Class: Termfront::Network::WavesfightClient
- Inherits:
-
Object
- Object
- Termfront::Network::WavesfightClient
- Defined in:
- lib/termfront/network/wavesfight_client.rb
Constant Summary collapse
- ALLOWED_WEAPONS =
%w[pistol ar shock_pistol shock_rifle].freeze
- ALLOWED_ENEMY_TYPES =
%w[crawler executor].freeze
Instance Method Summary collapse
-
#initialize(stdout) ⇒ WavesfightClient
constructor
A new instance of WavesfightClient.
- #run(mission_id:, difficulty:) ⇒ Object
Constructor Details
#initialize(stdout) ⇒ WavesfightClient
Returns a new instance of WavesfightClient.
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# File 'lib/termfront/network/wavesfight_client.rb', line 9 def initialize(stdout) @stdout = stdout @conn = Connection.new @input = Input.new @renderer = Renderer.new(stdout) @audio = AudioManager.new end |
Instance Method Details
#run(mission_id:, difficulty:) ⇒ Object
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# File 'lib/termfront/network/wavesfight_client.rb', line 17 def run(mission_id:, difficulty:) @queue_mission_id = mission_id @queue_difficulty = difficulty host, port = Config::PVP_DEFAULT_ADDRESS.split(":", 2).then { |h, p| [h, p.to_i] } queue_msg = { t: "queue", mode: "wavesfight", mission_id: mission_id, difficulty: difficulty } token = ENV["TERMFRONT_PVP_TOKEN"] queue_msg[:token] = token if token && !token.empty? begin @conn.connect(host, port, ca_file: ENV["TERMFRONT_TLS_CA_FILE"]) @conn.send_msg(queue_msg) rescue StandardError => e show_error("Connection failed: #{e.}") return end begin unless wait_for_start @conn.close return end run_game_loop rescue StandardError => e show_error("Error: #{e.}") ensure @audio.close @conn.close end end |