Class: RSyntaxTree::SVGGraph
- Defined in:
- lib/rsyntaxtree/svg_graph.rb
Constant Summary collapse
- REGION_DEFAULT_COLOR =
Default color for a region shade drawn with bare '%' (no color spec). An explicit '%@color:' is always honored, even in color-off mode, to stay consistent with how the @color: node-text color behaves.
"#888888"- REGION_FILL_OPACITY =
Fill opacity for region shades; low enough that nested/overlapping shades stack naturally without obscuring the tree underneath.
0.2- REGION_STROKE_OPACITY =
The border reuses the fill color but at a higher opacity, so it reads as a darker shade of the same color — keeping the region clearly bounded on a white page without a per-color "darker shade" lookup.
0.55
Constants inherited from BaseGraph
BaseGraph::LINK_ARROW_CLEARANCE, BaseGraph::TIDY_BASE_SPACING, BaseGraph::TIDY_CONVERGENCE, BaseGraph::TIDY_EXTRA_CAP, BaseGraph::TIDY_HEIGHT_BUDGET, BaseGraph::TIDY_LEVEL_BALANCE, BaseGraph::TIDY_MAX_ITERATIONS
Instance Attribute Summary collapse
-
#height ⇒ Object
Returns the value of attribute height.
-
#width ⇒ Object
Returns the value of attribute width.
Instance Method Summary collapse
-
#bothways_arrows(x1, y1, x2, y2, col, swidth) ⇒ Object
Two arrowheads back to back at the midpoint of a link, drawn as filled triangles sized to the link itself.
-
#collect_region_shades ⇒ Object
Collect a background rectangle for every element flagged with '%'.
- #draw_a_path(s_x, s_y, t_x, t_y, target_arrow = :none) ⇒ Object
- #draw_bracket(x1, y1, width, height, col, bline = false) ⇒ Object
- #draw_element(element) ⇒ Object
- #draw_paths ⇒ Object
- #draw_rectangle(x1, y1, width, height, col, bline = false) ⇒ Object
-
#element_visual_box(el) ⇒ Object
Visual bounding box of a single element as actually drawn: the label / enclosure box (which starts hctt*3/4 below vertical_indent, i.e. below the connector gap) widened to include any enclosure bracket/rectangle that is painted beyond the content width.
- #generate_connectors(x1, y1, x2, y2, col, dashed = false, s_arrow = false, t_arrow = false, bline = false) ⇒ Object
- #generate_line(x1, y1, x2, y2, col, dashed = false, arrow = false, bline = false) ⇒ Object
-
#initialize(element_list, params, global) ⇒ SVGGraph
constructor
A new instance of SVGGraph.
-
#line_to_parent(parent, child) ⇒ Object
Draw a line between child/parent elements.
-
#region_subtree_bounds(id) ⇒ Object
Union of element_visual_box over the subtree rooted at
id, in final drawing coordinates. -
#render_matrix(e, this_x, text_y, element, col) ⇒ Object
Draws a matrix nested in a label: its own rows and columns, laid out from the sizes Element#measure_lines worked out, inside its own brackets.
-
#render_run(e, this_x, text_y, element, col) ⇒ Object
Draws one run of a label — a stretch of text with its decorations, or the box, circle or bar drawn around it — at the given pen position, and reports where the pen ends up.
- #set_tspan(this_x, this_y, style, decoration, fontstyle, text) ⇒ Object
- #svg_data ⇒ Object
-
#triangle_to_parent(parent, child) ⇒ Object
Draw a triangle between child/parent elements.
Methods inherited from BaseGraph
#ancestor_ids, #calculate_height, #calculate_indent, #calculate_level, #calculate_width, #child_spread, #connector_height_for, #contour_clearance, #draw_connector, #draw_elements, #effective_rect, #finalize_ltr, #get_leftmost, #get_rightmost, #layout_overlaps?, #layout_snapshot, #level_connector_heights, #link_connection_pairs, #make_balance, #middle_child_alignment, #mirror_layout, #node_centering, #normalize_horizontal, #parse_list, #prepare_ltr, #restore_layout, #restore_middle_child_alignment, #shift_subtree, #spread_linked_pairs, #subtree_leaf_center_span, #subtree_leaf_span, #subtree_rects, #tidy_compress, #tidy_gap
Constructor Details
#initialize(element_list, params, global) ⇒ SVGGraph
Returns a new instance of SVGGraph.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 30 def initialize(element_list, params, global) super(element_list, params, global) @height = 0 @width = 0 @extra_lines = [] @region_shades = [] @fontset = params[:fontset] @fontsize = params[:fontsize] @linewidth = params[:linewidth] @transparent = params[:transparent] == true @color = params[:color] @fontstyle = params[:fontstyle] @polyline = params[:polyline] == true @direction = params[:direction] || "ttb" @line_styles = "<line style='fill: none; stroke:#{@col_line}; stroke-width:#{@linewidth + LINE_SCALING}; stroke-linejoin:round; stroke-linecap:round;' x1='X1' y1='Y1' x2='X2' y2='Y2' />\n" @polyline_styles = "<polyline style='stroke:#{@col_line}; stroke-width:#{@linewidth + LINE_SCALING}; fill:none; stroke-linejoin:round; stroke-linecap:round;' points='CHIX CHIY MIDX1 MIDY1 MIDX2 MIDY2 PARX PARY' />\n" @polygon_styles = "<polygon style='fill: none; stroke: #{@col_connector}; stroke-width:#{@linewidth + LINE_SCALING}; stroke-linejoin:round;stroke-linecap:round;' points='X1 Y1 X2 Y2 X3 Y3' />\n" @text_styles = "<text white-space='pre' alignment-baseline='text-top' style='fill: COLOR; storoke-width: 0; font-size: fontsize' x='X_VALUE' y='Y_VALUE'>CONTENT</text>\n" @tree_data = String.new @visited_x = {} @visited_y = {} @global = global end |
Instance Attribute Details
#height ⇒ Object
Returns the value of attribute height.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 28 def height @height end |
