Class: Quake::Game::PlayerState::FireResult

Inherits:
Data
  • Object
show all
Defined in:
lib/quake/game/player_state.rb

Instance Attribute Summary collapse

Instance Attribute Details

#animation_framesObject (readonly)

Returns the value of attribute animation_frames

Returns:

  • (Object)

    the current value of animation_frames



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def animation_frames
  @animation_frames
end

#damageObject (readonly)

Returns the value of attribute damage

Returns:

  • (Object)

    the current value of damage



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def damage
  @damage
end

#damage_varianceObject (readonly)

Returns the value of attribute damage_variance

Returns:

  • (Object)

    the current value of damage_variance



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def damage_variance
  @damage_variance
end

#kickObject (readonly)

Returns the value of attribute kick

Returns:

  • (Object)

    the current value of kick



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def kick
  @kick
end

#kindObject (readonly)

Returns the value of attribute kind

Returns:

  • (Object)

    the current value of kind



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def kind
  @kind
end

#pelletsObject (readonly)

Returns the value of attribute pellets

Returns:

  • (Object)

    the current value of pellets



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def pellets
  @pellets
end

#radius_damageObject (readonly)

Returns the value of attribute radius_damage

Returns:

  • (Object)

    the current value of radius_damage



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def radius_damage
  @radius_damage
end

#rangeObject (readonly)

Returns the value of attribute range

Returns:

  • (Object)

    the current value of range



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def range
  @range
end

#soundObject (readonly)

Returns the value of attribute sound

Returns:

  • (Object)

    the current value of sound



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def sound
  @sound
end

#spread_xObject (readonly)

Returns the value of attribute spread_x

Returns:

  • (Object)

    the current value of spread_x



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def spread_x
  @spread_x
end

#spread_yObject (readonly)

Returns the value of attribute spread_y

Returns:

  • (Object)

    the current value of spread_y



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def spread_y
  @spread_y
end

#weaponObject (readonly)

Returns the value of attribute weapon

Returns:

  • (Object)

    the current value of weapon



161
162
163
# File 'lib/quake/game/player_state.rb', line 161

def weapon
  @weapon
end