Solid Objects

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Cloudflare Durable Objects, ported to Rails.

Solid Objects brings the Durable Objects programming model—addressable objects, durable state, serialized turns, alarms, and live clients—to ordinary Rails applications. It runs on the MySQL, PostgreSQL, or SQLite database the application already has, following the database-backed operating model of the Solid family. No Redis, Cloudflare account, or separate actor service is required.

class Counter < SolidObjects::Actor
  attribute :value, default: 0

  def increment(amount: 1)
    self.value += amount
  end
end

# Synchronous caller-assisted RPC. No worker fleet is required.
counter = Counter.ref("global")
count = counter.increment(amount: 5)
current_count = counter.value
current_snapshot = counter.snapshot.value

# Durable fire-and-forget delivery. A worker processes it later.
message = counter.async(:increment, amount: 5)

Counter / global is a logical identity. Like a Durable Object named with idFromName, it can be addressed from anywhere without first creating or locating a Ruby object. Solid Objects activates it when work arrives, commits its ordered turns one at a time, persists its state, and deactivates it when idle. Different identities can run concurrently.

The invocation model is the first adoption decision:

Call Returns Worker fleet required?
counter.increment(amount: 5) Committed handler result No
counter.sync(:increment, amount: 5) Committed handler result No
counter.value Ordered, committed query result No
counter.snapshot.value Current committed state without a mailbox message No
counter.async(:increment, amount: 5) MessageReference immediately Yes

Direct methods and sync durably enqueue the call, then the Rails caller helps execute the actor through the same mailbox, lease, and fencing path as a worker. async only enqueues; a runtime process handles it later.

Synchronous calls fail before enqueue when the Solid Objects database connection is already inside a transaction. Actor handlers may read application records, but direct Active Record writes are rejected so they cannot escape a later actor failure. Use a same-database commit_action for atomic database changes and emit for external I/O.

Before adopting a latency-sensitive or high-volume surface, read Is Solid Objects a good fit? and the measured performance and row-growth costs.

This is a port of the programming model, not Cloudflare's edge runtime or platform. Read the conceptual overview at solidobjects.dev and the exact Rails guarantees in Correctness and delivery semantics.

Solid Objects is an early release. Its correctness core is implemented and tested, but the project does not yet claim production readiness. See Status and the roadmap.

Table of contents

Cloudflare Durable Objects for Rails

Cloudflare Durable Objects combine a name, durable storage, serialized execution, alarms, and live connections in one stateful object. Solid Objects maps those ideas into Rails:

Cloudflare Durable Objects Solid Objects
Namespace plus idFromName("id") Actor class plus .ref("id")
RPC method on a stub Public Ruby method on a reference
Per-object transactional storage Declared attributes in native JSON
Single-threaded input handling Ordered mailbox plus fenced activation
Alarms API Per-object schedule
WebSockets Reactive ERB over Action Cable and Turbo Streams
Hibernation when idle Idle activation deactivation
Storage deletion Authorized reference.destroy
Cloudflare Workers platform Your Rails processes and SQL database

Rails already has excellent tools for jobs, records, and realtime transport. None of those primitives alone provides this complete stateful-object shape. Solid Objects adds five capabilities:

Ordered delivery per identity

Every enqueue locks the actor instance and allocates an explicit, monotonically increasing sequence number. An activation always takes the lowest live sequence for that actor. A retryable failure keeps later messages blocked until the failed message succeeds or reaches its dead letter.

This is stronger than a concurrency limit. Solid Queue's limits_concurrency caps simultaneous executions sharing a key, but explicitly does not guarantee their execution order. Solid Objects turns each actor identity into an ordered mailbox.

Fenced activation

A lease expiration by itself cannot stop a paused worker from resuming with stale state. Solid Objects combines the lease owner with a monotonically increasing activation generation. Every state commit verifies the current owner, generation, unexpired database-time lease, and claimed-message membership.

A stale worker may finish running Ruby code, but it cannot commit stale state, complete the message, or publish outbox entries.

Addressable objects with durable state

An actor is addressed by (actor_type, actor_id), not by a process, thread, or database row ID. Code anywhere in the application can refer to the same logical cart, room, device, or workflow. Its JSON state survives worker restarts and idle deactivation.