#width ⇒ Object
Returns the value of attribute width.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 28 def width @width end |
Instance Method Details
#bothways_arrows(x1, y1, x2, y2, col, swidth) ⇒ Object
Two arrowheads back to back at the midpoint of a link, drawn as filled triangles sized to the link itself. The arrowBothways marker this replaces was one fixed size — three inter-node gaps wide — so on a short link between narrow-spaced boxes it spilled over both of them.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 824 def bothways_arrows(x1, y1, x2, y2, col, swidth) len = Math.hypot(x2 - x1, y2 - y1) return "" if len.zero? ux = (x2 - x1) / len uy = (y2 - y1) / len mx = (x1 + x2) / 2 my = (y1 + y2) / 2 # Same proportions the marker had — three inter-node gaps end to end, # one deep, two heads with a shaft's worth of daylight between them — # so a link long enough to hold it looks as it always did. What is new # is that a shorter link gets the same shape at a smaller size instead # of the one fixed size spilling over the boxes on either side. span = [@global[:h_gap_between_nodes] * 3, len * 0.8].min head = span / 3.0 half = head / 2.0 arrow = lambda do |dir| tip_x = mx + ux * (span / 2.0) * dir tip_y = my + uy * (span / 2.0) * dir base_x = mx + ux * half * dir base_y = my + uy * half * dir "<polygon points='#{tip_x},#{tip_y} " \ "#{base_x - uy * half},#{base_y + ux * half} " \ "#{base_x + uy * half},#{base_y - ux * half}' " \ "style='fill:#{col}; stroke:none;' />" end arrow.call(1) + "\n" + arrow.call(-1) end |
#collect_region_shades ⇒ Object
Collect a background rectangle for every element flagged with '%'. Outer (shallower) regions are emitted first so deeper ones layer on top; with low opacity the overlap reads as a darker nesting.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 147 def collect_region_shades hctt = @global[:height_connector_to_text] pad = @global[:h_gap_between_nodes] # generous padding for the non-parent-facing edges pad_parent = hctt / 2.0 # tighter margin on the parent-facing edge of the root radius = hctt / 2.0 stroke_width = @linewidth + LINE_SCALING half = stroke_width / 2.0 @element_list.get_elements.each do |element| next unless element.region b = region_subtree_bounds(element.id) left = b[:left] - pad right = b[:right] + pad top = b[:top] - pad bottom = b[:bottom] + pad # The edge facing the parent is handled specially so the incoming # connector neither overlaps nor touches the plane. That edge is the # TOP in top-to-bottom layout and the LEFT in left-to-right layout; the # other edges keep the generous padding. For a non-root node the edge # is placed midway between the connector anchor and the content edge # (even gap on both sides); the tree root has no incoming connector, so # it just gets a tighter-but-consistent margin there. is_root = element.parent.zero? if @direction == "ltr" anchor = element.horizontal_indent - hctt left = if is_root b[:left] - pad_parent elsif anchor < b[:left] (b[:left] + anchor) / 2.0 else left end else anchor = element.vertical_indent + hctt / 2.0 top = if is_root b[:top] - pad_parent elsif anchor < b[:top] (b[:top] + anchor) / 2.0 else top end end x = left y = top w = right - left h = bottom - top # An explicit shade color is always honored (consistent with the # @color: node-text color); bare '%' falls back to gray. color = element.region_color || REGION_DEFAULT_COLOR @region_shades << "<rect x='#{x}' y='#{y}' width='#{w}' height='#{h}' rx='#{radius}' ry='#{radius}' " \ "fill='#{color}' fill-opacity='#{REGION_FILL_OPACITY}' " \ "stroke='#{color}' stroke-opacity='#{REGION_STROKE_OPACITY}' stroke-width='#{stroke_width}' />\n" # Track the union of region extents (the stroke straddles the edge, so # it reaches half a stroke-width outside the rect) for canvas growth. rb = (@region_bounds ||= { min_x: x - half, min_y: y - half, max_x: x + w + half, max_y: y + h + half }) rb[:min_x] = x - half if x - half < rb[:min_x] rb[:min_y] = y - half if y - half < rb[:min_y] rb[:max_x] = x + w + half if x + w + half > rb[:max_x] rb[:max_y] = y + h + half if y + h + half > rb[:max_y] end end |
#draw_a_path(s_x, s_y, t_x, t_y, target_arrow = :none) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 257 def draw_a_path(s_x, s_y, t_x, t_y, target_arrow = :none) spacing = @global[:h_gap_between_nodes] * 1.25 min_bulge = @global[:height_connector_to_text] # Centered offset for multiple lines at the same endpoint s_key = "#{s_x.round}" t_key = "#{t_x.round}" @visited_x[s_key] = (@visited_x[s_key] || 0) + 1 @visited_x[t_key] = (@visited_x[t_key] || 0) + 1 s_offset = ((@visited_x[s_key] - 1) - (@visited_x[s_key] - 1) / 2.0) * spacing t_offset = ((@visited_x[t_key] - 1) - (@visited_x[t_key] - 1) / 2.0) * spacing dashed = true if target_arrow == :none if @direction == "ltr" # LTR: route to the RIGHT of the tree (⊃ shape / reversed C) # Source → right → vertical → left → Target xmax = [s_x, t_x].max bulge = [min_bulge, (s_y - t_y).abs * 0.3 + min_bulge].min # Ensure paths don't overlap: extend beyond previous paths new_x = if xmax < @width @width + bulge else xmax + bulge end new_s_y = s_y + s_offset new_t_y = t_y + t_offset case target_arrow when :single @extra_lines << generate_line(s_x, new_s_y, new_x, new_s_y, @col_path, dashed) @extra_lines << generate_line(new_x, new_s_y, new_x, new_t_y, @col_path, dashed) @extra_lines << generate_line(new_x, new_t_y, t_x, new_t_y, @col_path, dashed, true) when :double @extra_lines << generate_line(new_x, new_s_y, s_x, new_s_y, @col_path, dashed, true) @extra_lines << generate_line(new_x, new_s_y, new_x, new_t_y, @col_path, dashed) @extra_lines << generate_line(new_x, new_t_y, t_x, new_t_y, @col_path, dashed, true) else @extra_lines << generate_line(s_x, new_s_y, new_x, new_s_y, @col_path, dashed) @extra_lines << generate_line(new_x, new_s_y, new_x, new_t_y, @col_path, dashed) @extra_lines << generate_line(new_x, new_t_y, t_x, new_t_y, @col_path, dashed) end @width = new_x if new_x > @width else # TTB: route BELOW the tree (U shape) # Source → down → horizontal → up → Target ymax = [s_y, t_y].max # Proportional bulge: based on distance between endpoints, # not the full tree height bulge = [min_bulge, (s_x - t_x).abs * 0.3 + min_bulge].min new_y = ymax + bulge new_s_x = s_x - s_offset new_t_x = t_x - t_offset case target_arrow when :single @extra_lines << generate_line(new_s_x, s_y, new_s_x, new_y, @col_path, dashed) @extra_lines << generate_line(new_s_x, new_y, new_t_x, new_y, @col_path, dashed) @extra_lines << generate_line(new_t_x, new_y, new_t_x, t_y, @col_path, dashed, true) when :double @extra_lines << generate_line(new_s_x, new_y, new_s_x, s_y, @col_path, dashed, true) @extra_lines << generate_line(new_s_x, new_y, new_t_x, new_y, @col_path, dashed) @extra_lines << generate_line(new_t_x, new_y, new_t_x, t_y, @col_path, dashed, true) else @extra_lines << generate_line(new_s_x, s_y, new_s_x, new_y, @col_path, dashed) @extra_lines << generate_line(new_s_x, new_y, new_t_x, new_y, @col_path, dashed) @extra_lines << generate_line(new_t_x, new_y, new_t_x, t_y, @col_path, dashed) end @height = new_y if new_y > @height end end |
#draw_bracket(x1, y1, width, height, col, bline = false) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 595 def draw_bracket(x1, y1, width, height, col, bline = false) swidth = bline ? @linewidth + BLINE_SCALING : @linewidth + LINE_SCALING slwidth = @global[:h_gap_between_nodes] / 2 @extra_lines << "<polyline style='stroke:#{col}; stroke-width:#{swidth}; fill:none; stroke-linejoin:round; stroke-linecap:round;' points='#{x1 + slwidth},#{y1} #{x1},#{y1} #{x1},#{y1 + height} #{x1 + slwidth},#{y1 + height}' />\n" @extra_lines << "<polyline style='stroke:#{col}; stroke-width:#{swidth}; fill:none; stroke-linejoin:round; stroke-linecap:round;' points='#{x1 + width - slwidth},#{y1} #{x1 + width},#{y1} #{x1 + width},#{y1 + height} #{x1 + width - slwidth},#{y1 + height}' />\n" end |
#draw_element(element) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 331 def draw_element(element) top = element.vertical_indent left = element.horizontal_indent right = left + element.content_width txt_pos = left + (right - left) / 2 # Use element's custom color if specified, otherwise use default based on type col = if element.color element.color elsif element.type == ETYPE_LEAF @col_leaf else @col_node end text_data = @text_styles.sub(/COLOR/, col) text_data = text_data.sub(/fontsize/, @fontsize.to_s + "px;") # The node is laid out at the width of its label plus the room its own # enclosure needs, so the text starts that far inside the node's left # edge and the enclosure is drawn on the edge itself. enclosure_room = element.label_enclosure_room text_x = txt_pos - element.content_width / 2 + enclosure_room text_y = top + @global[:single_line_height] - @global[:height_connector_to_text] text_data = text_data.sub(/X_VALUE/, text_x.to_s) text_data = text_data.sub(/Y_VALUE/, text_y.to_s) new_text = +"" this_x = 0 this_y = 0 prev_line_height = nil bc = { x: text_x - enclosure_room, y: top, width: element.content_width, height: nil } element.content.each_with_index do |l, idx| case l[:type] when :border, :bborder x1 = text_x if idx.zero? text_y -= l[:height] else text_y += l[:height] end y1 = text_y - @global[:single_line_height] / 8 x2 = text_x + element.text_width y2 = y1 case l[:type] when :border stroke_width = @linewidth + LINE_SCALING when :bborder stroke_width = @linewidth + BLINE_SCALING end @extra_lines << "<line style=\"stroke:#{col}; fill:none; stroke-linecap:round; stroke-width:#{stroke_width}; \" x1=\"#{x1}\" y1=\"#{y1}\" x2=\"#{x2}\" y2=\"#{y2}\"></line>" else if @direction == "ltr" && element.type == ETYPE_LEAF # LTR leaves: left-align text at the node's left edge this_x = left elsif element.enclosure == :brackets this_x = text_x else ewidth = 0 l[:elements].each do |e| ewidth += e[:width] end this_x = txt_pos - (ewidth / 2) end # Advance by the height of the line just drawn, not of this one: a # row holding a nested matrix is as tall as the matrix, and the row # after it has to clear all of it. text_y += prev_line_height if idx != 0 && prev_line_height text_y += l[:top_room].to_f prev_line_height = l[:elements].map { |e| e[:height] }.max l[:elements].each do |e| if e[:decoration].include?(:matrix) markup, this_x = render_matrix(e, this_x, text_y, element, col) new_text << markup next end markup, this_x = render_run(e, this_x, text_y, element, col) new_text << markup end end @height = text_y if text_y > @height end bc[:y] = bc[:y] + @global[:height_connector_to_text] * 3 / 4 # text_y is the baseline of the last line. A line holding a nested matrix # reaches further down than a line of text, so the label has to be given # the rest of it. overhang = prev_line_height.to_f - @global[:single_x_metrics].height bc[:height] = text_y - bc[:y] + @global[:height_connector_to_text] + [overhang, 0].max case element.enclosure when :brackets draw_bracket(bc[:x], bc[:y], bc[:width], bc[:height], col) when :rectangle draw_rectangle(bc[:x], bc[:y], bc[:width], bc[:height], col) when :brectangle draw_rectangle(bc[:x], bc[:y], bc[:width], bc[:height], col, true) end element.content_height = bc[:height] @tree_data += text_data.sub(/CONTENT/, new_text) end |
