Class: Pindo::BuildHelper
- Inherits:
-
Object
- Object
- Pindo::BuildHelper
- Includes:
- Singleton
- Defined in:
- lib/pindo/module/build/build_helper.rb
Class Method Summary collapse
Instance Method Summary collapse
- #android_project?(project_path) ⇒ Boolean
-
#determine_jps_config_path(working_dir) ⇒ String
定位 JPSBuildConfig.json 文件路径 先找 git root,再判断是否 Unity 项目来确定配置文件位置.
- #get_project_name(project_path) ⇒ Object
- #get_project_version(project_path) ⇒ Object
- #ios_project?(project_path) ⇒ Boolean
-
#load_jps_build_config(project_dir, conf = nil, **_) ⇒ Hash?
加载 JPSBuildConfig.json,设置全局状态,缺失字段时通过 JPS 请求补全.
- #macos_project?(project_path) ⇒ Boolean
- #project_type(project_path) ⇒ Object
- #project_type_name(project_path) ⇒ Object
-
#pull_appconfig_with_reponame(repo_name:, target_dir: nil) ⇒ Boolean
拉取应用配置仓库(委托给 BuildInfoManager).
- #unity_project?(project_path) ⇒ Boolean
Class Method Details
.share_instance ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 12 def share_instance instance end |
Instance Method Details
#android_project?(project_path) ⇒ Boolean
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# File 'lib/pindo/module/build/build_helper.rb', line 70 def android_project?(project_path) # 检查Android工程的关键文件和目录 gradle_file = File.exist?(File.join(project_path, "build.gradle")) || File.exist?(File.join(project_path, "build.gradle.kts")) settings_gradle = File.exist?(File.join(project_path, "settings.gradle")) || File.exist?(File.join(project_path, "settings.gradle.kts")) # 尝试获取主模块 main_module = nil begin main_module = get_main_module(project_path) rescue => e puts "获取主模块失败: #{e.}" if ENV['DEBUG'] end # Android Studio项目结构 if gradle_file && settings_gradle && main_module app_gradle = File.exist?(File.join(main_module, "build.gradle")) || File.exist?(File.join(main_module, "build.gradle.kts")) app_manifest = File.exist?(File.join(main_module, "src", "main", "AndroidManifest.xml")) return true if app_gradle && app_manifest end # 如果无法通过标准方式检测,尝试更宽松的检测 # 检查是否有任何包含 build.gradle 的子目录 if gradle_file && settings_gradle Dir.entries(project_path).each do |entry| next if entry.start_with?('.') entry_path = File.join(project_path, entry) if File.directory?(entry_path) app_gradle = File.exist?(File.join(entry_path, "build.gradle")) || File.exist?(File.join(entry_path, "build.gradle.kts")) app_manifest = File.exist?(File.join(entry_path, "src", "main", "AndroidManifest.xml")) if app_gradle && app_manifest return true end end end end false end |
#determine_jps_config_path(working_dir) ⇒ String
定位 JPSBuildConfig.json 文件路径先找 git root,再判断是否 Unity 项目来确定配置文件位置
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# File 'lib/pindo/module/build/build_helper.rb', line 198 def determine_jps_config_path(working_dir) # 获取 Git 仓库根目录 repo_root_dir = nil if Pindo::GitHandler.is_git_directory?(local_repo_dir: working_dir) repo_root_dir = Pindo::GitHandler.git_root_directory(local_repo_dir: working_dir) end repo_root_dir ||= working_dir # 判断工程类型 if File.directory?(File.join(repo_root_dir, 'ProjectSettings')) File.join(repo_root_dir, 'ProjectSettings', 'JPSBuildConfig.json') else File.join(repo_root_dir, 'JPSBuildConfig.json') end end |
#get_project_name(project_path) ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 132 def get_project_name(project_path) case project_type(project_path) when :unity File.basename(project_path) when :ios xcodeproj = Dir.glob(File.join(project_path, "*.xcodeproj")).first File.basename(xcodeproj, ".xcodeproj") if xcodeproj when :android settings_gradle = File.join(project_path, "settings.gradle") settings_gradle_kts = File.join(project_path, "settings.gradle.kts") # 优先使用 settings.gradle.kts,如果不存在则使用 settings.gradle if File.exist?(settings_gradle_kts) settings_gradle = settings_gradle_kts end if File.exist?(settings_gradle) content = File.read(settings_gradle) if content =~ /rootProject\.name\s*=\s*['"](.+)['"]/ $1 else File.basename(project_path) end else File.basename(project_path) end else File.basename(project_path) end end |
#get_project_version(project_path) ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 163 def get_project_version(project_path) case project_type(project_path) when :unity version_file = File.join(project_path, "ProjectSettings", "ProjectVersion.txt") if File.exist?(version_file) content = File.read(version_file) if content =~ /m_EditorVersion: (.*)/ $1.strip end end when :ios # 从Info.plist获取版本号 nil when :android # 从build.gradle获取版本号 nil end end |
#ios_project?(project_path) ⇒ Boolean
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# File 'lib/pindo/module/build/build_helper.rb', line 30 def ios_project?(project_path) # 检查iOS工程的关键文件 xcodeproj_files = Dir.glob(File.join(project_path, "*.xcodeproj")) workspace_files = Dir.glob(File.join(project_path, "*.xcworkspace")) # 至少要有.xcodeproj文件或.xcworkspace文件 return false if xcodeproj_files.empty? && workspace_files.empty? if !xcodeproj_files.empty? # 检查.xcodeproj内部结构 project_file = File.join(xcodeproj_files.first, "project.pbxproj") return true if File.exist?(project_file) end if !workspace_files.empty? # 检查.xcworkspace内部结构 contents_file = File.join(workspace_files.first, "contents.xcworkspacedata") return true if File.exist?(contents_file) end false end |
#load_jps_build_config(project_dir, conf = nil, **_) ⇒ Hash?
