Class: RSyntaxTree::SVGGraph
- Defined in:
- lib/rsyntaxtree/svg_graph.rb
Constant Summary collapse
- REGION_DEFAULT_COLOR =
Default color for a region shade drawn with bare '%' (no color spec). An explicit '%@color:' is always honored, even in color-off mode, to stay consistent with how the @color: node-text color behaves.
"#888888"- REGION_FILL_OPACITY =
Fill opacity for region shades; low enough that nested/overlapping shades stack naturally without obscuring the tree underneath.
0.2- REGION_STROKE_OPACITY =
The border reuses the fill color but at a higher opacity, so it reads as a darker shade of the same color — keeping the region clearly bounded on a white page without a per-color "darker shade" lookup.
0.55
Constants inherited from BaseGraph
BaseGraph::LINK_ARROW_CLEARANCE, BaseGraph::TIDY_BASE_SPACING, BaseGraph::TIDY_CONVERGENCE, BaseGraph::TIDY_EXTRA_CAP, BaseGraph::TIDY_HEIGHT_BUDGET, BaseGraph::TIDY_LEVEL_BALANCE, BaseGraph::TIDY_MAX_ITERATIONS
Instance Attribute Summary collapse
-
#height ⇒ Object
Returns the value of attribute height.
-
#width ⇒ Object
Returns the value of attribute width.
Instance Method Summary collapse
-
#along(from, to, distance) ⇒ Object
A point the given distance from
fromalong the line towardsto. -
#bothways_arrows(x1, y1, x2, y2, col, swidth) ⇒ Object
Two arrowheads back to back at the midpoint of a link, drawn as filled triangles sized to the link itself.
-
#collect_region_shades ⇒ Object
Collect a background rectangle for every element flagged with '%'.
-
#connector_edges(child, parent) ⇒ Object
Where a connector meets each box in a vertical layout: the underside of whichever sits higher and the top of whichever sits lower.
- #draw_a_path(s_x, s_y, t_x, t_y, target_arrow = :none) ⇒ Object
- #draw_bracket(x1, y1, width, height, col, bline = false) ⇒ Object
- #draw_element(element) ⇒ Object
- #draw_paths ⇒ Object
- #draw_rectangle(x1, y1, width, height, col, bline = false) ⇒ Object
-
#draw_rule_name(parent, right, y) ⇒ Object
The name of the rule, set beside the end of its own line and smaller than the categories, which is where a derivation puts it and how it keeps the name from reading as part of either row.
-
#element_visual_box(el) ⇒ Object
Visual bounding box of a single element as actually drawn: the label / enclosure box (which starts hctt*3/4 below vertical_indent, i.e. below the connector gap) widened to include any enclosure bracket/rectangle that is painted beyond the content width.
- #generate_connectors(x1, y1, x2, y2, col, dashed = false, s_arrow = false, t_arrow = false, bline = false) ⇒ Object
- #generate_line(x1, y1, x2, y2, col, dashed = false, arrow = false, bline = false) ⇒ Object
-
#generate_path(points, col, dashed: false, radius: 0, start_arrow: false, end_arrow: false) ⇒ Object
One stroke rather than three lines meeting at right angles.
-
#initialize(element_list, params, global) ⇒ SVGGraph
constructor
A new instance of SVGGraph.
- #line_to_parent(parent, child) ⇒ Object
-
#region_subtree_bounds(id) ⇒ Object
Union of element_visual_box over the subtree rooted at
id, in final drawing coordinates. -
#render_matrix(e, this_x, text_y, element, col) ⇒ Object
Draws a matrix nested in a label: its own rows and columns, laid out from the sizes Element#measure_lines worked out, inside its own brackets.
-
#render_run(e, this_x, text_y, element, col) ⇒ Object
Draws one run of a label — a stretch of text with its decorations, or the box, circle or bar drawn around it — at the given pen position, and reports where the pen ends up.
-
#rounded_polyline_d(points, radius) ⇒ Object
The
dof a polyline whose corners are eased into quarter turns. -
#rule_to_parent(parent, children) ⇒ Object
Draw a line between child/parent elements.
- #set_tspan(this_x, this_y, style, decoration, fontstyle, text) ⇒ Object
- #svg_data ⇒ Object
-
#triangle_to_parent(parent, child) ⇒ Object
Draw a triangle between child/parent elements.
Methods inherited from BaseGraph
#ancestor_ids, #calculate_height, #calculate_indent, #calculate_level, #calculate_width, #child_spread, #connector_height_for, #contour_clearance, #derivation_row_extent, #derivation_rule_band, #draw_connector, #draw_elements, #effective_rect, #finalize_ltr, #flip_vertical, #get_leftmost, #get_rightmost, #layout_overlaps?, #layout_snapshot, #level_connector_heights, #level_derivation_rows, #link_connection_pairs, #make_balance, #middle_child_alignment, #mirror_layout, #node_centering, #normalize_horizontal, #parse_list, #prepare_ltr, #restore_layout, #restore_middle_child_alignment, #rule_name_room, #shift_subtree, #spread_linked_pairs, #subtree_height, #subtree_leaf_center_span, #subtree_leaf_span, #subtree_rects, #subtree_right, #tidy_compress, #tidy_gap, #triangle_asked_for?