#draw_paths ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 612 def draw_paths paths = [] path_pool_target = {} path_pool_other = {} path_pool_source = {} path_flags = [] line_pool = {} line_flags = [] elist = @element_list.get_elements elist.each do |element| if @direction == "ltr" # LTR anchors: paths attach at left/right edges, vertically centered hctt = @global[:height_connector_to_text] y_center = element.vertical_indent + (element.content_height + hctt * 1.5) / 2 x0 = element.horizontal_indent - hctt x1 = element.horizontal_indent + element.content_width + hctt x2 = element.horizontal_indent + element.content_width + hctt * 2 y0 = y_center y1 = y_center # A line-type connection, though, wants the box's own geometry. # The path anchors sit a clearance off the box — right for a curve # leaving a node, but a straight link anchored there floats off # both boxes, or lands inside them when the gap is narrow. lgeom = { left: element.horizontal_indent, right: element.horizontal_indent + element.content_width, top: y_center - element.content_height / 2, bottom: y_center + element.content_height / 2, cx: element.horizontal_indent + element.content_width / 2, cy: y_center } else # x0/x2 are the box's own edges: a link between two nodes runs # between these plus a small margin. Anchoring a full h_gap # outside the box left links too short in wide gaps and pushed # them into the boxes in narrow ones. Only the line pool uses # x0/x2; movement paths read x1, which is unchanged. x0 = element.horizontal_indent x1 = element.horizontal_indent + element.content_width / 2 x2 = element.horizontal_indent + element.content_width y0 = element.vertical_indent + @global[:height_connector_to_text] / 2 y1 = element.vertical_indent + element.content_height + @global[:height_connector_to_text] lgeom = nil end et = element.path et.each do |tr| if /\A-(>|<)?(\d+)\z/ =~ tr arrow = $1 tr = $2 if line_pool[tr] line_pool[tr] << { x: { left: x0, center: x1, right: x2 }, y: { top: y0, center: y0 + (y1 - y0) / 2, bottom: y1 }, arrow: arrow, geom: lgeom } else line_pool[tr] = [{ x: { left: x0, center: x1, right: x2 }, y: { top: y0, center: y0 + (y1 - y0) / 2, bottom: y1 }, arrow: arrow, geom: lgeom }] end line_flags << tr elsif /\A(?:>|<)(\d+)\z/ =~ tr tr = $1 if path_pool_target[tr] path_pool_target[tr] << [x1, y1] else path_pool_target[tr] = [[x1, y1]] end path_flags << tr elsif path_pool_source[tr] if path_pool_other[tr] path_pool_other[tr] << [x1, y1] else path_pool_other[tr] = [[x1, y1]] end path_flags << tr else path_pool_source[tr] = [x1, y1] path_flags << tr end raise RSTError, +"Error: input text contains a path having more than two ends:\n > #{tr}" if path_flags.tally.any? { |_k, v| v > 2 } || line_flags.tally.any? { |_k, v| v > 2 } end end path_flags.tally.each do |k, v| raise RSTError, +"Error: input text contains a path having only one end:\n > #{k}" if v == 1 end # A line-type connection is subject to the same rule as a path: it takes # two ends. Without this the drawing walked off a nil pool below. line_flags.tally.each do |k, v| raise RSTError, +"Error: input text contains a line having only one end:\n > #{k}" if v == 1 end path_pool_source.each do |k, v| path_flags.delete(k) if (targets = path_pool_target[k]) targets.each do |t| paths << { x1: v[0], y1: v[1], x2: t[0], y2: t[1], arrow: :single } end elsif (others = path_pool_other[k]) others.each do |t| paths << { x1: v[0], y1: v[1], x2: t[0], y2: t[1], arrow: :none } end end end path_flags.uniq.each do |k| targets = path_pool_target[k] next if targets.nil? || targets.empty? fst = targets.shift next if fst.nil? targets.each do |t| paths << { x1: fst[0], y1: fst[1], x2: t[0], y2: t[1], arrow: :double } end end paths.each do |t| draw_a_path(t[:x1], t[:y1], t[:x2], t[:y2], t[:arrow]) end line_pool.each do |_k, v| a = v[0] b = v[1] # A straight link stops a small margin short of each box. The margin # scales with the inter-node gap and is clamped so an endpoint can # never cross the facing edge. margin = @global[:h_gap_between_nodes] * 0.25 inset = ->(gap) { [[margin, gap / 2 - 1].min, 0].max } if @direction == "ltr" # LTR: use x-position to determine depth relationship, # y-position for sibling relationship ga = a[:geom] gb = b[:geom] if ga[:left] > gb[:right] m = inset.call(ga[:left] - gb[:right]) generate_connectors(ga[:left] - m, ga[:cy], gb[:right] + m, gb[:cy], @col_extra, false, a[:arrow], b[:arrow]) elsif ga[:right] < gb[:left] m = inset.call(gb[:left] - ga[:right]) generate_connectors(gb[:left] - m, gb[:cy], ga[:right] + m, ga[:cy], @col_extra, false, b[:arrow], a[:arrow]) elsif ga[:cy] < gb[:cy] m = inset.call(gb[:top] - ga[:bottom]) generate_connectors(ga[:cx], ga[:bottom] + m, ga[:cx], gb[:top] - m, @col_extra, false, a[:arrow], b[:arrow]) else m = inset.call(ga[:top] - gb[:bottom]) generate_connectors(gb[:cx], gb[:bottom] + m, gb[:cx], ga[:top] - m, @col_extra, false, b[:arrow], a[:arrow]) end else # TTB: use y-position to determine depth relationship if a[:y][:top] > b[:y][:bottom] generate_connectors(a[:x][:center], a[:y][:top], b[:x][:center], b[:y][:bottom], @col_extra, false, a[:arrow], b[:arrow]) elsif a[:y][:bottom] < b[:y][:top] generate_connectors(b[:x][:center], b[:y][:top], a[:x][:center], a[:y][:bottom], @col_extra, false, b[:arrow], a[:arrow]) elsif a[:x][:center] < b[:x][:center] m = inset.call(b[:x][:left] - a[:x][:right]) if a[:y][:top] == b[:y][:top] upper_y = a[:y][:center] < b[:y][:center] ? a[:y][:center] : b[:y][:center] generate_connectors(a[:x][:right] + m, upper_y, b[:x][:left] - m, upper_y, @col_extra, false, a[:arrow], b[:arrow]) else generate_connectors(a[:x][:right] + m, a[:y][:center], b[:x][:left] - m, b[:y][:center], @col_extra, false, a[:arrow], b[:arrow]) end elsif a[:y][:top] == b[:y][:top] upper_y = a[:y][:center] < b[:y][:center] ? a[:y][:center] : b[:y][:center] m = inset.call(a[:x][:left] - b[:x][:right]) generate_connectors(b[:x][:right] + m, upper_y, a[:x][:left] - m, upper_y, @col_extra, false, b[:arrow], a[:arrow]) else m = inset.call(a[:x][:left] - b[:x][:right]) generate_connectors(b[:x][:right] + m, b[:y][:center], a[:x][:left] - m, a[:y][:center], @col_extra, false, b[:arrow], a[:arrow]) end end end paths.size + line_pool.keys.size end |
#draw_rectangle(x1, y1, width, height, col, bline = false) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 589 def draw_rectangle(x1, y1, width, height, col, bline = false) swidth = bline ? @linewidth + BLINE_SCALING : @linewidth + LINE_SCALING @extra_lines << "<polygon style='stroke:#{col}; stroke-width:#{swidth}; fill:none; stroke-linejoin:round; stroke-linecap:round;' points='#{x1},#{y1} #{x1 + width},#{y1} #{x1 + width},#{y1 + height} #{x1},#{y1 + height}' />\n" end |
#element_visual_box(el) ⇒ Object
Visual bounding box of a single element as actually drawn: the label / enclosure box (which starts hctt*3/4 below vertical_indent, i.e. below the connector gap) widened to include any enclosure bracket/rectangle that is painted beyond the content width.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 216 def element_visual_box(el) hctt = @global[:height_connector_to_text] box_top = el.vertical_indent + hctt * 3 / 4 # bc[:y]: line-height / enclosure box top box_bottom = box_top + el.content_height left = el.horizontal_indent right = el.horizontal_indent + el.content_width if [:brackets, :rectangle, :brectangle].include?(el.enclosure) # The room the enclosure needs is already part of content_width; only # the stroke straddling the edge reaches beyond it. ext = @linewidth + BLINE_SCALING left -= ext right += ext sw = @linewidth + BLINE_SCALING top = box_top - sw bottom = box_bottom + sw else # No enclosure box is painted, so hug the actual glyphs rather than the # taller line-height box: the line box carries ~hctt*3/4 of leading both # above the cap top and below the baseline, which would otherwise leave # too much empty space above and below a plain label. top = el.vertical_indent + hctt * 3 / 2 bottom = box_bottom - hctt * 3 / 4 end { left: left, top: top, right: right, bottom: bottom } end |
#generate_connectors(x1, y1, x2, y2, col, dashed = false, s_arrow = false, t_arrow = false, bline = false) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 787 def generate_connectors(x1, y1, x2, y2, col, dashed = false, s_arrow = false, t_arrow = false, bline = false) string = if s_arrow && t_arrow "" # bothways arrowheads are drawn as chevrons below elsif s_arrow "marker-mid='url(#arrowForward)' " elsif t_arrow "marker-mid='url(#arrowBackward)' " else "" end dasharray = dashed ? "stroke-dasharray='8 8'" : "" swidth = bline ? @linewidth + BLINE_SCALING : @linewidth + LINE_SCALING if s_arrow && t_arrow @extra_lines << "<line x1='#{x1}' y1='#{y1}' x2='#{x2}' y2='#{y2}' style='fill: none; stroke: #{col}; stroke-width:#{swidth}; stroke-linecap:round;' #{dasharray}/>" @extra_lines << bothways_arrows(x1, y1, x2, y2, col, swidth) elsif s_arrow || t_arrow x_mid = if x2 > x1 x1 + (x2 - x1) / 2 else x1 - (x1 - x2) / 2 end y_mid = if y2 > y1 y1 + (y2 - y1) / 2 else y1 - (y1 - y2) / 2 end @extra_lines << "<path d='M#{x1},#{y1} L#{x_mid},#{y_mid} L#{x2}, #{y2}' style='fill: none; stroke: #{col}; stroke-width:#{swidth}; stroke-linecap:round;' #{dasharray} #{string}/>" else @extra_lines << "<line x1='#{x1}' y1='#{y1}' x2='#{x2}' y2='#{y2}' style='fill: none; stroke: #{col}; stroke-width:#{swidth}; stroke-linecap:round;' #{dasharray} #{string}/>" end end |
#generate_line(x1, y1, x2, y2, col, dashed = false, arrow = false, bline = false) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 856 def generate_line(x1, y1, x2, y2, col, dashed = false, arrow = false, bline = false) string = if arrow "marker-end='url(#arrow)' " else "" end dasharray = dashed ? "stroke-dasharray='8 8'" : "" swidth = bline ? @linewidth + BLINE_SCALING : @linewidth + LINE_SCALING "<line x1='#{x1}' y1='#{y1}' x2='#{x2}' y2='#{y2}' style='fill: none; stroke: #{col}; stroke-width:#{swidth}; stroke-linecap:round;' #{dasharray} #{string}/>" end |