加载 JPSBuildConfig.json,设置全局状态,缺失字段时通过 JPS 请求补全
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# File 'lib/pindo/module/build/build_helper.rb', line 218 def load_jps_build_config(project_dir, conf = nil, **_) config_file = if conf && !conf.to_s.empty? File.(conf) else determine_jps_config_path(project_dir) end return nil unless File.exist?(config_file) begin config = JSON.parse(File.read(config_file)) state = Pindo::Options::GlobalOptionsState.instance project_name = config['project_name'] if project_name && !project_name.empty? state[:proj] = project_name puts "使用 JPS 配置的项目名称: #{project_name}" end # 检查 wildcard_bundle_group_name 和 bundle_group_name(兼容旧字段名) wildcard_bundle_group_name = config['wildcard_bundle_group_name'] || config['wildcardBundleId'] bundle_group_name = config['bundle_group_name'] || config['bundleId'] project_id = config['project_id'] # 如果缺失,通过 JPS 请求获取并回写 if (wildcard_bundle_group_name.nil? || wildcard_bundle_group_name.empty?) || (bundle_group_name.nil? || bundle_group_name.empty?) if ENV['PINDO_DEBUG'] puts "[PINDO_DEBUG] load_jps_build_config: wildcard_bundle_group_name 或 bundle_group_name 缺失,尝试自动修复" puts "[PINDO_DEBUG] wildcard_bundle_group_name=#{wildcard_bundle_group_name.inspect}" puts "[PINDO_DEBUG] bundle_group_name=#{bundle_group_name.inspect}" puts "[PINDO_DEBUG] project_id=#{project_id.inspect}, project_name=#{project_name.inspect}" end app_info_data = nil # 确保 PgyerHelper 已登录,否则 API 调用会因 @pgyer_client 为 nil 而失败 pgyer_helper = PgyerHelper.share_instace pgyer_helper.login if project_id && !project_id.to_s.empty? puts "[PINDO_DEBUG] 使用 project_id=#{project_id} 调用 get_project_detail" if ENV['PINDO_DEBUG'] app_info_data = pgyer_helper.get_project_detail(project_id: project_id) puts "[PINDO_DEBUG] get_project_detail 返回: #{app_info_data.nil? ? 'nil' : '有数据'}" if ENV['PINDO_DEBUG'] elsif project_name && !project_name.empty? puts "[PINDO_DEBUG] 使用 project_name=#{project_name} 调用 find_app_info_with_obj_list" if ENV['PINDO_DEBUG'] app_info_data = pgyer_helper.find_app_info_with_obj_list(proj_name: project_name) puts "[PINDO_DEBUG] find_app_info_with_obj_list 返回: #{app_info_data.nil? ? 'nil' : '有数据'}" if ENV['PINDO_DEBUG'] else puts "[PINDO_DEBUG] project_id 和 project_name 均为空,跳过自动修复" if ENV['PINDO_DEBUG'] end if app_info_data if ENV['PINDO_DEBUG'] puts "[PINDO_DEBUG] app_info_data 字段列表: #{app_info_data.keys.join(', ')}" puts "[PINDO_DEBUG] wildcardBundleId=#{app_info_data['wildcardBundleId'].inspect}" puts "[PINDO_DEBUG] bundleId=#{app_info_data['bundleId'].inspect}" end wildcard_bundle_group_name = app_info_data["wildcardBundleId"] bundle_group_name = app_info_data["bundleId"] if wildcard_bundle_group_name && !wildcard_bundle_group_name.empty? config['wildcard_bundle_group_name'] = wildcard_bundle_group_name config['bundle_group_name'] = bundle_group_name File.write(config_file, JSON.pretty_generate(config) + "\n") puts "已从 JPS 获取并保存: wildcard_bundle_group_name=#{wildcard_bundle_group_name}, bundle_group_name=#{bundle_group_name}" else puts "[PINDO_DEBUG] wildcardBundleId 为空,无法自动修复" if ENV['PINDO_DEBUG'] end else puts "[PINDO_DEBUG] 未获取到 app_info_data,自动修复失败" if ENV['PINDO_DEBUG'] end else puts "[PINDO_DEBUG] load_jps_build_config: wildcard_bundle_group_name 和 bundle_group_name 已存在,跳过自动修复" if ENV['PINDO_DEBUG'] end # 设置全局状态 if wildcard_bundle_group_name && !wildcard_bundle_group_name.empty? state[:wildcard_bundle_group_name] = wildcard_bundle_group_name state[:bundle_group_name] = bundle_group_name # 通过映射表将 wildcard_bundle_group_name 解析为真实 bundle_id require 'pindo/options/helpers/bundleid_selector' resolved_bundle_id = Pindo::Options::BundleIdSelector.resolve_bundleid_by_group_name(wildcard_bundle_group_name) if resolved_bundle_id && !resolved_bundle_id.empty? state[:bundleid] = resolved_bundle_id # iOS 使用 state[:bundle_name] = resolved_bundle_id # Android 使用 puts "使用 JPSBuildConfig 的 Bundle Name: #{resolved_bundle_id} (#{wildcard_bundle_group_name})" end end return config rescue => e puts "加载 JPSBuildConfig.json 失败: #{e.}" if ENV['PINDO_VERBOSE'] == '1' if ENV['PINDO_DEBUG'] puts "[PINDO_DEBUG] load_jps_build_config 异常: #{e.class}: #{e.}" puts "[PINDO_DEBUG] #{e.backtrace&.first(5)&.join("\n[PINDO_DEBUG] ")}" end end nil end |
#macos_project?(project_path) ⇒ Boolean
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# File 'lib/pindo/module/build/build_helper.rb', line 53 def macos_project?(project_path) # 检查是否为 macOS 工程 begin project_fullname = Dir.glob(File.join(project_path, "*.xcodeproj")).max_by {|f| File.mtime(f)} if !project_fullname.nil? project_obj = Xcodeproj::Project.open(project_fullname) project_build_platform = project_obj.root_object.build_configuration_list.get_setting("SDKROOT")["Release"] if !project_build_platform.nil? && project_build_platform.eql?("macosx") return true end end rescue => e puts "判断 macOS 工程失败: #{e.}" if ENV['DEBUG'] end false end |
#project_type(project_path) ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 109 def project_type(project_path) raise ArgumentError, "项目路径不能为空" if project_path.nil? || project_path.empty? raise ArgumentError, "项目路径不存在: #{project_path}" unless File.directory?(project_path) return :unity if unity_project?(project_path) return :ios if ios_project?(project_path) return :android if android_project?(project_path) :unknown end |
#project_type_name(project_path) ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 119 def project_type_name(project_path) case project_type(project_path) when :unity "Unity" when :ios "iOS" when :android "Android" else "Unknown" end end |
#pull_appconfig_with_reponame(repo_name:, target_dir: nil) ⇒ Boolean
拉取应用配置仓库(委托给 BuildInfoManager)
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# File 'lib/pindo/module/build/build_helper.rb', line 186 def pull_appconfig_with_reponame(repo_name:, target_dir: nil) require_relative '../../config/build_info_manager' Pindo::BuildInfoManager.share_instance.pull_appconfig_with_reponame( repo_name: repo_name, target_dir: target_dir ) end |
#unity_project?(project_path) ⇒ Boolean
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# File 'lib/pindo/module/build/build_helper.rb', line 17 def unity_project?(project_path) # 检查Unity工程的关键文件和目录 project_settings_path = File.join(project_path, "ProjectSettings") assets_path = File.join(project_path, "Assets") packages_path = File.join(project_path, "Packages") # Unity工程必须包含这些目录和文件 File.directory?(project_settings_path) && File.directory?(assets_path) && File.directory?(packages_path) && File.exist?(File.join(project_settings_path, "ProjectSettings.asset")) end |