Class: Everywhere::Commands::Build
- Inherits:
-
Dry::CLI::Command
- Object
- Dry::CLI::Command
- Everywhere::Commands::Build
- Defined in:
- lib/everywhere/commands/build.rb
Overview
Press the app into a single-file binary and make it runnable on this Mac.
Encodes the macOS 26 workarounds discovered in the Phase 0 spike:
1. BUNDLE_FORCE_RUBY_PLATFORM so native gems compile from source
(tebako's strip corrupts precompiled gems' signatures -> SIGKILL)
2. Homebrew bison on PATH + LG_VADDR for tebako itself
3. Post-press ad-hoc re-sign (macOS 26 rejects the pressed signature)
Constant Summary collapse
- DEFAULT_TARGET =
Derived from the host, not fixed: on an Intel Mac the pressed binary is x86_64, and a hardcoded arm64 would put that lie in the bundle metadata, the release receipt and every platform override keyed off the target.
RUBY_PLATFORM.match?(/arm64|aarch64/) ? "macos-arm64" : "macos-x86_64"
- IOS_TARGET =
"ios-arm64"- ANDROID_TARGET =
The APK/AAB is universal, so the arch half is nominal — it exists only so every target reads as os-arch.
"android-arm64"- SHORTHAND_TARGETS =
The --ios/--android shorthands and the os they stand for, so adding a mobile platform is one entry rather than a third copy of resolve_target.
{ ios: IOS_TARGET, android: ANDROID_TARGET }.freeze
- ANDROID_FORMATS =
%w[apk aab].freeze
- CHANNELS =
Valid --channel per target os — the pairing the Platform accepts, minus nothing: macOS has no store channel (every macOS release signs with Developer ID and notarizes regardless), iOS
directexports an .ipa without the App Store Connect upload, and Android'splayselects the .aab path even though the Play upload itself happens platform-side. { "macos" => %w[direct], "ios" => %w[direct testflight app_store], "android" => %w[direct play] }.freeze
Class Method Summary collapse
-
.check_channel!(os, channel) ⇒ Object
An os/channel pair nothing implements has to be refused before the build runs — it used to land in the receipt, where the only thing reading it (a store upload, a Platform distributor) has no idea what it means.
Instance Method Summary collapse
Class Method Details
.check_channel!(os, channel) ⇒ Object
An os/channel pair nothing implements has to be refused before the build runs — it used to land in the receipt, where the only thing reading it (a store upload, a Platform distributor) has no idea what it means. Unknown os falls through: builder dispatch owns that error.
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# File 'lib/everywhere/commands/build.rb', line 59 def self.check_channel!(os, channel) allowed = CHANNELS[os] || return return if allowed.include?(channel) UI.die!("unsupported --channel #{channel} for #{os} — one of #{allowed.join(", ")}") end |
Instance Method Details
#call(root: ".", output: nil, ruby: "4.0.6", entry: "native_boot.rb", app_name: nil, target: nil, shell_dir: nil, template_dir: nil, format: nil, channel: "direct", ios: false, android: false, device: false, skip_press: false) ⇒ Object
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# File 'lib/everywhere/commands/build.rb', line 83 def call(root: ".", output: nil, ruby: "4.0.6", entry: "native_boot.rb", app_name: nil, target: nil, shell_dir: nil, template_dir: nil, format: nil, channel: "direct", ios: false, android: false, device: false, skip_press: false, **) target = resolve_target(target, ios: ios, android: android) self.class.check_channel!(Everywhere::Config.os_of(target), channel) root_path = File.(root) config = Everywhere::Config.load(root_path) # Before any builder runs: the bundle id names the work dirs they wipe # and recreate, so a malformed one is a wrong path, not a wrong label. identity_errors = config.identity_errors UI.die!("app: in config/everywhere.yml:\n#{identity_errors.join("\n")}") unless identity_errors.empty? check_updates!(config) # Builder dispatch on the target's os (build-engine.md §5): macOS is # the tebako+tauri path below; the mobile targets are Hotwire Native # shells, each built by its own builder. Anything else has no builder yet. case Everywhere::Config.os_of(target) when "ios", "android" # --output names a file for the pressed desktop binary, but a mobile # build's product is whatever the platform toolchain emits — so here it # names the directory those products land in. dist_dir = output ? File.(output) : File.("dist", root_path) app = mobile_builder(target).new(config: config, root: root_path, target: target, template_dir: template_dir, **channel_option(target, channel)) .build!(dist_dir: dist_dir, **(target, device: device, format: format)) UI.success("built #{UI.rel_path(app, root_path)}") return when "macos" # ...which is the rest of this method # Every step of it ends in codesign and an .app bundle, so a Linux # host can only fail — the question is whether it fails here or # thirty minutes in, at the first codesign. UI.die!("desktop builds are macOS-only for now") unless Host.darwin? else UI.die!("no builder for target #{target} — macos-*, ios-* and android-* are supported") end # Desktop chrome is validated here rather than in the shell: a typo in # `window:` would otherwise fall through Rust's match arms as a silent # default, and you'd learn about it by squinting at a title bar after a # full press+compile. The mobile builders validate their own sections # the same way (Builders::Ios#write_extensions). window_errors = config.window_errors unless window_errors.empty? UI.die!("window: in config/everywhere.yml:\n#{window_errors.join("\n")}") end # The os of `target` selects any per-platform overrides (bundle id, # version, name) — local builds always target the host, macOS today. app_name ||= config.name(target: target) # Remote mode: thin shell around an already-deployed app. No Rails app # required locally, nothing to press — just shell + config in a bundle. if config.remote? UI.step("#{UI.bold("remote")} mode → #{UI.cyan(config.remote_url)} #{UI.dim("(no local server packaged)")}") bundle_app(nil, app_name, shell_dir, config, target: target, dist_dir: File.("dist", root_path)) return end framework = Framework.detect(root_path) # dist/ belongs to the APP, not to the shell's cwd: `every platform # runner` invokes us with --root <snapshot> from its own working # directory, and `every release` looks for the .app under <root>/dist. # Resolving a relative default against Dir.pwd scattered the build # products into the runner's checkout instead. output_path = output ? File.(output) : File.join(root_path, "dist", File.basename(root_path)) entry_path = File.join(framework.root, entry) unless File.exist?(entry_path) UI.die!("#{entry} not found in #{framework.root} — the app needs a packaged-boot entry point") end UI.step("#{UI.bold(framework.name)} app at #{framework.root}") if skip_press UI.die!("--skip-press given but #{UI.rel_path(output_path, root_path)} doesn't exist") unless File.exist?(output_path) UI.step("reusing pressed binary #{UI.rel_path(output_path, root_path)}") else press!(framework, entry, ruby, output_path) end bundle_app(output_path, app_name, shell_dir, config, target: target) UI.success("built #{UI.rel_path(output_path, root_path)} (#{(File.size(output_path) / 1024.0 / 1024.0).round}MB)") end |