#line_to_parent(parent, child) ⇒ Object
Draw a line between child/parent elements. An empty-label element (see Element#empty_label?) is a pass-through joint: the line runs to its center instead of stopping at its (invisible) text box, so the segments on both sides connect without a gap.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 872 def line_to_parent(parent, child) return if child.horizontal_indent.zero? if @direction == "ltr" # LTR: parent's right side → child's left side # Y center = midpoint between TTB top-connection and bottom-connection # top = vi + hctt/2, bottom = vi + content_height + hctt # midpoint = vi + (content_height + hctt * 1.5) / 2 hctt = @global[:height_connector_to_text] y1 = child.vertical_indent + (child.content_height + hctt * 1.5) / 2 y2 = parent.vertical_indent + (parent.content_height + hctt * 1.5) / 2 x1 = child.empty_label? ? child.horizontal_indent + child.content_width / 2 : child.horizontal_indent - hctt x2 = parent.empty_label? ? parent.horizontal_indent + parent.content_width / 2 : parent.horizontal_indent + parent.content_width + hctt if @polyline mid_x1 = x2 + (x1 - x2) / 2 mid_y1 = y1 mid_x2 = mid_x1 mid_y2 = y2 @tree_data += @polyline_styles.sub(/CHIX/, x1.to_s) .sub(/CHIY/, y1.to_s) .sub(/MIDX1/, mid_x1.to_s) .sub(/MIDY1/, mid_y1.to_s) .sub(/MIDX2/, mid_x2.to_s) .sub(/MIDY2/, mid_y2.to_s) .sub(/PARX/, x2.to_s) .sub(/PARY/, y2.to_s) else line_data = @line_styles.sub(/X1/, x1.to_s) line_data = line_data.sub(/Y1/, y1.to_s) line_data = line_data.sub(/X2/, x2.to_s) @tree_data += line_data.sub(/Y2/, y2.to_s) end else # TTB: parent's bottom → child's top if @polyline chi_x = child.horizontal_indent + child.content_width / 2 chi_y = child.empty_label? ? child.vertical_indent + child.content_height / 2 : child.vertical_indent + @global[:height_connector_to_text] / 2 par_x = parent.horizontal_indent + parent.content_width / 2 par_y = parent.empty_label? ? parent.vertical_indent + parent.content_height / 2 : parent.vertical_indent + parent.content_height + @global[:height_connector_to_text] mid_x1 = chi_x mid_y1 = par_y + (chi_y - par_y) / 2 mid_x2 = par_x mid_y2 = mid_y1 @tree_data += @polyline_styles.sub(/CHIX/, chi_x.to_s) .sub(/CHIY/, chi_y.to_s) .sub(/MIDX1/, mid_x1.to_s) .sub(/MIDY1/, mid_y1.to_s) .sub(/MIDX2/, mid_x2.to_s) .sub(/MIDY2/, mid_y2.to_s) .sub(/PARX/, par_x.to_s) .sub(/PARY/, par_y.to_s) else x1 = child.horizontal_indent + child.content_width / 2 y1 = child.empty_label? ? child.vertical_indent + child.content_height / 2 : child.vertical_indent + @global[:height_connector_to_text] / 2 x2 = parent.horizontal_indent + parent.content_width / 2 y2 = parent.empty_label? ? parent.vertical_indent + parent.content_height / 2 : parent.vertical_indent + parent.content_height + @global[:height_connector_to_text] line_data = @line_styles.sub(/X1/, x1.to_s) line_data = line_data.sub(/Y1/, y1.to_s) line_data = line_data.sub(/X2/, x2.to_s) @tree_data += line_data.sub(/Y2/, y2.to_s) end end end |
#region_subtree_bounds(id) ⇒ Object
Union of element_visual_box over the subtree rooted at id, in final
drawing coordinates. Used to size region shades so the whole subtree
(labels, enclosures, brackets) sits inside the plane.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 245 def region_subtree_bounds(id) b = element_visual_box(@element_list.get_id(id)) @element_list.get_id(id).children.each do |c| cb = region_subtree_bounds(c) b[:left] = cb[:left] if cb[:left] < b[:left] b[:right] = cb[:right] if cb[:right] > b[:right] b[:top] = cb[:top] if cb[:top] < b[:top] b[:bottom] = cb[:bottom] if cb[:bottom] > b[:bottom] end b end |
#render_matrix(e, this_x, text_y, element, col) ⇒ Object
Draws a matrix nested in a label: its own rows and columns, laid out from the sizes Element#measure_lines worked out, inside its own brackets.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 556 def render_matrix(e, this_x, text_y, element, col) out = +"" inner_x = this_x + @global[:width_half_x] * MATRIX_BRACKET_ROOM baseline = text_y prev_height = nil e[:matrix].each_with_index do |line, idx| next unless line[:type] == :text baseline += prev_height if idx.positive? && prev_height baseline += line[:top_room].to_f prev_height = line[:elements].map { |x| x[:height] }.max pen = inner_x line[:elements].each do |cell| markup, pen = if cell[:decoration].include?(:matrix) render_matrix(cell, pen, baseline, element, col) else render_run(cell, pen, baseline, element, col) end out << markup end end # The bracket encloses the matrix and its own padding. The separation # from the rows either side is already in the baseline this was called # with, so taking it off here again would cancel it out and leave two # stacked blocks touching. padding = @global[:single_x_metrics].height * MATRIX_VERTICAL_ROOM top = text_y - @global[:single_x_metrics].height * 0.8 - padding draw_bracket(this_x, top, e[:width], e[:matrix_height] + padding * 2, col) [out, this_x + e[:width]] end |
#render_run(e, this_x, text_y, element, col) ⇒ Object
Draws one run of a label — a stretch of text with its decorations, or the box, circle or bar drawn around it — at the given pen position, and reports where the pen ends up. A nested matrix draws its own runs through here, so this could no longer live inside the drawing loop.