Constructor Details
#initialize(element_list, params, global) ⇒ SVGGraph
Returns a new instance of SVGGraph.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 30 def initialize(element_list, params, global) super(element_list, params, global) @height = 0 @width = 0 @extra_lines = [] @region_shades = [] @fontset = params[:fontset] @fontsize = params[:fontsize] @linewidth = params[:linewidth] @transparent = params[:transparent] == true @color = params[:color] @fontstyle = params[:fontstyle] @polyline = params[:polyline] == true @direction = params[:direction] || "ttb" @line_styles = "<line style='fill: none; stroke:#{@col_line}; stroke-width:#{@global[:stroke_normal]}; stroke-linejoin:round; stroke-linecap:round;' x1='X1' y1='Y1' x2='X2' y2='Y2' />\n" @polyline_styles = "<polyline style='stroke:#{@col_line}; stroke-width:#{@global[:stroke_normal]}; fill:none; stroke-linejoin:round; stroke-linecap:round;' points='CHIX CHIY MIDX1 MIDY1 MIDX2 MIDY2 PARX PARY' />\n" @polygon_styles = "<polygon style='fill: none; stroke: #{@col_connector}; stroke-width:#{@global[:stroke_normal]}; stroke-linejoin:round;stroke-linecap:round;' points='X1 Y1 X2 Y2 X3 Y3' />\n" @text_styles = "<text white-space='pre' alignment-baseline='text-top' style='fill: COLOR; storoke-width: 0; font-size: fontsize' x='X_VALUE' y='Y_VALUE'>CONTENT</text>\n" @tree_data = String.new @visited_x = {} @visited_y = {} @global = global end |
Instance Attribute Details
#height ⇒ Object
Returns the value of attribute height.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 28 def height @height end |
#width ⇒ Object
Returns the value of attribute width.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 28 def width @width end |
Instance Method Details
#along(from, to, distance) ⇒ Object
A point the given distance from from along the line towards to.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 269 def along(from, to, distance) dx = to[0] - from[0] dy = to[1] - from[1] length = Math.sqrt((dx * dx) + (dy * dy)) return from.dup if length.zero? [from[0] + (dx / length * distance), from[1] + (dy / length * distance)] end |
#bothways_arrows(x1, y1, x2, y2, col, swidth) ⇒ Object
Two arrowheads back to back at the midpoint of a link, drawn as filled triangles sized to the link itself. The arrowBothways marker this replaces was one fixed size — three inter-node gaps wide — so on a short link between narrow-spaced boxes it spilled over both of them.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 894 def bothways_arrows(x1, y1, x2, y2, col, swidth) len = Math.hypot(x2 - x1, y2 - y1) return "" if len.zero? ux = (x2 - x1) / len uy = (y2 - y1) / len mx = (x1 + x2) / 2 my = (y1 + y2) / 2 # Same proportions the marker had — three inter-node gaps end to end, # one deep, two heads with a shaft's worth of daylight between them — # so a link long enough to hold it looks as it always did. What is new # is that a shorter link gets the same shape at a smaller size instead # of the one fixed size spilling over the boxes on either side. span = [@global[:h_gap_between_nodes] * 3, len * 0.8].min head = span / 3.0 half = head / 2.0 arrow = lambda do |dir| tip_x = mx + ux * (span / 2.0) * dir tip_y = my + uy * (span / 2.0) * dir base_x = mx + ux * half * dir base_y = my + uy * half * dir "<polygon points='#{tip_x},#{tip_y} " \ "#{base_x - uy * half},#{base_y + ux * half} " \ "#{base_x + uy * half},#{base_y - ux * half}' " \ "style='fill:#{col}; stroke:none;' />" end arrow.call(1) + "\n" + arrow.call(-1) end |
#collect_region_shades ⇒ Object
Collect a background rectangle for every element flagged with '%'. Outer (shallower) regions are emitted first so deeper ones layer on top; with low opacity the overlap reads as a darker nesting.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 158 def collect_region_shades hctt = @global[:height_connector_to_text] pad = @global[:h_gap_between_nodes] # generous padding for the non-parent-facing edges pad_parent = hctt / 2.0 # tighter margin on the parent-facing edge of the root radius = hctt / 2.0 stroke_width = @global[:stroke_normal] half = stroke_width / 2.0 @element_list.get_elements.each do |element| next unless element.region b = region_subtree_bounds(element.id) left = b[:left] - pad right = b[:right] + pad top = b[:top] - pad bottom = b[:bottom] + pad # The edge facing the parent is handled specially so the incoming # connector neither overlaps nor touches the plane. That edge is the # TOP in top-to-bottom layout and the LEFT in left-to-right layout; the # other edges keep the generous padding. For a non-root node the edge # is placed midway between the connector anchor and the content edge # (even gap on both sides); the tree root has no incoming connector, so # it just gets a tighter-but-consistent margin there. is_root = element.parent.zero? if @direction == "ltr" anchor = element.horizontal_indent - hctt left = if is_root b[:left] - pad_parent elsif anchor < b[:left] (b[:left] + anchor) / 2.0 else left end else anchor = element.vertical_indent + hctt / 2.0 top = if is_root b[:top] - pad_parent elsif anchor < b[:top] (b[:top] + anchor) / 2.0 else top end end x = left y = top w = right - left h = bottom - top # An explicit shade color is always honored (consistent with the # @color: node-text color); bare '%' falls back to gray. color = element.region_color || REGION_DEFAULT_COLOR @region_shades << "<rect x='#{x}' y='#{y}' width='#{w}' height='#{h}' rx='#{radius}' ry='#{radius}' " \ "fill='#{color}' fill-opacity='#{REGION_FILL_OPACITY}' " \ "stroke='#{color}' stroke-opacity='#{REGION_STROKE_OPACITY}' stroke-width='#{stroke_width}' />\n" # Track the union of region extents (the stroke straddles the edge, so # it reaches half a stroke-width outside the rect) for canvas growth. rb = (@region_bounds ||= { min_x: x - half, min_y: y - half, max_x: x + w + half, max_y: y + h + half }) rb[:min_x] = x - half if x - half < rb[:min_x] rb[:min_y] = y - half if y - half < rb[:min_y] rb[:max_x] = x + w + half if x + w + half > rb[:max_x] rb[:max_y] = y + h + half if y + h + half > rb[:max_y] end end |
#connector_edges(child, parent) ⇒ Object