Per-object alarms

Cloudflare Durable Objects give each object an alarm. Rails recurring schedules are normally global task definitions. Solid Objects ports per-object alarms as durable reminders owned by one logical identity:

def schedule_expiration
  schedule :expire, at: 30.minutes.from_now, arguments: {}
end

When due, a reminder becomes an ordinary mailbox message and follows the same ordering, retry, lease, and fencing rules as every other turn.

Durable Objects that render themselves

Cloudflare Durable Objects can coordinate WebSocket clients. Solid Objects adds a Rails-native extension: an actor observable becomes a live Turbo target with one helper call. The actor commit and durable broadcast outbox are atomic, so a rolled-back state change cannot leak into the page.

Reactive ERB

Define an observable:

class ChatRoom < SolidObjects::Actor
  attribute :recent_messages, default: -> { [] }
  attribute :status, default: "open"

  observable :message_count do
    recent_messages.length
  end

  observable :recent_messages
  observable :status
end

Scalar observables remain stable <span> targets:

<%= solid_object @room, authorization_context: current_user do |room| %>
  Messages: <%= room.message_count %>
<% end %>

Reactive components rerender a host ERB partial when one of their explicit dependencies changes:

<%= solid_object @room, authorization_context: current_user do |room| %>
  <%= room.component :messages, observes: :recent_messages %>
  <%= room.component :presence, observes: %i[recent_messages status] %>
<% end %>

Component names can repeat when each instance has a stable key. Signed JSON-compatible locals let one conventional partial render the matching projection:

<%= solid_object @room, authorization_context: current_user do |room| %>
  <% @players.each do |player| %>
    <%= room.component :player,
      key: player.id,
      observes: %i[players life_totals],
      locals: { player_id: player.id },
      refresh: :morph %>
  <% end %>
<% end %>

The host partial still resolves only to actors/chat_room/_player. It receives actor, authorization_context, component_key, and the declared locals:

<article id="player_<%= player_id %>">
  Life: <%= actor.life_totals.fetch(player_id.to_s) %>
</article>

The default refresh strategy is :replace. refresh: :morph loads the authorized component HTML through a gem-owned browser element, rejects stale responses by actor revision, and applies the result using Turbo's scoped replace method="morph". Superseded requests for the same keyed target are aborted. This preserves unchanged DOM nodes where Turbo's morphing rules allow it, including focus and data-turbo-permanent content.

room.component(:messages) resolves only actors/chat_room/_messages. Its partial receives actor and authorization_context locals, plus a component_key of nil when the component is unkeyed:

<ul>
  <% actor.recent_messages.each do |message| %>
    <li><%= message.fetch("body") %></li>
  <% end %>
</ul>

Declared observables are deeply frozen ordinary Ruby values inside a component. Arrays support loops, hashes support ordinary lookup, conditionals work normally, and ERB still escapes user strings. A reactive component cannot read actor.state, access an undeclared observable, or choose a dynamic partial path. A component name and key pair must be unique within its solid_object scope.

Component keys and locals are signed into the refresh token and cannot be modified without invalidating it, but they are visible to the browser and are not secrets. Every initial render and refresh passes the signed locals and component_key to authorize_query as arguments. Authorization must still bind them to the authenticated request context.

That template provides initial server rendering, stable opaque DOM targets, and live updates after committed actor turns. One solid_object block makes one Action Cable subscription for all scalar values and components inside it, and Action Cable multiplexes subscriptions over the browser's WebSocket.

No client-side state store, custom Stimulus controller, channel class, manual broadcast, or one-WebSocket-per-value setup is required. Signed stream tokens protect integrity, not access. Initial rendering authorizes with the authorization_context passed to solid_object; Cable authorizes with its connection; every component refresh authorizes again with a request-specific context:

SolidObjects.configure do |configuration|
  configuration.component_authorization_context = ->(controller:) { Current.user }
end

The durable outbox stores one row per changed observable, never personalized HTML. Cable sends invalidation metadata over the shared actor stream, then a Turbo Frame requests the component with normal cookies. Only scalar targets that the server rendered into this solid_object scope are signed into its stream token and receive value payloads; component-only dependencies do not send their values to the browser. The endpoint renders the latest committed snapshot, returns private, no-store, and reauthorizes the component name plus every declared dependency. Two viewers can therefore receive different HTML for the same actor without sharing either projection.