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# File 'lib/rsyntaxtree/svg_graph.rb', line 437 def render_run(e, this_x, text_y, element, col) out = +"" this_y = text_y escaped_text = e[:text].gsub('>', '>').gsub('<', '<'); decorations = [] decorations << "overline" if e[:decoration].include?(:overline) decorations << "underline" if e[:decoration].include?(:underline) decorations << "line-through" if e[:decoration].include?(:linethrough) decoration = "text-decoration=\"" + decorations.join(" ") + "\"" style = "style=\"" if e[:decoration].include?(:small) style += "font-size: #{(SUBSCRIPT_CONST.to_f * 100).to_i}%; " this_y = text_y - ((@global[:single_x_metrics].height - @global[:single_x_metrics].height * SUBSCRIPT_CONST) / 4) + 2 elsif e[:decoration].include?(:superscript) style += "font-size: #{(SUBSCRIPT_CONST.to_f * 100).to_i}%; " this_y = text_y - (@global[:single_x_metrics].height / 4) + 1 elsif e[:decoration].include?(:subscript) style += "font-size: #{(SUBSCRIPT_CONST.to_f * 100).to_i}%; " this_y = text_y + 4 else this_y = text_y end style += "font-weight: bold; fill: #{@col_emph}; " if e[:decoration].include?(:bold) || e[:decoration].include?(:bolditalic) style += "font-style: italic; " if e[:decoration].include?(:italic) || e[:decoration].include?(:bolditalic) style += "\"" fontstyle = FontFamily.for_svg(@fontstyle, cjk_priority: e[:cjk]) if e[:decoration].include?(:box) || e[:decoration].include?(:circle) || e[:decoration].include?(:bar) # Measured around the enclosed marks in Element#setup; the line # height would draw the shape taller than what it encloses. enc_height = e[:enc_height] || e[:height] enc_y = this_y - (e[:enc_above] || e[:height] * 0.8) enc_width = e[:width] enc_x = this_x if e[:decoration].include?(:hatched) case element.type when ETYPE_LEAF fill = if @color "url(#hatchForLeaf)" else "url(#hatchBlack)" end when ETYPE_NODE fill = if @color "url(#hatchForNode)" else "url(#hatchBlack)" end end else fill = "none" end enc = nil stroke_width = if e[:decoration].include?(:bstroke) @linewidth + BLINE_SCALING else @linewidth + LINE_SCALING end if e[:decoration].include?(:box) enc = "<rect style='stroke: #{col}; stroke-linejoin:round; stroke-width:#{stroke_width};' x='#{enc_x}' y='#{enc_y}' width='#{enc_width}' height='#{enc_height}' fill='#{fill}' />\n" elsif e[:decoration].include?(:circle) enc = "<rect style='stroke: #{col}; stroke-width:#{stroke_width};' x='#{enc_x}' y='#{enc_y}' rx='#{enc_height / 2}' ry='#{enc_height / 2}' width='#{enc_width}' height='#{enc_height}' fill='#{fill}' />\n" elsif e[:decoration].include?(:bar) x1 = enc_x y1 = enc_y + enc_height / 2 x2 = enc_x + enc_width y2 = y1 ar_hwidth = e[:width] / 4.0 = "<line style='fill:none; stroke:#{col}; stroke-linejoin:round; stroke-linecap:round; stroke-width:#{stroke_width};' x1='#{x1 + stroke_width / 2}' y1='#{y1}' x2='#{x2 - stroke_width / 2}' y2='#{y2}'></line>\n" @extra_lines << if e[:decoration].include?(:arrow_to_l) l_arrowhead = "<polyline stroke-linejoin='round' stroke-linecap='round' fill='none' stroke='#{col}' stroke-width='#{stroke_width}' points='#{x1 + ar_hwidth},#{y1 + ar_hwidth / 2} #{x1 + stroke_width / 2},#{y1} #{x1 + ar_hwidth},#{y1 - ar_hwidth / 2}' />\n" @extra_lines << l_arrowhead end if e[:decoration].include?(:arrow_to_r) r_arrowhead = "<polyline stroke-linejoin='round' stroke-linecap='round' fill='none' stroke='#{col}' stroke-width='#{stroke_width}' points='#{x2 - ar_hwidth},#{y2 - ar_hwidth / 2} #{x2 - stroke_width / 2},#{y2} #{x2 - ar_hwidth},#{y2 + ar_hwidth / 2}' />\n" @extra_lines << r_arrowhead end end @extra_lines << enc if enc # Centre the marks in the shape. e[:width] is the shape's width, # e[:content_width] the marks' own, so half the difference is the # left inset — the line height used to stand in for the shape's # width here, which left the glyph off-centre once the shape was # measured from its content instead. inset = (e[:width] - e[:content_width]) / 2 this_x += inset out << set_tspan(this_x, this_y, style, decoration, fontstyle, escaped_text) this_x += e[:content_width] + inset elsif e[:decoration].include?(:whitespace) return [out, this_x + e[:width]] else out << set_tspan(this_x, this_y, style, decoration, fontstyle, escaped_text) this_x += e[:width] end [out, this_x] end |
#set_tspan(this_x, this_y, style, decoration, fontstyle, text) ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 604 def set_tspan(this_x, this_y, style, decoration, fontstyle, text) text.gsub!(/■+/) do |x| num_spaces = x.size "<tspan style='fill:none;'>" + "■" * num_spaces + "</tspan>" end "<tspan x='#{this_x}' y='#{this_y}' #{style} #{decoration} font-family=\"#{fontstyle}\">#{text}</tspan>\n" end |
#svg_data ⇒ Object
