Class: Termfront::Renderer

Inherits:
Object
  • Object
show all
Defined in:
lib/termfront/renderer.rb

Constant Summary collapse

RADAR_CRAWLER =
"\e[91m*\e[0m"
RADAR_EXECUTOR =
"\e[95m*\e[0m"
RADAR_ALLY =
"\e[96m+\e[0m"
RADAR_TERMINAL =
"\e[96mT\e[0m"
RADAR_PLAYER =
"\e[92m^\e[0m"
RADAR_WALL =
"\e[90m#\e[0m"
FG_256 =
Array.new(256) { |i| "\e[38;5;#{i}m".freeze }.freeze
BG_256 =
Array.new(256) { |i| "\e[48;5;#{i}m".freeze }.freeze
EXECUTOR_FALLBACK =
Color.rgb_to_256(100, 60, 200)
CRAWLER_FALLBACK =
Color.rgb_to_256(220, 140, 30)
ENEMY_BAR_FILL =
Color.rgb_to_256(0, 200, 0)
ENEMY_BAR_EMPTY =
Color.rgb_to_256(200, 0, 0)
PROJ_EXECUTOR =
Color.rgb_to_256(94, 94, 255)
PROJ_DEFAULT =
Color.rgb_to_256(255, 210, 80)
ALLY_FALLBACK =
Color.rgb_to_256(70, 210, 255)
ALLY_BAR_FILL =
Color.rgb_to_256(0, 180, 255)
ALLY_BAR_EMPTY =
Color.rgb_to_256(80, 20, 20)
DAMAGE_FLASH_RAMP =
Array.new(256) { |i| Color.rgb_to_256(i, 0, 0) }.freeze

Instance Method Summary collapse

Constructor Details

#initialize(stdout) ⇒ Renderer

Returns a new instance of Renderer.



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# File 'lib/termfront/renderer.rb', line 26

def initialize(stdout)
  @stdout = stdout
  @buf_view_w = 0
  @buf_virt_h = 0
  @radar_grid_template = build_radar_grid_template
  @hrule_cache = Hash.new { |h, c| h[c] = ("\xE2\x94\x80" * c)[0, c * 3].freeze }
  @radar_drop_glyphs = {}
  @radar_enemy_cells = {}
  @radar_drop_cells = {}
  @radar_terminal_cells = {}
  @radar_ally_cells = {}
  @enemy_sprites = []
  @proj_sprites = []
  @drop_sprites = []
  @ally_sprites = []
  @radar_line_buf = +""
  @size_cache = nil
  @size_cache_at = -Float::INFINITY
  @cached_hud_shield_key = nil
  @cached_hud_shield_line = nil
  @cached_hud_ammo_key = nil
  @cached_hud_ammo_line = nil
end

Instance Method Details

#cast_ray(map, ox, oy, rdx, rdy) ⇒ Object



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# File 'lib/termfront/renderer.rb', line 132

def cast_ray(map, ox, oy, rdx, rdy)
  mx = ox.floor
  my = oy.floor

  ddx = rdx == 0 ? 1e30 : (1.0 / rdx).abs
  ddy = rdy == 0 ? 1e30 : (1.0 / rdy).abs

  if rdx < 0
    step_x = -1
    sd_x = (ox - mx) * ddx
  else
    step_x = 1
    sd_x = (mx + 1.0 - ox) * ddx
  end
  if rdy < 0
    step_y = -1
    sd_y = (oy - my) * ddy
  else
    step_y = 1
    sd_y = (my + 1.0 - oy) * ddy
  end

  side = 0
  64.times do
    if sd_x < sd_y
      sd_x += ddx
      mx += step_x
      side = 0
    else
      sd_y += ddy
      my += step_y
      side = 1
    end
    return [1e30, 0] if my < 0 || my >= map.height || mx < 0 || mx >= map.width

    next unless map.grid[my][mx] == "#"

    d = if side == 0
          (mx - ox + (1 - step_x) / 2.0) / rdx
        else
          (my - oy + (1 - step_y) / 2.0) / rdy
        end
    return [d.abs, side]
  end
  [1e30, 0]
end