Reconnect compares the component's signed initial revision with the latest actor incarnation and state revision, then refreshes stale components. Cable coalesces several dependency changes from one actor turn into one component refresh and ignores older out-of-order invalidations. Replace refreshes detach an older in-flight frame. Morph refreshes abort the older request and compare the returned revision with the current target before applying HTML.

Reactive components add no HTML to durable rows, but each affected component causes an authorized HTTP render. One actor turn still inserts one broadcast row per changed observable; several dependencies from that turn coalesce at the subscriber. Keep components bounded, declare only necessary dependencies, keep signed locals small, and use scalar observables for inexpensive single-value replacement. Each keyed component counts toward the 50-component subscription limit and carries its own signed token.

Reactive views require turbo-rails and a working Action Cable adapter in the host application. The Solid Objects engine must be mounted so its signed component endpoint is reachable. Reactive views are optional; the actor runtime itself does not depend on Turbo. Morph components automatically include the engine's solid_objects/component_refresh JavaScript module; the host does not need a Stimulus controller or custom stream action. The default Rails Propshaft and Sprockets setups discover namespaced engine assets automatically. An application created with --skip-asset-pipeline should use replace refreshes unless it explicitly serves that module.

# config/routes.rb
mount SolidObjects::Engine => "/solid_objects"

Installation

Solid Objects requires Ruby 3.3 or newer and Rails 8.0 or newer.

Add the gem, install its initializer and migration, then migrate:

bundle add solid_objects
bin/rails generate solid_objects:install
bin/rails db:migrate
bin/rails solid_objects:doctor

The doctor validates configuration and required schema shape, reports authorization posture and live runtime roles, and completes a real synchronous actor round-trip without a worker. It checks required tables and columns instead of a copied migration timestamp, which the host application rewrites. It exits unsuccessfully when configuration, schema, or the round-trip is broken.

The generated initializer is intentionally inert: all five policies deny by default. Replace them with application-specific authorization before sending messages, querying state, destroying actors, subscribing to streams, or mounting administration routes:

SolidObjects.configure do |configuration|
  configuration.authorize_message = ->(**) { false }
  configuration.authorize_query = ->(**) { false }
  configuration.authorize_destroy = ->(**) { false }
  configuration.authorize_subscription = ->(**) { false }
  configuration.authorize_administration = ->(**) { false }
end

Knowledge of an actor ID or signed stream token is never authorization. Read the policy reference and tenant-aware example before opening a policy. Unconditionally allowing message and query calls is reasonable only for a controlled server-side pilot. Keep destroy, subscription, and administration denied until each has an authenticated caller.

The engine uses the application's primary Active Record connection by default. See Database support for a separate database configuration.

Host application tooling

Installed engine migrations are copied as db/migrate/*_create_solid_objects_tables.solid_objects.rb. If the host enables Rails/CreateTableWithTimestamps, exclude engine-owned migrations rather than editing their intentionally specialized hot tables:

Rails/CreateTableWithTimestamps:
  Exclude:
    - "db/migrate/*.solid_objects.rb"

Solid Objects ships inline RBS signatures, not RBI files. Sorbet applications can generate the gem RBI with:

bundle exec tapioca gem solid_objects

Upgrading

Review CHANGELOG.md for compatibility and deployment-order notes, then update the gem:

bundle update solid_objects

If the Gemfile pins an exact version, update that constraint first and run bundle install. Commit both Gemfile.lock and the copied Solid Objects migrations.

Copy only migrations that the newer gem has added, migrate, and verify the installation:

bin/rails solid_objects:install:migrations
bin/rails db:migrate
bin/rails solid_objects:doctor

The migration task skips engine migrations already present in the application and gives new migrations host-specific timestamps. Inspect the resulting db/migrate/*.solid_objects.rb files before applying them. Do not rerun generate solid_objects:install during an upgrade because that also attempts to regenerate the application initializer.