Where a connector meets each box in a vertical layout: the underside of whichever sits higher and the top of whichever sits lower. Turned over, the parent is the lower of the two, and keeping the top-to-bottom edges sent the line back up through both labels. An empty label has no text to clear, so the line runs to its middle.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 1019 def connector_edges(child, parent) hctt = @global[:height_connector_to_text] child_above = child.vertical_indent <= parent.vertical_indent child_y = if child.empty_label? child.vertical_indent + child.content_height / 2 elsif child_above child.vertical_indent + child.content_height + hctt else child.vertical_indent + hctt / 2 end parent_y = if parent.empty_label? parent.vertical_indent + parent.content_height / 2 elsif child_above parent.vertical_indent + hctt / 2 else parent.vertical_indent + parent.content_height + hctt end [child_y, parent_y] end |
#draw_a_path(s_x, s_y, t_x, t_y, target_arrow = :none) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 339 def draw_a_path(s_x, s_y, t_x, t_y, target_arrow = :none) spacing = @global[:h_gap_between_nodes] * 1.25 min_bulge = @global[:height_connector_to_text] # Small enough that the turn reads as an eased corner rather than as an # arc, and taken from a layout measure so it holds at every font size. corner_radius = min_bulge / 2.0 # Centered offset for multiple lines at the same endpoint s_key = "#{s_x.round}" t_key = "#{t_x.round}" @visited_x[s_key] = (@visited_x[s_key] || 0) + 1 @visited_x[t_key] = (@visited_x[t_key] || 0) + 1 s_offset = ((@visited_x[s_key] - 1) - (@visited_x[s_key] - 1) / 2.0) * spacing t_offset = ((@visited_x[t_key] - 1) - (@visited_x[t_key] - 1) / 2.0) * spacing dashed = true if target_arrow == :none if @direction == "ltr" # LTR: route to the RIGHT of the tree (⊃ shape / reversed C) # Source → right → vertical → left → Target xmax = [s_x, t_x].max bulge = [min_bulge, (s_y - t_y).abs * 0.3 + min_bulge].min # Ensure paths don't overlap: extend beyond previous paths new_x = if xmax < @width @width + bulge else xmax + bulge end new_s_y = s_y + s_offset new_t_y = t_y + t_offset @extra_lines << generate_path([[s_x, new_s_y], [new_x, new_s_y], [new_x, new_t_y], [t_x, new_t_y]], @col_path, dashed: dashed, radius: corner_radius, start_arrow: target_arrow == :double, end_arrow: target_arrow != :none) @width = new_x if new_x > @width else # TTB: route BELOW the tree (U shape) # Source → down → horizontal → up → Target ymax = [s_y, t_y].max # Proportional bulge: based on distance between endpoints, # not the full tree height bulge = [min_bulge, (s_x - t_x).abs * 0.3 + min_bulge].min new_y = ymax + bulge new_s_x = s_x - s_offset new_t_x = t_x - t_offset @extra_lines << generate_path([[new_s_x, s_y], [new_s_x, new_y], [new_t_x, new_y], [new_t_x, t_y]], @col_path, dashed: dashed, radius: corner_radius, start_arrow: target_arrow == :double, end_arrow: target_arrow != :none) @height = new_y if new_y > @height end end |
#draw_bracket(x1, y1, width, height, col, bline = false) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 664 def draw_bracket(x1, y1, width, height, col, bline = false) swidth = bline ? @global[:stroke_bold] : @global[:stroke_normal] slwidth = @global[:h_gap_between_nodes] / 2 @extra_lines << "<polyline style='stroke:#{col}; stroke-width:#{swidth}; fill:none; stroke-linejoin:round; stroke-linecap:round;' points='#{x1 + slwidth},#{y1} #{x1},#{y1} #{x1},#{y1 + height} #{x1 + slwidth},#{y1 + height}' />\n" @extra_lines << "<polyline style='stroke:#{col}; stroke-width:#{swidth}; fill:none; stroke-linejoin:round; stroke-linecap:round;' points='#{x1 + width - slwidth},#{y1} #{x1 + width},#{y1} #{x1 + width},#{y1 + height} #{x1 + width - slwidth},#{y1 + height}' />\n" end |
#draw_element(element) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 398 def draw_element(element) top = element.vertical_indent left = element.horizontal_indent right = left + element.content_width txt_pos = left + (right - left) / 2 # Use element's custom color if specified, otherwise use default based on type col = if element.color element.color elsif element.type == ETYPE_LEAF @col_leaf else @col_node end text_data = @text_styles.sub(/COLOR/, col) text_data = text_data.sub(/fontsize/, @fontsize.to_s + "px;") # The node is laid out at the width of its label plus the room its own # enclosure needs, so the text starts that far inside the node's left # edge and the enclosure is drawn on the edge itself. enclosure_room = element.label_enclosure_room text_x = txt_pos - element.content_width / 2 + enclosure_room text_y = top + @global[:single_line_height] - @global[:height_connector_to_text] text_data = text_data.sub(/X_VALUE/, text_x.to_s) text_data = text_data.sub(/Y_VALUE/, text_y.to_s) new_text = +"" this_x = 0 this_y = 0 prev_line_height = nil bc = { x: text_x - enclosure_room, y: top, width: element.content_width, height: nil } element.content.each_with_index do |l, idx| case l[:type] when :border, :bborder x1 = text_x if idx.zero? text_y -= l[:height] else text_y += l[:height] end y1 = text_y - @global[:single_line_height] / 8 x2 = text_x + element.text_width y2 = y1 case l[:type] when :border stroke_width = @global[:stroke_normal] when :bborder stroke_width = @global[:stroke_bold] end @extra_lines << "<line style=\"stroke:#{col}; fill:none; stroke-linecap:round; stroke-width:#{stroke_width}; \" x1=\"#{x1}\" y1=\"#{y1}\" x2=\"#{x2}\" y2=\"#{y2}\"></line>" else if @direction == "ltr" && element.type == ETYPE_LEAF # LTR leaves: left-align text at the node's left edge. A leaf # with its own enclosure starts one enclosure room inside, the # same as in TTB, or the bracket would sit on the glyphs. this_x = left + enclosure_room elsif element.enclosure == :brackets this_x = text_x else ewidth = 0 l[:elements].each do |e| ewidth += e[:width] end this_x = txt_pos - (ewidth / 2) end # Advance by the height of the line just drawn, not of this one: a # row holding a nested matrix is as tall as the matrix, and the row # after it has to clear all of it. text_y += prev_line_height if idx != 0 && prev_line_height text_y += l[:top_room].to_f prev_line_height = l[:elements].map { |e| e[:height] }.max l[:elements].each do |e| if e[:decoration].include?(:matrix) markup, this_x = render_matrix(e, this_x, text_y, element, col) new_text << markup next end markup, this_x = render_run(e, this_x, text_y, element, col) new_text << markup end end @height = text_y if text_y > @height end bc[:y] = bc[:y] + @global[:height_connector_to_text] * 3 / 4 # text_y is the baseline of the last line. A line holding a nested matrix # reaches further down than a line of text, so the label has to be given # the rest of it. overhang = prev_line_height.to_f - @global[:single_x_metrics].height bc[:height] = text_y - bc[:y] + @global[:height_connector_to_text] + [overhang, 0].max case element.enclosure when :brackets draw_bracket(bc[:x], bc[:y], bc[:width], bc[:height], col) when :rectangle draw_rectangle(bc[:x], bc[:y], bc[:width], bc[:height], col) when :brectangle draw_rectangle(bc[:x], bc[:y], bc[:width], bc[:height], col, true) end element.content_height = bc[:height] @tree_data += text_data.sub(/CONTENT/, new_text) end |
