Class: Everywhere::Commands::Build

Inherits:
Dry::CLI::Command
  • Object
show all
Defined in:
lib/everywhere/commands/build.rb

Overview

Press the app into a single-file binary and make it runnable on this Mac.

Encodes the macOS 26 workarounds discovered in the Phase 0 spike:

1. BUNDLE_FORCE_RUBY_PLATFORM so native gems compile from source
 (tebako's strip corrupts precompiled gems' signatures -> SIGKILL)
2. Homebrew bison on PATH + LG_VADDR for tebako itself
3. Post-press ad-hoc re-sign (macOS 26 rejects the pressed signature)

Constant Summary collapse

DEFAULT_TARGET =

Derived from the host, not fixed: on an Intel Mac the pressed binary is x86_64, and a hardcoded arm64 would put that lie in the bundle metadata, the release receipt and every platform override keyed off the target.

RUBY_PLATFORM.match?(/arm64|aarch64/) ? "macos-arm64" : "macos-x86_64"
IOS_TARGET =
"ios-arm64"
ANDROID_TARGET =

The APK/AAB is universal, so the arch half is nominal — it exists only so every target reads as os-arch.

"android-arm64"
SHORTHAND_TARGETS =

The --ios/--android shorthands and the os they stand for, so adding a mobile platform is one entry rather than a third copy of resolve_target.

{ ios: IOS_TARGET, android: ANDROID_TARGET }.freeze
ANDROID_FORMATS =
%w[apk aab].freeze

Instance Method Summary collapse

Instance Method Details

#call(root: ".", output: nil, ruby: "4.0.6", entry: "native_boot.rb", app_name: nil, target: nil, shell_dir: nil, template_dir: nil, format: nil, channel: "direct", ios: false, android: false, device: false, skip_press: false) ⇒ Object



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# File 'lib/everywhere/commands/build.rb', line 59

def call(root: ".", output: nil, ruby: "4.0.6", entry: "native_boot.rb",
         app_name: nil, target: nil, shell_dir: nil, template_dir: nil, format: nil,
         channel: "direct", ios: false, android: false, device: false, skip_press: false, **)
  target = resolve_target(target, ios: ios, android: android)
  root_path = File.expand_path(root)
  config = Everywhere::Config.load(root_path)

  # Builder dispatch on the target's os (build-engine.md §5): macOS is
  # the tebako+tauri path below; the mobile targets are Hotwire Native
  # shells, each built by its own builder. Anything else has no builder yet.
  case Everywhere::Config.os_of(target)
  when "ios", "android"
    # --output names a file for the pressed desktop binary, but a mobile
    # build's product is whatever the platform toolchain emits — so here it
    # names the directory those products land in.
    dist_dir = output ? File.expand_path(output) : File.expand_path("dist", root_path)
    app = mobile_builder(target).new(config: config, root: root_path, target: target,
                                     template_dir: template_dir, **channel_option(target, channel))
                                .build!(dist_dir: dist_dir, **mobile_options(target, device: device, format: format))
    UI.success("built #{rel(app, root_path)}")
    return
  when "macos" # ...which is the rest of this method
    # Every step of it ends in codesign and an .app bundle, so a Linux
    # host can only fail — the question is whether it fails here or
    # thirty minutes in, at the first codesign.
    UI.die!("desktop builds are macOS-only for now") unless RUBY_PLATFORM.include?("darwin")
  else
    UI.die!("no builder for target #{target} — macos-*, ios-* and android-* are supported")
  end

  # Desktop chrome is validated here rather than in the shell: a typo in
  # `window:` would otherwise fall through Rust's match arms as a silent
  # default, and you'd learn about it by squinting at a title bar after a
  # full press+compile. The mobile builders validate their own sections
  # the same way (Builders::Ios#write_extensions).
  window_errors = config.window_errors
  unless window_errors.empty?
    UI.die!("window: in config/everywhere.yml:\n#{window_errors.join("\n")}")
  end

  # The os of `target` selects any per-platform overrides (bundle id,
  # version, name) — local builds always target the host, macOS today.
  app_name ||= config.name(target: target)

  # Remote mode: thin shell around an already-deployed app. No Rails app
  # required locally, nothing to press — just shell + config in a bundle.
  if config.remote?
    UI.step("#{UI.bold("remote")} mode → #{UI.cyan(config.remote_url)} #{UI.dim("(no local server packaged)")}")
    bundle_app(nil, app_name, shell_dir, config, target: target, dist_dir: File.expand_path("dist", root_path))
    return
  end

  framework = Framework.detect(root_path)
  # dist/ belongs to the APP, not to the shell's cwd: `every platform
  # runner` invokes us with --root <snapshot> from its own working
  # directory, and `every release` looks for the .app under <root>/dist.
  # Resolving a relative default against Dir.pwd scattered the build
  # products into the runner's checkout instead.
  output_path = output ? File.expand_path(output) : File.join(root_path, "dist", File.basename(root_path))
  entry_path = File.join(framework.root, entry)

  unless File.exist?(entry_path)
    UI.die!("#{entry} not found in #{framework.root} — the app needs a packaged-boot entry point")
  end

  UI.step("#{UI.bold(framework.name)} app at #{framework.root}")

  if skip_press
    UI.die!("--skip-press given but #{rel(output_path, root_path)} doesn't exist") unless File.exist?(output_path)
    UI.step("reusing pressed binary #{rel(output_path, root_path)}")
  else
    press!(framework, entry, ruby, output_path)
  end

  bundle_app(output_path, app_name, shell_dir, config, target: target)

  UI.success("built #{rel(output_path, root_path)} (#{(File.size(output_path) / 1024.0 / 1024.0).round}MB)")
end