Class: Phronomy::Agent::PhaseMachineBuilder Private
- Inherits:
-
Object
- Object
- Phronomy::Agent::PhaseMachineBuilder
- Defined in:
- lib/phronomy/agent/phase_machine_builder.rb
Overview
This class is part of a private API. You should avoid using this class if possible, as it may be removed or be changed in the future.
Builds the state_machines-backed PhaseTracker class for Agent invocations.
This is the Agent counterpart to Workflow::PhaseMachineBuilder. Unlike the Workflow version (which builds a dynamic graph from user-defined DSL), this always generates the same fixed graph representing the Agent invoke execution phases.
The generated class holds a single :phase state machine with:
- One automatic event (+:state_completed+) that FSMSession fires after
each entry action completes.
- Two external events (+:approve+, +:reject+) for HITL.
- after_transition callbacks for each state's entry actions.
Guard methods (+input_passed?+, tool_call_pending?, etc.) are delegated
to the InvocationContext stored in attr_accessor :context.
Instance Method Summary collapse
-
#build ⇒ Class
private
Builds and returns the PhaseTracker class.
-
#initialize(entry_actions: {}, action_timeouts: {}) ⇒ PhaseMachineBuilder
constructor
private
A new instance of PhaseMachineBuilder.
Constructor Details
#initialize(entry_actions: {}, action_timeouts: {}) ⇒ PhaseMachineBuilder
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Returns a new instance of PhaseMachineBuilder.
28 29 30 31 |
# File 'lib/phronomy/agent/phase_machine_builder.rb', line 28 def initialize(entry_actions: {}, action_timeouts: {}) @entry_actions = entry_actions @action_timeouts = action_timeouts end |
Instance Method Details
#build ⇒ Class
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Builds and returns the PhaseTracker class.
36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 |
# File 'lib/phronomy/agent/phase_machine_builder.rb', line 36 def build entry_acts = @entry_actions act_timeouts = @action_timeouts build_cb = method(:build_entry_callback) Class.new do # state_machines requires a class-level state machine definition. state_machine :phase, initial: :idle do # ---------------------------------------------------------------- # State declarations # ---------------------------------------------------------------- state :idle state :filtering_input state :building_context state :calling_llm state :executing_tool state :awaiting_approval # wait_state: external event required state :output_filtering state :completed # terminal state :blocked # terminal # ---------------------------------------------------------------- # Automatic transitions (fired by FSMSession on state_completed) # Guards are evaluated on the InvocationContext via #context. # ---------------------------------------------------------------- event :state_completed do # idle → filtering_input (unconditional) transition idle: :filtering_input # filtering_input → building_context | blocked transition filtering_input: :building_context, if: ->(m) { m.context&.input_passed? } transition filtering_input: :blocked, if: ->(m) { m.context&.input_blocked? } # building_context → calling_llm (unconditional) transition building_context: :calling_llm # calling_llm → executing_tool | output_filtering transition calling_llm: :executing_tool, if: ->(m) { m.context&.tool_call_pending? } transition calling_llm: :output_filtering # executing_tool → awaiting_approval | calling_llm transition executing_tool: :awaiting_approval, if: ->(m) { m.context&.approval_required? } transition executing_tool: :calling_llm # output_filtering → completed | blocked transition output_filtering: :completed, if: ->(m) { m.context&.output_passed? } transition output_filtering: :blocked, if: ->(m) { m.context&.output_blocked? } end # ---------------------------------------------------------------- # External events (human-in-the-loop) # ---------------------------------------------------------------- event :approve do transition awaiting_approval: :executing_tool end event :reject do transition awaiting_approval: :blocked end # ---------------------------------------------------------------- # Entry action after_transition callbacks # Each state's callables are fired after entering that state. # ---------------------------------------------------------------- entry_acts.each do |state_name, callables| callables.each do |callable| timeout_secs = act_timeouts[state_name] cb = build_cb.call(callable, state_name, timeout_secs) after_transition to: state_name, do: cb end end end # Holds the InvocationContext so guard lambdas can access it. attr_accessor :context # async_pending flag: set when an entry action returns a Task. attr_accessor :async_pending # FSM session id — set by FSMSession so async task spawns know the # target_id for EventLoop events. attr_accessor :session_id def initialize super @context = nil @async_pending = false @session_id = nil end end end |