When Solid Objects uses a separate database configuration named actors, copy and run migrations through that database's configured migration path:

DATABASE=actors bin/rails solid_objects:install:migrations
bin/rails db:migrate:actors
bin/rails solid_objects:doctor

For production, back up the actor database and run new migrations before starting application or Solid Objects worker processes that require the new schema. Restart the web and Solid Objects worker fleet after the bundle and schema are current. For releases that change actor state versions, also follow the state migration and rolling-deployment guide; Rails schema migrations and actor state migrations are separate concerns.

Worker requirements

Synchronous actors can be adopted without adding a long-running process. Start the runtime when the feature introduces asynchronous delivery or outboxes:

Feature Runtime roles required
Direct actor method or explicit sync None; the caller executes it
Attribute or declared query read None; the caller executes it
Committed snapshot read None; reads the instance row directly
destroy None
async including delayed delivery Actor worker
One-shot or recurring schedule Reminder scheduler and actor worker
emit without an actor callback Effect worker
emit with success or failure callback Effect worker and actor worker
Actor-to-actor async or send_to Effect worker and actor worker
Scalar or component Turbo updates Broadcast worker, Action Cable, and the actor execution path
Initial solid_object server render No Solid Objects worker; normal Rails rendering

One command starts every Solid Objects role:

bundle exec solid_objects start

Deploy and monitor that process before enabling any feature marked as requiring a runtime role. A missing worker never makes a durable async message disappear, but it leaves the message pending indefinitely.

Defining an actor

The Durable Object class becomes an ordinary Ruby class:

class ShoppingCart < SolidObjects::Actor
  attribute :items, default: -> { [] }
  attribute :checkout_status, default: "open"

  def add_item(product_id:, quantity: 1)
    item = items.find do |candidate|
      candidate.fetch("product_id") == product_id
    end

    if item
      item["quantity"] += quantity
    else
      items << {
        "product_id" => product_id,
        "quantity" => quantity
      }
    end
  end

  observable :items_count do
    items.sum { |item| item.fetch("quantity") }
  end
end

Class-level attribute declarations are the per-object durable storage schema and generate actor instance readers and writers. Public instance methods declared on the actor are durable message handlers. They can use items, self.checkout_status = "pending", or the lower-level state object. Declare helper methods as private or protected so they are not exposed as messages.

Attributes also become ordered read queries on a reference. Public actor methods and attribute readers are synchronous caller-assisted invocations:

cart = ShoppingCart.ref("alice")
cart.add_item(product_id: "shirt-123", quantity: 2)
items = cart.items

Use cart.async(:add_item, product_id: "shirt-123", quantity: 2) to enqueue without waiting; that call returns a SolidObjects::MessageReference. items is a deeply frozen JSON snapshot, so mutating it cannot bypass the actor mailbox. State changes must go through public actor methods or explicit async.

State, arguments, results, effects, and reminder arguments accept JSON-compatible values. Solid Objects never deserializes Ruby Marshal data.

Attribute readers are ordered mailbox queries and retain message history. For a read that does not need mailbox ordering, use an authorized committed snapshot:

snapshot = cart.snapshot
items = snapshot.items

Snapshots and synchronous results are deeply frozen. Use SolidObjects.mutable_copy(items) before changing a returned collection. Snapshot reads can race with an in-flight turn; they return the most recently committed state and do not create or activate a missing actor.

Lifecycle hooks are also available:

class DeviceActor < SolidObjects::Actor
  on_activate do
  end

  on_deactivate do
  end
end

Hooks should be deterministic and must not perform slow network I/O. See the architecture for their persistence semantics.

Actor identity

The durable identity is:

actor_type + actor_id

actor_type is inferred from the Ruby class name, so the normal API needs no declaration. The pair plays the role of a Durable Objects namespace and object name:

ShoppingCart.ref("alice")

Use an explicit stable type when the persisted name should be independent of a future Ruby constant rename:

class ShoppingCart < SolidObjects::Actor
  actor_type "shopping_cart"
end

Actor types resolve only through the explicit registry. Solid Objects never constantizes a type supplied by a client.

