Class: TeamBattlesSdk::Generated::Models::GameBatchMatchScoreResult
- Inherits:
-
Object
- Object
- TeamBattlesSdk::Generated::Models::GameBatchMatchScoreResult
- Includes:
- MicrosoftKiotaAbstractions::Parsable
- Defined in:
- lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb
Overview
Outcome for a single (match, map) item in a multi-match batch.
Class Method Summary collapse
-
.create_from_discriminator_value(parse_node) ⇒ Object
Creates a new instance of the appropriate class based on discriminator value.
Instance Method Summary collapse
-
#error ⇒ Object
Gets the error property value.
-
#error=(value) ⇒ Object
Sets the error property value.
-
#get_field_deserializers ⇒ Object
The deserialization information for the current model.
-
#map_index ⇒ Object
Gets the mapIndex property value.
-
#map_index=(value) ⇒ Object
Sets the mapIndex property value.
-
#match_id ⇒ Object
Gets the matchId property value.
-
#match_id=(value) ⇒ Object
Sets the matchId property value.
-
#serialize(writer) ⇒ Object
Serializes information the current object.
-
#status ⇒ Object
Gets the status property value.
-
#status=(value) ⇒ Object
Sets the status property value.
Class Method Details
.create_from_discriminator_value(parse_node) ⇒ Object
Creates a new instance of the appropriate class based on discriminator value
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 29 def self.create_from_discriminator_value(parse_node) raise StandardError, 'parse_node cannot be null' if parse_node.nil? return GameBatchMatchScoreResult.new end |
Instance Method Details
#error ⇒ Object
Gets the error property value. Bare machine-readable error code (e.g. error_game_scope_mismatch), present only when status is failed. Never the raw message.
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 37 def error return @error end |
#error=(value) ⇒ Object
Sets the error property value. Bare machine-readable error code (e.g. error_game_scope_mismatch), present only when status is failed. Never the raw message.
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 45 def error=(value) @error = value end |
#get_field_deserializers ⇒ Object
The deserialization information for the current model
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 52 def get_field_deserializers() return { "error" => lambda {|n| @error = n.get_string_value() }, "mapIndex" => lambda {|n| @map_index = n.get_number_value() }, "matchId" => lambda {|n| @match_id = n.get_string_value() }, "status" => lambda {|n| @status = n.get_string_value() }, } end |
#map_index ⇒ Object
Gets the mapIndex property value. Index of the map this result refers to.
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 64 def map_index return @map_index end |
#map_index=(value) ⇒ Object
Sets the mapIndex property value. Index of the map this result refers to.
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 72 def map_index=(value) @map_index = value end |
#match_id ⇒ Object
Gets the matchId property value. Match ID this result refers to.
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 79 def match_id return @match_id end |
#match_id=(value) ⇒ Object
Sets the matchId property value. Match ID this result refers to.
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 87 def match_id=(value) @match_id = value end |
#serialize(writer) ⇒ Object
Serializes information the current object
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 95 def serialize(writer) raise StandardError, 'writer cannot be null' if writer.nil? writer.write_string_value("error", @error) writer.write_number_value("mapIndex", @map_index) writer.write_string_value("matchId", @match_id) writer.write_string_value("status", @status) end |
#status ⇒ Object
Gets the status property value. Per-item outcome: “confirmed” on success, “failed” otherwise.
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 106 def status return @status end |
#status=(value) ⇒ Object
Sets the status property value. Per-item outcome: “confirmed” on success, “failed” otherwise.
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# File 'lib/teambattles_sdk/generated/models/game_batch_match_score_result.rb', line 114 def status=(value) @status = value end |