.write_all(@stdout, buf) end |
#render_game_over(rows, cols) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 105 def render_game_over(rows, cols) (rows, cols, "GAME OVER", "\e[1;91m") end |
#render_mission_complete(rows, cols) ⇒ Object
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# File 'lib/termfront/renderer.rb', line 109 def render_mission_complete(rows, cols) (rows, cols, "MISSION COMPLETE", "\e[1;92m") end |