Invoking an object

As with a Durable Object stub, declared actor operations are available directly on a reference:

class Counter < SolidObjects::Actor
  attribute :value, default: 0

  def increment(amount: 1)
    self.value += amount
  end
end

counter = Counter.ref("global")
value = counter.increment(amount: 5)
value = counter.value

Like RPC on a Durable Object stub, a direct call is synchronous from the caller's perspective. Solid Objects first durably enqueues the invocation, then executes that actor locally when its fenced activation is available. It returns the committed, deeply frozen result. Earlier mailbox entries still run first, and a remote worker may win the activation without changing the result semantics.

The message(:name) { ... } and query(:name) { ... } DSLs remain available for dynamic definitions.

async

Use async for durable fire-and-forget work. It returns a MessageReference immediately and leaves execution to the worker fleet:

message = order.async(
  :submit,
  idempotency_key: "submit-order-123"
)

Use available_at: to spread bulk work or delay one message:

order.async(:evaluate, available_at: 10.minutes.from_now)

sync

Use explicit sync when the operation name is dynamic or collides with a reference method:

status = order.sync(:status, timeout: 5.seconds)

Direct calls and sync use the same caller-assisted execution path. A healthy actor normally needs no worker round trip, making this path suitable for HTTP and MCP request/response boundaries when the handler itself fits the application's latency budget. If another process owns the activation, the caller waits for the durable result using wake-up hints with bounded database polling as the fallback. A timeout never cancels the durable invocation. SolidObjects::SyncTimeout includes actor identity, message ID, sequence, durable status, mailbox blocker, and activation-owner diagnostics without including message arguments. The configured timeout also bounds adapter database lock waits from the enqueue attempt through result observation. PostgreSQL uses transaction lock and statement timeouts, SQLite retries busy coordination operations only until the original call deadline, and MySQL uses its execution timeout plus InnoDB's one-second minimum lock-wait granularity.

The durable call can finish after its original caller gives up. Reauthorize and recover its eventual result through the durable message identity:

begin
  order.submit(timeout: 250.milliseconds)
rescue SolidObjects::SyncTimeout => error
  result = error.message_reference.wait(
    timeout: 5.seconds,
    authorization_context: Current.user
  )
end

If the enqueue transaction itself cannot finish within the budget, Solid Objects raises SyncEnqueueTimeout; no durable message exists to recover. Timeouts do not preempt Ruby handler code that has already started.

Do not wrap a synchronous actor call in ApplicationRecord.transaction. Solid Objects raises SolidObjects::SyncInsideTransaction before enqueue when its connection already has an open transaction. Move the actor call before the transaction, use async, or let the actor own the coordinated change through a commit action.

Actor code cannot use direct calls or sync on another actor; synchronous actor-to-actor waits can deadlock in cycles. Use async or send_to and a result message.

Domain rejection

Reject invalid input without retrying or creating a dead letter:

def submit(response:)
  reject :validation_failed, "Response is not valid" unless valid?(response)

  self.response = response
end

The caller receives SolidObjects::Rejected with a stable code, message, and JSON-compatible details. The rejected message remains durable for audit, actor state is rolled back, and no later mailbox turn is blocked.

Rejected#code is a String, even when reject receives a symbol. Codes must match \A[a-z][a-z0-9_]*\z; invalid codes raise ArgumentError when the handler calls reject.

Redelivery

Sequential does not mean once. A handler can run again after a process crash or lease loss, so guard logical transitions in durable actor state:

def launch
  return if status == "launched"

  self.status = "launched"
  emit :launch_vehicle, launch_id: actor_id
end

External systems must also deduplicate effects using the stable effect ID.

Application database writes

Actor handlers execute outside the fenced commit. They may query application records, but Solid Objects rejects direct Active Record writes from all user-supplied actor code: handlers, observables, activation/deactivation hooks, and state migrations. Otherwise an application row could commit before the actor later raises or loses its activation fence.

For a short database-only change that must commit atomically with actor state, stage a named action:

class Assessment < SolidObjects::Actor
  attribute :status, default: "open"

  def finish(attempt_id:, score:)
    self.status = "complete"
    commit_action :complete_attempt, attempt_id:, score:
  end
end

Register its implementation during application boot:

SolidObjects.register_commit_action(:complete_attempt) do |arguments, context|
  AssessmentAttempt.find(arguments.fetch("attempt_id")).update!(
    score: arguments.fetch("score"),
    actor_message_id: context.message_id
  )
end

The registered block runs inside the short fenced transaction. Its database writes, actor state, message completion, and outboxes all commit or roll back together. Commit actions require Solid Objects and ActiveRecord::Base to share one connection pool. They may be invoked again after a database rollback, so keep them deterministic, bounded, and database-only. Never perform network I/O, wait for another actor, or enqueue nontransactional work from a commit action.