#draw_paths ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 681 def draw_paths paths = [] path_pool_target = {} path_pool_other = {} path_pool_source = {} path_flags = [] line_pool = {} line_flags = [] elist = @element_list.get_elements elist.each do |element| if @direction == "ltr" # LTR anchors: paths attach at left/right edges, vertically centered hctt = @global[:height_connector_to_text] y_center = element.vertical_indent + (element.content_height + hctt * 1.5) / 2 x0 = element.horizontal_indent - hctt x1 = element.horizontal_indent + element.content_width + hctt x2 = element.horizontal_indent + element.content_width + hctt * 2 y0 = y_center y1 = y_center # A line-type connection, though, wants the box's own geometry. # The path anchors sit a clearance off the box — right for a curve # leaving a node, but a straight link anchored there floats off # both boxes, or lands inside them when the gap is narrow. lgeom = { left: element.horizontal_indent, right: element.horizontal_indent + element.content_width, top: y_center - element.content_height / 2, bottom: y_center + element.content_height / 2, cx: element.horizontal_indent + element.content_width / 2, cy: y_center } else # x0/x2 are the box's own edges: a link between two nodes runs # between these plus a small margin. Anchoring a full h_gap # outside the box left links too short in wide gaps and pushed # them into the boxes in narrow ones. Only the line pool uses # x0/x2; movement paths read x1, which is unchanged. x0 = element.horizontal_indent x1 = element.horizontal_indent + element.content_width / 2 x2 = element.horizontal_indent + element.content_width y0 = element.vertical_indent + @global[:height_connector_to_text] / 2 y1 = element.vertical_indent + element.content_height + @global[:height_connector_to_text] lgeom = nil end et = element.path et.each do |tr| if /\A-(>|<)?(\d+)\z/ =~ tr arrow = $1 tr = $2 if line_pool[tr] line_pool[tr] << { x: { left: x0, center: x1, right: x2 }, y: { top: y0, center: y0 + (y1 - y0) / 2, bottom: y1 }, arrow: arrow, geom: lgeom } else line_pool[tr] = [{ x: { left: x0, center: x1, right: x2 }, y: { top: y0, center: y0 + (y1 - y0) / 2, bottom: y1 }, arrow: arrow, geom: lgeom }] end line_flags << tr elsif /\A(?:>|<)(\d+)\z/ =~ tr tr = $1 if path_pool_target[tr] path_pool_target[tr] << [x1, y1] else path_pool_target[tr] = [[x1, y1]] end path_flags << tr elsif path_pool_source[tr] if path_pool_other[tr] path_pool_other[tr] << [x1, y1] else path_pool_other[tr] = [[x1, y1]] end path_flags << tr else path_pool_source[tr] = [x1, y1] path_flags << tr end raise RSTError.new(+"Error: input text contains a path having more than two ends:\n > #{tr}", code: :path_multiple_ends, hint: "A path or line takes exactly two ends; check the numbers.", retryable: true) if path_flags.tally.any? { |_k, v| v > 2 } || line_flags.tally.any? { |_k, v| v > 2 } end end path_flags.tally.each do |k, v| raise RSTError.new(+"Error: input text contains a path having only one end:\n > #{k}", code: :path_single_end, hint: "A path takes two ends: one '+N' on each of two nodes.", retryable: true) if v == 1 end # A line-type connection is subject to the same rule as a path: it takes # two ends. Without this the drawing walked off a nil pool below. line_flags.tally.each do |k, v| raise RSTError.new(+"Error: input text contains a line having only one end:\n > #{k}", code: :path_single_end, hint: "A line connection takes two ends: '+-N' on each of two nodes.", retryable: true) if v == 1 end path_pool_source.each do |k, v| path_flags.delete(k) if (targets = path_pool_target[k]) targets.each do |t| paths << { x1: v[0], y1: v[1], x2: t[0], y2: t[1], arrow: :single } end elsif (others = path_pool_other[k]) others.each do |t| paths << { x1: v[0], y1: v[1], x2: t[0], y2: t[1], arrow: :none } end end end path_flags.uniq.each do |k| targets = path_pool_target[k] next if targets.nil? || targets.empty? fst = targets.shift next if fst.nil? targets.each do |t| paths << { x1: fst[0], y1: fst[1], x2: t[0], y2: t[1], arrow: :double } end end paths.each do |t| draw_a_path(t[:x1], t[:y1], t[:x2], t[:y2], t[:arrow]) end line_pool.each do |_k, v| a = v[0] b = v[1] # A straight link stops a small margin short of each box. The margin # scales with the inter-node gap and is clamped so an endpoint can # never cross the facing edge. margin = @global[:h_gap_between_nodes] * 0.25 inset = ->(gap) { [[margin, gap / 2 - 1].min, 0].max } if @direction == "ltr" # LTR: use x-position to determine depth relationship, # y-position for sibling relationship ga = a[:geom] gb = b[:geom] if ga[:left] > gb[:right] m = inset.call(ga[:left] - gb[:right]) generate_connectors(ga[:left] - m, ga[:cy], gb[:right] + m, gb[:cy], @col_extra, false, a[:arrow], b[:arrow]) elsif ga[:right] < gb[:left] m = inset.call(gb[:left] - ga[:right]) generate_connectors(gb[:left] - m, gb[:cy], ga[:right] + m, ga[:cy], @col_extra, false, b[:arrow], a[:arrow]) elsif ga[:cy] < gb[:cy] m = inset.call(gb[:top] - ga[:bottom]) generate_connectors(ga[:cx], ga[:bottom] + m, ga[:cx], gb[:top] - m, @col_extra, false, a[:arrow], b[:arrow]) else m = inset.call(ga[:top] - gb[:bottom]) generate_connectors(gb[:cx], gb[:bottom] + m, gb[:cx], ga[:top] - m, @col_extra, false, b[:arrow], a[:arrow]) end else # TTB: use y-position to determine depth relationship if a[:y][:top] > b[:y][:bottom] generate_connectors(a[:x][:center], a[:y][:top], b[:x][:center], b[:y][:bottom], @col_extra, false, a[:arrow], b[:arrow]) elsif a[:y][:bottom] < b[:y][:top] generate_connectors(b[:x][:center], b[:y][:top], a[:x][:center], a[:y][:bottom], @col_extra, false, b[:arrow], a[:arrow]) elsif a[:x][:center] < b[:x][:center] m = inset.call(b[:x][:left] - a[:x][:right]) if a[:y][:top] == b[:y][:top] upper_y = a[:y][:center] < b[:y][:center] ? a[:y][:center] : b[:y][:center] generate_connectors(a[:x][:right] + m, upper_y, b[:x][:left] - m, upper_y, @col_extra, false, a[:arrow], b[:arrow]) else generate_connectors(a[:x][:right] + m, a[:y][:center], b[:x][:left] - m, b[:y][:center], @col_extra, false, a[:arrow], b[:arrow]) end elsif a[:y][:top] == b[:y][:top] upper_y = a[:y][:center] < b[:y][:center] ? a[:y][:center] : b[:y][:center] m = inset.call(a[:x][:left] - b[:x][:right]) generate_connectors(b[:x][:right] + m, upper_y, a[:x][:left] - m, upper_y, @col_extra, false, b[:arrow], a[:arrow]) else m = inset.call(a[:x][:left] - b[:x][:right]) generate_connectors(b[:x][:right] + m, b[:y][:center], a[:x][:left] - m, a[:y][:center], @col_extra, false, b[:arrow], a[:arrow]) end end end paths.size + line_pool.keys.size end |
