Class: RGame::Engine::Components::DespawnOffscreen
- Inherits:
-
RGame::Engine::Component
- Object
- RGame::Engine::Component
- RGame::Engine::Components::DespawnOffscreen
- Defined in:
- lib/rgame/engine/components/despawn_offscreen.rb
Overview
Queues the node for removal once it has fully left the bounds (plus margin). From Body#offscreen?. Used by short-lived projectiles; removal is deferred via queue_free so it is safe to trigger from inside the update traversal.
Instance Attribute Summary
Attributes inherited from RGame::Engine::Component
Instance Method Summary collapse
-
#initialize(width:, height:, margin: 0.0) ⇒ DespawnOffscreen
constructor
A new instance of DespawnOffscreen.
- #update(_dt) ⇒ Object
Methods inherited from RGame::Engine::Component
#context, #control, #draw, #on_attach, #on_detach, #sweep_freed
Methods included from Signal::DSL
Constructor Details
#initialize(width:, height:, margin: 0.0) ⇒ DespawnOffscreen
Returns a new instance of DespawnOffscreen.
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# File 'lib/rgame/engine/components/despawn_offscreen.rb', line 10 def initialize(width:, height:, margin: 0.0) super() @width = width @height = height @margin = margin end |
Instance Method Details
#update(_dt) ⇒ Object
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# File 'lib/rgame/engine/components/despawn_offscreen.rb', line 17 def update(_dt) x = node.x y = node.y offscreen = x < -@margin || x > @width + @margin || y < -@margin || y > @height + @margin node.queue_free if offscreen end |