When Solid Objects uses a separate actor database, use emit and an idempotent effect consumer instead; the two databases cannot share one transaction.

Effects

Cloudflare Durable Objects can call external services directly. Solid Objects does not hold a Rails database transaction across slow external I/O. emit creates a transactional outbox entry alongside state and message completion:

def checkout(payment_id:, amount_cents:)
  return unless checkout_status == "open"

  self.checkout_status = "pending"
  emit(
    :charge_payment,
    payment_id:,
    amount_cents:,
    on_success: :payment_succeeded,
    on_failure: :payment_failed
  )
end

def payment_succeeded(effect_id:, result:)
  self.checkout_status = "paid"
end

def payment_failed(effect_id:, error:)
  self.checkout_status = "failed"
end

Register an effect handler during application boot:

SolidObjects.register_effect(:charge_payment) do |arguments, context|
  Payments.charge(
    idempotency_key: context.id,
    payment_id: arguments.fetch("payment_id"),
    amount_cents: arguments.fetch("amount_cents")
  )
end

The provider call can repeat if a process dies after external success but before recording completion. The stable effect ID is the idempotency key.

Reminders

Reminders are Solid Objects' durable equivalent of the Durable Objects Alarms API. One-shot and recurring alarms are actor-owned database records:

def schedule_evaluation
  schedule :evaluate, at: 1.hour.from_now, every: 1.hour, missed: :latest
end

Use missed: :latest to coalesce missed occurrences or missed: :all to enqueue each one.

Self-scheduling actors should also have a low-frequency application reconciler. It may read SolidObjects::Instance.states_for, .without_pending_work, and .orphaned, but every repair must go through async. Never bulk-update actor state around the lease and fencing checks.

Suspended actors should be reported rather than silently resumed. Spread large repair batches with available_at: so reconciliation cannot stampede one mailbox or the worker fleet.

Destroying an object

Destroy an actor incarnation through its reference:

Counter.ref("global").destroy

destroy is synchronous and idempotent. It returns true when it deletes an existing incarnation and false when none exists. In one transaction it locks and deletes the actor instance; cascading foreign keys remove state, message history, ready and claimed mailbox rows, dead letters, reminders, effects, and broadcasts.

Destruction has its own deny-by-default authorize_destroy policy and cannot be called synchronously from actor code. It does not run on_deactivate. A stale activation cannot commit after deletion because its fenced write targets the deleted instance primary key. Addressing the same type and ID later creates a fresh incarnation with default state and message sequence 1.

Pending outboxes are deleted. An external effect, actor-to-actor delivery, or broadcast that already started cannot be recalled, but its stale completion cannot enqueue a callback or recreate the source actor. See destruction semantics before using deletion as application workflow.

State migrations

Actor state has an independent schema version:

class ShoppingCart < SolidObjects::Actor
  state_version 2

  migrate_state from: 1, to: 2 do |state|
    state["currency"] ||= "USD"
    state
  end
end

An actor refuses activation when stored state is newer than the running code. Published migration blocks cannot be squashed because a long-idle actor may still hold an old representation. Destructive changes need an expand/contract rolling deployment. Read the state migration guide before changing persisted state.

Configuration

Configure Solid Objects in config/initializers/solid_objects.rb:

SolidObjects.configure do |configuration|
  configuration.worker_count = 4
  configuration.lease_duration = 30.seconds
  configuration.lease_renewal_interval = 10.seconds
  configuration.max_messages_per_activation_pass = 50
  configuration.max_activation_duration = 5.seconds
end

Important defaults:

Setting Default
polling_interval 0.1 seconds
sync_polling_interval 0.05 seconds
lease_duration 30 seconds
lease_renewal_interval 10 seconds
idle_deactivation_timeout 30 seconds
max_messages_per_activation_pass 50
max_activation_duration 5 seconds
max_mailbox_length 10,000
max_attempts 5
process_heartbeat_interval 15 seconds
process_alive_threshold 60 seconds
message_retention 30 days
message_retention_by_actor_type {}
instance_retention_by_actor_type {}; instances never expire unless listed
process_retention 7 days
prune_batch_size 1,000
worker_count 1
effect_worker_count 1
broadcast_worker_count 1
reminder_scheduler_count 1

Payload, state, and result limits; retry delay; table prefix; logging; wake-up; broadcast; database; and authorization adapters are also configurable. Invalid lease intervals, component counts, and size limits fail fast at boot.

