Class: Termfront::Network::WavesfightClient

Inherits:
Object
  • Object
show all
Defined in:
lib/termfront/network/wavesfight_client.rb

Constant Summary collapse

ALLOWED_WEAPONS =
%w[pistol ar shock_pistol shock_rifle].freeze
ALLOWED_ENEMY_TYPES =
%w[crawler executor].freeze

Instance Method Summary collapse

Constructor Details

#initialize(stdout) ⇒ WavesfightClient

Returns a new instance of WavesfightClient.



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# File 'lib/termfront/network/wavesfight_client.rb', line 9

def initialize(stdout)
  @stdout = stdout
  @conn = Connection.new
  @input = Input.new
  @renderer = Renderer.new(stdout)
  @audio = AudioManager.new
end

Instance Method Details

#run(mission_id:, difficulty:) ⇒ Object



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# File 'lib/termfront/network/wavesfight_client.rb', line 17

def run(mission_id:, difficulty:)
  @queue_mission_id = mission_id
  @queue_difficulty = difficulty

  host, port = Config::PVP_DEFAULT_ADDRESS.split(":", 2).then { |h, p| [h, p.to_i] }
  queue_msg = { t: "queue", mode: "wavesfight", mission_id: mission_id, difficulty: difficulty }
  token = ENV["TERMFRONT_PVP_TOKEN"]
  queue_msg[:token] = token if token && !token.empty?
  begin
    @conn.connect(host, port, ca_file: ENV["TERMFRONT_TLS_CA_FILE"])
    @conn.send_msg(queue_msg)
  rescue StandardError => e
    show_error("Connection failed: #{e.message}")
    return
  end

  begin
    unless wait_for_start
      @conn.close
      return
    end
    run_game_loop
  rescue StandardError => e
    show_error("Error: #{e.message}")
  ensure
    @audio.close
    @conn.close
  end
end