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# File 'lib/rsyntaxtree/svg_graph.rb', line 55 def svg_data metrics = parse_list # Region shades depend on the final element positions and on the node # content_height that draw_element recomputes, so collect them only # after parse_list (which runs draw_elements) has completed. collect_region_shades @width = metrics[:width] + @global[:h_gap_between_nodes] * 2 @height = metrics[:height] + @global[:height_connector_to_text] / 2 x1 = 0 - @global[:h_gap_between_nodes] y1 = 0 x2 = @width + @global[:h_gap_between_nodes] y2 = @height + @global[:height_connector_to_text] / 2 # Grow the canvas so region shades that reach past the tree's own bounds # (e.g. a region on the root node, or one whose padded edge extends beyond # the deepest leaf) keep a margin instead of touching the image edge. A # margin is added around the region extents before unioning with the tree # bounds. x2/y2 are the viewBox width/height, so right = x1 + x2. if @region_bounds rb = @region_bounds m = @global[:h_gap_between_nodes] left = [x1, rb[:min_x] - m].min top = [y1, rb[:min_y] - m].min right = [x1 + x2, rb[:max_x] + m].max bottom = [y1 + y2, rb[:max_y] + m].max new_x2 = right - left new_y2 = bottom - top @width += new_x2 - x2 @height += new_y2 - y2 x1 = left y1 = top x2 = new_x2 y2 = new_y2 end extra_lines = @extra_lines.join("\n") as2 = @global[:h_gap_between_nodes] * 1.0 as4 = as2 * 3 header = <<~HDR <?xml version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="#{x2}" height="#{y2}" viewBox="#{x1}, #{y1}, #{x2}, #{y2}" version="1.1" xmlns="http://www.w3.org/2000/svg"> <defs> <marker id="arrow" markerUnits="userSpaceOnUse" viewBox="0 0 10 10" refX="10" refY="5" markerWidth="#{as2}" markerHeight="#{as2}" orient="auto"> <path d="M 0 0 L 10 5 L 0 10" fill="#{@col_extra}"/> </marker> <marker id="arrowBackward" markerUnits="userSpaceOnUse" viewBox="0 0 10 10" refX="5" refY="5" markerWidth="#{as2}" markerHeight="#{as2}" orient="auto"> <path d="M 0 0 L 10 5 L 0 10 z" fill="#{@col_extra}"/> </marker> <marker id="arrowForward" markerUnits="userSpaceOnUse" viewBox="0 0 10 10" refX="5" refY="5" markerWidth="#{as2}" markerHeight="#{as2}" orient="auto"> <path d="M 10 0 L 0 5 L 10 10 z" fill="#{@col_extra}"/> </marker> <marker id="arrowBothways" markerUnits="userSpaceOnUse" viewBox="0 0 30 10" refX="15" refY="5" markerWidth="#{as4}" markerHeight="#{as2}" orient="auto"> <path d="M 0 5 L 10 0 L 10 5 L 20 5 L 20 0 L 30 5 L 20 10 L 20 5 L 10 5 L 10 10 z" fill="#{@col_extra}"/> </marker> <pattern id="hatchBlack" x="10" y="10" width="10" height="10" patternUnits="userSpaceOnUse" patternTransform="rotate(45)"> <line x1="0" y="0" x2="0" y2="10" stroke="black" stroke-width="4"></line> </pattern> <pattern id="hatchForNode" x="10" y="10" width="10" height="10" patternUnits="userSpaceOnUse" patternTransform="rotate(45)"> <line x1="0" y="0" x2="0" y2="10" stroke="#{@col_node}" stroke-width="4"></line> </pattern> <pattern id="hatchForLeaf" x="10" y="10" width="10" height="10" patternUnits="userSpaceOnUse" patternTransform="rotate(45)"> <line x1="0" y="0" x2="0" y2="10" stroke="#{@col_leaf}" stroke-width="4"></line> </pattern> </defs> HDR rect = <<~RCT <rect x="#{x1}" y="#{y1}" width="#{x2}" height="#{y2}" stroke="none" fill="white" /> RCT = "</svg>" # Region shades go at the very back: above the white background but # below tree connectors and labels. shades = @region_shades.join if @transparent header + shades + @tree_data + extra_lines + else header + rect + shades + @tree_data + extra_lines + end end |
#triangle_to_parent(parent, child) ⇒ Object
Draw a triangle between child/parent elements
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# File 'lib/rsyntaxtree/svg_graph.rb', line 943 def triangle_to_parent(parent, child) return if child.horizontal_indent.zero? if @direction == "ltr" # LTR: triangle opens vertically (top-bottom of child), # apex at parent's right side. # Use same vertical reference and dimensions as TTB uses horizontally. hctt = @global[:height_connector_to_text] child_y_center = child.vertical_indent + (child.content_height + hctt * 1.5) / 2 parent_y_center = parent.vertical_indent + (parent.content_height + hctt * 1.5) / 2 tri_half = @global[:single_x_metrics].height / 2 x1 = child.horizontal_indent - @global[:height_connector_to_text] / 2 y1 = child_y_center - tri_half x2 = child.horizontal_indent - @global[:height_connector_to_text] / 2 y2 = child_y_center + tri_half x3 = parent.horizontal_indent + parent.content_width + @global[:height_connector_to_text] y3 = parent_y_center else # TTB: triangle opens horizontally (left-right of child text), # apex at parent's bottom x1 = child.horizontal_indent y1 = child.vertical_indent + @global[:height_connector_to_text] / 2 x2 = child.horizontal_indent + child.content_width y2 = child.vertical_indent + @global[:height_connector_to_text] / 2 x3 = parent.horizontal_indent + parent.content_width / 2 y3 = parent.vertical_indent + parent.content_height + @global[:height_connector_to_text] end polygon_data = @polygon_styles.sub(/X1/, x1.to_s) polygon_data = polygon_data.sub(/Y1/, y1.to_s) polygon_data = polygon_data.sub(/X2/, x2.to_s) polygon_data = polygon_data.sub(/Y2/, y2.to_s) polygon_data = polygon_data.sub(/X3/, x3.to_s) @tree_data += polygon_data.sub(/Y3/, y3.to_s) end |