#invalidate_size_cache!Object



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# File 'lib/termfront/renderer.rb', line 50

def invalidate_size_cache!
  @size_cache = nil
end

#render(player:, map:, enemies:, projectiles:, drops:, terminals: [], status_line: nil, allies: []) ⇒ Object



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# File 'lib/termfront/renderer.rb', line 54

def render(player:, map:, enemies:, projectiles:, drops:, terminals: [], status_line: nil, allies: [])
  rows, cols = current_size
  rows = [rows, 6].max
  cols = [cols, 20].max

  radar_h = Config::RADAR_RADIUS * 2 + 1
  view_h = [rows - 3 - radar_h, 4].max
  view_w = cols
  virt_h = view_h * 2

  prepare_frame_buffers(view_w, virt_h)

  cast_state = [player.x, player.y, player.angle, map.object_id, view_w, virt_h]
  if cast_state != @last_cast_state
    dx = Math.cos(player.angle)
    dy = Math.sin(player.angle)
    plane_x = -dy * Math.tan(Config::FOV / 2.0)
    plane_y = dx * Math.tan(Config::FOV / 2.0)

    view_w.times do |c|
      cam = 2.0 * c / view_w - 1.0
      @dists[c], @sides[c] = cast_ray(map, player.x, player.y, dx + plane_x * cam, dy + plane_y * cam)
    end

    vmid = virt_h / 2.0
    view_w.times do |c|
      d = @dists[c]
      lh = d > 0.01 ? (virt_h / d).to_i : virt_h
      @wtop[c] = [(vmid - lh / 2.0).to_i, 0].max
      @wbot[c] = [(vmid + lh / 2.0).to_i, virt_h].min
      @wcol[c] = Sprite.wall_brightness(d, @sides[c])
    end
    @last_cast_state = cast_state
  end
  build_view_pixels(virt_h, view_w, @wtop, @wbot, @wcol)
  overlay_enemies_3d(@pixels, view_h, view_w, @dists, player, enemies, projectiles, drops)
  overlay_allies_3d(@pixels, view_h, view_w, @dists, player, allies)
  overlay_damage_flash(@pixels, view_h, view_w, player)

  buf = TerminalOutput.begin_frame(home: true)

  render_hud(buf, cols, player, drops, terminals, status_line)
  render_view(buf, view_h, view_w, @pixels)
  buf << "\e[#{3 + view_h};1H"
  render_radar(buf, cols, radar_h, player, enemies, drops, terminals, allies)
  render_crosshair(buf, view_h, view_w, cols, player)

  buf << TerminalOutput.end_frame
  TerminalOutput.write_all(@stdout, buf)
end

#render_blank(rows, cols) ⇒ Object



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# File 'lib/termfront/renderer.rb', line 113

def render_blank(rows, cols)
  buf = TerminalOutput.begin_frame(home: true)
  rows.times do |row|
    buf << "\e[#{row + 1};1H"
    buf << (" " * cols)
  end
  buf << TerminalOutput.end_frame
  TerminalOutput.write_all(@stdout, buf)
end

#render_centered_message(rows, cols, msg, color) ⇒ Object



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# File 'lib/termfront/renderer.rb', line 123

def render_centered_message(rows, cols, msg, color)
  buf = TerminalOutput.begin_frame(home: true, clear: true)
  r = rows / 2
  c = [(cols - msg.size) / 2 + 1, 1].max
  buf << "\e[#{r};#{c}H#{color}#{msg}\e[0m"
  buf << TerminalOutput.end_frame
  TerminalOutput.write_all(@stdout, buf)
end

#render_game_over(rows, cols) ⇒ Object



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# File 'lib/termfront/renderer.rb', line 105

def render_game_over(rows, cols)
  render_centered_message(rows, cols, "GAME OVER", "\e[1;91m")
end

#render_mission_complete(rows, cols) ⇒ Object



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# File 'lib/termfront/renderer.rb', line 109

def render_mission_complete(rows, cols)
  render_centered_message(rows, cols, "MISSION COMPLETE", "\e[1;92m")
end