#draw_rectangle(x1, y1, width, height, col, bline = false) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 658 def draw_rectangle(x1, y1, width, height, col, bline = false) swidth = bline ? @global[:stroke_bold] : @global[:stroke_normal] @extra_lines << "<polygon style='stroke:#{col}; stroke-width:#{swidth}; fill:none; stroke-linejoin:round; stroke-linecap:round;' points='#{x1},#{y1} #{x1 + width},#{y1} #{x1 + width},#{y1 + height} #{x1},#{y1 + height}' />\n" end |
#draw_rule_name(parent, right, y) ⇒ Object
The name of the rule, set beside the end of its own line and smaller than the categories, which is where a derivation puts it and how it keeps the name from reading as part of either row.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 993 def draw_rule_name(parent, right, y) name = parent.rule_name return if name.nil? || name.empty? size = (@fontsize * 0.8).round(2) # Level with the rule, by the same reckoning an enclosure uses to sit # level with what it encloses. baseline = y + FontMetrics.visual_centre(@fontset[:family], size) x = right + @global[:width_half_x] # The name is the one thing drawn outside every element's own box, so the # canvas has to be told where it ends or the last step's name is cut off # at the edge of the image. edge = x + FontMetrics.get_metrics(name, @fontset[:family], size, :normal, :normal).width @rule_name_edge = edge if edge > @rule_name_edge.to_f @tree_data += @text_styles.sub(/COLOR/, @col_line) .sub(/fontsize/, size.to_s + "px;") .sub(/X_VALUE/, x.to_s) .sub(/Y_VALUE/, baseline.round(2).to_s) .sub(/CONTENT/) { CGI.escapeHTML(name) } end |
#element_visual_box(el) ⇒ Object
Visual bounding box of a single element as actually drawn: the label / enclosure box (which starts hctt*3/4 below vertical_indent, i.e. below the connector gap) widened to include any enclosure bracket/rectangle that is painted beyond the content width.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 227 def element_visual_box(el) hctt = @global[:height_connector_to_text] box_top = el.vertical_indent + hctt * 3 / 4 # bc[:y]: line-height / enclosure box top box_bottom = box_top + el.content_height left = el.horizontal_indent right = el.horizontal_indent + el.content_width if [:brackets, :rectangle, :brectangle].include?(el.enclosure) # The room the enclosure needs is already part of content_width; only # the stroke straddling the edge reaches beyond it. ext = @global[:stroke_bold] left -= ext right += ext sw = @global[:stroke_bold] top = box_top - sw bottom = box_bottom + sw else # No enclosure box is painted, so hug the actual glyphs rather than the # taller line-height box: the line box carries ~hctt*3/4 of leading both # above the cap top and below the baseline, which would otherwise leave # too much empty space above and below a plain label. top = el.vertical_indent + hctt * 3 / 2 bottom = box_bottom - hctt * 3 / 4 end { left: left, top: top, right: right, bottom: bottom } end |
#generate_connectors(x1, y1, x2, y2, col, dashed = false, s_arrow = false, t_arrow = false, bline = false) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 856 def generate_connectors(x1, y1, x2, y2, col, dashed = false, s_arrow = false, t_arrow = false, bline = false) string = if s_arrow && t_arrow "" # bothways arrowheads are drawn as chevrons below elsif s_arrow "marker-mid='url(#arrowForward)' " elsif t_arrow "marker-mid='url(#arrowBackward)' " else "" end dash = @fontsize / 4.0 dasharray = dashed ? "stroke-dasharray='#{dash} #{dash}'" : "" swidth = bline ? @global[:stroke_bold] : @global[:stroke_normal] if s_arrow && t_arrow @extra_lines << "<line x1='#{x1}' y1='#{y1}' x2='#{x2}' y2='#{y2}' style='fill: none; stroke: #{col}; stroke-width:#{swidth}; stroke-linecap:round;' #{dasharray}/>" @extra_lines << bothways_arrows(x1, y1, x2, y2, col, swidth) elsif s_arrow || t_arrow x_mid = if x2 > x1 x1 + (x2 - x1) / 2 else x1 - (x1 - x2) / 2 end y_mid = if y2 > y1 y1 + (y2 - y1) / 2 else y1 - (y1 - y2) / 2 end @extra_lines << "<path d='M#{x1},#{y1} L#{x_mid},#{y_mid} L#{x2}, #{y2}' style='fill: none; stroke: #{col}; stroke-width:#{swidth}; stroke-linecap:round;' #{dasharray} #{string}/>" else @extra_lines << "<line x1='#{x1}' y1='#{y1}' x2='#{x2}' y2='#{y2}' style='fill: none; stroke: #{col}; stroke-width:#{swidth}; stroke-linecap:round;' #{dasharray} #{string}/>" end end |
#generate_line(x1, y1, x2, y2, col, dashed = false, arrow = false, bline = false) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 926 def generate_line(x1, y1, x2, y2, col, dashed = false, arrow = false, bline = false) string = if arrow "marker-end='url(#arrow)' " else "" end dash = @fontsize / 4.0 dasharray = dashed ? "stroke-dasharray='#{dash} #{dash}'" : "" swidth = bline ? @global[:stroke_bold] : @global[:stroke_normal] "<line x1='#{x1}' y1='#{y1}' x2='#{x2}' y2='#{y2}' style='fill: none; stroke: #{col}; stroke-width:#{swidth}; stroke-linecap:round;' #{dasharray} #{string}/>" end |
#generate_path(points, col, dashed: false, radius: 0, start_arrow: false, end_arrow: false) ⇒ Object
One stroke rather than three lines meeting at right angles. Drawn this way the dash pattern runs round each turn instead of restarting at it, and an arrowhead is the end of the stroke rather than a marker on whichever line happens to finish last.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 308 def generate_path(points, col, dashed: false, radius: 0, start_arrow: false, end_arrow: false) # An arrowhead is drawn back along the run it ends, so the corner before # it has to leave that run its full length. Without this the shorter of # the two end runs — which is only as long as the path's bulge — lost half # of itself to the turn and the head came out sitting on the curve. arrow_length = @global[:h_gap_between_nodes] leg = ->(a, b) { Math.sqrt(((a[0] - b[0])**2) + ((a[1] - b[1])**2)) } radius = [radius, leg.call(points[0], points[1]) - arrow_length].min if start_arrow radius = [radius, leg.call(points[-2], points[-1]) - arrow_length].min if end_arrow radius = [radius, 0].max dash = @fontsize / 4.0 dasharray = dashed ? "stroke-dasharray='#{dash} #{dash}' " : "" markers = +"" markers << "marker-start='url(#arrowStart)' " if start_arrow markers << "marker-end='url(#arrow)' " if end_arrow # A round cap is half the stroke's width of ink past the point the stroke # ends at, and an arrowhead has its tip at exactly that point — so the # line came through the tip: 13% ink on the pixel beyond the head of a # path, and 81% beyond its tail, where the marker's apex sits on the # anchor rather than behind it. Squared off, the stroke stops where the # head begins. Only where there is a head: a path without one is the # dashed form, and every dash of it wants its round ends. linecap = start_arrow || end_arrow ? "butt" : "round" "<path d='#{rounded_polyline_d(points, radius)}' style='fill: none; stroke: #{col}; " \ "stroke-width:#{@global[:stroke_normal]}; stroke-linecap:#{linecap}; stroke-linejoin:round;' " \ "#{dasharray}#{markers}/>" end |