Workers and operations

solid_objects start runs actor, effect, reminder, and broadcast roles under one supervisor:

bundle exec solid_objects start

Worker and outbox counts can be overridden:

bundle exec solid_objects start \
  --workers 4 \
  --effect-workers 2 \
  --broadcast-workers 2 \
  --reminder-schedulers 1

Administration commands require the administration policy:

bundle exec solid_objects status
bundle exec solid_objects cleanup
bundle exec solid_objects prune_messages
bundle exec solid_objects prune_instances
bundle exec solid_objects prune_processes
bundle exec solid_objects dead_letters
bundle exec solid_objects retry_dead_letter 123

The prune commands preview counts by default. Add --execute only after reviewing the configured retention policy.

The supervisor stops new claims, drains active loops, releases cached leases, and marks process rows stopped on graceful shutdown. A hard-killed worker's claimed turn is recovered after its process heartbeat or activation lease becomes stale.

Before any role starts, the CLI loads actors from the host application's app/actors directories through Rails' main autoloader. This works when development eager loading is disabled and does not require actor references in an initializer.

See the operations guide for monitoring, reconciliation, shutdown, retention, and backup guidance.

Database support

Solid Objects supports:

  • PostgreSQL 14 or newer
  • MySQL 8.0 or newer using InnoDB
  • SQLite 3.35 or newer

PostgreSQL and MySQL use FOR UPDATE SKIP LOCKED when claiming hot-table rows. SQLite uses its serialized writer behavior. All three adapters run the same locking, fencing, mailbox, outbox, and engine integration test suite.

No Redis or Kafka service is required.

By default, actor tables use the application's Active Record connection. A separate database role is optional:

SolidObjects.configure do |configuration|
  configuration.connects_to = {
    database: {
      writing: :actors,
      reading: :actors
    }
  }
end

Every table participating in an actor commit must share one database.

Completed message history lives in solid_objects_messages, while ready and claimed work lives in small membership tables. Polling indexes stay proportional to live work, and no partial indexes are required.

Guarantees

For one actor identity, messages are:

  • durably enqueued with explicit sequence numbers;
  • processed sequentially in sequence order;
  • delivered at least once; and
  • committed by at most one valid activation owner and fencing generation.

Different actor identities may execute concurrently.

Actor destruction is authorized, synchronous, and linearized by the instance row lock. It removes the current incarnation and all actor-owned durable rows. A later message may create a fresh incarnation of the same logical identity.

The following writes are atomic for one successful turn:

  • actor state and state version;
  • message result and completion;
  • effect outbox entries;
  • reminder changes;
  • actor-to-actor messages; and
  • observable broadcast entries.

Solid Objects does not promise:

  • exactly-once handler or effect execution;
  • global order across actors;
  • distributed transactions;
  • bounded end-to-end latency;
  • cancellation when a synchronous caller times out; or
  • that a lease prevents stale Ruby code from continuing to run.

The fencing generation prevents stale code from committing.

Read Correctness and delivery semantics for the full contract and crash matrix.

When to use it

Solid Objects fits the same coordination-heavy domains that lead developers to Cloudflare Durable Objects, when the application belongs in Rails and its existing database:

  • shopping carts;
  • chat rooms and presence;
  • device twins;
  • user-specific schedules;
  • long-lived workflows;
  • collaborative sessions; and
  • game rooms.

Do not use it for stateless work, bulk pipelines, CPU-heavy computation, cross-actor transactions, slow network calls inside handlers, or domains that are clearer as normalized Active Record models and direct service objects.

