Class: Stagecraft::Renderer::PipelineFactory
- Inherits:
-
Object
- Object
- Stagecraft::Renderer::PipelineFactory
- Defined in:
- lib/stagecraft/renderer/pipeline_factory.rb
Defined Under Namespace
Classes: MaterialBinding
Constant Summary collapse
- ATTRIBUTE_LOCATIONS =
{ position: 0, normal: 1, uv: 2, tangent: 3, color: 4, joints: 5, weights: 6, uv1: 7 }.freeze
- FORMAT_SIZES =
{ float32: 4, float32x2: 8, float32x3: 12, float32x4: 16, sint8x2: 2, sint8x4: 4, snorm8x2: 2, snorm8x4: 4, sint16x2: 4, sint16x4: 8, snorm16x2: 4, snorm16x4: 8, uint16: 2, uint16x2: 4, uint16x4: 8, unorm16x2: 4, unorm16x4: 8, uint32: 4, uint32x2: 8, uint32x3: 12, uint32x4: 16, unorm8x2: 2, unorm8x4: 4, uint8x2: 2, uint8x4: 4 }.freeze
Instance Method Summary collapse
- #dispose ⇒ Object
-
#initialize(device:, queue:, resources:, resource_cache:, stats:, sample_count:) ⇒ PipelineFactory
constructor
A new instance of PipelineFactory.
- #material_binding(material, features) ⇒ Object
- #pipeline_for(item, shadow: false) ⇒ Object
- #post_layout ⇒ Object
- #post_pipeline(format) ⇒ Object
Constructor Details
#initialize(device:, queue:, resources:, resource_cache:, stats:, sample_count:) ⇒ PipelineFactory
Returns a new instance of PipelineFactory.
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# File 'lib/stagecraft/renderer/pipeline_factory.rb', line 24 def initialize(device:, queue:, resources:, resource_cache:, stats:, sample_count:) @device = device @queue = queue @resources = resources @resource_cache = resource_cache @sample_count = sample_count @stats = stats @cache = PipelineCache.new(on_change: ->(amount) { stats.increment(:pipelines, amount) }) @material_layouts = {} @material_bindings = {} end |
Instance Method Details
#dispose ⇒ Object
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# File 'lib/stagecraft/renderer/pipeline_factory.rb', line 125 def dispose @cache.clear @material_bindings.each_value { |binding| release_material_binding(binding) } @material_bindings.clear @material_layouts.each_value { |layout| layout.release if layout.respond_to?(:release) } @material_layouts.clear @post_layout&.release end |
#material_binding(material, features) ⇒ Object
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# File 'lib/stagecraft/renderer/pipeline_factory.rb', line 53 def material_binding(material, features) signature = material_layout_signature(material) key = [material.object_id, signature] purge_obsolete_material_bindings(material, key) texture_versions = material_texture_versions(material) value_signature = material_value_signature(material) existing = @material_bindings[key] if existing&.owner&.equal?(material) && existing.version == material.version && existing.texture_versions == texture_versions && existing.value_signature == value_signature return existing.bind_group end bytes, textures = material_bytes_and_textures(material) if existing&.owner&.equal?(material) && existing.buffer.size == bytes.bytesize && existing.texture_versions == texture_versions @queue.write_buffer(existing.buffer, 0, bytes) existing.version = material.version existing.value_signature = value_signature return existing.bind_group end release_material_binding(existing) buffer = @device.create_buffer_with_data( label: "stagecraft material", data: bytes.empty? ? "\0".b * 16 : bytes, usage: %i[uniform copy_dst] ) @stats.increment(:buffers) layout = material_layout(material) bind_group = @device.create_bind_group( layout:, entries: material_entries(buffer, textures, material) ) @material_bindings[key] = MaterialBinding.new( material, material.version, texture_versions, value_signature, buffer, bind_group, signature ) bind_group end |
#pipeline_for(item, shadow: false) ⇒ Object
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# File 'lib/stagecraft/renderer/pipeline_factory.rb', line 36 def pipeline_for(item, shadow: false) material = item.mesh.material layout_signature = material_layout_signature(material) key = PipelineCache::Key.new( material_class: material_pipeline_signature(material, layout_signature), feature_bits: Features.bits(item.features), vertex_layout_id: Features.vertex_layout_id(item.mesh.geometry), blend_state: material.blend, depth_state: [material.depth_test, material.depth_write], cull_mode: material.side, sample_count: shadow ? 1 : @sample_count, color_format: shadow ? :depth32_float : :rgba16_float, shadow_pass: shadow ) @cache.fetch(key) { build_pipeline(item, shadow:) } end |
#post_layout ⇒ Object
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# File 'lib/stagecraft/renderer/pipeline_factory.rb', line 116 def post_layout @post_layout ||= @device.create_bind_group_layout( entries: [ { binding: 0, visibility: :fragment, texture: { sample_type: :float } }, { binding: 1, visibility: :fragment, sampler: { type: :filtering } } ] ) end |
#post_pipeline(format) ⇒ Object
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# File 'lib/stagecraft/renderer/pipeline_factory.rb', line 96 def post_pipeline(format) defines = format.to_s.end_with?("_srgb") ? Set.new : Set[:ENCODE_SRGB] key = [:post, format, defines.hash] @cache.fetch(key) do shader = @device.create_shader_module(code: Shaders.compose("tonemap.wgsl", defines:)) layout = @device.create_pipeline_layout(bind_group_layouts: [post_layout]) @device.create_render_pipeline( label: "stagecraft tonemap", layout:, vertex: { module: shader, entry_point: "vs_main" }, primitive: { topology: :triangle_list, cull_mode: :none }, fragment: { module: shader, entry_point: "fs_main", targets: [{ format: }] } ) end end |