#line_to_parent(parent, child) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 1042 def line_to_parent(parent, child) return if child.horizontal_indent.zero? if @direction == "ltr" # LTR: parent's right side → child's left side # Y center = midpoint between TTB top-connection and bottom-connection # top = vi + hctt/2, bottom = vi + content_height + hctt # midpoint = vi + (content_height + hctt * 1.5) / 2 hctt = @global[:height_connector_to_text] y1 = child.vertical_indent + (child.content_height + hctt * 1.5) / 2 y2 = parent.vertical_indent + (parent.content_height + hctt * 1.5) / 2 x1 = child.empty_label? ? child.horizontal_indent + child.content_width / 2 : child.horizontal_indent - hctt x2 = parent.empty_label? ? parent.horizontal_indent + parent.content_width / 2 : parent.horizontal_indent + parent.content_width + hctt if @polyline mid_x1 = x2 + (x1 - x2) / 2 mid_y1 = y1 mid_x2 = mid_x1 mid_y2 = y2 @tree_data += @polyline_styles.sub(/CHIX/, x1.to_s) .sub(/CHIY/, y1.to_s) .sub(/MIDX1/, mid_x1.to_s) .sub(/MIDY1/, mid_y1.to_s) .sub(/MIDX2/, mid_x2.to_s) .sub(/MIDY2/, mid_y2.to_s) .sub(/PARX/, x2.to_s) .sub(/PARY/, y2.to_s) else line_data = @line_styles.sub(/X1/, x1.to_s) line_data = line_data.sub(/Y1/, y1.to_s) line_data = line_data.sub(/X2/, x2.to_s) @tree_data += line_data.sub(/Y2/, y2.to_s) end else # TTB: parent's bottom → child's top if @polyline chi_x = child.horizontal_indent + child.content_width / 2 par_x = parent.horizontal_indent + parent.content_width / 2 chi_y, par_y = connector_edges(child, parent) mid_x1 = chi_x mid_y1 = par_y + (chi_y - par_y) / 2 mid_x2 = par_x mid_y2 = mid_y1 @tree_data += @polyline_styles.sub(/CHIX/, chi_x.to_s) .sub(/CHIY/, chi_y.to_s) .sub(/MIDX1/, mid_x1.to_s) .sub(/MIDY1/, mid_y1.to_s) .sub(/MIDX2/, mid_x2.to_s) .sub(/MIDY2/, mid_y2.to_s) .sub(/PARX/, par_x.to_s) .sub(/PARY/, par_y.to_s) else x1 = child.horizontal_indent + child.content_width / 2 x2 = parent.horizontal_indent + parent.content_width / 2 y1, y2 = connector_edges(child, parent) line_data = @line_styles.sub(/X1/, x1.to_s) line_data = line_data.sub(/Y1/, y1.to_s) line_data = line_data.sub(/X2/, x2.to_s) @tree_data += line_data.sub(/Y2/, y2.to_s) end end end |
#region_subtree_bounds(id) ⇒ Object
Union of element_visual_box over the subtree rooted at id, in final
drawing coordinates. Used to size region shades so the whole subtree
(labels, enclosures, brackets) sits inside the plane.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 256 def region_subtree_bounds(id) b = element_visual_box(@element_list.get_id(id)) @element_list.get_id(id).children.each do |c| cb = region_subtree_bounds(c) b[:left] = cb[:left] if cb[:left] < b[:left] b[:right] = cb[:right] if cb[:right] > b[:right] b[:top] = cb[:top] if cb[:top] < b[:top] b[:bottom] = cb[:bottom] if cb[:bottom] > b[:bottom] end b end |
#render_matrix(e, this_x, text_y, element, col) ⇒ Object
Draws a matrix nested in a label: its own rows and columns, laid out from the sizes Element#measure_lines worked out, inside its own brackets.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 625 def render_matrix(e, this_x, text_y, element, col) out = +"" inner_x = this_x + @global[:width_half_x] * MATRIX_BRACKET_ROOM baseline = text_y prev_height = nil e[:matrix].each_with_index do |line, idx| next unless line[:type] == :text baseline += prev_height if idx.positive? && prev_height baseline += line[:top_room].to_f prev_height = line[:elements].map { |x| x[:height] }.max pen = inner_x line[:elements].each do |cell| markup, pen = if cell[:decoration].include?(:matrix) render_matrix(cell, pen, baseline, element, col) else render_run(cell, pen, baseline, element, col) end out << markup end end # The bracket encloses the matrix and its own padding. The separation # from the rows either side is already in the baseline this was called # with, so taking it off here again would cancel it out and leave two # stacked blocks touching. padding = @global[:single_x_metrics].height * MATRIX_VERTICAL_ROOM top = text_y - @global[:single_x_metrics].height * 0.8 - padding draw_bracket(this_x, top, e[:width], e[:matrix_height] + padding * 2, col) [out, this_x + e[:width]] end |
#render_run(e, this_x, text_y, element, col) ⇒ Object
Draws one run of a label — a stretch of text with its decorations, or the box, circle or bar drawn around it — at the given pen position, and reports where the pen ends up. A nested matrix draws its own runs through here, so this could no longer live inside the drawing loop.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 506 def render_run(e, this_x, text_y, element, col) out = +"" this_y = text_y escaped_text = e[:text].gsub('>', '>').gsub('<', '<'); decorations = [] decorations << "overline" if e[:decoration].include?(:overline) decorations << "underline" if e[:decoration].include?(:underline) decorations << "line-through" if e[:decoration].include?(:linethrough) decoration = "text-decoration=\"" + decorations.join(" ") + "\"" style = "style=\"" if e[:decoration].include?(:small) style += "font-size: #{(SUBSCRIPT_CONST.to_f * 100).to_i}%; " this_y = text_y - ((@global[:single_x_metrics].height - @global[:single_x_metrics].height * SUBSCRIPT_CONST) / 4) + @fontsize / 16.0 elsif e[:decoration].include?(:superscript) style += "font-size: #{(SUBSCRIPT_CONST.to_f * 100).to_i}%; " this_y = text_y - (@global[:single_x_metrics].height / 4) + @fontsize / 32.0 elsif e[:decoration].include?(:subscript) style += "font-size: #{(SUBSCRIPT_CONST.to_f * 100).to_i}%; " this_y = text_y + @fontsize / 8.0 else this_y = text_y end style += "font-weight: bold; fill: #{@col_emph}; " if e[:decoration].include?