Class: SFML::VertexBuffer
- Inherits:
-
Object
- Object
- SFML::VertexBuffer
- Defined in:
- lib/sfml/graphics/vertex_buffer.rb
Overview
GPU-resident vertex buffer. Same shape as VertexArray but the vertices live in video memory, so a draw call only ships an index/handle instead of re-uploading the geometry every frame. Useful for static meshes, large tilemaps, particle systems with mostly-static positions.
buf = SFML::VertexBuffer.new(
vertices,
primitive_type: :triangles,
usage: :static,
)
window.draw(buf)
Update later (full or partial):
buf.update(new_vertices) # full replace
buf.update(some_vertices, offset: 32) # patch in place
If the GPU doesn’t support OpenGL vertex buffer objects, ‘SFML::VertexBuffer.available?` returns false and you should fall back to `VertexArray`.
Constant Summary collapse
- USAGES =
C::Graphics::VERTEX_BUFFER_USAGES
- USAGE_INDEX =
USAGES.each_with_index.to_h.freeze
- PRIMITIVE_TYPES =
VertexArray::PRIMITIVE_TYPES
- PRIMITIVE_INDEX =
VertexArray::PRIMITIVE_INDEX
Instance Attribute Summary collapse
-
#handle ⇒ Object
readonly
:nodoc:.
Class Method Summary collapse
Instance Method Summary collapse
- #count ⇒ Object (also: #size, #length)
-
#draw_on(target, states_ptr = nil) ⇒ Object
:nodoc:.
-
#draw_range_on(target, first, count, states_ptr = nil) ⇒ Object
Draw a slice of this buffer instead of the whole thing.
-
#initialize(vertices = nil, count: nil, primitive_type: :points, usage: :stream) ⇒ VertexBuffer
constructor
Build a buffer either from an Array of vertices or by giving an explicit ‘count:` to allocate empty (then fill via #update).
- #native_handle ⇒ Object
- #primitive_type ⇒ Object
- #primitive_type=(type) ⇒ Object
-
#update(vertices, offset: 0) ⇒ Object
Replace ‘vertices.length` slots starting at `offset`.
- #usage ⇒ Object
- #usage=(value) ⇒ Object
Constructor Details
#initialize(vertices = nil, count: nil, primitive_type: :points, usage: :stream) ⇒ VertexBuffer
Build a buffer either from an Array of vertices or by giving an explicit ‘count:` to allocate empty (then fill via #update).
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 36 def initialize(vertices = nil, count: nil, primitive_type: :points, usage: :stream) n = vertices ? vertices.length : Integer(count || 0) raise ArgumentError, "give either `vertices` or `count:`" if n.zero? && vertices.nil? ptype = PRIMITIVE_INDEX.fetch(primitive_type) do raise ArgumentError, "Unknown primitive type: #{primitive_type.inspect} " \ "(expected one of #{PRIMITIVE_TYPES.inspect})" end uidx = USAGE_INDEX.fetch(usage) do raise ArgumentError, "Unknown VertexBuffer usage: #{usage.inspect} " \ "(expected one of #{USAGES.inspect})" end ptr = C::Graphics.sfVertexBuffer_create(n, ptype, uidx) raise Error, "sfVertexBuffer_create returned NULL " \ "(VBOs unavailable on this GPU?)" if ptr.null? @handle = FFI::AutoPointer.new(ptr, C::Graphics.method(:sfVertexBuffer_destroy)) update(vertices) if vertices && !vertices.empty? end |
Instance Attribute Details
#handle ⇒ Object (readonly)
:nodoc:
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 125 def handle @handle end |
Class Method Details
Instance Method Details
#count ⇒ Object Also known as: size, length
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 59 def count = C::Graphics.sfVertexBuffer_getVertexCount(@handle) |
#draw_on(target, states_ptr = nil) ⇒ Object
:nodoc:
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 111 def draw_on(target, states_ptr = nil) # :nodoc: target._draw_native(:VertexBuffer, @handle, states_ptr) end |
#draw_range_on(target, first, count, states_ptr = nil) ⇒ Object
Draw a slice of this buffer instead of the whole thing. Useful when you’ve packed several meshes back-to-back and want to render one at a time.
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 118 def draw_range_on(target, first, count, states_ptr = nil) C::Graphics.public_send( :"#{target.class::CSFML_PREFIX}_drawVertexBufferRange", target.handle, @handle, Integer(first), Integer(count), states_ptr, ) end |
#native_handle ⇒ Object
109 |
# File 'lib/sfml/graphics/vertex_buffer.rb', line 109 def native_handle = C::Graphics.sfVertexBuffer_getNativeHandle(@handle) |
#primitive_type ⇒ Object
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 63 def primitive_type PRIMITIVE_TYPES[C::Graphics.sfVertexBuffer_getPrimitiveType(@handle)] || :unknown end |
#primitive_type=(type) ⇒ Object
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 67 def primitive_type=(type) idx = PRIMITIVE_INDEX.fetch(type) do raise ArgumentError, "Unknown primitive type: #{type.inspect}" end C::Graphics.sfVertexBuffer_setPrimitiveType(@handle, idx) end |
#update(vertices, offset: 0) ⇒ Object
Replace ‘vertices.length` slots starting at `offset`. Pass an array longer than the buffer to grow it (CSFML expands when offset==0 and length > current).
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 88 def update(vertices, offset: 0) n = vertices.length buf = FFI::MemoryPointer.new(C::Graphics::Vertex, n) vertices.each_with_index do |v, i| slot = C::Graphics::Vertex.new(buf + i * C::Graphics::Vertex.size) slot[:position][:x] = v.position.x.to_f slot[:position][:y] = v.position.y.to_f slot[:color][:r] = v.color.r slot[:color][:g] = v.color.g slot[:color][:b] = v.color.b slot[:color][:a] = v.color.a slot[:tex_coords][:x] = v.tex_coords.x.to_f slot[:tex_coords][:y] = v.tex_coords.y.to_f end ok = C::Graphics.sfVertexBuffer_update(@handle, buf, n, Integer(offset)) raise Error, "sfVertexBuffer_update failed " \ "(buffer too small or driver rejected the upload?)" unless ok self end |
#usage ⇒ Object
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 74 def usage USAGES[C::Graphics.sfVertexBuffer_getUsage(@handle)] || :unknown end |
#usage=(value) ⇒ Object
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# File 'lib/sfml/graphics/vertex_buffer.rb', line 78 def usage=(value) idx = USAGE_INDEX.fetch(value) do raise ArgumentError, "Unknown VertexBuffer usage: #{value.inspect}" end C::Graphics.sfVertexBuffer_setUsage(@handle, idx) end |