Class: Quake::Game::PlayerState::FireResult
- Inherits:
-
Data
- Object
- Data
- Quake::Game::PlayerState::FireResult
- Defined in:
- lib/quake/game/player_state.rb
Instance Attribute Summary collapse
-
#animation_frames ⇒ Object
readonly
Returns the value of attribute animation_frames.
-
#damage ⇒ Object
readonly
Returns the value of attribute damage.
-
#damage_variance ⇒ Object
readonly
Returns the value of attribute damage_variance.
-
#kick ⇒ Object
readonly
Returns the value of attribute kick.
-
#kind ⇒ Object
readonly
Returns the value of attribute kind.
-
#pellets ⇒ Object
readonly
Returns the value of attribute pellets.
-
#radius_damage ⇒ Object
readonly
Returns the value of attribute radius_damage.
-
#range ⇒ Object
readonly
Returns the value of attribute range.
-
#sound ⇒ Object
readonly
Returns the value of attribute sound.
-
#spread_x ⇒ Object
readonly
Returns the value of attribute spread_x.
-
#spread_y ⇒ Object
readonly
Returns the value of attribute spread_y.
-
#weapon ⇒ Object
readonly
Returns the value of attribute weapon.
Instance Attribute Details
#animation_frames ⇒ Object (readonly)
Returns the value of attribute animation_frames
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def animation_frames @animation_frames end |
#damage ⇒ Object (readonly)
Returns the value of attribute damage
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def damage @damage end |
#damage_variance ⇒ Object (readonly)
Returns the value of attribute damage_variance
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def damage_variance @damage_variance end |
#kick ⇒ Object (readonly)
Returns the value of attribute kick
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def kick @kick end |
#kind ⇒ Object (readonly)
Returns the value of attribute kind
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def kind @kind end |
#pellets ⇒ Object (readonly)
Returns the value of attribute pellets
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def pellets @pellets end |
#radius_damage ⇒ Object (readonly)
Returns the value of attribute radius_damage
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def radius_damage @radius_damage end |
#range ⇒ Object (readonly)
Returns the value of attribute range
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def range @range end |
#sound ⇒ Object (readonly)
Returns the value of attribute sound
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def sound @sound end |
#spread_x ⇒ Object (readonly)
Returns the value of attribute spread_x
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def spread_x @spread_x end |
#spread_y ⇒ Object (readonly)
Returns the value of attribute spread_y
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def spread_y @spread_y end |
#weapon ⇒ Object (readonly)
Returns the value of attribute weapon
161 162 163 |
# File 'lib/quake/game/player_state.rb', line 161 def weapon @weapon end |