(:bold) || e[:decoration].include?(:bolditalic) style += "font-style: italic; " if e[:decoration].include?(:italic) || e[:decoration].include?(:bolditalic) style += "\"" fontstyle = FontFamily.for_svg(@fontstyle) if e[:decoration].include?(:box) || e[:decoration].include?(:circle) || e[:decoration].include?(:bar) # Measured around the enclosed marks in Element#setup; the line # height would draw the shape taller than what it encloses. enc_height = e[:enc_height] || e[:height] enc_y = this_y - (e[:enc_above] || e[:height] * 0.8) enc_width = e[:width] enc_x = this_x if e[:decoration].include?(:hatched) case element.type when ETYPE_LEAF fill = if @color "url(#hatchForLeaf)" else "url(#hatchBlack)" end when ETYPE_NODE fill = if @color "url(#hatchForNode)" else "url(#hatchBlack)" end end else fill = "none" end enc = nil stroke_width = if e[:decoration].include?(:bstroke) @global[:stroke_bold] else @global[:stroke_normal] end if e[:decoration].include?(:box) enc = "<rect style='stroke: #{col}; stroke-linejoin:round; stroke-width:#{stroke_width};' x='#{enc_x}' y='#{enc_y}' width='#{enc_width}' height='#{enc_height}' fill='#{fill}' />\n" elsif e[:decoration].include?(:circle) enc = "<rect style='stroke: #{col}; stroke-width:#{stroke_width};' x='#{enc_x}' y='#{enc_y}' rx='#{enc_height / 2}' ry='#{enc_height / 2}' width='#{enc_width}' height='#{enc_height}' fill='#{fill}' />\n" elsif e[:decoration].include?(:bar) x1 = enc_x y1 = enc_y + enc_height / 2 x2 = enc_x + enc_width y2 = y1 ar_hwidth = e[:width] / 4.0 = "<line style='fill:none; stroke:#{col}; stroke-linejoin:round; stroke-linecap:round; stroke-width:#{stroke_width};' x1='#{x1 + stroke_width / 2}' y1='#{y1}' x2='#{x2 - stroke_width / 2}' y2='#{y2}'></line>\n" @extra_lines << if e[:decoration].include?(:arrow_to_l) l_arrowhead = "<polyline stroke-linejoin='round' stroke-linecap='round' fill='none' stroke='#{col}' stroke-width='#{stroke_width}' points='#{x1 + ar_hwidth},#{y1 + ar_hwidth / 2} #{x1 + stroke_width / 2},#{y1} #{x1 + ar_hwidth},#{y1 - ar_hwidth / 2}' />\n" @extra_lines << l_arrowhead end if e[:decoration].include?(:arrow_to_r) r_arrowhead = "<polyline stroke-linejoin='round' stroke-linecap='round' fill='none' stroke='#{col}' stroke-width='#{stroke_width}' points='#{x2 - ar_hwidth},#{y2 - ar_hwidth / 2} #{x2 - stroke_width / 2},#{y2} #{x2 - ar_hwidth},#{y2 + ar_hwidth / 2}' />\n" @extra_lines << r_arrowhead end end @extra_lines << enc if enc # Centre the marks in the shape. e[:width] is the shape's width, # e[:content_width] the marks' own, so half the difference is the # left inset — the line height used to stand in for the shape's # width here, which left the glyph off-centre once the shape was # measured from its content instead. inset = (e[:width] - e[:content_width]) / 2 this_x += inset out << set_tspan(this_x, this_y, style, decoration, fontstyle, escaped_text) this_x += e[:content_width] + inset elsif e[:decoration].include?(:whitespace) return [out, this_x + e[:width]] else out << set_tspan(this_x, this_y, style, decoration, fontstyle, escaped_text) this_x += e[:width] end [out, this_x] end |
#rounded_polyline_d(points, radius) ⇒ Object
The d of a polyline whose corners are eased into quarter turns.
The radius is clamped to half of each of the two runs meeting at a corner, so a short leg can never be swallowed by its own turn and two adjacent corners can never overlap — which is the whole of the arithmetic that rounding a right angle needs, and why it can be a constant everywhere else.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 285 def rounded_polyline_d(points, radius) return +"" if points.size < 2 at = ->(p) { "#{p[0].round(3)},#{p[1].round(3)}" } d = +"M#{at.call(points[0])}" points.each_cons(3) do |before, corner, after| r = [radius, Math.sqrt(((corner[0] - before[0])**2) + ((corner[1] - before[1])**2)) / 2.0, Math.sqrt(((after[0] - corner[0])**2) + ((after[1] - corner[1])**2)) / 2.0].min if r < 0.01 d << " L#{at.call(corner)}" else d << " L#{at.call(along(corner, before, r))}" \ " Q#{at.call(corner)} #{at.call(along(corner, after, r))}" end end d << " L#{at.call(points.last)}" end |
#rule_to_parent(parent, children) ⇒ Object
Draw a line between child/parent elements. An empty-label element (see Element#empty_label?) is a pass-through joint: the line runs to its center instead of stopping at its (invisible) text box, so the segments on both sides connect without a gap. One rule across all the premises, in place of a line to each. The rule runs the width of what it combines — the span from the leftmost child's left edge to the rightmost child's right edge — because that span is what the step applies to, and reading it off the children is what keeps it right when the layout moves.
Drawn at the parent's edge facing the children, so it sits between the material above it and the result below in a derivation, and between a node and its daughters in an ordinary tree.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 952 def rule_to_parent(parent, children) return if children.empty? # The whole of what the step combines, not the labels of its premises: # a premise stands over a derivation of its own, and the rule is drawn # across all of it. Taken from the subtree extents, which is what the # layout already computes for the same purpose. left = children.map { |c| get_leftmost(c.id) }.min right = children.map { |c| get_rightmost(c.id) }.max # The parent may be wider than everything it combines, which happens when # a category is longer than the words under it. The rule covers both, so # that the label it belongs to is never wider than its own rule. left = [left, parent.horizontal_indent].min right = [right, parent.horizontal_indent + parent.content_width].max hctt = @global[:height_connector_to_text] above, below = derivation_rule_band(parent) y = if above (above + hctt + below) / 2.0 else child_edge = children.map { |c| c.vertical_indent + c.content_height }.max parent_top = parent.vertical_indent if parent_top >= child_edge # The parent sits below: the rule goes between the two. (child_edge + hctt + parent_top) / 2.0 else # The parent sits above (an ordinary top-to-bottom tree). (parent.vertical_indent + parent.content_height + hctt + children.map(&:vertical_indent).min) / 2.0 end end @tree_data += @line_styles.sub(/X1/, left.to_s).sub(/Y1/, y.to_s) .sub(/X2/, right.to_s).sub(/Y2/, y.to_s) draw_rule_name(parent, right, y) end |