High-QPS request reads, rate-limit counters, impression pipelines, large JSON documents, and latency budgets that cannot tolerate several coordination transactions are explicit anti-patterns. Read the full fit and anti-pattern guide before migrating an existing surface, and use the legacy-state migration cookbook for staged cutovers.

Comparisons

Tool What Solid Objects adds or changes
Cloudflare Durable Objects Solid Objects ports the named, stateful, serialized-object model to Ruby and Rails. It uses your SQL database and Rails workers rather than Cloudflare's globally distributed serverless runtime, placement, and storage APIs.
Active Job Jobs are independent work units. Solid Objects adds addressable identity, durable state, explicit per-identity order, activation leases, and fencing.
Solid Queue Solid Queue is an excellent database backend for Active Job. Its concurrency controls cap overlap but do not guarantee order. Solid Objects provides actor mailboxes, state, fencing, per-identity reminders, and state-driven views.
Action Cable Cable transports transient realtime messages. Solid Objects owns durable state and work; Cable is an optional delivery path for committed observable projections.
Orleans Orleans provides the virtual-actor lineage behind the model, with grains, reminders, and activation lifecycle. Solid Objects is a smaller Rails-native runtime and does not match Orleans clustering or placement breadth.
Active Record service object A service object runs directly against records. Solid Objects adds durable asynchronous ordering, retries, activation fencing, reminders, and outboxes at greater operational cost.

Development

Solid Objects uses Minitest and follows Solid Queue's test organization and RuboCop policy. Ruby source carries inline RBS annotations.

Run the full SQLite suite and static checks:

bundle install
bundle exec rake

Run the database integration suite against PostgreSQL or MySQL:

SOLID_OBJECTS_DATABASE_URL=postgresql://localhost/solid_objects_test \
  bundle exec rake test

SOLID_OBJECTS_DATABASE_URL=mysql2://localhost/solid_objects_test \
  bundle exec rake test

Concurrency tests use real database locks and deterministic synchronization, not mocked locking behavior.

See the development guide and local benchmarks.

Status

Implemented and tested in 0.4:

  • Rails engine, install generator, migrations, and solid_objects executable;
  • actor registry, references, JSON state, and state migrations;
  • direct synchronous actor RPC, explicit sync, and durable async;
  • guarded transaction boundaries, same-database commit actions, adapter lock deadlines, structured synchronous timeout diagnostics, and result recovery;
  • durable message history plus ready and claimed membership tables;
  • concurrent sequence allocation and actor creation;
  • activation leases, per-activation tokens, fencing generations, and stale-write rejection;
  • bounded activation passes, idle activation cache, and hot-actor fairness;
  • retries, terminal domain rejection, strict poison ordering, dead letters, and retry tooling;
  • transactional effects and asynchronous actor-to-actor messages;
  • one-shot and recurring per-actor reminders;
  • authorized actor destruction with fenced stale-write rejection and cascading durable-work cleanup;
  • durable observable invalidations, scalar Turbo replacement, and authorized request-time ERB component refresh;
  • process registration, heartbeats, caller shutdown, cleanup, and bounded message/process retention plus opt-in actor-instance expiration;
  • an opt-in Minitest helper for actor-state isolation and deterministic async actor/reminder/effect/broadcast draining;
  • authorized mailbox-free state snapshots and mutable JSON copies; and
  • SQLite, PostgreSQL, and MySQL integration tests.

Partially implemented:

  • the supervisor starts and drains roles but does not replace a crashed role or run periodic maintenance automatically;
  • cross-process wake-up uses polling; PostgreSQL notifications and optional Redis acceleration are not implemented;
  • live observable and component replacement work, while Turbo append actions remain future work;
  • local admission limits exist, but distributed rate limits and global admission control do not; and
  • administration views and pruning commands exist, but scheduled maintenance and richer audit tools do not.

Production readiness requires hardening and operational soak evidence. The roadmap tracks that work.

License

Solid Objects is MIT Licensed by Lucas Carlson. See MIT-LICENSE.

Solid Objects is an independent open-source project. It is not affiliated with, sponsored by, or endorsed by Cloudflare, Inc. “Cloudflare” and “Durable Objects” are trademarks of Cloudflare, Inc. and are used here to identify the programming model this gem ports to Rails.