Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Includes:
- Auditable
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#players ⇒ Object
readonly
Returns the value of attribute players.
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(filename) ⇒ Object
- #play(rounds = 1) ⇒ Object
- #print_stats ⇒ Object
- #roll_die ⇒ Object
- #save_high_scores(filename = "high_scores.txt") ⇒ Object
- #sorted_players ⇒ Object
Methods included from Auditable
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 10 def initialize(title) @title = title.split(" ").map { |word| word.capitalize }.join(" ") @players = [] end |
Instance Attribute Details
#players ⇒ Object (readonly)
Returns the value of attribute players.
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# File 'lib/studio_game/game.rb', line 8 def players @players end |
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 8 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 40 def add_player(player) @players << player end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 34 def high_score_entry(player) name = player.name.ljust(20, ".") score = player.score.round.to_s.rjust(5) "#{name}#{score}" end |
#load_players(filename) ⇒ Object
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# File 'lib/studio_game/game.rb', line 15 def load_players(filename) File.readlines(filename, chomp: true).each do |line| player = Player.from_csv(line) add_player(player) end rescue Errno::ENOENT => e puts "Error: #{e}" exit 1 end |
#play(rounds = 1) ⇒ Object
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# File 'lib/studio_game/game.rb', line 74 def play(rounds = 1) puts @players puts "\nThe following treasures can be found:" puts TreasureTrove.treasure_items 1.upto(rounds) do |round| puts "\nround #{round}" @players.each do |player| number_rolled = roll_die case number_rolled when 1..2 player.drain puts "#{player.name} got drained" when 3..4 puts "#{player.name} got skipped" else player.boost puts "#{player.name} got boosted" end treasure = TreasureTrove.random_treasure puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points" player.found_treasure(treasure.name, treasure.points) end end puts @players end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 54 def print_stats puts "\nGAME #{@title}" puts "-" * 30 puts sorted_players @players.each do |player| puts "\n#{player.name} treasures" player.found_treasures.each do |name, points| puts "#{name}: #{points}" end puts "total: #{player.points}" end puts "\nHigh Scores:" sorted_players.each do |player| puts high_score_entry(player) end end |
#roll_die ⇒ Object
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# File 'lib/studio_game/game.rb', line 44 def roll_die number = rand(1..6) audit(number) number end |
#save_high_scores(filename = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 25 def save_high_scores(filename = "high_scores.txt") File.open(filename, "w") do |file| file.puts "#{@title} High Scores:" sorted_players.each do |player| file.puts high_score_entry(player) end end end |
#sorted_players ⇒ Object
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# File 'lib/studio_game/game.rb', line 50 def sorted_players @players.sort_by { |player| player.score }.reverse end |