#set_tspan(this_x, this_y, style, decoration, fontstyle, text) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 673 def set_tspan(this_x, this_y, style, decoration, fontstyle, text) text.gsub!(/■+/) do |x| num_spaces = x.size "<tspan style='fill:none;'>" + "■" * num_spaces + "</tspan>" end "<tspan x='#{this_x}' y='#{this_y}' #{style} #{decoration} font-family=\"#{fontstyle}\">#{text}</tspan>\n" end |
#svg_data ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 55 def svg_data metrics = parse_list # Region shades depend on the final element positions and on the node # content_height that draw_element recomputes, so collect them only # after parse_list (which runs draw_elements) has completed. collect_region_shades @width = metrics[:width] + @global[:h_gap_between_nodes] * 2 @height = metrics[:height] + @global[:height_connector_to_text] / 2 x1 = 0 - @global[:h_gap_between_nodes] y1 = 0 x2 = @width + @global[:h_gap_between_nodes] y2 = @height + @global[:height_connector_to_text] / 2 # Grow the canvas so region shades that reach past the tree's own bounds # (e.g. a region on the root node, or one whose padded edge extends beyond # the deepest leaf) keep a margin instead of touching the image edge. A # margin is added around the region extents before unioning with the tree # bounds. x2/y2 are the viewBox width/height, so right = x1 + x2. if @region_bounds rb = @region_bounds m = @global[:h_gap_between_nodes] left = [x1, rb[:min_x] - m].min top = [y1, rb[:min_y] - m].min right = [x1 + x2, rb[:max_x] + m].max bottom = [y1 + y2, rb[:max_y] + m].max new_x2 = right - left new_y2 = bottom - top @width += new_x2 - x2 @height += new_y2 - y2 x1 = left y1 = top x2 = new_x2 y2 = new_y2 end extra_lines = @extra_lines.join("\n") # Rounded like the stroke widths are: the arithmetic leaves float dust # (13.600000000000001) in an attribute of every figure, and the SVG is a # deliverable people open in editors. as2 = (@global[:h_gap_between_nodes] * 1.0).round(3) as4 = (as2 * 3).round(3) # The hatch density follows the type size the way the enclosure it # fills does: the cell is 10/32 of the font size, the line 4/32 — # the ratios the absolute 10 and 4 had at the default size. hatch_cell = @fontsize * 0.3125 hatch_stroke = @fontsize * 0.125 header = <<~HDR <?xml version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="#{x2}" height="#{y2}" viewBox="#{x1}, #{y1}, #{x2}, #{y2}" version="1.1" xmlns="http://www.w3.org/2000/svg"> <defs> <marker id="arrow" markerUnits="userSpaceOnUse" viewBox="0 0 10 10" refX="10" refY="5" markerWidth="#{as2}" markerHeight="#{as2}" orient="auto"> <path d="M 0 0 L 10 5 L 0 10" fill="#{@col_extra}"/> </marker> <marker id="arrowStart" markerUnits="userSpaceOnUse" viewBox="0 0 10 10" refX="0" refY="5" markerWidth="#{as2}" markerHeight="#{as2}" orient="auto"> <path d="M 10 0 L 0 5 L 10 10" fill="#{@col_extra}"/> </marker> <marker id="arrowBackward" markerUnits="userSpaceOnUse" viewBox="0 0 10 10" refX="5" refY="5" markerWidth="#{as2}" markerHeight="#{as2}" orient="auto"> <path d="M 0 0 L 10 5 L 0 10 z" fill="#{@col_extra}"/> </marker> <marker id="arrowForward" markerUnits="userSpaceOnUse" viewBox="0 0 10 10" refX="5" refY="5" markerWidth="#{as2}" markerHeight="#{as2}" orient="auto"> <path d="M 10 0 L 0 5 L 10 10 z" fill="#{@col_extra}"/> </marker> <marker id="arrowBothways" markerUnits="userSpaceOnUse" viewBox="0 0 30 10" refX="15" refY="5" markerWidth="#{as4}" markerHeight="#{as2}" orient="auto"> <path d="M 0 5 L 10 0 L 10 5 L 20 5 L 20 0 L 30 5 L 20 10 L 20 5 L 10 5 L 10 10 z" fill="#{@col_extra}"/> </marker> <pattern id="hatchBlack" x="10" y="10" width="#{hatch_cell}" height="#{hatch_cell}" patternUnits="userSpaceOnUse" patternTransform="rotate(45)"> <line x1="0" y="0" x2="0" y2="#{hatch_cell}" stroke="black" stroke-width="#{hatch_stroke}"></line> </pattern> <pattern id="hatchForNode" x="10" y="10" width="#{hatch_cell}" height="#{hatch_cell}" patternUnits="userSpaceOnUse" patternTransform="rotate(45)"> <line x1="0" y="0" x2="0" y2="#{hatch_cell}" stroke="#{@col_node}" stroke-width="#{hatch_stroke}"></line> </pattern> <pattern id="hatchForLeaf" x="10" y="10" width="#{hatch_cell}" height="#{hatch_cell}" patternUnits="userSpaceOnUse" patternTransform="rotate(45)"> <line x1="0" y="0" x2="0" y2="#{hatch_cell}" stroke="#{@col_leaf}" stroke-width="#{hatch_stroke}"></line> </pattern> </defs> HDR rect = <<~RCT <rect x="#{x1}" y="#{y1}" width="#{x2}" height="#{y2}" stroke="none" fill="white" /> RCT = "</svg>" # Region shades go at the very back: above the white background but # below tree connectors and labels. shades = @region_shades.join if @transparent header + shades + @tree_data + extra_lines + else header + rect + shades + @tree_data + extra_lines + end end |
#triangle_to_parent(parent, child) ⇒ Object
Draw a triangle between child/parent elements
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# File 'lib/rsyntaxtree/svg_graph.rb', line 1110 def triangle_to_parent(parent, child) return if child.horizontal_indent.zero? if @direction == "ltr" # LTR: triangle opens vertically (top-bottom of child), # apex at parent's right side. # Use same vertical reference and dimensions as TTB uses horizontally. hctt = @global[:height_connector_to_text] child_y_center = child.vertical_indent + (child.content_height + hctt * 1.5) / 2 parent_y_center = parent.vertical_indent + (parent.content_height + hctt * 1.5) / 2 tri_half = @global[:single_x_metrics].height / 2 x1 = child.horizontal_indent - @global[:height_connector_to_text] / 2 y1 = child_y_center - tri_half x2 = child.horizontal_indent - @global[:height_connector_to_text] / 2 y2 = child_y_center + tri_half x3 = parent.horizontal_indent + parent.content_width + @global[:height_connector_to_text] y3 = parent_y_center else # TTB: triangle opens horizontally (left-right of child text), # apex at parent's bottom x1 = child.horizontal_indent y1 = child.vertical_indent + @global[:height_connector_to_text] / 2 x2 = child.horizontal_indent + child.content_width y2 = child.vertical_indent + @global[:height_connector_to_text] / 2 x3 = parent.horizontal_indent + parent.content_width / 2 y3 = parent.vertical_indent + parent.content_height + @global[:height_connector_to_text] end polygon_data = @polygon_styles.sub(/X1/, x1.to_s) polygon_data = polygon_data.sub(/Y1/, y1.to_s) polygon_data = polygon_data.sub(/X2/, x2.to_s) polygon_data = polygon_data.sub(/Y2/, y2.to_s) polygon_data = polygon_data.sub(/X3/, x3.to_s) @tree_data += polygon_data.sub(/Y3/, y3.to_s) end |